PY U11 Knight build
This build was updated for
Green Game Jam
Knight (KT) is a standard class that has the standard DPS and mobility, even though being simple. Despite lacking the superior damage or speed, KT can gets the job done without aiming precisely, transforming, or having fancy abilities. Just swiping with sword.
FarmingLeveling
Notes:
- KT has one of the best basic/area attack with high base damage, attack rate, fast attack-move, and good hitbox.
- KT does not heavily rely on good latency* (100 RTT) to accurately register abilities and projectiles in order to be effective.
- You can use Charge (Early game), OR Spirit Squire + Over Charge (Mid-end game) to move faster.
- You ultimate can perform a quick heal plus damage reduction.
- However, these abilities are not designed for DPS or Tanking, more for generic farming.
*In ~300 RTT, things like Shadow Hunter or Dino Tamer projectiles are least affected. But Lunar Lancer's Grapple Hook can have visible rubberbanding effect, even on empty world.*
====[Subclass Priority]====
Light: Solarion
Speed: Bard > Candy Barbarian > Lunar Lancer
Patron user flux farming at U10: Pirate Captain
Solarion Subclass
Stat Priority
Notes:
- Put Critical Hit on gear/subclass IF you need them for early game.
- Attack Speed is necessary for chest opening and Uber 11.
==[Depending on whether you use Class gem or not]==
Spirit Squire (Mid-endgame): You do not need Energy Regen, since you are not spamming it for DPS.
Charge (Early game): ER helps, but not as good as Zealous Emblem do. (Jumping halt ER)
Notes:
====[Spirit Squire]====
- Recommended hidden effect is Over Charge, as said, Energy Regen is not necessary.
- Due to the effect is not impactful, you do not have to polish it to conserve resources.
==[Early Game/Makeshift Cubic Curtain]==
- For spamming Charge to travel, your weapon should be Movement/Any/ER, and Ring has ER too.
- ER is not necessary if you utilize Zealous Emblem for Charge spam.
===[Reroll Reference]===
https://trovesaurus.com/rolls
Ally and Flasks
Követő
- 400 Light
- 25% Fizikális Sebzés
Gain 15% health when a nearby enemy dies.
Nyereség 15 %-os egészségügyi és a mozgás sebesség növelése, ha egy közeli ellenség meghal
- Scorpius (Star Chart, left branch) is the best ally for Physical class.
- Use Animated Jug (Delves) when you stuck with Star Chart.
- Use Clownish Kicker (Dev Dream) or Staruable (Star Chart, right branch) if you don't need damage.
Flaska
40% életet tölt vissza használatkor
- Using Origin Portal Potion or visiting club are alternative options for flask refilling.
- Use Death-Defying Vial for U11 if you really have no confidence.
===[Ally and Emblem Loadout]===
- Early Game: Animated Jug + Martial + Trailblazing
- U10 Farm (Charge): Zealous + Trailblazing
- U10 Farm (Spirit Squire, Endgame): Staruable + Beamer + Trailblazing
- U11 Farm: Scorpius + Martial + Trailblazing
Empowered Gems
- Due to "Sunrise!" patch, I highly recommend to farm CRYSTAL Class Gem at ANY Uber in Everdark. (Patchnote error)
- This is due to Crystal Gem Converter and Crystal Emp Gem Box are being ridiculously expensive.
- Spirit Squire works better when you have Over Charge + consistently triggering movement buffs. (Endgame)
- Charge works better when you are traveling or just swap class temporarily. (Early game)
- Do not fully invest a Crystal Cubic Curtain just for Charge-spam, I would rather suggest you try Spin To Win Candy Barbarian, or just Shadow Hunter again.
===[Resources]===
Gem tool: https://trovetools.slynx.xyz/gem_builds
Gem guide: https://imgur.com/a/uCot3fx
Spirit Squire Class Gem
Charge no longer propels you forward.
Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Vampirian Vanquisher Cosmic Gem
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.
Text
Playstyle:
- Spirit Squire is used to activate Over Charge, brief stun, or kill enemy from range to trigger buffs.
- Charge is mostly used as an early game travel method. (Zealous is helpful)
- Basic attack gets most job done, pop ultimate for quick protection.
Advantages:
- Easier to control, no special gimmick is needed, and it is Starter class.
- A very solid basic/area attack in terms of many characteristics.
- Ultimate gives temporary defensive option.
- Helps player warm-up for advanced class.
Disadvantages:
- Lack of SH or STW CB dominating speed.
- Lack of burst damage option. (Mysterious Urn, Lunarform, Shadow Seekers)
- Spirit Squire can pierce wall, but not as good as SH's arrow.