Pinata
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Posts the Trove developers have made that mention "Pinata"
Preview: ipation valide vous recevrez par jour 5x Pinata d'été et pour couronner le tou Show
Cette semaine nous célébrons notre fête nationale en France : le 14 juillet !
Mais savez-vous ce qu'il c'est produit ce jour là et ce que nous célébrons !? Nous célébrons la prise de la bastille et la fin de la monarchie "absolue" en France !
Afin de pouvoir rendre hommage à nos ancêtres qui se sont battus afin que notre futur soit meilleur, nous avons décidé d'organiser ce petit évent forum : La prise des donjons de Trove !
Faites comme nos ancêtres et emparez-vous, non pas de la bastille, mais des donjons dans Trove !
Tous les jours, nous vous donnerons le nom d'un biome en réponse à ce post. Vous aurez ensuite 24h jusqu'à 23h59 pour vous rendre dans ce biome et faire une capture d'écran de l'entrée du donjon dont vous allez vous emparer dans ce biome ! Nous vous proposerons 7 biomes du lundi au dimanche !
Attention ! La capture d'écran devra montrer votre personnage, son nom et l'entrée du donjon dans le biome de la journée. Faites bien attention à ce que le biome et l'entrée soient clairement identifiables sur vos captures d'écran !
Toute capture d'écran postée après 23h59 ne sera plus prise en compte pour la journée !
Publiez votre capture d'écran chaque jour jusqu'à 23h59 CEST dans ce fil. Pour chaque participation valide vous recevrez par jour 5x Pinata d'été et pour couronner le tout, nous offrirons 1x Rêve de dév à chaque joueur qui aura participé avec succès à tous les 7 biomes.
Conditions de participation :
- Le règlement général s’applique à cet événement.
- Qu'une seule participation par jour, compte forum et joueur possible.
- Vous devez indiquer votre pseudo, plateforme, région et poster votre réponse incluant la capture d'écran affichant votre personnage, son nom et l'entrée du donjon dans le biome de la journée (l'entrée du donjon et le biome devront être clairement identifiables) dans le post de participation.
- Votre capture d'écran ne devra pas être modifiée/retravaillée.
- La date limite de participation à l'évent est chaque jour à 23h59 CEST.
- Les décisions des membres de l'équipe sont définitives.
Emparez-vous de belles récompenses !
L'équipe de Trove FR vous souhaite à tous de passer un bon 14 juillet !
Cordialement,
Votre équipe Trove
Preview: f the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophe Show
Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).
Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.Double Crystal Dropso Patrons:
Double Shadow Shard Drops
Double Inert Geode DropsTriple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.
Preview: /> Join the fight against the invasion of shadow pinatas across the world and choose your allegianc Show
Are you ready for one of Trove’s biggest events of the year?
Come celebrate and throw a big bash together in Trove’s Sunfest summer event. This party is not only special for the summer, but also because of Trove’s 5th birthday!
Join the fight against the invasion of shadow pinatas across the world and choose your allegiance wisely between one of three Houses: Tysorion, Panatea, or Carys. Defeat dastardly Sunfest Invaders to obtain special house coins and exchange them for wonderful rewards!
Qubesly needs your help throwing a beautiful bonfire for the sun goddess, and don’t let the shadowy intruders steal the fun.
Be on the lookout for even more surprises as the rare Moontouched Menace reveals itself from the dark. Defeat and complete daily adventures to receive even more rewards!
You think that’s all? Not even close!
This year’s celebration of Sunfest 2020 has also left something special in our shop.
See more below about the special packs for each House:
Sunfest Spirit Pack – House Carys
- Furballous, Kitty Guardian of the Vale (Mount)
- Golden Vale Dragon Pup (Ally)
- Diminutive Donation Station (Ally)
- Carysian Roly-Poly Pal (Ally)
- Golden Vale Guardian (Costume)
Sunfest Spirit Pack – House Tysorion
- Sun-taur, Banner-holder of the Tysorion Front (Mount)
- Hyped-Up Piñata (Mount)
- Tysorion Pup (Ally)
- Tysorion Roly-Poly Pal (Ally)
- Pint-Sized Hyper Pin (Ally)
- Tysorion Shadow Hunter (Costume)
Sunfest Spirit Pack – House Panatea
- Perry, the Panatean Defender (Mount)
- Piñatataur (Mount)
- Panatean Roly-Poly Pal (Ally)
- Celebratory Cake (Ally)
- Party Pup (Ally)
- Panatean Sage (Costume)
Sunfest will start from July 7, 2020 at 4:00am PST / 13:00 CEST until July 21, 2020 at 4:00am PST / 13:00 CEST!
Do you want to learn more about how Sunfest works? Check out the FAQ >>>here<<<
Take full advantage during the summer time and celebrate Trove’s birthday through Sunfest 2020!
Have fun at the biggest party bash of the year!
Here’s to another year!
The Trove Team
Preview: we have prepared a little souvenir of our pinata parties that took place from June 1st to Ju Show
Dear Community,
we have prepared a little souvenir of our pinata parties that took place from June 1st to June 7th, 2020!
Maybe you can find yourself, a friend or a club member in those photos?
We wish you a wonderful week full of new adventures in Trove!
Have fun everybody!
Best regards,
Your Trove Team
Preview: wir haben euch ein kleines Andenken unserer Pinata Partys in der Woche vom 1. bis zum 7 Show
Liebe Community,
wir haben euch ein kleines Andenken unserer Pinata Partys in der Woche vom 1. bis zum 7. Juni 2020 vorbereitet!
Vielleicht erkennt ihr euch, einen Freund oder Klubmitglied auf den Fotos?
Wir wünschen euch eine angenehme Woche voller neuer Abenteuer in Trove!
Viel Spaß euch allen!
Liebe Grüße,
Euer Trove Team
Preview: us avons préparé un petit souvenir de nos Pinata Party de la semaine du 1er au 7 juin Show
Chère communauté,
Nous avons préparé un petit souvenir de nos Pinata Party de la semaine du 1er au 7 juin 2020 !
Peut-être vous reconnaissez-vous, un ami ou un membre du club sur les photos ?
Nous vous souhaitons une agréable semaine pleine de nouvelles aventures dans Trove !
Amusez-vous bien !
Cordialement,
Votre équipe Trove
Preview: f the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophe Show
Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!
This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it: Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while activeo The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons: Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Dropso Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3. Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
Preview: ome Recipes, rarely the Pin Head, Prancing Pinata mount, and very rarely a Dormant Show
Important! The packages and the following explanations are only suitable for the PC version of Trove!
- Where can I buy the packages?
Go to the #gamigotrees event packages on the following homepage: http://charity.gamigo.com/
Then click on Our games (1) and select Trove (2):
Then you will have to choose your version (3):
Scroll down a bit and see the packages!
So that you can buy one or more packages, you will have to click on the button of the corresponding package (4), (5) and/or (6):
You will then be redirected to the usual Glyph login page:
Log in with your account access data and select your payment method, fill in the fields and confirm the purchase:
As soon as you have confirmed the purchase, you will be able to find the items included in the package in your inventory and/or in your wallet in our shop in Trove!
Beware, if you are online with your char during the purchase, it may take a few minutes for you to receive your items. To get it faster, just teleport yourself to another world!
- What is in the different packages?
- The garden package
For each package, Eden will plant 2 trees. In return, you'll be rewarded with the following in-game items:
150 Credits for the shop (N)
5x Chaos Chest
Open for varying amounts of crafting materials, chaos cores, and rare collectibles.
The featured rare collectibles change weekly.- The grove package
For each package, Eden will plant 10 trees. In return, you'll be rewarded with the following in-game items:
500 Credits for the shop (N)
5x Party Animals
Party Animals, once thrown, will need to be attacked to drop randomized loot (they will not attack back). The loot will typically yield the following; Flux, Shapestone Ore, Formicite Ore, Block Recipes, Biome Recipes, rarely the Pin Head, Prancing Pinata mount, and very rarely a Dormant Pinata Dragon Egg.
10x Chaos Chest
Open for varying amounts of crafting materials, chaos cores, and rare collectibles.
The featured rare collectibles change weekly.- The forest package
For each package, Eden will plant 20 trees. In return, you'll be rewarded with the following in-game items:
750 Credits for the shop (N)
5x Party Animals
Party Animals, once thrown, will need to be attacked to drop randomized loot (they will not attack back). The loot will typically yield the following; Flux, Shapestone Ore, Formicite Ore, Block Recipes, Biome Recipes, rarely the Pin Head, Prancing Pinata mount, and very rarely a Dormant Pinata Dragon Egg.
10x Greater Dragon Caches
Contains 10 or more Dragon Coins, and rarely a complete dragon!
Preview: biomes, rarement la Pinatête, la monture Pinata trottinante et très rarement un Œu Show
Important! Les packs et les explications suivantes ne sont destinés qu'à la version PC de Trove !
- Où puis-je acheter les packs?
Pour acheter les packages de l'événement #gamigotrees, rendez vous sur le site web suivant : http://charity.gamigo.com/fr
Cliquez ensuite sur Nos jeux (1) et sélectionnez Trove (2) :
Après cela, vous devrez choisir votre version (3) :
Faites défiler un peu vers le bas et voyez les pack !
Pour pouvoir acheter un ou plusieurs packs, vous devrez cliquer sur le bouton du pack correspondant (4), (5) et/ou (6) :
Vous serez ensuite redirigé vers la page de connexion Glyph habituelle :
Connectez-vous avec vos données d'accès au compte et sélectionnez votre mode de paiement, remplissez les champs et confirmez l'achat :
Dès que vous aurez confirmé l'achat, vous pourrez retrouver les objets inclus dans le pack dans votre inventaire et/ou dans votre portefeuille de notre boutique dans Trove !
Attention, si vous êtes en ligne avec votre personnage lors de l'achat, la réception de vos objets peut prendre quelques minutes. Pour les obtenir plus rapidement, il vous suffit de vous téléporter dans un autre monde !
- Qu'y a-t-il dans les différents packs ?
- Le pack jardin
Pour chaque pack acheté, Eden plantera 2 arbres. En échange, vous obtiendrez les objets en jeu suivants :
150 Crédits pour la boutique (N)
5x Coffres du chaos
Ouvrez-le et recevez différentes quantités de matériaux d'artisanat, de Cœurs du chaos et d'objets de collection rares.
Les objets de collection rares changent chaque semaine.- Le pack bosquet
Pour chaque pack acheté, Eden plantera 10 arbres. En échange, vous obtiendrez les objets en jeu suivants :
500 Crédits pour la boutique (N)
5x Boute-en-trains
Une fois les Boute-en-train lancés, vous devrez les attaquer afin qu’ils vous droppent des objets aléatoires (ils ne vous attaqueront pas). Vous pouvez obtenir : du Flux, de la morphilithe, de la formicite, des recettes de blocs, des recettes de biomes, rarement la Pinatête, la monture Pinata trottinante et très rarement un Œuf de dragon pinata dormant.
10x Coffres du chaos
Ouvrez-le et recevez différentes quantités de matériaux d'artisanat, de Cœurs du chaos et d'objets de collection rares.
Les objets de collection rares changent chaque semaine.- Le pack forêt
Pour chaque pack acheté, Eden plantera 20 arbres. En échange, vous obtiendrez les objets en jeu suivants :
750 Crédits pour la boutique (N)
5x Boute-en-trains
Une fois les Boute-en-train lancés, vous devrez les attaquer afin qu’ils vous droppent des objets aléatoires (ils ne vous attaqueront pas). Vous pouvez obtenir : du Flux, de la morphilithe, de la formicite, des recettes de blocs, des recettes de biomes, rarement la Pinatête, la monture Pinata trottinante et très rarement un Œuf de dragon pinata dormant.
10x Caches draconiques supérieures
Contient 10 écus de dragon ou plus et rarement un dragon complet !
Preview: erz, Blockrezepte, Biomrezepte, selten der Pinatakopf, das Reittier Tänzelnde P Show
Wichtig! Die Pakete und folgenden Erklärungen sind nur für die PC Version von Trove geeignet!
- Wo kann ich die Pakete kaufen?
Geht zum kaufen der Pakete des #gamigotrees Event auf folgende Homepage: http://charity.gamigo.com/de
Klickt danach auf Spiele (1) und wählt Trove (2) aus:
Danach werdet ihr eure Version auswählen müssen (3):
Scrollt ein bisschen weiter nach unten und seht euch die Pakete an!
Damit ihr ein oder mehrere Pakete kaufen könnt, werdet ihr auf den Button des entsprechenden Pakets (4), (5) und/oder (6) klicken müssen:
Ihr werdet danach zur gewohnten Glyph Anmeldeseite weitergeleitet:
Loggt euch ein mit eure Account Zugangsdaten und wählt eure Zahlungsart aus, füllt die Felder aus und bestätigt den Kauf:
Sobald ihr den Kauf bestätigt habt, werdet ihr die, im Paket enthaltene Gegenstände, in eurem Inventar und/oder in eurem Geldbeutel in unserem Shop in Trove finden können!
Vorsicht, wenn ihr während des Kaufes mit eurem Char online seid, kann es ein paar Minuten dauern, bis ihr eure Gegenstände erhaltet. Um sie schneller zu bekommen, teleportiert euch einfach auf eine andere Welt!
- Was ist in den verschiedenen Pakete drin?
- Das Garten Paket
Für jedes dieser Pakete pflanzt Eden 2 Bäume. Dafür bekommt ihr folgende Items im Spiel:
150 Credits für den Shop (N)
5x Chaostruhen
Öffnet sie, um unterschiedlich viele Handwerksmaterialien, Chaos-Kerne und seltene Sammlerstücke zu erhalten.
Die seltenen Sammlerstücke ändern sich wöchentlich.- Das Hain Paket
Für jedes dieser Pakete pflanzt Eden 10 Bäume. Dafür bekommt ihr folgende Items im Spiel:
500 Credits für den Shop (N)
5x Partytiere
Einmal geworfene Partytiere müssen angegriffen werden, um zufällige Beute fallen zu lassen (sie greifen euch nicht an). Ihr könnt dadurch: Flux, Formsteinerz, Formiziterz, Blockrezepte, Biomrezepte, selten der Pinatakopf, das Reittier Tänzelnde Pinata und sehr selten ein Inaktives Pinatadrachenei, erhalten.
10x Chaostruhen
Öffnet sie, um unterschiedlich viele Handwerksmaterialien, Chaos-Kerne und seltene Sammlerstücke zu erhalten.
Die seltenen Sammlerstücke ändern sich wöchentlich.- Das Wald Paket
Für jedes dieser Pakete pflanzt Eden 20 Bäume. Dafür bekommt ihr folgende Items im Spiel:
750 Credits für den Shop (N)
5x Partytiere
Einmal geworfene Partytiere müssen angegriffen werden, um zufällige Beute fallen zu lassen (sie greifen euch nicht an). Ihr könnt dadurch: Flux, Formsteinerz, Formiziterz, Blockrezepte, Biomrezepte, selten der Pinatakopf, das Reittier Tänzelnde Pinata und sehr selten ein Inaktives Pinatadrachenei, erhalten.
10x Große Drachenschatzkisten
Enthält 10 oder mehr Drachenmünzen und selten einen vollständigen Drachen!
Preview: f the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophe Show
Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!
Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experiencePublic Delves
- Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
- There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
- Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
- Players who log out while queued will be unqueued.
- Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
- Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
- Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
- Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
- Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
- Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
- When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
- Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
- Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
- The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
- Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
- One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
- A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
- If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
- If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
- A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
- Pell is available after the lair boss is defeated to allow players to switch between modules.
- Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Private Delves
- To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
- When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
- The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
- Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
- /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Delve Rewards
- A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
- A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
- The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
- If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
- Private delves allow players to change their class at will.
- The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
- Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Vaca-matic Module
- After defeating the boss, a chest will appear! (Different kinds of chests?)
- A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
- Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
- A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
- The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
- Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
- Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
- Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
- In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
- Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Delve Day
- The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
- Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Shadow Tower Changes
- Shadow Day is now known as Delve Day!
- The bonuses for Delve Day are:
- Non-Patrons:
- Double Crystal Drops
- Double Shadow Shard Drops
- Double Inert Geode Drops
- Patrons:
- Triple Crystal Drops
- Triple Shadow Shard Drops
- Triple Inert Geode Drops
Mastery Changes
- Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
- The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
- Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
- Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
- Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
- Shadow and Moon Gems will also be removed from the game with the keys and fragments.
- Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
- Fixtures no longer affect key fragment drops.
- The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
- The ST adventure has been replaced with a delve adventure in clubs.
- Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
- The Shadow Escalation golden thread is no longer available.
- The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
- The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Tomb Raiser Changes
- Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
- Mastery now gives stat rewards for the first 200 levels. Each level gives:
- 1.5% health
- 0.5% damage
- 10 Power Rank
- Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
- 10 Light
- 5 Power Rank
- Mastery has been increased for the following items:
- Avalon, the Happy Accident now grants 100 mastery.
- Afterburn now grants 100 mastery.
- The Magic Trove Carpet now grants 100 mastery.
- Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
- The War Plane now grants 100 mastery.
- The Spaceosaurus mount now gives 50 mastery.
- The Glory of Victory Aura now grants 50 mastery.
- The Sorrow of Defeat Aura now grants 50 mastery.
- The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
- The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
- The Trovian Guard costume for the Knight now grants 70 mastery.
Magic Find Changes
- Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
- Skellittles do not passively spawn in hub & club worlds.
- The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
- Bonetorage (m2) now does the following:
- Consumes all restless souls on use, not just one.
- Summons a Skellittle for each soul consumed.
- If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
- Banshee’s Boon (1) now does the following:
- Costs 20 energy to use, both with and without the class gem equipped.
- Has a 10 second cooldown.
- Clarified what the ability does after the gem is equipped (it still activates ghost mode).
- Class Gem banshee now lasts 5 seconds.
- Grave Goliath (2) now does the following:
- Base level Grave Goliath is now as strong as the Grave Goliath used to be.
- Using this ability now triggers off how many Skellittles are possessed.
- Using the ability no longer kills Skellittles and instead removes their possessed state.
Tome Changes
- The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
- Using /respawn now decreases magic find when used in combat worlds.
New Player Login Bonuses
- Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
- Tomes now gain experience whenever reliquaries do.
- Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
- Bomber Royale and Team Deathmatch no longer give tome experience.
- Tome descriptions have been reformatted to be more readable.
- Information has been added about where to acquire all tomes.
- Filling tomes is now called “charging” for consistency.
Framework Changes
- The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
- Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
- If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
- If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
- The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
- The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
- Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
- Login bonuses are no longer autoclaimed from the claims window.
- The messaging for the final day of logging in has been updated for clarity in the claims window.
- The messaging for claiming Patron rewards has been updated for clarity in the claims window.
- In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Store
- Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
- Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
- Placing frameworks will no longer return destroyed blocks to players.
- Many frameworks have had their default placement rotated to be clearer.
- Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
- The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
- The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
- The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
New Dungeons
- Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Styles
- Added a new 1 star dungeon to the Cursed Vale by Thor!
- Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
- Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
Additional Updates
- “Gamma Ray” – a new Neon City Staff Style by onigiry!
- “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
- “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
- “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
- “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
- “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
- “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
- “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
- “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
- “Blade of the Abyss” – a new Shadow Melee Style by ncati!
- “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
- “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
- “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
- Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
- Fall damage has now been removed from everywhere but geode caves.
- Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
- Pinatas can now exclusively be used in club and hub worlds.
- Club Phones can now only be used in clubs by club members.
- Name Changers can only be used in hubs and clubs.
- Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
- Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
- Using /stuck now gives a more helpful message.
- The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
- The currencies from Snowfest 2019 have now melted.
- The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
- The Gunslinger subclass buff will no longer persist after changing classes.
- Plants in Geode now give reliquary experience.
- There is no longer a cooldown associated with changing your primary club.
- All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
- Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
- The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
- Promotional collections that don't give mastery are now hidden unless they are unlocked.
- Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
- Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
- New players should now be offered the entire first set of golden thread steps before events start auto tracking.
- The prompt to join bomber royale is no longer provided to new players.
- New players are now allowed to jump and dodge in the tutorial before they are taught how.
- Extras of the following items can now all be deconstructed:
- Dormant Worldspring Dragon Egg
- Dormant Lightning Dragon Egg
- Dormant Valiant Dragon Egg
- Prism of Light
- Clarified the Credit Pouch description that can be seen in the marketplace
- Added some spacing to the Explosive Epilogue tooltip description.
- Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
- Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
- Geode Biome Terraformers are now available on the Worldspring bench.
- Terraformers now have more noticeable warnings.
- The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
- Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
- Corrected a typo on the “Collect a Chaos Chest” adventure.
- Chaos Cores is now correctly capitalized in the Chaos Chest description.
- Fixed the description for Lesser Crystal Caches to be more accurate.
- The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
- The following abilities should not have any visible changes, but have been touched:
- Candy Barbarian candy
- Dinotamer meat
- Pirate Captain Doubloons
- Boomeranger Health and Energy Potions
- VFX have been added to the Afterburn mount.
- The Musical Mat tassels should now all be individually modifiable.
- Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
- Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
- Corrected typo with diggsly's shadow's shadow.
- Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
Preview: Clubits both have a chance to spawn a Club Pinata. The Requirement to place t Show
Greetings, Trovians!
We are happy to announce that Into the Deep is coming to Consoles!
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
- Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
- The top 8 defeaters of Leviathans any day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
- The Requirement to place the Respite of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
- The Pixel Ally can be deconstructed into an Adventure Key.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
- Corrected some grey voxels on Armored Abyss Assailant.
- The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
- Event recipe collections now only show recipes that need to be unlocked.
- Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
- Racing challenges have been removed from rotation.
- Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
- The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
- Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
- The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
- Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
- You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
- The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
- The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
- The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
- Mounts summoned by Leash Blocks can no longer be killed.
Preview: Clubits both have a chance to spawn a Club Pinata. The Requirement to place t Show
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
- Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
- The top 8 defeaters of Leviathans any day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
- The Requirement to place the Respite of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
- The Pixel Ally can be deconstructed into an Adventure Key.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
- Corrected some grey voxels on Armored Abyss Assailant.
- The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
- Event recipe collections now only show recipes that need to be unlocked.
- Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
- Racing challenges have been removed from rotation.
- Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
- The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
- Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
- The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
- Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
- You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
- The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
- The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
- The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
- Mounts summoned by Leash Blocks can no longer be killed.
Hey @Cryptid, unfortunately, we couldn't split to every hub. We gave our CMs names on socials that you can invite and join them during Bombastic Piñata Parties
The piñata parties have ended last Friday, but they were in several hubs!
— Trove (@TroveGame) September 5, 2019