Neverending Powerhouse
Candy Barbarian build by Chronozilla added 8 years ago.
This build was updated for
Crystal Combat
This candy barb build is designed to keep you alive and fighting at full potential forever. Slight update to accomodate Crystal Combat.
DamageTankShadow Towers
Lunar Lancer Subclass
Stat Priority
Notes: As per usual, you'll want to try and split the 27 boosts you get across your gems at gem level 5, 10 and 15, into a 15 Physical Damage 12 Critical Damage ratio, as that will give you the most damage, try and avoid boosts in Critical hit and Maximum health.
Crystal Combat note: To expand upon the 15/12 ratio with cosmic gems, the ratio you want to aim for now is 19/17.
Notes: % Max Health on face was chosen over Physical Damage to make for a more balanced build, if you feel like you need more damage, feel free to swap that.
Jump can be used as the third stat on your weapon if you have excess Critical Chance.
Both energy regen and attack speed are better than critical damage on the weapon, both in terms of dps and extra survivability, energy regen was chosen as the second stat over attack speed incase of future attack speed increases that would hit the attack speed cap, so it could be changed to crit damage at that point.
Crystal Combat Note: As light is now the second stat for gear, just shift the stats one slot down.
Ally and Flasks
Gefährte
- 20.0% Physischer Schaden
Swap out for Fiery Flamedancer if you need more tanking capabilities.
Flakon
Stellt bei Verwendung 40 % Gesundheit wieder her.
Valorous can be swapped for Death Defying vial if you're bad at controlling your health, or for Minion Multiplication if you need more damage and fights are not expected to last for longer than 3 minutes.
Beamer Emblem can also be swapped for Surestrike Emblem if you lack critical hit, or for Vampiric Emblem if you lack extra tankiness.
Empowered Gems
Scoop n' Gloop is optional, but the crowd control might be nice.
Crystal Combat note: Vampirian Vanquisher or Berserk Battler for your cosmic empowered gem is ideal, Vampirian gives you more healing and Berserk gives you more attack speed.
Scoop n' Gloop Class Gem
Sugar Crash now leaps straight up and crashes down, vacuuming enemies toward you and applying a brief snare.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
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As a tanking goal, you should be aiming for one million health before you start regularly tanking U9 Shadow Towers, (or U10 Topside) as that is enough for most skilled players to control the battlefield, but more than that doesn't hurt.
You can put all your other efforts into damage.
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Hi there. What stats i need on gems ? 3- maxHP CD PD and 3- %HP CH PD ? or smthng else ?
Swap CD and AS (so it applies better to earlier CBs who wont benefit from the CD as much, and might not have much in the gem dept)
The CD as the second stat is more of a future proofing, incase we ever get enough attack speed from dragons to drop it from the gear. I'm sorry this build doesn't cater to the early game.