End game gunslinger build (Speed run worthy?)

Gunslinger build by Orbion added 7 years ago.

This build was updated for
September 12, 2017


This is an end game gunslinger build for shadow towers

Shadow TowersDamage

Lunar Lancer Subclass

Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Stat Priority

Magic Damage
Critical Damage
Critical Hit
Attack Speed

Hat
Max Health
Critical Damage
Jump
Attack Speed
Weapon
Magic Damage
Critical Damage
Critical Chance
Attack Speed
Face
Max Health
Critical Damage
Magic Damage
Attack Speed
Ring
Magic Damage
Critical Chance

Notes: Crit hit or jump for ring


Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

A manipulator of space and time from realms beyond mortal ken.
50 Mastery Points
POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

If you need more ch then use surestrike instead of chronomatic

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

Voilate for projetile speed and Mired for 150% random md

Mired Mojo

Taking damage has a chance to spawn a ring of snaring projectiles, reducing enemy Movement Speed.

This gem has a cooldown.

Overcharged Class Gem

Run and Gun now decreases your attack speed, but all shots fired are explosive dealing damage in an area of effect.

Volatile Velocity

Increases the shot speed of any projectile.

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5y

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6y

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6y

what stats on gems?

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7y

liked this!

7y