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149 files

prefabs/gm_tag_ctf_flagcapture_red.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagcapture_red
    [type] => Building
    [desc] => Flag capture point
    [designer] => Trove Team
    [name] => GM Red Flag Capture
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagcapture_team0.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagcapture_team0
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team0_item_name
    [type] => Building
    [desc] => Players on the Red Team increase their team's score by returning flags to this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team0_item_description
    [designer] => Trove Team
    [name] => Red Flag Capture
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagcapture_team1.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagcapture_team1
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team1_item_name
    [type] => Building
    [desc] => Players on the Blue Team increase their team's score by returning flags to this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team1_item_description
    [designer] => Trove Team
    [name] => Blue Flag Capture
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagcapture_team2.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagcapture_team2
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team2_item_name
    [type] => Building
    [desc] => Players on the Green Team increase their team's score by returning flags to this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team2_item_description
    [designer] => Trove Team
    [name] => Green Flag Capture
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagcapture_team3.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagcapture_team3
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team3_item_name
    [type] => Building
    [desc] => Players on the Yellow Team increase their team's score by returning flags to this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagcapture_team3_item_description
    [designer] => Trove Team
    [name] => Yellow Flag Capture
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagcapture_yellow.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagcapture_yellow
    [type] => Building
    [desc] => Flag capture point
    [designer] => Trove Team
    [name] => GM Yellow Flag Capture
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagspawn.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagspawn
    [type] => Building
    [desc] => Flag spawns at this point
    [designer] => Trove Team
    [name] => GM CTF Flag Spawnpoint
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagspawn_noteam.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagspawn_noteam
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_noteam_item_name
    [type] => Building
    [desc] => A common flag spawns at this location. Common flags can be captured by any team.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_noteam_item_description
    [designer] => Trove Team
    [name] => Common Flag Spawn
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagspawn_team0.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagspawn_team0
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team0_item_name
    [type] => Building
    [desc] => A red flag spawns at this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team0_item_description
    [designer] => Trove Team
    [name] => Red Flag Spawn
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagspawn_team1.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagspawn_team1
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team1_item_name
    [type] => Building
    [desc] => A blue flag spawns at this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team1_item_description
    [designer] => Trove Team
    [name] => Blue Flag Spawn
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagspawn_team2.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagspawn_team2
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team2_item_name
    [type] => Building
    [desc] => A green flag spawns at this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team2_item_description
    [designer] => Trove Team
    [name] => Green Flag Spawn
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_ctf_flagspawn_team3.binfab Current
Array
(
    [filename] => gm_tag_ctf_flagspawn_team3
    [name_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team3_item_name
    [type] => Building
    [desc] => A yellow flag spawns at this location.
    [desc_identifier] => $prefabs_prefabs_gm_tag_ctf_flagspawn_team3_item_description
    [designer] => Trove Team
    [name] => Yellow Flag Spawn
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_00.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_00
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_00_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_00 tag that can be used by a decorator to place objects at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_00_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Decorator Tag 00
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_01.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_01
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_01_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_01 tag that can be used to place a stalactite at the tag block's location (or VFX on VUG biome)
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_01_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Stalactite decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_02.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_02
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_02_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_02 tag that can be used to place a liquid generator at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_02_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Liquid decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_03.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_03
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_03_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_03 tag that can be used to place a light or VFX at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_03_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Light/VFX decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_04.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_04
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_04_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_04 tag that can be used to place a light or VFX at the tag block's location (or ore in the VUG biome)
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_04_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Secondary Light/VFX decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_05.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_05
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_05_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_05 tag that can be used to place treasure at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_05_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Treasure decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_06.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_06
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_06_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_06 tag that can be used to place quests bosses and portals at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_06_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Lair decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_07.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_07
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_07_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_07 tag that can be used to place boon at the tag block's location found on a path
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_07_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Path boon decorator
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_08.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_08
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_08_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_08 tag that can be used by a decorator to place objects at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_08_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Decorator Tag 08
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_decorator_placeable_09.binfab Current
Array
(
    [filename] => gm_tag_decorator_placeable_09
    [name_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_09_item_name
    [type] => Building
    [desc] => Creates a Tag_Placeable_09 tag that can be used by a decorator to place objects at the tag block's location
    [desc_identifier] => $prefabs_prefabs_gm_tag_decorator_placeable_09_item_description
    [notrade] => 0
    [designer] => Trove Team
    [name] => Decorator Tag 09
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_largeblocker.binfab Current
Array
(
    [filename] => gm_tag_largeblocker
    [name_identifier] => $prefabs_prefabs_gm_tag_largeblocker_item_name
    [type] => Building
    [desc] => 
    [designer] => Trove Team
    [name] => GM Large Blocker
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_lighting.binfab Current
Array
(
    [filename] => gm_tag_lighting
    [name_identifier] => $prefabs_prefabs_gm_tag_lighting_item_name
    [type] => Building
    [desc] => Not a lot more to say.
    [desc_identifier] => $prefabs_prefabs_gm_tag_lighting_item_description
    [designer] => Trove Team
    [name] => GM Lighting
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/gm_tag_masterquest.binfab Current
Array
(
    [filename] => gm_tag_masterquest
    [name_identifier] => $prefabs_prefabs_gm_tag_masterquest_item_name
    [type] => Building
    [desc] => Not a lot more to say.
    [desc_identifier] => $prefabs_prefabs_gm_tag_masterquest_item_description
    [designer] => Trove Team
    [name] => GM Master Quest
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)