Balanced build

Dino Tamer build by Endro Plus added 7 years ago.

This build was updated for
Hotfix October 3, 2017


The build balances the dino game for part damage and tank

Shadow TowersDamageTankSupport

Notes: Very good for all of these and leveling, just not building (low jump)

Fae Trickster Subclass

Sparkle Grenade - Critical hits to enemies can spawn a shiny bomb that deals damage and stuns enemies.

Stat Priority

Magic Damage
Critical Hit
Critical Damage
% Maximum Health

Notes: All health values like regen


Hat
Max Health
Movement Speed
% Max Health
Health Regen
Weapon
Magic Damage
Attack Speed
Critical Chance
Movement Speed
Face
Max Health
Health Regen
Magic Damage
Attack Speed
Ring
Magic Damage
Magic Find

Ally and Flasks

POWER RANK 75

Ally

A standalone mobile platform proof-of-concept for several of the Dreadnought weapon systems.
10 Mastery Points
POWER RANK 50

Flask

Restores 40% health on use.

Has a chance to recover one charge when you defeat an enemy.
25 Mastery Points

Soothing rain can allow team playing and vampiric is to make
sure you stay good after first use (flask saving). You can also use condensing vial but you get a extra flask with the vampiric vial

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased on occasion from Luxion's Store when he appears in the Trove Hub.
25 Mastery Points

Empowered Gems

Mired mojo if you aren't high enough for u8 or u9

Dino Time Class Gem

Increases the duration of the ultimate ability, 'Summon Dino Mount.

' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.

Spirit Surge

Taking damage has a chance to spawn a ring of projectiles, applying damage-over-time to enemies based on your max health.

This gem has a cooldown.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Text

  1. After all of this I think you should have a balanced class that has damage and tank in it
  2. be happy because now you can farm these dungeons like a pro while saving up on flask
  3. Why is this good, if a enemy is hurting you then you can tank it and if the aggro is not you you can do the damage. a win win
  4. if a player runs out of flasks just use yours
  5. cannot run out of flasks (you can but you get a extra charge every kill or 45 seconds )
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