Pure Dps
Neon Ninja build by Evilagician added 8 years ago.
This build was updated for
January 2, 2017
Based on the guide of SENTINELKNIFE
DamageFarmingShadow Towers
Stat Priority
Ally and Flasks
Ally
- 20.0% Physical Damage
Gain 15% health when a nearby enemy dies.
Gain a movement speed boost when a nearby enemy dies.
switch to Prowling Shadow if your health depletes too fast
Flask
+20% Critical Hit for 10 seconds.
Empowered Gems
When you don't have your classgem yet, equip Stunburst.
Stinging Curse
Dealing damage applies damage-over-time effects to enemies.
Heuristic Haxstar Class Gem
Thrown shuriken are larger and have a wider effect area, pierce enemies, and apply the Stasis Blade effect.
Three ring shuriken deal additional damage and bonus critical damage.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
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I know you asked this 3 months ago. But for anyone else viewing this guide in the future a reply to this would be:-
Movement speed and jumps arent nessesary on neon ninja. You want something as close to this build as possible. Jumps and attack speed can be rolled onto the gear if you are wanting a farming neon at the cost of attack speed (lunar lancer for a sub class is the best alternative), also removing the %hp for magic find (dont re-roll the %hp if you are wanting to take on dotm and such or you will be too squishy).
If reaching over 100% critical hit from gems, I suggest replacing the CH from Ring and Weapon to Jump on weapon, and MF on ring, as well as MF on hat and keep the MH% on face, Surestrike can also be replaced with Unyielding for 3 second immunity to damage (unless it's DotM's instagib) or even Bountiful for a chance to not use a flask charge.
The Stinging Curse DoT stacks multiple times and scales with the martial emblem and arcane emblems.
Wouldn't your Energy deplete too quickly without ER on your ring? Also maybe Pyrodisc over stinging curse for DPS? Just humble suggestions :)