Trove Files
searching for files in prefabs/item/plantseed
prefabs/item/plantseed/highland_flower.binfab | Current | |
Array ( [filename] => item/plantseed/highland_flower [name_identifier] => $prefabs_item_plantseed_highland_flower_item_name [type] => Building [desc] => Decorative. Highland flower seeds are notoriously hard to tell apart, so plant them and see what colors they become! [desc_identifier] => $prefabs_item_plantseed_highland_flower_item_description [notrade] => 0 [blueprint] => item_plantseed_grass [designer] => Trove Team [name] => Highland Flower Seeds [debug] => Array ( [0] => desc Decorative. Highland flower seeds are notoriously hard to tell apart, so plant them and see what colors they become! [1] => desc_identifier $prefabs_item_plantseed_highland_flower_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/lily_pink.binfab | Current | |
Array ( [filename] => item/plantseed/lily_pink [name_identifier] => $prefabs_item_plantseed_lily_pink_item_name [type] => Building [desc] => Decorative. It sometimes plays a gentle tune when the Highland winds blow through its petals. [desc_identifier] => $prefabs_item_plantseed_lily_pink_item_description [notrade] => 0 [blueprint] => item_plantseed_lily_pink [designer] => Trove Team [name] => Lyrica Lily Seed [debug] => Array ( [0] => desc Decorative. It sometimes plays a gentle tune when the Highland winds blow through its petals. [1] => desc_identifier $prefabs_item_plantseed_lily_pink_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_01.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_01 [name_identifier] => $prefabs_item_plantseed_moneytree_01_item_name [type] => Building [desc] => Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentibulbs until it withers. [desc_identifier] => $prefabs_item_plantseed_moneytree_01_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_seed_01 [designer] => Trove Team [name] => Shrub of Plentibulb Seed [debug] => Array ( [0] => desc Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentibulbs until it withers. [1] => desc_identifier $prefabs_item_plantseed_moneytree_01_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_02.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_02 [name_identifier] => $prefabs_item_plantseed_moneytree_02_item_name [type] => Building [desc] => Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plenticones until it withers. [desc_identifier] => $prefabs_item_plantseed_moneytree_02_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_seed_02 [designer] => Trove Team [name] => Shrub of Plenticone Seed [debug] => Array ( [0] => desc Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plenticones until it withers. [1] => desc_identifier $prefabs_item_plantseed_moneytree_02_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_03.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_03 [name_identifier] => $prefabs_item_plantseed_moneytree_03_item_name [type] => Building [desc] => Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentifruit until it withers. [desc_identifier] => $prefabs_item_plantseed_moneytree_03_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_seed_03 [designer] => Trove Team [name] => Shrub of Plentifruit Seed [debug] => Array ( [0] => desc Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentifruit until it withers. [1] => desc_identifier $prefabs_item_plantseed_moneytree_03_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_bulb.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_bulb [name_identifier] => $prefabs_item_plantseed_moneytree_bulb_item_name [type] => Building [desc] => After this plant is fully grown it yields a small amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_bulb_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_bulb_seed [designer] => Trove Team [name] => Wild Plentitree Cone [debug] => Array ( [0] => desc After this plant is fully grown it yields a small amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_bulb_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_bulb_cultivated.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_bulb_cultivated [name_identifier] => $prefabs_item_plantseed_moneytree_bulb2_item_name [type] => Building [desc] => After this plant is fully grown it yields a small amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_bulb2_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_bulb_growing [designer] => Trove Team [name] => Cultivated Plentitree Cone [debug] => Array ( [0] => desc After this plant is fully grown it yields a small amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_bulb2_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_bulb_heirloom.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_bulb_heirloom [name_identifier] => $prefabs_item_plantseed_moneytree_bulb3_item_name [type] => Building [desc] => After this plant is fully grown it yields a small amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_bulb3_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_bulb_mature [designer] => Trove Team [name] => Heirloom Plentitree Cone [debug] => Array ( [0] => desc After this plant is fully grown it yields a small amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_bulb3_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_fruit.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_fruit [name_identifier] => $prefabs_item_plantseed_moneytree_fruit_item_name [type] => Building [desc] => After this plant is fully grown it yields a medium amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_fruit_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_fruit_seed [designer] => Trove Team [name] => Wild Plentitree Fruit [debug] => Array ( [0] => desc After this plant is fully grown it yields a medium amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_fruit_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_fruit_cultivated.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_fruit_cultivated [name_identifier] => $prefabs_item_plantseed_moneytree_fruit2_item_name [type] => Building [desc] => After this plant is fully grown it yields a medium amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_fruit2_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_fruit_growing [designer] => Trove Team [name] => Cultivated Plentitree Fruit [debug] => Array ( [0] => desc After this plant is fully grown it yields a medium amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_fruit2_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_fruit_heirloom.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_fruit_heirloom [name_identifier] => $prefabs_item_plantseed_moneytree_fruit3_item_name [type] => Building [desc] => After this plant is fully grown it yields a medium amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_fruit3_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_fruit_mature [designer] => Trove Team [name] => Heirloom Plentitree Fruit [debug] => Array ( [0] => desc After this plant is fully grown it yields a medium amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_fruit3_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_tree.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_tree [name_identifier] => $prefabs_item_plantseed_moneytree_tree_item_name [type] => Building [desc] => After this plant is fully grown it yields a large amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_tree_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_tree_seed [designer] => Trove Team [name] => Wild Mature Plentitree [debug] => Array ( [0] => desc After this plant is fully grown it yields a large amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_tree_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_tree_cultivated.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_tree_cultivated [name_identifier] => $prefabs_item_plantseed_moneytree_tree2_item_name [type] => Building [desc] => After this plant is fully grown it yields a large amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_tree2_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_trove_growing [designer] => Trove Team [name] => Cultivated Mature Plentitree [debug] => Array ( [0] => desc After this plant is fully grown it yields a large amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_tree2_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/moneytree_tree_heirloom.binfab | Current | |
Array ( [filename] => item/plantseed/moneytree_tree_heirloom [name_identifier] => $prefabs_item_plantseed_moneytree_tree3_item_name [type] => Building [desc] => After this plant is fully grown it yields a large amount of [things]. [desc_identifier] => $prefabs_item_plantseed_moneytree_tree3_item_description [notrade] => 1 [blueprint] => plant_gardening_moneytree_tree_mature [designer] => Trove Team [name] => Heirloom Mature Plentitree [debug] => Array ( [0] => desc After this plant is fully grown it yields a large amount of [things]. [1] => desc_identifier $prefabs_item_plantseed_moneytree_tree3_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/mountfood.binfab | Current | |
Array ( [filename] => item/plantseed/mountfood [name_identifier] => $prefabs_item_plantseed_mountfood_item_name [type] => Building [desc] => Harvest this for steed feed. [desc_identifier] => $prefabs_item_plantseed_mountfood_item_description [notrade] => 0 [blueprint] => item_plantseed_mountfood [designer] => Trove Team [name] => Steed Feed Seed [debug] => Array ( [0] => desc Harvest this for steed feed. [1] => desc_identifier $prefabs_item_plantseed_mountfood_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/mushroom_dark.binfab | Current | |
Array ( [filename] => item/plantseed/mushroom_dark [name_identifier] => $prefabs_item_plantseed_mushroom_dark_item_name [type] => Building [desc] => Harvest this for a mushroom chunk. Mush be planted in the dark to grow. [desc_identifier] => $prefabs_item_plantseed_mushroom_dark_item_description [notrade] => 0 [blueprint] => item_plantseed_mushroom_dark [designer] => Trove Team [name] => Shady Shroom Spores [debug] => Array ( [0] => desc Harvest this for a mushroom chunk. Mush be planted in the dark to grow. [1] => desc_identifier $prefabs_item_plantseed_mushroom_dark_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_capacitor.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_capacitor [name_identifier] => $prefabs_item_plantseed_neoncity_capacitor_item_name [type] => Building [desc] => Decorative. Energy from Neon City's chip crops is accumulated in these capacitors for later use. [desc_identifier] => $prefabs_item_plantseed_neoncity_capacitor_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity_grass [designer] => Trove Team [name] => Capacitor Cultivar [debug] => Array ( [0] => desc Decorative. Energy from Neon City's chip crops is accumulated in these capacitors for later use. [1] => desc_identifier $prefabs_item_plantseed_neoncity_capacitor_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_cardgreen.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_cardgreen [name_identifier] => $prefabs_item_plantseed_neoncity_cardgreen_item_name [type] => Building [desc] => Decorative. The green neonodes of the Neon City repair and upgrade nearby robots via streams of nano-weaverbots. Requires green torch light to mature. [desc_identifier] => $prefabs_item_plantseed_neoncity_cardgreen_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity [designer] => Trove Team [name] => Green Neonode Auto-Assembler [debug] => Array ( [0] => desc Decorative. The green neonodes of the Neon City repair and upgrade nearby robots via streams of nano-weaverbots. Requires green torch light to mature. [1] => desc_identifier $prefabs_item_plantseed_neoncity_cardgreen_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_cardpink.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_cardpink [name_identifier] => $prefabs_item_plantseed_neoncity_cardpink_item_name [type] => Building [desc] => Decorative. These cybernetic organelles dot the landscape of the Neon City, gradually recharging nearby robots via microwaves. Requires red torch light to mature. [desc_identifier] => $prefabs_item_plantseed_neoncity_cardpink_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity [designer] => Trove Team [name] => Pink Neonode Auto-Assembler [debug] => Array ( [0] => desc Decorative. These cybernetic organelles dot the landscape of the Neon City, gradually recharging nearby robots via microwaves. Requires red torch light to mature. [1] => desc_identifier $prefabs_item_plantseed_neoncity_cardpink_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_chip.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_chip [name_identifier] => $prefabs_item_plantseed_neoncity_chip_item_name [type] => Building [desc] => Decorative. The Neon City equivalent of grass, these low-lying cybersprouts imitate photosynthesis, filtering air pollutants and generating energy. [desc_identifier] => $prefabs_item_plantseed_neoncity_chip_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity_grass [designer] => Trove Team [name] => Chip Crop [debug] => Array ( [0] => desc Decorative. The Neon City equivalent of grass, these low-lying cybersprouts imitate photosynthesis, filtering air pollutants and generating energy. [1] => desc_identifier $prefabs_item_plantseed_neoncity_chip_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_holoflower.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_holoflower [name_identifier] => $prefabs_item_plantseed_neoncity_holoflower_item_name [type] => Building [desc] => Decorative. This virtual flower grows near the Data Streams of the Neon City. [desc_identifier] => $prefabs_item_plantseed_neoncity_holoflower_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity_holoflower [designer] => Trove Team [name] => Holohock Matrix [debug] => Array ( [0] => desc Decorative. This virtual flower grows near the Data Streams of the Neon City. [1] => desc_identifier $prefabs_item_plantseed_neoncity_holoflower_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_pixelflower.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_pixelflower [name_identifier] => $prefabs_item_plantseed_neoncity_pixelflower_item_name [type] => Building [desc] => Decorative. The Data Streams of Neon City will sporadically manifest this petalled projection. [desc_identifier] => $prefabs_item_plantseed_neoncity_pixelflower_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity_pixelflower [designer] => Trove Team [name] => Bit Blossom Matrix [debug] => Array ( [0] => desc Decorative. The Data Streams of Neon City will sporadically manifest this petalled projection. [1] => desc_identifier $prefabs_item_plantseed_neoncity_pixelflower_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_powercore.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_powercore [name_identifier] => $prefabs_item_plantseed_neoncity_powercore_item_name [type] => Building [desc] => Decorative. Power Cores are scattered throughout the Neon City, where nearby robots can access them easily for a quick supercharge. Requires blue torch light to mature. [desc_identifier] => $prefabs_item_plantseed_neoncity_powercore_item_description [notrade] => 0 [blueprint] => item_plantseed_neoncity [designer] => Trove Team [name] => Power Core Polyp [debug] => Array ( [0] => desc Decorative. Power Cores are scattered throughout the Neon City, where nearby robots can access them easily for a quick supercharge. Requires blue torch light to mature. [1] => desc_identifier $prefabs_item_plantseed_neoncity_powercore_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/neoncity_randcolor.binfab | Current | |
Array ( [filename] => item/plantseed/neoncity_randcolor [name_identifier] => $prefabs_item_plantseed_neoncity_randcolor_item_name [type] => Building [desc] => Decorative. Like its non-robotic cousin, this hybrid flower can mature into a variety of colors. [desc_identifier] => $prefabs_item_plantseed_neoncity_randcolor_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Neon Irisia Seed [debug] => Array ( [0] => desc Decorative. Like its non-robotic cousin, this hybrid flower can mature into a variety of colors. [1] => desc_identifier $prefabs_item_plantseed_neoncity_randcolor_item_description ) [icon] => item_plantseed_neoncity.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/plantseed/peaceful_carrot.binfab | Current | |
Array ( [filename] => item/plantseed/peaceful_carrot [name_identifier] => $prefabs_item_plantseed_peaceful_carrot_item_name [type] => Building [desc] => Decorative. Carrots are one of the staple crops grown in the Peaceful Hills. [desc_identifier] => $prefabs_item_plantseed_peaceful_carrot_item_description [notrade] => 0 [blueprint] => item_plantseed_peaceful [designer] => Trove Team [name] => Crunchy Carrot Seed [debug] => Array ( [0] => desc Decorative. Carrots are one of the staple crops grown in the Peaceful Hills. [1] => desc_identifier $prefabs_item_plantseed_peaceful_carrot_item_description ) [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |