Trove Files

searching for files in prefabs/item/flask

27 files

prefabs/item/flask/effect_aoeenergy.binfab Current
Array
(
    [filename] => item/flask/effect_aoeenergy
    [name_identifier] => $prefabs_item_flask_effect_aoeenergy_item_name
    [type] => Items
    [desc] => Unlocks a flask that restores 20 energy to all nearby allies.
    [desc_identifier] => $prefabs_item_flask_effect_aoeenergy_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Energizing Rain Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that restores 20 energy to all nearby allies.
            [1] => desc_identifier $prefabs_item_flask_effect_aoeenergy_item_description
        )

    [blueprint] => equipment_flask_effect_aoeenergy
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_aoeenergy
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_aoeheal.binfab Current
Array
(
    [filename] => item/flask/effect_aoeheal
    [name_identifier] => $prefabs_item_flask_effect_aoeheal_item_name
    [type] => Items
    [desc] => Unlocks a flask that restores 10% health to all nearby allies.
    [desc_identifier] => $prefabs_item_flask_effect_aoeheal_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Soothing Rain Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that restores 10% health to all nearby allies.
            [1] => desc_identifier $prefabs_item_flask_effect_aoeheal_item_description
        )

    [blueprint] => equipment_flask_effect_aoeheal
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_aoeheal
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_aoeknockback.binfab Current
Array
(
    [filename] => item/flask/effect_aoeknockback
    [name_identifier] => $prefabs_item_flask_effect_aoeknockback_item_name
    [type] => Items
    [desc] => Unlocks a flask that pushes nearby foes away from you.
    [desc_identifier] => $prefabs_item_flask_effect_aoeknockback_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Repulsing Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that pushes nearby foes away from you.
            [1] => desc_identifier $prefabs_item_flask_effect_aoeknockback_item_description
        )

    [blueprint] => equipment_flask_effect_knockback
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_aoeknockback
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_crit.binfab Current
Array
(
    [filename] => item/flask/effect_crit
    [name_identifier] => $prefabs_item_flask_effect_crit_item_name
    [type] => Items
    [desc] => +20% Critical Hit for 10 seconds. Purchased from a Weaver of Wonders for Wonder Fragments.
    [desc_identifier] => $prefabs_item_flask_effect_crit_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Surestrike Emblem
    [debug] => Array
        (
            [0] => desc +20% Critical Hit for 10 seconds. Purchased from a Weaver of Wonders for Wonder Fragments.
            [1] => desc_identifier $prefabs_item_flask_effect_crit_item_description
        )

    [blueprint] => equipment_flask_effect_crit
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_crit
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_damagereflect.binfab Current
Array
(
    [filename] => item/flask/effect_damagereflect
    [name_identifier] => $prefabs_item_flask_effect_damagereflect_item_name
    [type] => Items
    [desc] => Reflects damage taken back at the attacker. Purchased from a Weaver of Wonders for Wonder Fragments.
    [desc_identifier] => $prefabs_item_flask_effect_damagereflect_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Damage Reflection Emblem
    [debug] => Array
        (
            [0] => desc Reflects damage taken back at the attacker. Purchased from a Weaver of Wonders for Wonder Fragments.
            [1] => desc_identifier $prefabs_item_flask_effect_damagereflect_item_description
        )

    [blueprint] => equipment_flask_effect_damagereflect
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_damagereflect
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_decoy.binfab Current
Array
(
    [filename] => item/flask/effect_decoy
    [name_identifier] => $prefabs_item_flask_effect_decoy_item_name
    [type] => Items
    [desc] => Summons a temporary decoy that will distract enemies for you. Purchased from a Weaver of Wonders for Wonder Fragments.
    [desc_identifier] => $prefabs_item_flask_effect_decoy_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Decoy Emblem
    [debug] => Array
        (
            [0] => desc Summons a temporary decoy that will distract enemies for you. Purchased from a Weaver of Wonders for Wonder Fragments.
            [1] => desc_identifier $prefabs_item_flask_effect_decoy_item_description
        )

    [blueprint] => equipment_flask_effect_decoy
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_decoy
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_energy.binfab Current
Array
(
    [filename] => item/flask/effect_energy
    [name_identifier] => $prefabs_item_flask_effect_energy_item_name
    [type] => Items
    [desc] => Restores all spent energy.
    [desc_identifier] => $prefabs_item_flask_effect_energy_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Zealous Emblem
    [debug] => Array
        (
            [0] => desc Restores all spent energy.
            [1] => desc_identifier $prefabs_item_flask_effect_energy_item_description
        )

    [blueprint] => equipment_flask_effect_energy
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_energy
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_energyregen.binfab Current
Array
(
    [filename] => item/flask/effect_energyregen
    [name_identifier] => $prefabs_item_flask_effect_energyregen_item_name
    [type] => Items
    [desc] => Unlocks a flask that temporarily boosts your energy regeneration.
    [desc_identifier] => $prefabs_item_flask_effect_energyregen_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Energetic Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that temporarily boosts your energy regeneration.
            [1] => desc_identifier $prefabs_item_flask_effect_energyregen_item_description
        )

    [blueprint] => equipment_flask_effect_energyregen
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_energyregen
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_healthregen.binfab Current
Array
(
    [filename] => item/flask/effect_healthregen
    [name_identifier] => $prefabs_item_flask_effect_healthregen_item_name
    [type] => Items
    [desc] => Unlocks a flask that temporarily boosts your health regeneration.
    [desc_identifier] => $prefabs_item_flask_effect_healthregen_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Restorative Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that temporarily boosts your health regeneration.
            [1] => desc_identifier $prefabs_item_flask_effect_healthregen_item_description
        )

    [blueprint] => equipment_flask_effect_healthregen
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_healthregen
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_lasermancy.binfab Current
Array
(
    [filename] => item/flask/effect_lasermancy
    [name_identifier] => $prefabs_item_flask_effect_lasermancy_item_name
    [type] => Items
    [desc] => Increases Lasermancy temporarily. Purchased from a Weaver of Wonders for Wonder Fragments.
    [desc_identifier] => $prefabs_item_flask_effect_lasermancy_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Megaminer Emblem
    [debug] => Array
        (
            [0] => desc Increases Lasermancy temporarily. Purchased from a Weaver of Wonders for Wonder Fragments.
            [1] => desc_identifier $prefabs_item_flask_effect_lasermancy_item_description
        )

    [blueprint] => equipment_flask_effect_lasermancy
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_lasermancy
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_minionspawn.binfab Current
Array
(
    [filename] => item/flask/effect_minionspawn
    [name_identifier] => $prefabs_item_flask_effect_minionspawn_item_name
    [type] => Items
    [desc] => Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage.
    [desc_identifier] => $prefabs_item_flask_effect_minionspawn_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Shadow Shrike Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage.
            [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_item_description
        )

    [blueprint] => equipment_flask_effect_ally_shadow
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_minionspawn
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_minionspawn_magic.binfab Current
Array
(
    [filename] => item/flask/effect_minionspawn_magic
    [name_identifier] => $prefabs_item_flask_effect_minionspawn_magic_item_name
    [type] => Items
    [desc] => Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage.
    [desc_identifier] => $prefabs_item_flask_effect_minionspawn_magic_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Sorcerous Servant Emblem
    [debug] => Array
        (
            [0] => desc Unlocks a flask that summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage.
            [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_magic_item_description
        )

    [blueprint] => equipment_flask_effect_ally_magic
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_minionspawn_magic
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_minionspawn_rangedmagic.binfab Current
Array
(
    [filename] => item/flask/effect_minionspawn_rangedmagic
    [name_identifier] => $prefabs_item_flask_effect_minionspawn_rangedmagic_item_name
    [type] => Items
    [desc] => Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage.
    [desc_identifier] => $prefabs_item_flask_effect_minionspawn_rangedmagic_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Evil Eye Emblem
    [debug] => Array
        (
            [0] => desc Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your magic damage.
            [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_rangedmagic_item_description
        )

    [blueprint] => equipment_flask_effect_ally_rangedmagic
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_minionspawn_rangedmagic
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_minionspawn_rangedphysical.binfab Current
Array
(
    [filename] => item/flask/effect_minionspawn_rangedphysical
    [name_identifier] => $prefabs_item_flask_effect_minionspawn_rangedphysical_item_name
    [type] => Items
    [desc] => Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage.
    [desc_identifier] => $prefabs_item_flask_effect_minionspawn_rangedphysical_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Beamer Emblem
    [debug] => Array
        (
            [0] => desc Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your physical damage.
            [1] => desc_identifier $prefabs_item_flask_effect_minionspawn_rangedphysical_item_description
        )

    [blueprint] => equipment_flask_effect_ally_rangedphysical
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_minionspawn_rangedphysical
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_noconsume.binfab Current
Array
(
    [filename] => item/flask/effect_noconsume
    [name_identifier] => $prefabs_item_flask_effect_noconsume_item_name
    [type] => Items
    [desc] => Has a chance to not consume a charge. Purchased from a Weaver of Wonders for Wonder Fragments.
    [desc_identifier] => $prefabs_item_flask_effect_noconsume_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Bountiful Emblem
    [debug] => Array
        (
            [0] => desc Has a chance to not consume a charge. Purchased from a Weaver of Wonders for Wonder Fragments.
            [1] => desc_identifier $prefabs_item_flask_effect_noconsume_item_description
        )

    [blueprint] => equipment_flask_effect_noconsume
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_noconsume
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/effect_sheild.binfab Current
Array
(
    [filename] => item/flask/effect_sheild
    [name_identifier] => $prefabs_item_flask_effect_sheild_item_name
    [type] => Items
    [desc] => Grants a brief invulnerability shield.
    [desc_identifier] => $prefabs_item_flask_effect_sheild_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Emblem: Unyielding Emblem
    [debug] => Array
        (
            [0] => desc Grants a brief invulnerability shield.
            [1] => desc_identifier $prefabs_item_flask_effect_sheild_item_description
        )

    [blueprint] => equipment_flask_effect_shield
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/effect_shield
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/healthflask.binfab Current
Array
(
    [filename] => item/flask/healthflask
    [name_identifier] => $prefabs_item_flask_healthflask_item_name
    [type] => Items
    [desc] => Restores life on use. Refill at a rejuvenation station.
    [desc_identifier] => $prefabs_item_flask_healthflask_item_description
    [notrade] => 1
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Elysian Flask
    [icon] => item_bottle_heal.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_autorefill.binfab Current
Array
(
    [filename] => item/flask/vial_autorefill
    [name_identifier] => $prefabs_item_flask_vial_autorefill_item_name
    [type] => Items
    [desc] => Recovers charges over time.
    [desc_identifier] => $prefabs_item_flask_vial_autorefill_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Condensing Vial
    [debug] => Array
        (
            [0] => desc Recovers charges over time.
            [1] => desc_identifier $prefabs_item_flask_vial_autorefill_item_description
        )

    [blueprint] => equipment_flask_vessel_autorefill
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_autorefill
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_battlestart.binfab Current
Array
(
    [filename] => item/flask/vial_battlestart
    [name_identifier] => $prefabs_item_flask_vial_battlestart_item_name
    [type] => Items
    [desc] => Triggers one of your Emblem effects the first time you are damaged in combat.
    [desc_identifier] => $prefabs_item_flask_vial_battlestart_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Vanguard Vial
    [debug] => Array
        (
            [0] => desc Triggers one of your Emblem effects the first time you are damaged in combat.
            [1] => desc_identifier $prefabs_item_flask_vial_battlestart_item_description
        )

    [blueprint] => equipment_flask_vessel_battlestart
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_battlestart
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_chaos.binfab Current
Array
(
    [filename] => item/flask/vial_chaos
    [name_identifier] => $prefabs_item_flask_vial_chaos_item_name
    [type] => Items
    [desc] => Triggers a random extra emblem effect when used.
    [desc_identifier] => $prefabs_item_flask_vial_chaos_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Chaos Vial
    [debug] => Array
        (
            [0] => desc Triggers a random extra emblem effect when used.
            [1] => desc_identifier $prefabs_item_flask_vial_chaos_item_description
        )

    [blueprint] => equipment_flask_vessel_chaos
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_chaos
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_critrecharge.binfab Current
Array
(
    [filename] => item/flask/vial_critrecharge
    [name_identifier] => $prefabs_item_flask_vial_critrecharge_item_name
    [type] => Items
    [desc] => Has a chance to recover one charge when you deal a critical hit.
    [desc_identifier] => $prefabs_item_flask_vial_critrecharge_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Valorous Vial
    [debug] => Array
        (
            [0] => desc Has a chance to recover one charge when you deal a critical hit.
            [1] => desc_identifier $prefabs_item_flask_vial_critrecharge_item_description
        )

    [blueprint] => equipment_flask_vessel_critrecharge
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_critrecharge
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_deathrecharge.binfab Current
Array
(
    [filename] => item/flask/vial_deathrecharge
    [name_identifier] => $prefabs_item_flask_vial_deathrecharge_item_name
    [type] => Items
    [desc] => Has a chance to recover one charge when you defeat an enemy.
    [desc_identifier] => $prefabs_item_flask_vial_deathrecharge_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Vampiric Vial
    [debug] => Array
        (
            [0] => desc Has a chance to recover one charge when you defeat an enemy.
            [1] => desc_identifier $prefabs_item_flask_vial_deathrecharge_item_description
        )

    [blueprint] => equipment_flask_vessel_deathrecharge
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_deathrecharge
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_dodgetrigger.binfab Current
Array
(
    [filename] => item/flask/vial_dodgetrigger
    [name_identifier] => $prefabs_item_flask_vial_dodgetrigger_item_name
    [type] => Items
    [desc] => Has a chance to trigger a heal and a random emblem effect when you perform a dodge.
    [desc_identifier] => $prefabs_item_flask_vial_dodgetrigger_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Evasive Vial
    [debug] => Array
        (
            [0] => desc Has a chance to trigger a heal and a random emblem effect when you perform a dodge.
            [1] => desc_identifier $prefabs_item_flask_vial_dodgetrigger_item_description
        )

    [blueprint] => equipment_flask_vessel_dodgetrigger
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_dodgetrigger
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_magicfindrefill.binfab Current
Array
(
    [filename] => item/flask/vial_magicfindrefill
    [name_identifier] => $prefabs_item_flask_vial_magicfindrefill_item_name
    [type] => Items
    [desc] => Has a chance to recover a charge when your magic find triggers.
    [desc_identifier] => $prefabs_item_flask_vial_magicfindrefill_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Conjurer's Crucible Vial
    [debug] => Array
        (
            [0] => desc Has a chance to recover a charge when your magic find triggers.
            [1] => desc_identifier $prefabs_item_flask_vial_magicfindrefill_item_description
        )

    [blueprint] => equipment_flask_vessel_magicfindrefill
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_magicfindrefill
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)
prefabs/item/flask/vial_multiminion.binfab Current
Array
(
    [filename] => item/flask/vial_multiminion
    [name_identifier] => $prefabs_item_flask_vial_multiminion_item_name
    [type] => Items
    [desc] => Doubles the effects of any equipped emblems that summon combat minions.
    [desc_identifier] => $prefabs_item_flask_vial_multiminion_item_description
    [notrade] => 0
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Flask: Vial of Minion Multiplication
    [debug] => Array
        (
            [0] => desc Doubles the effects of any equipped emblems that summon combat minions.
            [1] => desc_identifier $prefabs_item_flask_vial_multiminion_item_description
        )

    [blueprint] => equipment_flask_vessel_multiminion
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_common_learnrecipe_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
            [0] => collections/flask/vial_multiminion
        )

    [unlock_type] => random
    [fixture_tiers] => Array
        (
        )

)