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Browse client strings.

Language (en), File (prefabs_abilities_equipment)


$abilities_equipment_banner_additional_inertgeode_loot_description
Increases chance for standard Delve enemies to drop Inert Geodes upon death
$abilities_equipment_banner_additional_nitro_loot_description
Increases the amount of Nitro-Glitterine obtained while mining
$abilities_equipment_banner_ondamage_snare_description
When in Delves, your attacks slow your target's movement speed
$abilities_equipment_banner_ontakedamage_restoreenergy_description
When in Delves, Damage dealt to you has a chance to restore 35 Energy
$abilities_equipment_onhit_snare_description
Basic attacks chill enemies, slowing their movement speed.
$abilities_equipment_onhit_snare_name
Chilling Strike
$prefabs_abilities_equipment_apply_ggj_ally_increased_buoy_trash_description
During GREEN GAME JAM '23, increases SALTY TRASH earned from destroying NIGH IMPENETRABLE GARBAGE PILES
$prefabs_abilities_equipment_apply_ggj_ally_increased_buoy_trash_name
Salty Trash Hoarder
$prefabs_abilities_equipment_apply_ggj_ally_increased_dungeon_trash_description
During GREEN GAME JAM '23, allows SALTY TRASH to be collected from ALL DUNGEONS in Adventure Worlds.
$prefabs_abilities_equipment_apply_ggj_ally_increased_dungeon_trash_name
Salty Trash Collector
$prefabs_abilities_equipment_banner_block_acid_water_description
In "Toxic Tunnels" Delve, cleanses toxic pools.
$prefabs_abilities_equipment_banner_block_honey_pathfinder_description
In "The Hive" Delve, reveals hidden platforms within pools of Honey.
$prefabs_abilities_equipment_banner_cubedebuff_combateventeffeect_description
In Delves, chance when a nearby enemy dies to root and debuff two nearby enemies.
$prefabs_abilities_equipment_banner_track_npc_random_aoe_description
In Delves, every 2.5 seconds, twenty enemies within 40 blocks become outlined through walls with a random color.
$prefabs_abilities_equipment_catastrophe_vision_banner_emptyeffect_description
Allows the wearer to see Fiona Catastra. Slightly increases the chance to get Bleached Bones from skeleton enemies and bone harvests. Sometimes spawns a destructible Gravestone, containing a small amount of loot!
$prefabs_abilities_equipment_catastrophe_vision_banner_emptyeffect_name
Gravesight
$prefabs_abilities_equipment_cny_2025_enchanted_wood_trigger_description
Grants a chance to harvest additional Enchanted Wood.
$prefabs_abilities_equipment_cny_2025_enchanted_wood_trigger_name
Wood Attuned
$prefabs_abilities_equipment_cny_2025_event_bonus_description
When the 'She'xia - the Wood Snake Dragon' event is running, allows collection of Mythical Coins and Polished Mythical Wood even when outside of the Forbidden Spires, though at a reduced rate.
$prefabs_abilities_equipment_cny_2025_event_bonus_name
Mythical Sidewinder
$prefabs_abilities_equipment_damageinc_threshold_combateventeffectspawner_description
While below 70% hp you gain 15 movement speed, 15% attackspeed, and 15% increased damage.
$prefabs_abilities_equipment_damageinc_threshold_combateventeffectspawner_name
Boo-Boo Boost
$prefabs_abilities_equipment_dos_increased_bones_high_description
Sometimes after defeating an enemy this ally can begin its Zoomys. While under this effect the player can find extra Bleached Bones from chests and defeating enemies. Zoomies last for 1 hour have a 12 hour Cooldown.
$prefabs_abilities_equipment_dos_increased_bones_high_name
Zoomys
$prefabs_abilities_equipment_dos_increased_bones_low_description
Sometimes after defeating an enemy this ally can begin its Zoomies. While under this effect the player can find extra Bleached Bones from chests. Zoomies last for 1 hour have a 12 hour Cooldown.
$prefabs_abilities_equipment_dos_increased_bones_low_name
Zoomies
$prefabs_abilities_equipment_enemydeath_damagebuff_combateventeffectspawner_description
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
$prefabs_abilities_equipment_enemydeath_damagebuff_combateventeffectspawner_name
Power Surge
$prefabs_abilities_equipment_enemydeath_flask_restorecharge_combateventeffectspawner_description
Has a chance to recover one flask charge when a nearby enemy dies.
$prefabs_abilities_equipment_enemydeath_flask_restorecharge_combateventeffectspawner_name
Flask Refill
$prefabs_abilities_equipment_enemydeath_heal_combateventeffectspawner_description
Gain 15% health when a nearby enemy dies.
$prefabs_abilities_equipment_enemydeath_heal_combateventeffectspawner_name
Heal Surge
$prefabs_abilities_equipment_enemydeath_heal_low_combateventeffectspawner_description
Gain 5% health when a nearby enemy dies.
$prefabs_abilities_equipment_enemydeath_heal_low_combateventeffectspawner_name
Minor Heal Surge
$prefabs_abilities_equipment_enemydeath_movementspeed_combateventeffectspawner_description
Gain a movement speed boost when a nearby enemy dies.
$prefabs_abilities_equipment_enemydeath_movementspeed_combateventeffectspawner_name
Speed Surge
$prefabs_abilities_equipment_enemydeath_movementspeed_low_combateventeffectspawner_description
Gain a small movement speed boost when a nearby enemy dies.
$prefabs_abilities_equipment_enemydeath_movementspeed_low_combateventeffectspawner_name
Minor Speed Surge
$prefabs_abilities_equipment_enemydeath_shield_combateventeffectspawner_description
Gain a protective shield when a nearby enemy dies.
$prefabs_abilities_equipment_enemydeath_shield_combateventeffectspawner_name
Shield Surge
$prefabs_abilities_equipment_enemydeath_shield_low_combateventeffectspawner_description
Gain a protective shield when a nearby enemy dies.
$prefabs_abilities_equipment_exp_ally_books_description
Dungeons you defeat will reward you with a Study Lesson. Consuming enough Study Lessons will reward you with a Study Textbook, once each day.
$prefabs_abilities_equipment_exp_ally_books_name
Study Session
$prefabs_abilities_equipment_exp_ally_calculator_description
Dungeons you defeat will reward you with a Math Lesson. Consuming enough Math Lessons will reward you with a Math Textbook once each day.
$prefabs_abilities_equipment_exp_ally_calculator_name
Study Session: Math
$prefabs_abilities_equipment_exp_ally_locker_description
Dungeons you defeat will reward you with a Gym Lesson. Consuming enough Gym Lessons will reward you with a Gym Textbook once each day.
$prefabs_abilities_equipment_exp_ally_locker_name
Study Session: Gym
$prefabs_abilities_equipment_exp_ally_lunchbox_description
Dungeons you defeat will reward you with a Cooking Lesson. Consuming enough Cooking Lessons will reward you with a Cooking Textbook once each day.
$prefabs_abilities_equipment_exp_ally_lunchbox_name
Study Session: Cooking
$prefabs_abilities_equipment_exp_ally_snake_description
Dungeons you defeat will reward you with a History Lesson. Consuming enough History Lessons will reward you with a History Textbook once each day.