Balanced build
Dino Tamer build by Endro Plus added 7 years ago.
This build was updated for
Hotfix October 3, 2017
The build balances the dino game for part damage and tank
Shadow TowersDamageTankSupport
Notes: Very good for all of these and leveling, just not building (low jump)
Fae Trickster Subclass
Stat Priority
Notes: All health values like regen
Ally and Flasks
Ally
- 6.0% Magic Damage
- 2.3% Critical Hit
- 15.0% Critical Damage
Flask
Soothing rain can allow team playing and vampiric is to make
sure you stay good after first use (flask saving). You can also use condensing vial but you get a extra flask with the vampiric vial
Empowered Gems
Mired mojo if you aren't high enough for u8 or u9
Dino Time Class Gem
Increases the duration of the ultimate ability, 'Summon Dino Mount.
' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.
Spirit Surge
Taking damage has a chance to spawn a ring of projectiles, applying damage-over-time to enemies based on your max health.
This gem has a cooldown.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Text
- After all of this I think you should have a balanced class that has damage and tank in it
- be happy because now you can farm these dungeons like a pro while saving up on flask
- Why is this good, if a enemy is hurting you then you can tank it and if the aggro is not you you can do the damage. a win win
- if a player runs out of flasks just use yours
- cannot run out of flasks (you can but you get a extra charge every kill or 45 seconds )