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Commented on Falling eye Dungeon (1 Star) creation

Right, according to feedback from Meowser that 'ideas are good but with current implementation it is unlikely to be accepted', lets try to may be improve it.

I checked it over again and noticed a very weird thing, your rooms overlap eachother when they spawn? The two bits in orange circles.

How about somewhat more logical separation of parts to avoid that? 

I am not sure what exactly they had in mind since you had a conversation with devs about this one and not i, but just as wild guesses:

- chains on eyes look very thick, may be they could be less stone-like and more chain-like

- both dead and alive eyes are floating, may be it would make more sense for dead eye to lay on the ground

- tower ruins look good but may be a bit too symmetrical? may be it would look/work better if tower/outpost was more obviously built like a structure instead of 4 pillars with a wall between 2 of them?

- anti-gravity lift could feel out of place because it looks more neon than geodian, may be you could come up with some other ways to implement that or use other methods for players to each the portal.

-while museum in the boss room looks alright, may be it would work better for overall impression if that was also themed closer to eye idea? for example, if it is an outpost to contain dangerous creatures, it would make sense that in the basement they have some bunker sort of room and weaponry to defend themselves if creatures get out.

Those above are just a way i would do it, you dont have to follow that to the letter. I think devs want some design that would be easier to understand at first glance.

Since it needs more work, im going to set it back to active.