Pure Dps

Neon Ninja build by Evilagician added 8 years ago.

This build was updated for
January 2, 2017


Based on the guide of SENTINELKNIFE

DamageFarmingShadow Towers

Stat Priority

Attack Speed
Critical Hit
Critical Damage
Maximum Health

Hat
Max Health
Attack Speed
% Max Health
Critical Damage
Weapon
Physical Damage
Attack Speed
Critical Chance
Critical Damage
Face
Max Health
Attack Speed
% Max Health
Critical Damage
Ring
Physical Damage
Critical Chance

Ally and Flasks

Rg de pouvoir 75

Allié

Fait gagner 15% de PV lorsqu'un ennemi meurt à proximité.

Fait gagner un boost de vitesse de déplacement lorsqu'un ennemi meurt à proximité

On le décrit souvent comme un "requin de terre manieur de hache".
50 points de maîtrise

switch to Prowling Shadow if your health depletes too fast

Rg de pouvoir 50

Flasque

Restaure 30% des PV à l'utilisation

Est automatiquement utilisée quand vos PV sont bas ! Peut s'acheter contre des Cubits ou des crédits dans la Boutique.
25 points de maîtrise
Rg de pouvoir 50
Peut s'acheter contre des Cubits ou des crédits dans la Boutique.
25 points de maîtrise
Rg de pouvoir 50

+20% aux coups critiques pendant 10 secondes

S'achète auprès d'un Tisseur de merveilles contre des fragments de merveilles.
25 points de maîtrise

Empowered Gems

When you don't have your classgem yet, equip Stunburst.

Stinging Curse

Dealing damage applies damage-over-time effects to enemies.

Heuristic Haxstar Class Gem

Thrown shuriken are larger and have a wider effect area, pierce enemies, and apply the Stasis Blade effect.

Three ring shuriken deal additional damage and bonus critical damage.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Comments and Likes Comments 12

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add cosmic gems pls

what bonuses should i have in my gems?

 

Don't you need movement speed and jump thought?

I know you asked this 3 months ago. But for anyone else viewing this guide in the future a reply to this would be:-

Movement speed and jumps arent nessesary on neon ninja. You want something as close to this build as possible. Jumps and attack speed can be rolled onto the gear if you are wanting a farming neon at the cost of attack speed (lunar lancer for a sub class is the best alternative), also removing the %hp for magic find (dont re-roll the %hp if you are wanting to take on dotm and such or you will be too squishy).

Where does this build get jump from?

 

maybe you dont need jump

If reaching over 100% critical hit from gems, I suggest replacing the CH from Ring and Weapon to Jump on weapon, and MF on ring, as well as MF on hat and keep the MH% on face, Surestrike can also be replaced with Unyielding for 3 second immunity to damage (unless it's DotM's instagib) or even Bountiful for a chance to not use a flask charge.

How high can I solo with this build? 

why stinging curse??? isn't pyro disc better?

 

The Stinging Curse DoT stacks multiple times and scales with the martial emblem and arcane emblems.

Wouldn't your Energy deplete too quickly without ER on your ring? Also maybe Pyrodisc over stinging curse for DPS? Just humble suggestions :)

neon ninja don't need much ER because the only skill that neon use is right-click skill (after you got class gem), and right-click skill just use a little bit of energy.