Strings

Browse client strings.

Language (en), File (prefabs_prefabs)


$prefabs_prefabs_gm_tag_pvp_teamspawn_team2_item_name
Green Team Spawn
$prefabs_prefabs_gm_tag_pvp_teamspawn_team3_item_description
Players on the Yellow Team respawn here.
$prefabs_prefabs_gm_tag_pvp_teamspawn_team3_item_name
Yellow Team Spawn
$prefabs_prefabs_gm_tag_pvp_terraformpowerup_item_description
A terraform-type Powerup can spawn randomly at this location.
$prefabs_prefabs_gm_tag_pvp_terraformpowerup_item_name
Terraform Powerup Spawn
$prefabs_prefabs_gm_tag_questplayerspawn_item_description
Players respawn here when they die inside the dungeon.
$prefabs_prefabs_gm_tag_questplayerspawn_item_name
GM Quest Player Spawn
$prefabs_prefabs_gm_tag_questspawnlocation_item_description
Sets Dark Heart object spawn locations.
$prefabs_prefabs_gm_tag_questspawnlocation_item_name
GM Dark Heart Spawn
$prefabs_prefabs_gm_tag_questteleporteroutside_item_description
Upon quest completion spawns at the entrance to the dungeon.
$prefabs_prefabs_gm_tag_questteleporteroutside_item_name
GM Quest Teleporter Outside
$prefabs_prefabs_gm_tag_questteleporter_item_description
Upon quest completion spawns portals that connect to other portals of the same type in the dungeon.
$prefabs_prefabs_gm_tag_questteleporter_item_name
GM Quest Teleporter
$prefabs_prefabs_gm_tag_quest_item_description
Not a lot more to say.
$prefabs_prefabs_gm_tag_quest_item_name
GM Quest
$prefabs_prefabs_gm_tag_sign_item_description
This sign will be populated with lore.
$prefabs_prefabs_gm_tag_sign_item_name
GM Lore Sign
$prefabs_prefabs_gm_tag_smallblocker_item_name
GM Small Blocker
$prefabs_prefabs_gm_tag_stationary_target_item_description
A targetable location for certain NPC abilities.
$prefabs_prefabs_gm_tag_stationary_target_item_name
GM Stationary Target
$prefabs_prefabs_gm_tag_teleporter_item_description
A portal that will teleport to other portals of the same type in a minigame.
$prefabs_prefabs_gm_tag_teleporter_item_name
Minigame Teleporter
$prefabs_prefabs_portal_dungeonbasic_sign_content
Press [HK:Loot] to teleport between locations.
$prefabs_prefabs_portal_dungeonbasic_sign_title
Portal
$prefabs_prefabs_portal_questcompleted_sign_content
Press [HK:Loot] to teleport to the start of this dungeon.
$prefabs_prefabs_portal_questcompleted_sign_title
Dungeon Exit Portal
$prefabs_prefabs_portal_questoutside_sign_content
Press [HK:Loot] to teleport to the end of this dungeon.
$prefabs_prefabs_portal_questoutside_sign_title
Dungeon Complete Portal
$prefabs_prefabs_quest_assault_pumpkin_trigger_sign_content
Press [HK:Loot] to activate the cursed pumpkin effigy.
$prefabs_prefabs_quest_assault_pumpkin_trigger_sign_title
Cursed Pumpkin Effigy
$prefabs_prefabs_quest_assault_trigger_sign_content
Press [HK:Loot] to activate the cursed skulls.
$prefabs_prefabs_quest_assault_trigger_sign_title
Cursed Skulls
$prefabs_prefabs_quest_spawn_trigger_egghunt_sign_content
Press [HK:Loot] to begin the egg hunt.
$prefabs_prefabs_quest_spawn_trigger_egghunt_sign_title
Bunfest Bounty
$prefabs_prefabs_quest_spawn_trigger_radiant_sign_content
Press [HK:Loot] to shatter.
$prefabs_prefabs_quest_spawn_trigger_radiant_sign_title
Dark Heart
$prefabs_prefabs_townportal_item_description
Creates a portal on impact which leads to the starting point of the world.
$prefabs_prefabs_townportal_item_name
Origin Portal Potion
$prefabs_prefabs_townportal_tutorial_item_description
Creates a portal on impact which leads to the starting point of the world. Use [HK:PrimaryAbility] from the Inventory to equip to an empty Hotbar slot.
$prefabs_prefabs_townportal_tutorial_item_description_controller
Creates a portal on impact which leads to the starting point of the world. Use [HK:GamePad_A] from the Inventory to equip to an empty Hotbar slot.
$prefabs_quest_spawn_trigger_fivestar_depths_sign_content
Press [HK:Loot] to unleash enemies from The Depths!
$prefabs_quest_spawn_trigger_fivestar_depths_sign_title
Lure of the Deep
$prefabs_quest_spawn_trigger_fivestar_gl_sign_content
Press [HK:Loot] when ready!
$prefabs_quest_spawn_trigger_fivestar_gl_sign_title
Master Console
$prefabs_quest_trigger_giantlands_sign_content
Press [HK:Loot] to activate the Irradiant Defense Module.
$prefabs_quest_trigger_giantlands_sign_title
Irradiant Defense Module