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Commented on Gaze of the Shadows Dungeon (1 Star) creation

Hello again!

Changes look awesome, very well done on the corridors and boss rooms variations! Thank you for adding decorations and making passages wider, hoping it will be sufficient to pass Dev check too :)

For room variations, it would be great if the entrance parts could be more different from the first glance. May be a tentacle pointing other direction, or taller/shorter tentacles or less tentacles? Im sure you can think of something that fits better with the idea. Same with the lgameplaygeode2.blueprint and its variation, they do have differences but it would probably be more noticeable if in one of them a tentacle/crystal was poking from the other side of the wall or if one of them had other liquid/no liquid? 

Another thing about lgameplaygeode2.blueprint and its variation, they have a bit too many active traps. Number of those allowed per room is 8 while your rooms have 12-14. 

Again about the spikes :P Thank you very much for trimming down that corner of death! However, those lines of them on room borders and under water pool are still a bit too much. You dont have to remove them completely, but having a safe spot here and there would be very nice. Top is how it is now, bottom is an edited safer version, doesnt have to be exactly this way though.

With decorations some passages became to narrow, this one for example:

I do like the idea of those columns to play obstacle part but without those corridors would be much less annoying to adventure through.

Mob placement could be distributed more equally throughout the dungeon. Geode topside dungeons tend to spawn all possible mobs so areas like this would be overcrowded. Imagine all 3 spawning as elite versions :P

Lastly, in lairgeodebossvar.blueprint boss spawner is placed rather close to the wall. Would be great if it could be 5-6 voxels away from it instead of just 3. That item does not indicate exact position of boss/skulls/chest after completion but marks the area for it instead.

Just one last push. Seriously counting on approving it next time its on review :)