Akira's Tomb Raiser(FULL DAMAGE)

Tomb Raiser build by Akira added 6 years ago.

This build was updated for
October Update


Subclasses: Shadow Hunter = More Damage Revenant = More Survivability

DamageShadow Towers

Notes: I love big numbers. Full Damage Tomb Raiser Build for Shadow Towers (And Farming..? Kinda?)

Shadow Hunter Subclass

Searing Light - Magic attacks to enemies can activate Searing Light a damage over time effect.

Stat Priority

Magic Damage
Critical Damage
Critical Hit
Maximum Health

Notes: Full Damage Build. Magic Damage, Critical Damage, Critical Hit obviously.
Maximum Health comes last but should be split equally with everything so you have a little Survivability.


Hat
Max Health
Critical Damage
% Max Health
Movement Speed
Weapon
Magic Damage
Critical Damage
Critical Chance
Movement Speed
Face
Max Health
Critical Damage
Magic Damage
Movement Speed
Ring
Magic Damage
Energy Regeneration

Notes: Uhh... only thing is you could switch Movement Speed on your weapon for Energy Regeneration instead.


Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

One should look the part when wearing the trappings of authority.
50 Mastery Points
Designed by:
GogestickCJ

Allies:
Prefect Penguin = 20% Magic Damage + Health & Movement Speed when you kill an enemy.
Feisty Flamedancer = More Energy and Energy Regeneration

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points

Empowered Gems

Beckon Banshee Class Gem

Spawns a banshee minion that heals all of your other nearby minions.

Comments and Likes Comments 0

You must be logged in to add a comment.

liked this!

6y