Another fantastic interview. Although I already perceive animating as a particularly "Woah" skill, it's pretty mind-boggling to think about how much work has actually gone into making Trove's characters as fluid as they are. It's especially impressive to me when you consider the general bulky/blocky nature of the game. Seems like Dope and Twix are both pretty intent on doing things to the upmost of their skill. But to think, all this time I've been thinking Dope was chaulk full of street-cred from Rift, without even knowing he'd had his hands on Barney. (Oh, wait...phrasing?)
Thanks again for another rad interview. Can't wait to catch more of them. :)