|
prefabs/placeable/block/gameplay/barricade_01.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/barricade_01
[name_identifier] => $prefabs_placeable_block_gameplay_barricade_01_item_name
[type] => Building
[desc] => You shall not pass (until you've completed the quest)!
[desc_identifier] => $prefabs_placeable_block_gameplay_barricade_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Barricade 1
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/barricade_02.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/barricade_02
[name_identifier] => $prefabs_placeable_block_gameplay_barricade_02_item_name
[type] => Building
[desc] => You shall not pass (until you've completed the quest)!
[desc_identifier] => $prefabs_placeable_block_gameplay_barricade_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Barricade 2
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/barricade_03.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/barricade_03
[name_identifier] => $prefabs_placeable_block_gameplay_barricade_03_item_name
[type] => Building
[desc] => You shall not pass (until you've completed the quest)!
[desc_identifier] => $prefabs_placeable_block_gameplay_barricade_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Barricade 3
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/barricade_04.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/barricade_04
[name_identifier] => $prefabs_placeable_block_gameplay_barricade_04_item_name
[type] => Building
[desc] => You shall not pass (until you've completed the quest)!
[desc_identifier] => $prefabs_placeable_block_gameplay_barricade_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Barricade 4
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/boatbooster.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/boatbooster
[name_identifier] => $prefabs_placeable_block_gameplay_boatbooster_name
[type] => Blocks
[desc] =>
[notrade] => 0
[designer] => Trove Team
[name] => Boat Booster
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/bones_item.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/bones_item
[type] => Decoration
[desc] => @Bones
[notrade] => 0
[designer] => Trove Team
[name] => @Bones
[debug] => Array
(
[0] => desc @Bones
[1] => desc_identifier
)
[blueprint] => build_grid_full
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/bones_world.binfab |
Current
|
|
prefabs/placeable/block/gameplay/chocolate.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/chocolate
[name_identifier] => $prefabs_placeable_block_gameplay_chocolate_item_name
[type] => Blocks
[desc] => Placeable Material. Gooey and delicious.\n\nObtained by throwing a Chocolate Sponge at Chocolate. Sponges can be crafted at the Gardening Bench.
[desc_identifier] => $prefabs_placeable_block_gameplay_chocolate_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Chocolate
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/deco_bones_01_world.binfab |
Current
|
|
prefabs/placeable/block/gameplay/deco_bones_02_world.binfab |
Current
|
|
prefabs/placeable/block/gameplay/deco_bones_03_world.binfab |
Current
|
|
prefabs/placeable/block/gameplay/deco_bones_04_world.binfab |
Current
|
|
prefabs/placeable/block/gameplay/deepwater.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/deepwater
[name_identifier] => $prefabs_placeable_block_gameplay_deepwater_item_name
[type] => Blocks
[desc] => Quite wet.
[desc_identifier] => $prefabs_placeable_block_gameplay_deepwater_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Deep Water
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/dragonstone_brown.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/dragonstone_brown
[name_identifier] => $prefabs_placeable_block_gameplay_dragonstone_brown_item_name
[type] => Blocks
[desc] => Can only be destroyed by the breath of a dragon.
[desc_identifier] => $prefabs_placeable_block_gameplay_dragonstone_brown_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Dragonstone
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/fallingtrap.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/fallingtrap
[name_identifier] => $prefabs_placeable_block_gameplay_fallingtrap_item_name
[type] => Building
[desc] => Careful!
[desc_identifier] => $prefabs_placeable_block_gameplay_fallingtrap_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Falling Trap
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/flame_turret_blue.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/flame_turret_blue
[name_identifier] => $prefabs_placeable_block_gameplay_flame_turret_blue_item_name
[type] => Building
[desc] =>
[notrade] => 0
[designer] => Trove Team
[name] => Flame Turret Blue
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/flame_turret_red.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/flame_turret_red
[name_identifier] => $prefabs_placeable_block_gameplay_flame_turret_red_item_name
[type] => Building
[desc] =>
[notrade] => 0
[designer] => Trove Team
[name] => Flame Turret Red
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/flame_turret_yellow.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/flame_turret_yellow
[name_identifier] => $prefabs_placeable_block_gameplay_flame_turret_yellow_item_name
[type] => Building
[desc] =>
[notrade] => 0
[designer] => Trove Team
[name] => Flame Turret Yellow
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/forbiddenwater_full.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/forbiddenwater_full
[name_identifier] => $prefabs_placeable_block_gameplay_deepwater_item_name
[type] => Blocks
[desc] => Quite wet.
[desc_identifier] => $prefabs_placeable_block_gameplay_deepwater_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Deep Water
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/gametag_rule_boat.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/gametag_rule_boat
[name_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_boat_item_name
[type] => Building
[desc] => Placing this in a minigame map allows boats to be used.
[desc_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_boat_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Minigame Movement (Boat)
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/gametag_rule_cart.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/gametag_rule_cart
[name_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_cart_item_name
[type] => Building
[desc] => Placing this in a minigame map allows mag riders to be used.
[desc_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_cart_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Minigame Movement (Mag Rider)
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/gametag_rule_class.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/gametag_rule_class
[name_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_class_item_name
[type] => Building
[desc] => Placing this in a minigame map forces the selected class to be used.
[desc_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_class_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Minigame Class
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/gametag_rule_mount.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/gametag_rule_mount
[name_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_mount_item_name
[type] => Building
[desc] => Placing this in a minigame map allows mounts to be used.
[desc_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_mount_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Minigame Movement (Mount)
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/gametag_rule_mounts.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/gametag_rule_mounts
[name_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_mounts_item_name
[type] => Building
[desc] => Placing this in a minigame map allows the selected mount type to be used.
[desc_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_mounts_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Minigame Movement
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|
|
prefabs/placeable/block/gameplay/gametag_rule_wings.binfab |
Current
|
Array
(
[filename] => placeable/block/gameplay/gametag_rule_wings
[name_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_wings_item_name
[type] => Building
[desc] => Placing this in a minigame map allows wings to be used.
[desc_identifier] => $prefabs_prefabs_gm_tag_minigame_rule_wings_item_description
[notrade] => 0
[designer] => Trove Team
[name] => Minigame Movement (Wings)
[icon] => build_grid_full.png
[animations] =>
[rig] =>
[parts] => Array
(
)
[vfx] => Array
(
)
[loottables] => Array
(
)
[unlocks] => Array
(
)
[unlock_type] =>
[fixture_tiers] => Array
(
)
)
|