Typical Chloro

Chloromancer build by setk added 7 years ago.

This build was updated for
January 9, 2017


Chloro is a decent DPS and has heals/support abilities. Can be used as a tank, though less so in Ultra ST.

DamageSupportShadow TowersLeveling

Stat Priority

Magic Damage
Energy Regeneration
Critical Hit
Critical Damage

Hat
Max Health
Critical Damage
% Max Health
Attack Speed
Weapon
Magic Damage
Energy Regen
Critical Chance
Attack Speed
Face
Max Health
Attack Speed
% Max Health
Critical Damage
Ring
Magic Damage
Energy Regeneration

Notes: Attack speed on staff is important as it means growing your plants faster, as well as more dps.


Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

A manipulator of space and time from realms beyond mortal ken.
50 Mastery Points

Swap chrono for prowling/samantha if tanking.

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Less than 85%CH, use Surestrike instead of evil eye.

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points

Empowered Gems

Chloro is a ranged class, however it typically spends a lot of time up close in its "death garden" if you wanna call it that, and that is the justification for Pyrodisc.

Plant Power Class Gem

When Empowered Growth is active the chloromancer heals nearby plants and allies.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

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