Last seen: Trovesaurus - 4 weeks ago Trove - Offline set 3 months ago
Nice little mod. The pic fits the game style perfectly. =)
Works like a charm. Another info stat is always a good thing. Allows us to separate pies from flies. If the streamer is "shy" to show his coeff - he's a ... you know. =)
I can confirm that "Karma Tooltip" mod by StormReaper (its box auto-open part) is working correctly with this mod. I opened a bunch of gem boxes on 70x, and witnessed no problem at all.
TheSymbol, don't worry about the coefficient value, it's roundup error (in comparison to Pfiffel's Damage Calculator) is 0.0001% to 0.0002% (tested on two of my classes, and got a 0.00013898984% and 0.00021731182% roundup error respectively).
One suggestion though - you could add the thousand separators.
"No issue with claims".
No offence, but you either lying, or haven't tested it enough. =)
Because it's obvious that this mod has issues with the claims tab. It's literally impossible to claim something while the invite is shown. Buttons are "locked", and also scrolling the claims tab is impossible (you have to point the mouse to the very edge to do it).
Made a vid, so that my arguments wouldn't be just plain words. =)
As you can clearly see, without the mod, all the buttons are working, even those which are in close proximity to the invite, and my complains aren't just a butthurt. I want to use the mod (and promote it via the modpack), but I can't atm, because the aim of my modpack is to recommend mods that are 100% working, and aren't "faulty" in any way (even negligible).
When you have the invite message on, and you try to claim all the stuff - the claim button is under some transparent "overlay" which won't let it press the claim button. Same goes for Leaderboards/Market tabs.
Standart invite tab has no issues with these buttons while it's on.
Had to remove it from the modpack due to this.
It's fine, but the "wireframe" pattern "flickers" as you quickly move the block around. It's kinda hard on the eyes.
I'd suggest (if it's possible) making the "texture" solid.
The mod does its job perfectly.
Was done in January by Silwerik & TaidremRU: https://trovesaurus.com/mod=3491/mod-factory-arcane-and-martial-emblems
Simple, yet effective.
Вроде простенький мод, а какой полезный.
It oversimplifies the lighting too much.
It's nice to see a clear picture, but not a PS1 grade one. It's like I have a GT 210, and I turned all the graphical settings off.
Besides, there are alternatives, released in 2016, called "No More Dark Biomes" and "No More Bright Biomes", created by EtherElysium. =) They remove only the "haze" and "overburn" effects, leaving the lighting and the rest as they are.
Also, "clear water" mod isn't that mandatory, imho.
If only there was a "remove fog" only mod... Too bad it died somewhere in the forums, and never got released to mod collection sites.
Tried to search for Furball, but haven't found it in the game.
It turned out to be a typo in the description - it's "Furrball". =)
Simple, yet effective.
On different screen resolutions the mini-map is located further away from the screen center (the higher - the farther), so the eye won't "pin" on the same spot if you play on a 4k screen, and switch to a different device after that (or just switch the resolution, for the sake of editing/recording, for example).
It would be a "must have" if it could auto-resize itself and pin on the absolute coords, rather than pixels.
The mod really starts to shine as the screen resolution grows.
Every single time. =)
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