Tomb Raiser Build DPS and Tank
Tomb Raiser build by GodOfDestruction512 added 4 years ago.
This build was updated for
November 26, 2024
La build se centra en maximizar el daño que hacemos y aumentar el magic find para el farmeo, por parte de la supervivencia solo deberemos aumentar la regeneración de energía para poder usar Banshee's Boon con más frecuencia y asi tener una mitigación de daño del 90%
DamageTankFarmingDelves
Notes: La clase Tomb Raiser es buena haciendo daño a un solo objetivo (boses), con todos los minions llegas a tener un DPS muy alto, sin embargo, no todo es bueno ya que contra varios objetivos el daño se dispersa mucho.
Solarion Subclass
Stat Priority
Notes: In the equipment we will focus on increasing Magic Damage, %Max Health and Energy Regeneration.
The Banner will have to have the stats of Light, Max Health, Flasks and Movement Speed.
In the weapon, I change the jump stat for critical hit because that way it stays at 97% of critical hit, otherwise it would be 90%-91%, which causes us to lose a lot of damage, if your character needs more jumps, you can change the stat of the ring per jump but I recommend that you get dragons to give more jumps.
Ally and Flasks
Aliado
- 400 Luz
- 25% Daño mágico
Obtienes un potenciador de la velocidad de movimiento cuando un enemigo cercano muere.
The best ally would be Orchian but it is very difficult to get it so if you can't get it use Aevyr and Puck.
Aevyr is a very good ally in general but to make the U10 leviathan I recommend using Puck because we can use Banshee's Boons more frequently.
Frasco
Restaura un 30 % de salud al usarse.
I recommend use the Unyielding Emblem as this prevents bosses and enemies from taking several flasks from us in a short time, if we are fighting against a U10 leviathan I recommend switching to the Evil Eye Emblem because we cannot get too close to the U10 leviathan because it kills us despite have the Death Defying Vial so the best option is to maximize the damage.
https://trove.fandom.com/wiki/Damage_Reflection_Emblem
https://trove.fandom.com/wiki/Unyielding_Emblem
Fact: The Damage Reflection Emblem although the wiki suggests that it creates a shield like the Unyielding Emblem and that it only replaces the stability boost with reflected damage, this is not true, I tried it with multiple enemies and it does not give protection as if the Unyielding Emblem does.
Note: Never change the Arcane Emblem for another emblem, otherwise our damage will plummet.
Empowered Gems
-Empowered Water and Fire Gems (Two boosts on Magic Damage and one boost on Critical Damage).
Stats: 1.-Magic Damage 2.-Critical Damage 3.-Critical Hit.
-Empowered Air Gem (One boost on Magic Damage and Two boosts on Critical Damage).
Stats: 1.-Magic Damage 2.-Critical Damage 3.-Critical Hit.
-Empowered Cosmic Gem (All boosts on Light).
Stats: 1.-Light 2.-Critical Damage 3.-Magic Damage.
-Normal Water Gem (Two boosts on Magic Damage and one boost on Critical Damage).
Stats: 1.-Magic Damage 2.-Critical Damage 3.-Critical Hit.
-Normal Water Gem (One boost on Magic Damage and Two boosts on Critical Damage).
Stats: 1.-Magic Damage 2.-Critical Damage 3.-Critical Hit.
-Normal Air and Fire Gems (One boost on Magic Damage and Two boosts on Critical Damage).
Stats: 1.-Magic Damage 2.-Critical Damage 3.-Critical Hit.
-Normal Cosmic Gems (All boosts on Light).
Stats: 1.-Light 2.-Magic Damage 3.- Critical Damage
Beckon Banshee Class Gem
Spawns a banshee minion that heals all of your other nearby minions.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Berserk Battler Cosmic Gem
Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.
Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
Text
In one of the last updates crystal rings came into the game and they have unique abilities for each class, for this build I recommend Skellbiggle Split or Ghost More, Skellbiggle Split maximizes the damage you can do being able to have up to 6 Skellittles and 6 Skellbiggles at the same time and Ghost More gives us a bonus of 40% less energy expenditure in the Banshee's Boon ability which can help us to be immortal for longer plus the energy regeneration on which the build is based we will be mitigating 90% of damage all the time. These 2 abilities are good, but I personally recommend Skellbiggle Split, as there are literally times when I have an army of Skellittles thanks to this ability, which maximizes the damage we can do.
Tank
https://docs.google.com/spreadsheets/d/1WuZqaX5IFoXl3iZaynxP05UbZEqHwNWWHAyxRGbmaeU/edit?usp=sharing
DPS
https://docs.google.com/spreadsheets/d/1NS7pn95C9pnvxcuj6V8NKy2a3-KDg_fGThJaW9H-9PE/edit?usp=sharing
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The banner with stats: light, health, flask capacity and movement speed.