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Commented on Gaze of the Shadows Dungeon (1 Star) creation

Hello :) Thank you for posting!

So the reason why it doesnt assemble is the size of your dungeon. On the left is your 'entrance' part, on the right is max sized dimension matrix for 1-star dungeon, 39x39x90. Sadly 90 is not the total height, but max possible length around red plug, 30 below it and 60 above.

Luckily you dont have to cut out all too much, two of those extra voxels belong to the ground 'frame'. You could also lower you red plug by a voxel or even two and reduce the depth of the spike-water pit and drop to boss room. Without the ground frame and with shortened gameplay2 room the layout that fits could look like this (to be clear, i only removed the ground to make rooms visible):

Since your entrance is done through a portal you could move all them rooms (orange socket placement) some voxels to the right to get more room for gameplay2 corridor, if you wish to.

Without changes to other rooms it assembles just fine.

With technical side fixed, i do want to drop in couple of words about the overall design.

First of all, i love the layout, very nice and interesting path/room placement! Holes in walls are a nice touch too! Please do keep in mind though that every room needs to have variations, so two options for entrance, two options for each of gameplay rooms, two options for boss room.

Its really pleasant to see designs that can be challenging for players :) However, having a bit more space in the corridors would be welcomed. I especially mean this corner and the drop shaft to boss room, any chance you could make entrances 3 wide?

About the spikes, its usually best to avoid fields of them, even if it was 2 (spike) - 1 (empty) - 2 (spike) pattern on walls/floor it would be much better.

You did very nice and natural looking coloring on the top part! There is an easy way though, you could make it all one color in your qb editor and then once its converted to a blueprint you could /floodfill your ground with Geode Dirt (you can add it to your Metaforge inventory with command > /wadd placeable/block/natural/geodehubdirt.binfab ). That would create natural shading on the cave walls and make the dungeon fit nicely in the surrounding biome.

Adding some decorations  https://trovesaurus.com/deco/geode/workbench_biome_geodehub/1 and/or placing some geodian grass on the ground (/wadd placeable/deco/geode_hub_grass_01 ) could to spice things up a little bit :)

To sum it up, really impressive and well done, but needs a bit more love :) Going to set the status of this one to Active for now, but hoping to see it back on Review!