
ODAKAB
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Interface rebuilt from scratch.
Auto Claims.
Reduced file size.
Graphical improvement.
Improved performance.
The same items are grouped together for better readability and addition of the total of the item.
Auto Claims.
Reduced file size.
Graphical improvement.
Improved performance.
The same items are grouped together for better readability and addition of the total of the item.
Lunar Taint WaypointWaypoint
Complete the Lunar Plunge Event (2021) Faster Than Anyone Else!
Waypoints for Tainted Lunar Drop. - Greatly increases the visibility of Tainted Lunar Drops. - Never miss another one. - High Fidelity. - Inspired by KawaiiCaretaker's Waypoints mod.
Check it out on Steam!https://steamcommunity.com/sharedfiles/filedetails/?id=2572430175
Waypoints for Tainted Lunar Drop. - Greatly increases the visibility of Tainted Lunar Drops. - Never miss another one. - High Fidelity. - Inspired by KawaiiCaretaker's Waypoints mod.
Check it out on Steam!https://steamcommunity.com/sharedfiles/filedetails/?id=2572430175
Geode waypoints Tier 4-5Waypoint

This mod was created by Program and CreamKFC
Geode waypoints Tier 1-3Waypoint
This mod adds a waypoint over organics in tier 1-3 caves. There isanother version available that adds a waypoint over organics in tier 4-5 caves.I've chosen to not add a waypoint to daydrops since they are literally everywhereAny feedback is appreciated.
Geode waypoints Tier 4-5: https://trovesaurus.com/mod=6311/geode-waypoints-tier-4-5Imgur
Geode waypoints Tier 4-5: https://trovesaurus.com/mod=6311/geode-waypoints-tier-4-5Imgur
EZ Cornerstone waypointWaypoint

Make CS ez to spot :^)
Avarem edition
https://www.dropbox.com/s/8byrz04vuqi8z5e/deco_civilized_sign_cornerstone_01.blueprint?dl=0
Avarem edition
https://www.dropbox.com/s/8byrz04vuqi8z5e/deco_civilized_sign_cornerstone_01.blueprint?dl=0
ExoDave Small mapUtility

Compact map by ExoDave, see more of the world, see where you're going.
ExoDave Easy to see biomesUtility

Improves atomsphere and lighting forDragon/fire, frost, fae, sky, hub world.
+CLEAR WATER mod, all biomes will now have clean easy to see water.
+CLEAR WATER mod, all biomes will now have clean easy to see water.
Event Chest RadarUtility

Using the same marker as the definitive version of the boss radar, it locates the chests for ice vs fire event's permafrost chests and St. Qubeslick underwater chests (for now)
Dungeon Portal Radar ESPUtility

Show dungeon portals through walls.
Changes the VFX drops for Shadow/Radiant/stellar
Fixes the crafting tooltip colors to easily see if the item has already been collected or not (green = can collect, red = already in collection).
Cr0nicl3's Geode RadarUtility

Adds an arrow to the critters alongside its need as a hologram as well as a line and hologram for eggs
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Shows a warning sign on top of the enemy when damage reflection is active and you're in position of attacking it