Tomb Raiser

Tomb Raiser build by hiperlee added 3 years ago.

This build was updated for
Deep Dragons Hotfix 1


TankDelves

Shadow Hunter Subclass

Searing Light - Magic attacks to enemies can activate Searing Light a damage over time effect.

Stat Priority

Magic Damage
Magic Find
Movement Speed
Jump

Hat
Max Health
Critical Damage
Magic Find
Movement Speed
Weapon
Magic Damage
Energy Regen
Magic Find
Movement Speed
Face
Max Health
Critical Damage
Magic Find
Movement Speed
Ring
Magic Damage
Energy Regeneration

Ally and Flasks

POWER RANK 75

Ally

50 Mastery Points
50 Geode Mastery Points
POWER RANK 50

Flask

Restores 40% health on use.

Has a chance to recover a charge when your magic find triggers.
25 Mastery Points

sure strike if I don't have 100% critical hit

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased on occasion from Luxion's Store when he appears in the Trove Hub.
25 Mastery Points

Empowered Gems

empowered gems: #1,2, and class gem-Magic damage, Critical hit, Critical damage. Empowered and lesser cosmic gems: Light, Magic damage, Critical damage. Pearls for #1,2 and class gem- 2 pearls on Magic damage and 1 pearl on Critical damage. Pearls for empowered and lesser cosmic gem- 3 pearls on light

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Cubic Curtain

Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.

Beckon Banshee Class Gem

Spawns a banshee minion that heals all of your other nearby minions.

Berserk Battler Cosmic Gem

Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.

Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.

Text

100% critical hit. For magic damage anywhere over 100,000 for your base damage. For critical damage anything over 1,000%. 800% is going to be okay but anything over that is highly recommended.

fire, water, air Lesser gems: all magic damage, critical damage, critical hit. Pearls on 3 lesser gems- 2 pearls on magic damage and 1 pearl on critical damage. Pearls on the other 3 lesser gems-2 pearls on critical damage and 1 pearl magic damage.

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