Lunar Lancer | Speed farming | End game | uwu tail
Lunar Lancer build by Lerti added 4 years ago.
This build was updated for
Delves PC - Hotfix 11
My personnal build for LL, useful for pretty much all content in the game as long as pressing 1 is your pass time activity ! Further description in the build.
FarmingDamageDelves
Notes: While speed farming is the best thing LL does, it can still clear out Delves (while not being quite as good as the other classes !) as long as your objective is not to be the very best, like no one ever was !
Pirate Captain Subclass
Stat Priority
Notes: PD/CD/CH are mandatory, you're aiming for 100% CH, and as much as the other two stats.
MS helps with speedfarming.
Being tanky is not your role, and AS sucks on LL, since you're using your 1 only.
Energy Regeneration is mandatory too, but one S5 Ring is enough, as long as you're not jumping everywhere.
Notes: Magic Find on Hat can be swapped out for %MH (but I don't recommend it, since you're a speedFARMing class. It can be useful for farming C4 tho, because MF don't work !)
Magic Find on Weapon can be swapped out for CH before you have leveled gems (and 100%CH)
Ally and Flasks
Ally
- 300 Light
- 20.0% Physical Damage
Gain 15% health when a nearby enemy dies.
Gain a movement speed boost when a nearby enemy dies.
This one is my favorite ally. I loved Rapt Berserker when I started playing, and having a version giving you Light is just perfect !
MS/Jump/MF allies can work too, it's a matter of preference !
Flask
Death-Defying is my all time favorite vial, and since you're so squishy, it really helps in Delves and sometimes in U10.
Martial Emblem is mandatory.
Unyielding can be swapped out for Surestrike (if <100% CH) or by a summon, but I like the safety it brings.
Empowered Gems
Class Gem, while not the best, is still pretty good (and good looking !), Pyrodisc and Explosive Epilogue is a cool melee combo, and Vampirian Vanquisher can be swapped out for Berserk Battler (AS sucks, but Light doesn't !).
Lesser and Air/Water/Fire Empowered gems should all have PD/CH/CD. Cosmic Gems should all have 3* Light, and CH/PD.
Once you reach >>100% CH, you can go swapped one CH for %MH.
Shadow Lancer Class Gem
Basic attacks have a chance to spawn a dark shadow version of you that attacks enemies.
In Lunarform the chance is increased.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Vampirian Vanquisher Cosmic Gem
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.