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Commented on Abyssal Bow Of The Distant Trovian [Fixed] Bow creation

I couldnt spot those two wrong colored blocks you mentioned, sorry.

As for material maps, Im happy you tried, but let me try to explain.

Material maps can not overlap, one voxel can only be either glowing or metal at a time.

Left is your Troxel v1. Top > bottom is main coloe qb, alpha, type and specular. On the right side is how it would look if you wanted to make purple parts glowing and black parts metal. You do not have glass so you do not use _a alpha map in this case. Attachment point needs to be present in every map.

White 255.255.255 is 'neutral or not specified' coloring for Type and Alpha maps. Rough 128.0.0 is 'neutral or not specified' for specular map. That means that on Specular _s map you would color all the parts that are not metal (or waxy, or  into 128.0.0 (attachment point stays!)

In case you want purple parts to be, lets say, glowing glass, you would need to color them as glowing glass on Type map and add Alpha map, setting the transparency for those glass bits. Everything that is not glass stays white. (top > bottom main qb, alpha, type, specular)

Material maps aside, bow looks really good! I like that shadow theme got some pinks in it :D It could be worth exploring other shapes than 'stairs' for bow limbs but im a bit afraid it might get messy with something less precise.

I do have a question, is this lighter shade voxel intended?

Going to set this back to Active for a tiny bit.