DT U10 Speed Farming
Dino Tamer build by Foodfight2 added 5 years ago.
This build was updated for
Delves
Might look like an odd build, but it actually provides some insane results. More efficient if you have over 2.5k MF. Massive props to NintenJoe for initially showing this build.
DamageFarmingLeveling
Notes: The core concept of this build is based on the flask and emblem, so it can also be adapted for leveling (as long as you have enough MF).
Lunar Lancer Subclass
Stat Priority
Ally and Flasks
Követő
- 300 Light
- 20.0% Mágikus Sebzés
A kihűlés idejét 25%-kal csökkenti
Flaska
40% életet tölt vissza használatkor
Trailblazing can be swapped with Arcane;
Crucible Vial can be swapped with Death-Defying.
Empowered Gems
Dino Time/Pyrodisc are essential;
Vampirian Vanquisher can be replaced with Berserk Battler;
Explosive Epilogue can be replaced with whatever you want;
You'll be mainly looking for CH, CD and MD on your gems, with CH being priority.
Dino Time Class Gem
Increases the duration of the ultimate ability, 'Summon Dino Mount.
' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Vampirian Vanquisher Cosmic Gem
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.
Text
There's a specific way to actually use this build to its full potential:
- Make sure to pop your flask whenever you see a ranged enemy in/near a group of other enemies. Those have a guaranteed loot drop, which makes triggering MF a way easier task;
- Pop your flask whenever your ultimate runs out. It's both your speed and your damage source, so keeping it refreshed is essential;
- If MF doesn't trigger and your ult runs out, kill all ranged enemies/mini-bosses on sight so you can restore your flask quickly.
That's basically it. Hope you enjoy destroying U10 with this really underrated class!
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I understand the Conjurer's vial, but is Death Defying + Club Flask trigger viable aswell? If I built it correctly, DT has very little health, and survivability is limited to my net and jumping all over the place. Its a good measure to get Death Defying for any unexpected attacks, since when im farming U10 a gust of wind can kill me