Trove Files
searching for files in prefabs/abilities/knight
prefabs/abilities/knight/basic_melee.binfab | Current Rising Tides Sunrise Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_buffed.binfab | Current | |
Array ( [filename] => abilities/knight/basic_melee_buffed [type] => [desc] => [designer] => Trove Team [name] => |
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prefabs/abilities/knight/basic_melee_buffed_effect.binfab | Current Rising Tides Sunrise Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_buffed_effect2.binfab | Current Rising Tides Sunrise Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_buffed_effect3.binfab | Current Rising Tides Sunrise Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_damage_override_1.binfab | Current Punches & Potions The Trouble with Titles Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_damage_override_2.binfab | Current Punches & Potions The Trouble with Titles Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_damage_override_3.binfab | Current Punches & Potions The Trouble with Titles Bomber Royale Season 3 | |
prefabs/abilities/knight/basic_melee_normal.binfab | Current | |
Array ( [filename] => abilities/knight/basic_melee_normal [type] => [desc] => [designer] => Trove Team [name] => |
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prefabs/abilities/knight/charge.binfab | Current | |
Array ( [filename] => abilities/knight/charge [name_identifier] => $prefabs_abilities_knight_charge_item_name [type] => Abilities [desc] => Launches the Knight forward, taunting, stunning and damaging passing enemies. [desc_identifier] => $prefabs_abilities_knight_charge_item_description [designer] => Trove Team [name] => Charge! [icon] => build_grid_full.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/knight/charge_effect_spawner.binfab | Current Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/charge_taunt.binfab | Current Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/horse_shot.binfab | Current Sunrise Bomber Royale Season 3 | |
Array ( [filename] => abilities/knight/horse_shot [name_identifier] => $prefabs_abilities_knight_charge_item_name [type] => [desc] => Launches the Knight forward, taunting, stunning and damaging passing enemies. [desc_identifier] => $prefabs_abilities_knight_charge_item_description [iconmethod] => blueprint [designer] => Trove Team [name] => Charge! [icon] => equipment_weapon_1h_sword_001.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => character_pc_knight_gem_horse_projectile_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/knight/horse_shot_stun.binfab | Current Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/passive_melee_buff.binfab | Current | |
Array ( [filename] => abilities/knight/passive_melee_buff [name_identifier] => $prefabs_abilities_knight_passive_melee_buff_item_name [type] => Abilities [desc] => The Knight's basic attack deals extra damage after being struck by an enemy. The Knight can build up stacks of increased power each time they are hit for a maximum of 3. [desc_identifier] => $prefabs_abilities_knight_passive_melee_buff_item_description [designer] => Trove Team [name] => Retribution [icon] => build_grid_full.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/knight/passive_melee_fuel_effect.binfab | Current Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/passive_melee_proc.binfab | Current Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/passive_melee_proc_effect.binfab | Current | |
prefabs/abilities/knight/passive_melee_vfx_manager.binfab | Current Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/passive_target_debuff.binfab | Current | |
Array ( [filename] => abilities/knight/passive_target_debuff [name_identifier] => $prefabs_abilities_knight_passive_target_debuff_item_name [type] => Abilities [desc] => Every time the Knight takes damage, they will store up Retribution that increases the damage of their next attack. This can stack up to 3 times dealing additional damage for each stack. Basic attacks reduce targets outgoing damage by up to 10%. Additional attacks refresh this debuff. [desc_identifier] => $prefabs_abilities_knight_passive_target_debuff_item_description [designer] => Trove Team [name] => Retribution [icon] => build_grid_full.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/knight/passive_target_debuff_mod.binfab | Current Rising Tides: Release the Kraken! Rising Tides Punches & Potions The Trouble with Titles | |
prefabs/abilities/knight/shield_heal.binfab | Current | |
Array ( [filename] => abilities/knight/shield_heal [name_identifier] => $prefabs_abilities_knight_shield_heal_item_name [type] => Abilities [desc] => Fully heals the Knight and reduces incoming damage by 50%. 7 nearby Trovians take 10% less damage and redirect 10% of incoming damage to the Knight for 10 seconds. [desc_identifier] => $prefabs_abilities_knight_shield_heal_item_description [designer] => Trove Team [name] => Iron Will [icon] => build_grid_full.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/knight/shield_heal_areafriendly.binfab | Current | |
prefabs/abilities/knight/shield_heal_effect.binfab | Current | |
prefabs/abilities/knight/shield_heal_effect_heal.binfab | Current Punches & Potions The Trouble with Titles |