Trove Files
searching for files in prefabs/item/flask
prefabs/item/flask/effect_aoeenergy.binfab | Current | |
Array ( [filename] => item/flask/effect_aoeenergy [name_identifier] => $prefabs_item_flask_effect_aoeenergy_item_name [type] => Items [desc] => Unlocks a flask that restores 20 energy to all nearby allies. [desc_identifier] => $prefabs_item_flask_effect_aoeenergy_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Energizing Rain Emblem [debug] => Array ( [0] => desc Unlocks a flask that restores 20 energy to all nearby allies. [1] => desc_identifier $prefabs_item_flask_effect_aoeenergy_item_description ) [blueprint] => equipment_flask_effect_aoeenergy [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_aoeenergy ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_aoeheal.binfab | Current | |
Array ( [filename] => item/flask/effect_aoeheal [name_identifier] => $prefabs_item_flask_effect_aoeheal_item_name [type] => Items [desc] => Unlocks a flask that restores 10% health to all nearby allies. [desc_identifier] => $prefabs_item_flask_effect_aoeheal_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Soothing Rain Emblem [debug] => Array ( [0] => desc Unlocks a flask that restores 10% health to all nearby allies. [1] => desc_identifier $prefabs_item_flask_effect_aoeheal_item_description ) [blueprint] => equipment_flask_effect_aoeheal [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_aoeheal ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_aoeknockback.binfab | Current | |
Array ( [filename] => item/flask/effect_aoeknockback [name_identifier] => $prefabs_item_flask_effect_aoeknockback_item_name [type] => Items [desc] => Unlocks a flask that pushes nearby foes away from you. [desc_identifier] => $prefabs_item_flask_effect_aoeknockback_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Repulsing Emblem [debug] => Array ( [0] => desc Unlocks a flask that pushes nearby foes away from you. [1] => desc_identifier $prefabs_item_flask_effect_aoeknockback_item_description ) [blueprint] => equipment_flask_effect_knockback [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_aoeknockback ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_crit.binfab | Current | |
Array ( [filename] => item/flask/effect_crit [name_identifier] => $prefabs_item_flask_effect_crit_item_name [type] => Items [desc] => +20% Critical Hit for 10 seconds. Purchased from a Weaver of Wonders for Wonder Fragments. [desc_identifier] => $prefabs_item_flask_effect_crit_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Surestrike Emblem [debug] => Array ( [0] => desc +20% Critical Hit for 10 seconds. Purchased from a Weaver of Wonders for Wonder Fragments. [1] => desc_identifier $prefabs_item_flask_effect_crit_item_description ) [blueprint] => equipment_flask_effect_crit [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_crit ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_damagereflect.binfab | Current | |
Array ( [filename] => item/flask/effect_damagereflect [name_identifier] => $prefabs_item_flask_effect_damagereflect_item_name [type] => Items [desc] => Reflects damage taken back at the attacker. Purchased from a Weaver of Wonders for Wonder Fragments. [desc_identifier] => $prefabs_item_flask_effect_damagereflect_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Damage Reflection Emblem [debug] => Array ( [0] => desc Reflects damage taken back at the attacker. Purchased from a Weaver of Wonders for Wonder Fragments. [1] => desc_identifier $prefabs_item_flask_effect_damagereflect_item_description ) [blueprint] => equipment_flask_effect_damagereflect [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_damagereflect ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_decoy.binfab | Current | |
Array ( [filename] => item/flask/effect_decoy [name_identifier] => $prefabs_item_flask_effect_decoy_item_name [type] => Items [desc] => Summons a temporary decoy that will distract enemies for you. Purchased from a Weaver of Wonders for Wonder Fragments. [desc_identifier] => $prefabs_item_flask_effect_decoy_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Decoy Emblem [debug] => Array ( [0] => desc Summons a temporary decoy that will distract enemies for you. Purchased from a Weaver of Wonders for Wonder Fragments. [1] => desc_identifier $prefabs_item_flask_effect_decoy_item_description ) [blueprint] => equipment_flask_effect_decoy [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_decoy ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_energy.binfab | Current | |
Array ( [filename] => item/flask/effect_energy [name_identifier] => $prefabs_item_flask_effect_energy_item_name [type] => Items [desc] => Restores all spent energy. [desc_identifier] => $prefabs_item_flask_effect_energy_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Zealous Emblem [debug] => Array ( [0] => desc Restores all spent energy. [1] => desc_identifier $prefabs_item_flask_effect_energy_item_description ) [blueprint] => equipment_flask_effect_energy [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_energy ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_energyregen.binfab | Current | |
Array ( [filename] => item/flask/effect_energyregen [name_identifier] => $prefabs_item_flask_effect_energyregen_item_name [type] => Items [desc] => Unlocks a flask that temporarily boosts your energy regeneration. [desc_identifier] => $prefabs_item_flask_effect_energyregen_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Energetic Emblem [debug] => Array ( [0] => desc Unlocks a flask that temporarily boosts your energy regeneration. [1] => desc_identifier $prefabs_item_flask_effect_energyregen_item_description ) [blueprint] => equipment_flask_effect_energyregen [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_energyregen ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_healthregen.binfab | Current | |
Array ( [filename] => item/flask/effect_healthregen [name_identifier] => $prefabs_item_flask_effect_healthregen_item_name [type] => Items [desc] => Unlocks a flask that temporarily boosts your health regeneration. [desc_identifier] => $prefabs_item_flask_effect_healthregen_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Restorative Emblem [debug] => Array ( [0] => desc Unlocks a flask that temporarily boosts your health regeneration. [1] => desc_identifier $prefabs_item_flask_effect_healthregen_item_description ) [blueprint] => equipment_flask_effect_healthregen [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_healthregen ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_lasermancy.binfab | Current | |
Array ( [filename] => item/flask/effect_lasermancy [name_identifier] => $prefabs_item_flask_effect_lasermancy_item_name [type] => Items [desc] => Increases Lasermancy temporarily. Purchased from a Weaver of Wonders for Wonder Fragments. [desc_identifier] => $prefabs_item_flask_effect_lasermancy_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Megaminer Emblem [debug] => Array ( [0] => desc Increases Lasermancy temporarily. Purchased from a Weaver of Wonders for Wonder Fragments. [1] => desc_identifier $prefabs_item_flask_effect_lasermancy_item_description ) [blueprint] => equipment_flask_effect_lasermancy [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_lasermancy ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_minionspawn.binfab | Current | |
Array ( [filename] => item/flask/effect_minionspawn [name_identifier] => $prefabs_item_flask_effect_minionspawn_item_name [type] => Items [desc] => Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage. [desc_identifier] => $prefabs_item_flask_effect_minionspawn_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Shadow Shrike Emblem [debug] => Array ( [0] => desc Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage. [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_item_description ) [blueprint] => equipment_flask_effect_ally_shadow [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_minionspawn ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_minionspawn_magic.binfab | Current | |
Array ( [filename] => item/flask/effect_minionspawn_magic [name_identifier] => $prefabs_item_flask_effect_minionspawn_magic_item_name [type] => Items [desc] => Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage. [desc_identifier] => $prefabs_item_flask_effect_minionspawn_magic_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Sorcerous Servant Emblem [debug] => Array ( [0] => desc Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage. [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_magic_item_description ) [blueprint] => equipment_flask_effect_ally_magic [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_minionspawn_magic ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_minionspawn_rangedmagic.binfab | Current | |
Array ( [filename] => item/flask/effect_minionspawn_rangedmagic [name_identifier] => $prefabs_item_flask_effect_minionspawn_rangedmagic_item_name [type] => Items [desc] => Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage. [desc_identifier] => $prefabs_item_flask_effect_minionspawn_rangedmagic_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Evil Eye Emblem [debug] => Array ( [0] => desc Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage. [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_rangedmagic_item_description ) [blueprint] => equipment_flask_effect_ally_rangedmagic [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_minionspawn_rangedmagic ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_minionspawn_rangedphysical.binfab | Current | |
Array ( [filename] => item/flask/effect_minionspawn_rangedphysical [name_identifier] => $prefabs_item_flask_effect_minionspawn_rangedphysical_item_name [type] => Items [desc] => Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage. [desc_identifier] => $prefabs_item_flask_effect_minionspawn_rangedphysical_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Beamer Emblem [debug] => Array ( [0] => desc Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage. [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_rangedphysical_item_description ) [blueprint] => equipment_flask_effect_ally_rangedphysical [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_minionspawn_rangedphysical ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_noconsume.binfab | Current | |
Array ( [filename] => item/flask/effect_noconsume [name_identifier] => $prefabs_item_flask_effect_noconsume_item_name [type] => Items [desc] => Has a chance to not consume a charge. Purchased from a Weaver of Wonders for Wonder Fragments. [desc_identifier] => $prefabs_item_flask_effect_noconsume_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Bountiful Emblem [debug] => Array ( [0] => desc Has a chance to not consume a charge. Purchased from a Weaver of Wonders for Wonder Fragments. [1] => desc_identifier $prefabs_item_flask_effect_noconsume_item_description ) [blueprint] => equipment_flask_effect_noconsume [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_noconsume ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/effect_sheild.binfab | Current | |
Array ( [filename] => item/flask/effect_sheild [name_identifier] => $prefabs_item_flask_effect_sheild_item_name [type] => Items [desc] => Grants a brief invulnerability shield. [desc_identifier] => $prefabs_item_flask_effect_sheild_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Emblem: Unyielding Emblem [debug] => Array ( [0] => desc Grants a brief invulnerability shield. [1] => desc_identifier $prefabs_item_flask_effect_sheild_item_description ) [blueprint] => equipment_flask_effect_shield [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/effect_shield ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/healthflask.binfab | Current | |
Array ( [filename] => item/flask/healthflask [name_identifier] => $prefabs_item_flask_healthflask_item_name [type] => Items [desc] => Restores life on use. Refill at a rejuvenation station. [desc_identifier] => $prefabs_item_flask_healthflask_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Elysian Flask [icon] => item_bottle_heal.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_autorefill.binfab | Current | |
Array ( [filename] => item/flask/vial_autorefill [name_identifier] => $prefabs_item_flask_vial_autorefill_item_name [type] => Items [desc] => Recovers charges over time. [desc_identifier] => $prefabs_item_flask_vial_autorefill_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Condensing Vial [debug] => Array ( [0] => desc Recovers charges over time. [1] => desc_identifier $prefabs_item_flask_vial_autorefill_item_description ) [blueprint] => equipment_flask_vessel_autorefill [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_autorefill ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_battlestart.binfab | Current | |
Array ( [filename] => item/flask/vial_battlestart [name_identifier] => $prefabs_item_flask_vial_battlestart_item_name [type] => Items [desc] => Triggers one of your Emblem effects the first time you are damaged in combat. [desc_identifier] => $prefabs_item_flask_vial_battlestart_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Vanguard Vial [debug] => Array ( [0] => desc Triggers one of your Emblem effects the first time you are damaged in combat. [1] => desc_identifier $prefabs_item_flask_vial_battlestart_item_description ) [blueprint] => equipment_flask_vessel_battlestart [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_battlestart ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_chaos.binfab | Current | |
Array ( [filename] => item/flask/vial_chaos [name_identifier] => $prefabs_item_flask_vial_chaos_item_name [type] => Items [desc] => Triggers a random extra emblem effect when used. [desc_identifier] => $prefabs_item_flask_vial_chaos_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Chaos Vial [debug] => Array ( [0] => desc Triggers a random extra emblem effect when used. [1] => desc_identifier $prefabs_item_flask_vial_chaos_item_description ) [blueprint] => equipment_flask_vessel_chaos [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_chaos ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_critrecharge.binfab | Current | |
Array ( [filename] => item/flask/vial_critrecharge [name_identifier] => $prefabs_item_flask_vial_critrecharge_item_name [type] => Items [desc] => Has a chance to recover one charge when you deal a critical hit. [desc_identifier] => $prefabs_item_flask_vial_critrecharge_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Valorous Vial [debug] => Array ( [0] => desc Has a chance to recover one charge when you deal a critical hit. [1] => desc_identifier $prefabs_item_flask_vial_critrecharge_item_description ) [blueprint] => equipment_flask_vessel_critrecharge [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_critrecharge ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_deathrecharge.binfab | Current | |
Array ( [filename] => item/flask/vial_deathrecharge [name_identifier] => $prefabs_item_flask_vial_deathrecharge_item_name [type] => Items [desc] => Has a chance to recover one charge when you defeat an enemy. [desc_identifier] => $prefabs_item_flask_vial_deathrecharge_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Vampiric Vial [debug] => Array ( [0] => desc Has a chance to recover one charge when you defeat an enemy. [1] => desc_identifier $prefabs_item_flask_vial_deathrecharge_item_description ) [blueprint] => equipment_flask_vessel_deathrecharge [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_deathrecharge ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_dodgetrigger.binfab | Current | |
Array ( [filename] => item/flask/vial_dodgetrigger [name_identifier] => $prefabs_item_flask_vial_dodgetrigger_item_name [type] => Items [desc] => Has a chance to trigger a heal and a random emblem effect when you perform a dodge. [desc_identifier] => $prefabs_item_flask_vial_dodgetrigger_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Evasive Vial [debug] => Array ( [0] => desc Has a chance to trigger a heal and a random emblem effect when you perform a dodge. [1] => desc_identifier $prefabs_item_flask_vial_dodgetrigger_item_description ) [blueprint] => equipment_flask_vessel_dodgetrigger [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_dodgetrigger ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_magicfindrefill.binfab | Current | |
Array ( [filename] => item/flask/vial_magicfindrefill [name_identifier] => $prefabs_item_flask_vial_magicfindrefill_item_name [type] => Items [desc] => Has a chance to recover a charge when your magic find triggers. [desc_identifier] => $prefabs_item_flask_vial_magicfindrefill_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Conjurer's Crucible Vial [debug] => Array ( [0] => desc Has a chance to recover a charge when your magic find triggers. [1] => desc_identifier $prefabs_item_flask_vial_magicfindrefill_item_description ) [blueprint] => equipment_flask_vessel_magicfindrefill [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_magicfindrefill ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/flask/vial_multiminion.binfab | Current | |
Array ( [filename] => item/flask/vial_multiminion [name_identifier] => $prefabs_item_flask_vial_multiminion_item_name [type] => Items [desc] => Doubles the effects of any equipped emblems that summon combat minions. [desc_identifier] => $prefabs_item_flask_vial_multiminion_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Flask: Vial of Minion Multiplication [debug] => Array ( [0] => desc Doubles the effects of any equipped emblems that summon combat minions. [1] => desc_identifier $prefabs_item_flask_vial_multiminion_item_description ) [blueprint] => equipment_flask_vessel_multiminion [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_common_learnrecipe_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( [0] => collections/flask/vial_multiminion ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |