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Commented on Connected Blade Melee creation
Ylva Creations Team
May,24 2022 07:42Hello!
Ah i see why is your glow is not working.
The material maps can not overlap, if you have one voxel mapped Glowing (255.0.0 RGB) on Type it cant be anything BUT Rough (128.0.0 RGB) on Specular. The game can not render things like Glowing Metal or Iridescent Glass etc.
In the most left column there are current material maps. You can see the overlapping maps on the white gem.
(Side note, if you are not using map you dont need to create it. Meaning, you have no blocks mapped Glass/Glowing Glass/Tiled Glass on Type so you do not need to include a blank Alpha map. Same works for others, if you dont have any glowing or glass blocks on Type - you dont need to include that, and if you dont have any metal etc - no Specular map is needed either.)
Back to the mapping though! Second and third columns show sets of Maps that would work.
In the middle one you can see i kept Iridescent mapping on Specular, but the Type map is blank.
In the most right column i kept Glowing on Type, but those two voxels on Specular are now Rough.
Red X marks maps that you dont need to include in those variations. (Edit: meaning you dont need to create separate qb files for them before converting main qb to blueprint. If the map does not exist it counts as not specified.)
Meaning, if you want that gem to glow you would need to use mapping from the most right column.
Metal on the rest of the blade seems to be working just fine. It might not be that noticeable because the whole thing is metal. You can see change in shine if you put a model without full-metal Specular map coloring next to the design.
As for the design itself, i can most definitely see an improvement. Coloring looks so much better and cleaner, good job! Shape is looking more interesting too.
However, it feels like now its getting pretty close to Cobalt-Edged Cutlass .
It can be really hard to create a brand new design for a sword with all the variety that we have already :(
In the past ~4 years we only had 3 player-made swords added to the game (im not counting ones that came with costumes). I strongly suggest you try to turn it into an Axe/Hammer/Mace/Club/something that is not obviously a sword, i believe you would have much higher chances to get it in game that way.
Most important part is fixing the maps though. Once they work properly you could send the sword back to review. If it is unique enough i should be able to approve it, even if its still a sword :)