Trove Files

searching for files in prefabs/item/plantseed

159 files

prefabs/item/plantseed/highland_flower.binfab Current
Array
(
    [filename] => item/plantseed/highland_flower
    [name_identifier] => $prefabs_item_plantseed_highland_flower_item_name
    [type] => Building
    [desc] => Decorative. Highland flower seeds are notoriously hard to tell apart, so plant them and see what colors they become!
    [desc_identifier] => $prefabs_item_plantseed_highland_flower_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_grass
    [designer] => Trove Team
    [name] => Highland Flower Seeds
    [debug] => Array
        (
            [0] => desc Decorative. Highland flower seeds are notoriously hard to tell apart, so plant them and see what colors they become!
            [1] => desc_identifier $prefabs_item_plantseed_highland_flower_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/lily_pink.binfab Current
Array
(
    [filename] => item/plantseed/lily_pink
    [name_identifier] => $prefabs_item_plantseed_lily_pink_item_name
    [type] => Building
    [desc] => Decorative. It sometimes plays a gentle tune when the Highland winds blow through its petals.
    [desc_identifier] => $prefabs_item_plantseed_lily_pink_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_lily_pink
    [designer] => Trove Team
    [name] => Lyrica Lily Seed
    [debug] => Array
        (
            [0] => desc Decorative. It sometimes plays a gentle tune when the Highland winds blow through its petals.
            [1] => desc_identifier $prefabs_item_plantseed_lily_pink_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_01.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_01
    [name_identifier] => $prefabs_item_plantseed_moneytree_01_item_name
    [type] => Building
    [desc] => Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentibulbs until it withers.
    [desc_identifier] => $prefabs_item_plantseed_moneytree_01_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_seed_01
    [designer] => Trove Team
    [name] => Shrub of Plentibulb Seed
    [debug] => Array
        (
            [0] => desc Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentibulbs until it withers.
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_01_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_02.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_02
    [name_identifier] => $prefabs_item_plantseed_moneytree_02_item_name
    [type] => Building
    [desc] => Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plenticones until it withers.
    [desc_identifier] => $prefabs_item_plantseed_moneytree_02_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_seed_02
    [designer] => Trove Team
    [name] => Shrub of Plenticone Seed
    [debug] => Array
        (
            [0] => desc Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plenticones until it withers.
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_02_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_03.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_03
    [name_identifier] => $prefabs_item_plantseed_moneytree_03_item_name
    [type] => Building
    [desc] => Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentifruit until it withers.
    [desc_identifier] => $prefabs_item_plantseed_moneytree_03_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_seed_03
    [designer] => Trove Team
    [name] => Shrub of Plentifruit Seed
    [debug] => Array
        (
            [0] => desc Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentifruit until it withers.
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_03_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_bulb.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_bulb
    [name_identifier] => $prefabs_item_plantseed_moneytree_bulb_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a small amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_bulb_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_bulb_seed
    [designer] => Trove Team
    [name] => Wild Plentitree Cone
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a small amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_bulb_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_bulb_cultivated.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_bulb_cultivated
    [name_identifier] => $prefabs_item_plantseed_moneytree_bulb2_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a small amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_bulb2_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_bulb_growing
    [designer] => Trove Team
    [name] => Cultivated Plentitree Cone
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a small amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_bulb2_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_bulb_heirloom.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_bulb_heirloom
    [name_identifier] => $prefabs_item_plantseed_moneytree_bulb3_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a small amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_bulb3_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_bulb_mature
    [designer] => Trove Team
    [name] => Heirloom Plentitree Cone
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a small amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_bulb3_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_fruit.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_fruit
    [name_identifier] => $prefabs_item_plantseed_moneytree_fruit_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a medium amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_fruit_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_fruit_seed
    [designer] => Trove Team
    [name] => Wild Plentitree Fruit
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a medium amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_fruit_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_fruit_cultivated.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_fruit_cultivated
    [name_identifier] => $prefabs_item_plantseed_moneytree_fruit2_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a medium amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_fruit2_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_fruit_growing
    [designer] => Trove Team
    [name] => Cultivated Plentitree Fruit
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a medium amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_fruit2_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_fruit_heirloom.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_fruit_heirloom
    [name_identifier] => $prefabs_item_plantseed_moneytree_fruit3_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a medium amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_fruit3_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_fruit_mature
    [designer] => Trove Team
    [name] => Heirloom Plentitree Fruit
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a medium amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_fruit3_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_tree.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_tree
    [name_identifier] => $prefabs_item_plantseed_moneytree_tree_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a large amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_tree_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_tree_seed
    [designer] => Trove Team
    [name] => Wild Mature Plentitree
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a large amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_tree_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_tree_cultivated.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_tree_cultivated
    [name_identifier] => $prefabs_item_plantseed_moneytree_tree2_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a large amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_tree2_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_trove_growing
    [designer] => Trove Team
    [name] => Cultivated Mature Plentitree
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a large amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_tree2_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/moneytree_tree_heirloom.binfab Current
Array
(
    [filename] => item/plantseed/moneytree_tree_heirloom
    [name_identifier] => $prefabs_item_plantseed_moneytree_tree3_item_name
    [type] => Building
    [desc] => After this plant is fully grown it yields a large amount of [things].
    [desc_identifier] => $prefabs_item_plantseed_moneytree_tree3_item_description
    [notrade] => 1
    [blueprint] => plant_gardening_moneytree_tree_mature
    [designer] => Trove Team
    [name] => Heirloom Mature Plentitree
    [debug] => Array
        (
            [0] => desc After this plant is fully grown it yields a large amount of [things].
            [1] => desc_identifier $prefabs_item_plantseed_moneytree_tree3_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/mountfood.binfab Current
Array
(
    [filename] => item/plantseed/mountfood
    [name_identifier] => $prefabs_item_plantseed_mountfood_item_name
    [type] => Building
    [desc] => Harvest this for steed feed.
    [desc_identifier] => $prefabs_item_plantseed_mountfood_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_mountfood
    [designer] => Trove Team
    [name] => Steed Feed Seed
    [debug] => Array
        (
            [0] => desc Harvest this for steed feed.
            [1] => desc_identifier $prefabs_item_plantseed_mountfood_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/mushroom_dark.binfab Current
Array
(
    [filename] => item/plantseed/mushroom_dark
    [name_identifier] => $prefabs_item_plantseed_mushroom_dark_item_name
    [type] => Building
    [desc] => Harvest this for a mushroom chunk. Mush be planted in the dark to grow.
    [desc_identifier] => $prefabs_item_plantseed_mushroom_dark_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_mushroom_dark
    [designer] => Trove Team
    [name] => Shady Shroom Spores
    [debug] => Array
        (
            [0] => desc Harvest this for a mushroom chunk. Mush be planted in the dark to grow.
            [1] => desc_identifier $prefabs_item_plantseed_mushroom_dark_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_capacitor.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_capacitor
    [name_identifier] => $prefabs_item_plantseed_neoncity_capacitor_item_name
    [type] => Building
    [desc] => Decorative. Energy from Neon City's chip crops is accumulated in these capacitors for later use.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_capacitor_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity_grass
    [designer] => Trove Team
    [name] => Capacitor Cultivar
    [debug] => Array
        (
            [0] => desc Decorative. Energy from Neon City's chip crops is accumulated in these capacitors for later use.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_capacitor_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_cardgreen.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_cardgreen
    [name_identifier] => $prefabs_item_plantseed_neoncity_cardgreen_item_name
    [type] => Building
    [desc] => Decorative. The green neonodes of the Neon City repair and upgrade nearby robots via streams of nano-weaverbots. Requires green torch light to mature.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_cardgreen_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity
    [designer] => Trove Team
    [name] => Green Neonode Auto-Assembler
    [debug] => Array
        (
            [0] => desc Decorative. The green neonodes of the Neon City repair and upgrade nearby robots via streams of nano-weaverbots. Requires green torch light to mature.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_cardgreen_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_cardpink.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_cardpink
    [name_identifier] => $prefabs_item_plantseed_neoncity_cardpink_item_name
    [type] => Building
    [desc] => Decorative. These cybernetic organelles dot the landscape of the Neon City, gradually recharging nearby robots via microwaves. Requires red torch light to mature.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_cardpink_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity
    [designer] => Trove Team
    [name] => Pink Neonode Auto-Assembler
    [debug] => Array
        (
            [0] => desc Decorative. These cybernetic organelles dot the landscape of the Neon City, gradually recharging nearby robots via microwaves. Requires red torch light to mature.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_cardpink_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_chip.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_chip
    [name_identifier] => $prefabs_item_plantseed_neoncity_chip_item_name
    [type] => Building
    [desc] => Decorative. The Neon City equivalent of grass, these low-lying cybersprouts imitate photosynthesis, filtering air pollutants and generating energy.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_chip_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity_grass
    [designer] => Trove Team
    [name] => Chip Crop
    [debug] => Array
        (
            [0] => desc Decorative. The Neon City equivalent of grass, these low-lying cybersprouts imitate photosynthesis, filtering air pollutants and generating energy.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_chip_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_holoflower.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_holoflower
    [name_identifier] => $prefabs_item_plantseed_neoncity_holoflower_item_name
    [type] => Building
    [desc] => Decorative. This virtual flower grows near the Data Streams of the Neon City.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_holoflower_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity_holoflower
    [designer] => Trove Team
    [name] => Holohock Matrix
    [debug] => Array
        (
            [0] => desc Decorative. This virtual flower grows near the Data Streams of the Neon City.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_holoflower_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_pixelflower.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_pixelflower
    [name_identifier] => $prefabs_item_plantseed_neoncity_pixelflower_item_name
    [type] => Building
    [desc] => Decorative. The Data Streams of Neon City will sporadically manifest this petalled projection.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_pixelflower_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity_pixelflower
    [designer] => Trove Team
    [name] => Bit Blossom Matrix
    [debug] => Array
        (
            [0] => desc Decorative. The Data Streams of Neon City will sporadically manifest this petalled projection.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_pixelflower_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_powercore.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_powercore
    [name_identifier] => $prefabs_item_plantseed_neoncity_powercore_item_name
    [type] => Building
    [desc] => Decorative. Power Cores are scattered throughout the Neon City, where nearby robots can access them easily for a quick supercharge. Requires blue torch light to mature.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_powercore_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_neoncity
    [designer] => Trove Team
    [name] => Power Core Polyp
    [debug] => Array
        (
            [0] => desc Decorative. Power Cores are scattered throughout the Neon City, where nearby robots can access them easily for a quick supercharge. Requires blue torch light to mature.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_powercore_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/neoncity_randcolor.binfab Current
Array
(
    [filename] => item/plantseed/neoncity_randcolor
    [name_identifier] => $prefabs_item_plantseed_neoncity_randcolor_item_name
    [type] => Building
    [desc] => Decorative. Like its non-robotic cousin, this hybrid flower can mature into a variety of colors.
    [desc_identifier] => $prefabs_item_plantseed_neoncity_randcolor_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Neon Irisia Seed
    [debug] => Array
        (
            [0] => desc Decorative. Like its non-robotic cousin, this hybrid flower can mature into a variety of colors.
            [1] => desc_identifier $prefabs_item_plantseed_neoncity_randcolor_item_description
        )

    [icon] => item_plantseed_neoncity.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/plantseed/peaceful_carrot.binfab Current
Array
(
    [filename] => item/plantseed/peaceful_carrot
    [name_identifier] => $prefabs_item_plantseed_peaceful_carrot_item_name
    [type] => Building
    [desc] => Decorative. Carrots are one of the staple crops grown in the Peaceful Hills.
    [desc_identifier] => $prefabs_item_plantseed_peaceful_carrot_item_description
    [notrade] => 0
    [blueprint] => item_plantseed_peaceful
    [designer] => Trove Team
    [name] => Crunchy Carrot Seed
    [debug] => Array
        (
            [0] => desc Decorative. Carrots are one of the staple crops grown in the Peaceful Hills.
            [1] => desc_identifier $prefabs_item_plantseed_peaceful_carrot_item_description
        )

    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)