Air Sage

Ice Sage build by Frost_The_Fox added 3 years ago.

This build was updated for
Deep Dragons


Basically, this build aims to stay in the air as long as possible, with the Gunslinger subclass boosting aerial power. Due to a high amount of jumps along with high base block damage power, Also great for building and mining.

DamageFarmingBuilding

Gunslinger Subclass

Rain Destruction - Damage dealt to enemies while airborne is increased.

Stat Priority

Jump
Magic Damage
Critical Hit
Critical Damage

Notes: Due to a lack of ability to easily regain energy in the air, Attack Speed is also greatly recommended.


Hat
Max Health
Critical Damage
Jump
Attack Speed
Weapon
Magic Damage
Critical Damage
Jump
Attack Speed
Face
Max Health
Critical Damage
Jump
Attack Speed
Ring
Magic Damage
Jump

Notes: All Crit Hit comes from gems.


Ally and Flasks

POWER RANK 75

Ally

Gain 2.2% health each time you damage an enemy.

50 Mastery Points
50 Geode Mastery Points

Can be swapped for Puck if jumps aren't needed anymore

POWER RANK 50

Flask

Restores 40% health on use.

Has a chance to recover one charge when you deal a critical hit.
25 Mastery Points

Valorous Vial is better than Death Defying, as flasks will play more as a means of increasing damage output

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

Cubic Curtain is interchangeable with Volatile Velocity.

Pain Freeze Class Gem

Basic Attacks now freeze enemies for 1 second on the first hit, in addition to their existing chill.

Hitting enemies three times in a row with Basic Attacks causes them to explode, taking additional damage.

Stunburst

Taking damage has a chance to spawn a ring of stunning projectiles, briefly disabling affected enemies.

This gem has a cooldown.

Cubic Curtain

Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.

Berserk Battler Cosmic Gem

Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.

Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.

Text

Stats for Banner: Magic Damage, Jump, Attack Speed

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