Trove Files

searching for files in prefabs/abilities/knight

35 files

prefabs/abilities/knight/basic_melee.binfab Current Rising Tides Sunrise Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_buffed.binfab Current
Array
(
    [filename] => abilities/knight/basic_melee_buffed
    [type] => 
    [desc] => 
    [designer] => Trove Team
    [name] =>  
prefabs/abilities/knight/basic_melee_buffed_effect.binfab Current Rising Tides Sunrise Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_buffed_effect2.binfab Current Rising Tides Sunrise Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_buffed_effect3.binfab Current Rising Tides Sunrise Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_damage_override_1.binfab Current Punches & Potions The Trouble with Titles Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_damage_override_2.binfab Current Punches & Potions The Trouble with Titles Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_damage_override_3.binfab Current Punches & Potions The Trouble with Titles Bomber Royale Season 3
prefabs/abilities/knight/basic_melee_normal.binfab Current
Array
(
    [filename] => abilities/knight/basic_melee_normal
    [type] => 
    [desc] => 
    [designer] => Trove Team
    [name] => 
prefabs/abilities/knight/charge.binfab Current
Array
(
    [filename] => abilities/knight/charge
    [name_identifier] => $prefabs_abilities_knight_charge_item_name
    [type] => Abilities
    [desc] => Launches the Knight forward, taunting, stunning and damaging passing enemies.
    [desc_identifier] => $prefabs_abilities_knight_charge_item_description
    [designer] => Trove Team
    [name] => Charge!
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/abilities/knight/charge_effect_spawner.binfab Current Punches & Potions The Trouble with Titles
prefabs/abilities/knight/charge_taunt.binfab Current Punches & Potions The Trouble with Titles
prefabs/abilities/knight/horse_shot.binfab Current Sunrise Bomber Royale Season 3
Array
(
    [filename] => abilities/knight/horse_shot
    [name_identifier] => $prefabs_abilities_knight_charge_item_name
    [type] => 
    [desc] => Launches the Knight forward, taunting, stunning and damaging passing enemies.
    [desc_identifier] => $prefabs_abilities_knight_charge_item_description
    [iconmethod] => blueprint
    [designer] => Trove Team
    [name] => Charge!
    [icon] => equipment_weapon_1h_sword_001.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
            [0] => character_pc_knight_gem_horse_projectile_01.pkfx
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/abilities/knight/horse_shot_stun.binfab Current Punches & Potions The Trouble with Titles
prefabs/abilities/knight/passive_melee_buff.binfab Current
Array
(
    [filename] => abilities/knight/passive_melee_buff
    [name_identifier] => $prefabs_abilities_knight_passive_melee_buff_item_name
    [type] => Abilities
    [desc] => The Knight's basic attack deals extra damage after being struck by an enemy. The Knight can build up stacks of increased power each time they are hit for a maximum of 3.
    [desc_identifier] => $prefabs_abilities_knight_passive_melee_buff_item_description
    [designer] => Trove Team
    [name] => Retribution
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/abilities/knight/passive_melee_fuel_effect.binfab Current Punches & Potions The Trouble with Titles
prefabs/abilities/knight/passive_melee_proc.binfab Current Punches & Potions The Trouble with Titles
prefabs/abilities/knight/passive_melee_proc_effect.binfab Current
prefabs/abilities/knight/passive_melee_vfx_manager.binfab Current Punches & Potions The Trouble with Titles
prefabs/abilities/knight/passive_target_debuff.binfab Current
Array
(
    [filename] => abilities/knight/passive_target_debuff
    [name_identifier] => $prefabs_abilities_knight_passive_target_debuff_item_name
    [type] => Abilities
    [desc] => Every time the Knight takes damage, they will store up Retribution that increases the damage of their next attack. This can stack up to 3 times dealing additional damage for each stack. Basic attacks reduce targets outgoing damage by up to 10%. Additional attacks refresh this debuff.
    [desc_identifier] => $prefabs_abilities_knight_passive_target_debuff_item_description
    [designer] => Trove Team
    [name] => Retribution
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/abilities/knight/passive_target_debuff_mod.binfab Current Rising Tides: Release the Kraken! Rising Tides Punches & Potions The Trouble with Titles
prefabs/abilities/knight/shield_heal.binfab Current
Array
(
    [filename] => abilities/knight/shield_heal
    [name_identifier] => $prefabs_abilities_knight_shield_heal_item_name
    [type] => Abilities
    [desc] => Fully heals the Knight and reduces incoming damage by 50%. 7 nearby Trovians take 10% less damage and redirect 10% of incoming damage to the Knight for 10 seconds.
    [desc_identifier] => $prefabs_abilities_knight_shield_heal_item_description
    [designer] => Trove Team
    [name] => Iron Will
    [icon] => build_grid_full.png
    [animations] => 
    [rig] => 
    [parts] => Array
        (
        )

    [vfx] => Array
        (
        )

    [loottables] => Array
        (
        )

    [unlocks] => Array
        (
        )

    [unlock_type] => 
    [fixture_tiers] => Array
        (
        )

)
prefabs/abilities/knight/shield_heal_areafriendly.binfab Current
prefabs/abilities/knight/shield_heal_effect.binfab Current
prefabs/abilities/knight/shield_heal_effect_heal.binfab Current Punches & Potions The Trouble with Titles