fixtures/fixture_dormitory_01
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Repose of Heroes

placeable/fixture/dormitory

Utility Fixture. Attracts a greater variety of Heroes to your Rally of Heroes Fixture. Some Heroes will only appear if this fixture is present in your Club World.

Imported in Patch: Adventures デザイン者: Trove Team

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Dev Tracker 6
Posts the Trove developers have made that mention "Repose of Heroes"

Preview: nata. The Requirement to place the Repose of Heroes has been reduced to club l Show

Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities.
  • The 8 players who defeat the most Leviathans each day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) now has additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits have a chance to spawn a Club Pinata.
  • The Requirement to place the Repose of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each give one Adventure.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery and log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures have been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices give a chance to receive Adventure boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning rampage bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thalassian's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfullness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltsticher enemies should now be easier to hit in combat.
  • Corrected some grey voxels on Armored Abyss Assailant.

Preview: t Overlord’s chance to spawn with the Repose of Heroes placed) Increases Show

New Class - Vanguardian
  • Swooping in to the spotlight, the Vanguardian’s here to save the day!
  • The Vanguardian packs a punch with new Fist weapons and always comes out swinging.
  • Punch or pew - the ability to switch between ranged and melee controls the fighting space.
  • Go KAPOW your way to victory – it’ll be super, just sayin’.
  • This potent punching powerhouse can be crafted with in-game resources on the Resistor workbench.
  • A Badge has been added for unlocking the Vanguardian.

Luminopolis
  • A new sub-biome has been added to Neon City – Luminopolis!
  • A colorful cityscape, Luminopolis is being conquered by the Amperium led by Ampress C455-Andra.
  • The Resistors are fighting back against the Amperium, constructing new points of interest in Luminopolis. Called Outposts, here players can find Resistor Workbenches and take Outpost Adventures. Up to 3 Outpost Adventures can be in progress at a time and up to 20 can be completed in a day.
  • Hoshizora, Luminary of Hope and Rhom-10, Dissent’s Roar are two new Ancestral Dragons who’ve come to join the battle (and ride the rails.)
  • Assist the Resistors by attacking the Amperium and gain valuable new resources like Plasmium and Sentience Shards.
  • The Neon City Scrap Case is a new box that can drop from NPCs and chests in Neon City and Luminopolis, containing commonly found materials to the region.
  • Use these new resources at the Resistor Workbench to craft the new Vanguardian class, 14 new allies, 7 new mounts, the Windtunnel Wings, 5 new tomes, 18 new frameworks, and a +50% Adventurine potion. There are also 11 new costumes – a Kami-themed costume for the Dino Tamer, an Amperium-themed costume for the Neon Ninja, 2 costumes for the vanguardian, and 7 Resistor-themed costumes for the Knight, Gunslinger, Boomeranger, Revenant, Tomb Raiser, Vanguardian, and Pirate Captain.
  • A terraformer for Luminopolis can be crafted from the Worldspring bench or the Resistor Workbench.
  • Robot NPCs are now healed while standing in plasma.
  • Those blocks you found while lasermancing in Luminopolis are totally intended. You'd best keep it a secret.

Rampages
These bosses are designed to be more along the lines of "large aggressive pinatas" and less along the lines of "#1 WORLD FIRST BEST TROVE 2018." We're aware they will be bullied, trapped, and poked fun at but so are they. It's intended that their HP system will make some classes more competitive than they are in the existing meta.
  • A new challenge appears!
  • Find and fight the invading Gigastormers in Luminopolis – whether it’s a Titanic Tentakiller, a Trojan Propagator, or a proxy of C455-Andra herself.
  • Gain a Sentience Shard daily for participating in a Rampage.
  • Rampages have 3 stages, each of which grant a Lesser Neon Cache.
  • Lesser Neon Caches contain Flux, Plasmium, Charged Circuits, Logic Loops, Memory Matrixes, and rarely fragments for Rhom-10 or Hoshizora.
  • Several Badges have been added for completing Rampages.
  • Rampage Challenges Completed has been added to /stats.

Beacons
  • Beacons are a new craftable item that allows players to summon Gigastormers to their club worlds for a bloc beatdown.
  • Each Beacon summons a specific Gigastormer and can be crafted on the Resistor workbenches in Luminopolis.
  • Beacons are not tradable, and can only be thrown in a club world by the club’s members.
  • The player who throws a Beacon always receives a Sentient Shard when the Beacon is thrown. When the Gigastormer is defeated, the thrower and up to 7 other players will receive 1-3 Neon City Scrap Cases.

Beacon of Heroes Fixture
  • A new Utility Fixture has been added – the Beacon of Heroes.
  • The Beacon of Heroes requires a level 4 Club. and has several benefits:
    • Allows Yoshimi to spawn at the Rally of Heroes
    • Increases Glide, which allows for longer flights but does not increase speed
    • Increases Plasmium drops from Neon City NPCs
    • A Spotlight Selector, allowing clubs to choose between several spotlight beams
  • Yoshimi is a new RARE Adventure NPC (Hero) who:
    • Visits for 24 hours and costs 250 Clubits to remove
    • Sleeps for 1 hour every 6 hours and costs 25 Clubits to remove
    • Grants Luminopolis adventures
    • Partially replaces Neologus the Robot Overlord’s chance to spawn
  • Level 1 of the Beacon of Heroes costs 900 Clubits, requires 135 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 105
    • Provides an additional 5% chance for Plasmium drops
    • Has 4 options for spotlight beams
  • Level 2 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 110
    • Provides an additional 10% chance for Plasmium drops
    • Has 8 options for spotlight beams
  • Level 3 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi now has 75% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed, while Neologus has 25%)
    • Increases Glide to 120
    • Provides an additional 15% chance for Plasmium drops
    • Has 12 options for spotlight beams

Welcome Screen
  • A new welcome screen has been introduced. This new version will appear on login and is still accessible through the Navigation Menu and existing hotkeys.
  • This new version still displays all the relevant daily information, but in a smaller form and featuring animated models for the Chaos Chest and Radiant Dayspring rewards.
  • The new Welcome Screen only shows the current Daily Bonus, with a preview for the next day’s Daily Bonus. Access the new Daily Bonus rotation by selecting Learn More on the Daily Bonus section.

Daily Bonus Changes
  • The existing Daily Bonuses have been replaced by entirely new daily bonuses.
  • Monday is now Shadow Day – this elevator isn’t stopping until it gets to the top floor. (Although a few extra rounds of Shadow Hydrakken never hurt anybody.)
    • Non-Patrons receive:
      • Double key fragments
      • Double shadow shards
      • Double Titan Souls
      • Double Lunar Souls
    • Patrons receive:
      • Triple key fragments
      • Triple shadow shards
      • Triple Titan Souls
      • Triple Lunar Souls
  • Find a tractor, equip a mining hat, and bait a hook, because Tuesday is Gathering Day.
    • Non-Patrons receive:
      • Double Radiant Shards
      • Double gardening materials gained on harvest
      • Double ore drops
      • Double fishing speed
    • Patrons receive:
      • Triple Radiant Shards
      • Triple gardening materials gained on harvest
      • Triple ore drops
      • Triple fishing speed
  • Wednesday just got a whole lot shinier as Gem Day.
    • Non-Patrons receive:
      • Double Gem Box drops
      • Dust costs for gem upgrades are reduced by 10%
      • Up to 3 Lustrous Gem Boxes can drop from dungeons – this new box has a chance to drop gem dust of any color, a Gem Focus, or a Contained Chaos Spark
    • Patrons receive:
      • Triple Gem Box drops
      • Dust costs for gem upgrades are reduced by 20%
      • Up to 6 Lustrous Gem Boxes can drop from dungeons
  • Call out the menagerie of mounts and stay on the move, because Thursday is Adventure Day.
    • Non-Patrons receive:
      • 50% more Adventurine
      • Double the chance of finding Adventure Boxes
      • Double the chance of finding Talismans
    • Patrons receive:
      • 100% more Adventurine
      • Triple the chance of finding Adventure Boxes
      • Triple the chance of finding Talismans
  • Friday certainly won’t drag on, since it’s now Dragon Day!
    • Non-Patrons receive:
      • Double the Dragon Coins from Challenges
      • Double the Lesser Dragon Caches from Challenges
      • Double the chance of finding Dragon Fragments
    • Patrons receive:
      • Triple the Dragon Coins from Challenges
      • Triple the Lesser Dragon Caches from Challenges
      • Triple the chance of finding Dragon Fragments
  • Keep a level head on Saturday, which is still XP Day with a few new additions.
    • Non-Patrons receive:
      • 50% more Adventure Experience
      • 50% more Club Experience
      • 50% more Arena Win Experience
    • Patrons receive:
      • 100% more Adventure Experience
      • 100% more Club Experience
      • 100% more Arena Win Experience
  • When it’s raining flux on Sunday, let it rain because it’s Loot Day.
    • Non-Patrons receive:
      • +100 Magic Find
      • Double the chance to find Flux Artifacts
      • Increased Chaos Chest drops
    • Patrons receive:
      • +200 Magic Find
      • Triple the chance to find Flux Artifacts
      • Increased Chaos Chest drops

Store Updates
  • New additions to the Store:
    • The Vanguardian Pack and Vanguardian Super Pack have landed!
      • The Vanguardian Pack contains the Vanguardian class, the Windtunnel flying effect, a Vanguardian costume, 2 Terraformers, and 10 Sentience Shards
      • The Vanguardian Super Pack contains everything in the Vanguardian Pack, plus another Vanguardian costumes, 18 more Terraformers, the legendary Amperium A.I. tome, and a whopping 10101 credits.
      • An upgrade pack will be available for players who have purchased the Vanguardian Pack and wish to upgrade to the Vanguardian Super Pack.
    • The Amperium Dragon Pack has arrived to amp up Luminopolis adventures! Contains a tradable dragon egg for Rhom-10, Dissent’s Roar along with 10 Greater Neon Caches, 3 Beacons, the Wattaro Complex recipe and framework, and a 50% Adventurine Potion.
    • The Resistor Dragon Pack has appeared to increase the capacity for resistance! Contains a tradable dragon egg for Hoshizora, Luminary of Hope along with 10 Greater Neon Caches, 3 Beacons, the Blockatomi Tower recipe and framework, and a 50% Adventurine Potion.
    • Greater Neon Caches are now available in the store on the More tab! Get valuable Neon City crafting materials, Beacons to summon gigantic Gigastormers, or (rarely) tradeable allies, mounts, and costumes. Buy 33 and earn a Flashing Neon Cache, which always contains a rare result from the Greater Neon Caches!
    • A club name changer item is now available on the More tab in the store, allowing Club Presidents to rename their club.
  • Disaeon the Immortal
    • Disaeon the Immortal is now available for FREE to all players who have purchased any real world currency pack!
    • Disaeon has been moved from Legendary Dragons to Ancestral Dragons.
    • Disaeon has been removed from the Dragon Effigy.
    • A new Dragon Effigy will be sent out after Heroes is live to all players who previously used a Dragon Effigy to unlock Disaeon the Immortal.

Urmhalit the Unforgiven
  • Players who are opted-in to receive emails will now attract a new and fantastic friend: Urmhalit, the Unforgiven.
  • This stats-granting mastery-less dragon will fly in to Collections as long as opted-in status is maintained.
  • For console players, this involves associating an email address to your Microsoft or Sony account.
  • For further information, https://support.trionworlds.com/hc/e...orlds-Account-

Dracolyte Updates
  • Basic Attack/Flamethrower
    • The diameter of the Flamethrower basic attack has been increased in size by 100% which is half of one block.
    • The length of the Flamethrower basic attack has been increased in size by 18% which is one whole block.
    • Flamethrower basic attack will now convert slippery ice blocks into "charred" blocks for a short time, removing their slippery nature.
  • Spit Fire
    • Dracolyte familiar now charges twice as fast.
    • Spit Fire projectile speed has been doubled.
  • Burnt Offering
    • Dragon Idols now detonate after 6s (versus simply despawning).
    • Dragon Idols now detonate after two hits (versus four, previously).
    • The throwing distance for Dragon Idols has been increased slightly.
  • Avatar of Flame
    • Flamethrower attack while in Dragon form now does 100% more damage.
    • Magic Damage is increased by 50% while in Dragon form.
    • Health regen is increased by 300% while in Dragon form.
  • Burning Ward changes:
    • Dragon Idols now spawn a Dracolyte minion 100% of the time.
    • Without heals, Dracolyte minions live for 13s.

VFX Culling
  • VFX that are less important will now be hidden when there are a lot of particles in the camera’s view.
  • General priorities go as follows:
    • High – VFX associated with the character or with enemies (for example, abilities)
    • Medium – VFX associated with the environment (for example, torches)
    • Low – VFX associated with other players (except in Battle Arenas, where this is High)

Expertise Threads
  • Anyone who reaches character level 10 will trigger the Shadow Escalation thread, which teaches about the Shadow Tower and rewards great prizes including the Giant Shadow Panda! Players who have already completed this when it was an Event will not see this new Expertise series.
  • Acquiring a Tome (as an Item), will start a short series of Adventures that explain Tomes. The culmination of this adventure is the Corn Rollio mount. Of course!

LED Blocks
  • 10 new color combinations that swap between 2 colors have been added to the LED Blocks.
  • These preserve the existing LED Block transition behavior. For example, interacting with a color changing Persistent LED Block will transition it to Off, not swap the colors.

Streamer Dream Allies
  • 33 new allies have been added in 2 new Streamer Dream boxes, the Streamer Dream 2 and the Streamer Dream 3.
  • Each of these unlocks allies in their respective Collection category.

New Dungeons
  • New Frontier Dungeon from Frokly!
  • New Treasure Isles Dungeon from BlueMango10!
  • New Fae Dungeon from stedms!
  • New Forbidden Spires Lair from RiftPhoenix!
  • New Forbidden Spires Dungeon from Pennry!
  • New Forbidden Spires Dungeon from Screamheart!

New Battle Arena Maps
  • 5 new maps from Xandllu!
  • 2 new maps from EMPI!
  • 2 new maps from Nuxus1!
  • A new map from MissPixel, DrNinja, and Tralaxx!

Additional Updates
  • Level 30 costumes have been added for all classes. Players that have previously reached level 30 will have these costumes unlock automatically when they next log in after the update.
  • Reduced the size of the game download.
  • Fixed some issues that could decrease server stability over time.
  • Improved some server performance and made several client side optimizations.
  • Fixed a crash that could be caused when changing worlds.
  • Flux costs have been reduced for Crafting a Builder's Focus to perfect your gems (Rough, Superior, and Precise).
  • Adventurine will now display what amount is being granted as a bonus.
  • Adventures that require kills no longer give additional credit for killing any clones spawned by the target NPC.
  • The Pirrot Revenge Club Adventure now has a 100 kill count (was 30).
  • The Adventure NPC Dracantes now correctly sends players to Treasure Isles OR Lost Isles to complete his adventures.
  • A Dragon Crucible has been added above ground in the Hub.
  • Turtle-riders rejoice! The Turtle Tank and Topiary Terrapin now are correctly affected by the Knight's Move Speed enhancing subclass ability.
  • If a Coin Collection or Race challenge time period ends while you are in the middle of the minigame you can now still get the proper rewards.
  • (PS4 Only) You can now invite players with a dash in their profile name to your club via the Club UI menu.
  • (PS4 Only) Fixed a crash that could occur when entering to much text into the virtual keyboards.
  • Gather 3 Trovian dungeons now show up as separate icons on the map.
  • Club fixtures now show up on the map.
  • Shores of Everdark biomes now have their own icon on the map.
  • The VFX for air blocks and rally blade towers have been optimized and are noticeably different.
  • Audio cue for Gunslinger's subclass "Rain Destruction" should no longer spam when going up steps.
  • Fixed an issue that could cause the XP Earned This Week contest to reset particularly high scoring progress.
  • Fixed a bug where Knight took way too much redirected damage with Iron Will.
  • Fixed a bug where the client could crash while donating clubits to a Club Vault.
  • Fixed a bug where fixtures get cut off when placed near the top of the world.
  • The Moonwing badges will no longer claim to grant Lunar New Year Dragon Spirit as a reward.
  • Fortras and Albairn now grant 30 power rank.
  • Potentially fixed the rare Double Experience Potion ending too early issue.
  • The Double Experience Potion icon should now continue to update without requiring changing worlds.
  • The UI for Shadow Towers will now default to the current difficulty when opening in the Shadow Tower.
  • The Very Fishy Wall Trophy now has now returned from his sabbatical, and can be very rarely found as a world drop.
  • Fixed an issue where attempting to purchase inventory slots could cause a crash.
  • Fixed an issue where Shadow Tower portals appear on the ground after being destroyed despite returning straight to the inventory.
  • Fixed an exploit that allowed enemy clones to drop loot.
  • (Xbox and PS4) Added the Display Club Name checkbox to the Settings > Social menu.
  • Clubs can now specify what ranks are allowed to speak and listen in the club chat channel.
  • Re-ordered the club permissions list to have similar permissions next to each other.
  • Added explanation dialog when low rank club members try and fail to pay rent.
  • Drops of Chaos Chests now activate a VFX.
  • Fixed camera jitter that appeared while using some mounts, including the Frolicksome Fox Spirit.
  • Modifed the Stay Classy Badge Tooltip text to better explain the requirements.
  • Fixed a bug causing the Stay Classy Badge to not properly unlock.
  • Terraformers can now stack.
  • The Old Boot is now stackable. A new item can now be fished up, the Ancient Boot, which is completely useless, as the Old Boot was once intended to be.
  • Fixed an issue that could cause the selection highlight to disappear in the Gem Forge.
  • The Neon Throne item that comes from Chaos Chests and the Chaos Core Crafter now acknowledges its post theft identity, and now correctly describes itself as a Purloined Powerseat.
  • Unused Tether hotkey removed from Settings.
  • The View button now works in the Settings > Miscellaneous menu.

Preview: - 50%, Legendary - 100% Placing a Repose of Heroes fixture no longer prevents Show

Known Issue
  • A change in this patch will prevent purchasing more than one of any item that unlocks a collection, even if that item is tradable. This will affect the Treasure Isles merchants along with Saltwater Sam in the hub. A fix is already in progress and will be released as soon as possible.

New Player Login Rewards
  • Players now get a new bonus item every day for the next 7 days they log in, ending in a Golden Chaos Chest. Find the new icon in the lower-left side of your screen the first time you login each day.
  • Patrons will receive an additional flux bonus with these rewards.

Store
  • The Square Necessities Pack is now in the Store! Containing a flying griffon, wings, and an ally, a framework, 7 styles and a host of useful items, it’s a fantastic addition to anyone’s collection.
  • Tomes in the Store now precisely match the name of the item you actually receive.

Club Updates
  • Only the first 30 enemies killed from a cursed skull will count towards Adventures or Events.
  • Increased Adventurine rewards for Adventures from the Rally of Heroes fixture based on the rarity of the Hero giving the Adventure. The amount of increase is: Uncommon - 10%, Rare - 25%, Epic - 50%, Legendary - 100%
  • Placing a Repose of Heroes fixture no longer prevents Boothilda or Davey Drowner Heroes from spawning.
  • Editing a member’s permissions no longer resets the sorting being used for the member’s list in the Club UI.
  • Updated the text in the Adventure section of the Club UI to be more accurate when a slot is empty.
  • Updated the Travelling Club Merchant Fixture bonus to require rent.
  • The world map now displays the club name even if you are not part of that club.
  • Fixed a crash that could occur when trying to upgrade a fixture after changing Primary Clubs.
  • Collecting Clubits from the Travelling Merchant fixture will now appear in the Club log.
  • Fixed an issue that could cause a player’s primary club to reset.
  • Fixed a client crash that could occur in the Adventures tab on the Club UI.
  • Club Power Rank Leaderboard should now always populate, rather than only the week after a patch.

Additional Updates
  • Stun duration in PVP has been reduced because crowd control effects on players are not fun.
  • The Racing Raptor should now be extinct from Chaos Chests.
  • Destroying signs should now give the sign back.
  • Dino Tamer pets now despawn when changing classes.
  • The effect, 'Fae-go my Ego' on the Fae Trickster Empowered Gem will now refresh the stacks if the Fae Trickster takes no damage for two seconds.
  • Power rank requirements in the Trovian Atlas are now colored red when not met.
  • The Consecutive Days Logged In Badge should now display progress correctly again.
  • Headhunters rejoice! The Hydrasnek Trophy has been found inside the Shadow Hydrakken vaults!
  • Acid blocks now block health regeneration again.
  • Cinnabar now drops on the Chaos Chest common loot table.
  • Added better messaging when login fails.
  • Text in the Barber Shop should no longer flicker.
  • Being disconnected while fishing will no longer consume the lure.
  • Text on the "Go Shopping" Adventure in the Golden Thread has been clarified; any purchase (for cubits, of a free item... anything!) will satisfy this Adventure, not just claiming the Free Class Coin. This was always so but the text was misleading.
  • The “Seasonal” category under Collections > Mounts has been renamed to the “Pinata” category to more accurately reflect the mounts in the category.
  • Updated Subclass vfx and sounds to only trigger when swapping instead of also triggering when changing worlds.
  • Fixed an issue that could prevent the Battle Level tab on the character sheet from scrolling properly.
  • Fixed an issue where, for non-English language players, Chaos Chests were incorrectly using the rare pause delay for all items.
  • Removed the extraneous leaderboard for the Dungeons Completed Weekly contest. This leaderboard will now correctly appear in rotation instead of every week.
  • Wildflower Warlock and Hiveoponic Horticulturist Chloromancer costumes now show models for the Class Gem's Green Gatling.
  • Fixed some bad geo on the Floating Tutti Fruitsicle mount.
  • Fixed some bad geo on the Chloromancer’s Spiteful Spikelayer costume’s right foot.
  • Fixed an issue with the transparency of Blizzard Behemoth's middle right wing.
  • Onbari’s wings should have flames instead of blocks when jumping or gliding.
  • Fixed the back left foot of the Kami Llami mount.
  • The distinctive pattern for Baesmuth’s prints now show clearly.
  • The hammer on the Frosty Workbench should no longer float.
  • Fixed the feet on the Hexflame Harrier.
  • Fixed some blocks that were failing to glow on the Chromatic Key Pad.
  • The centering of the Smoky Fox Spirit trophy has been adjusted.

Preview: es are also improved by the addition of the Repose of Heroes fixture. Completi Show

Clubs 2.0
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
    • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
    • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
    • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
    • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
    • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
    • Players at the Member rank can never demote or promote.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
    • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

Preview: ires a lot of clubits. Placing the Repose of Heroes fixture changes the pool o Show

Clubs have received a major upgrade in the Trove – Adventures expansion. Here are some details to help you and your mates get started.

Existing Club Owners
  1. Designate a club President. There can only be one! All other leaders will now have the Vice President (VP) rank. This is to ensure there’s a level of accountability and ownership now that clubs are much more than just a building space and a chat channel.
  2. Evaluate club permissions per member rank. Ensure that all ranks have the permissions that are appropriate for your club. We assigned them by default but now you can fully customize them.
  3. Ensure your members have the correct rank. Builders and newly appointed administrators may need to be promoted.
  4. Get started with the new Adventures and Fixture systems by placing your Rally of Heroes and Trovian Clubit Union in your Club World. Once these fixtures are placed members can start taking adventures, earning adventurine, converting it to clubits, and donating them to the club vault. Remember, clubits can be used to buy new fixtures and upgrade existing ones. Your club will also earn experience every time someone completes an adventure from an NPC so rally your troops and get started!

Existing Club Members
  1. Designate your main club. This is the club you’ll receive benefits from. You can change your main club every 24 hours.
  2. Start going on Adventures for your club, and other clubs you’re friends with! You can take 3 adventures from your club and 3 from other clubs simultaneously. Stack similar ones for maximum profit! $$$
  3. Convert some of your adventurine to clubits and donate it to your club’s vault. This will help your club buy new fixtures and upgrade existing ones. There are also some great rewards to buy with your adventurine inside the Club HQ at the Hub World.
  4. Beef up your POWER RANK. Your Club’s Power Rank is equal to the combined total PR of its top 50 members. Help boost your club on the leaderboards today!

Non-Club Members
  1. Join a club today! Visit the new Club Headquarters (HQ) building in the Hub world by the Sun Goddess statue. Travel through active portals in the Club HQ to visit the club worlds of other players. You can take adventures from their NPCs to help them earn Club Experience and gain Adventurine for yourself at the same time!
    1. Portals in the club world will take 24 hours to populate so check back later if they’re deactivated!
  2. Make your own club! There’s no better time to get started than right now. Explore all the great new club features by becoming a Club President. You can craft a Club Card on the Builder’s Crafting Bench for a small amount of resources.

Advanced Club Tips
The fixture system incorporates a deep layer of economic management for club administrators. Your club will need to achieve a delicate balance of accumulating and spending clubits. There are twice as many fixtures than slots available to activate them all simultaneously. Plan ahead and stay on the same page with your members so you can work toward a common goal!
  • A club may only hold 3000 clubits in its vault with a tier 1 Clubit Union fixture. Upgrade it to tier 2 to hold 9000, and tier 3 to hold an unlimited amount of clubits.
  • Be careful when spending clubits to wake or remove NPCs. While these processes seem affordable, clubits spent this way add up quickly!
  • You must have enough clubits to pay rent each week to receive benefits from fixtures. It’s possible to remove fixtures to avoid paying their rent if your members think they’re too expensive. Remember that every time you place a fixture down, you pay its full week worth of rent.
  • Fixtures are designed to be incorporated into your club world designs. Empower your builders to use them in new and creative ways. The interior space of utility fixtures is mostly unfurnished so you can make them your own.
  • Fixtures may clip into existing blocks during the placement process. If an interaction point on a fixture is blocked by terrain you can lasermancy it to freedom.
  • If you place décor atop a fixture, please be aware that it will be destroyed during the upgrade process if the geometry of the new structure overlaps the placement of the existing décor. It’s better to be safe than sorry by removing all décor prior to the upgrade.
  • If you intend to terraform a club zone, consider removing fixtures prior to doing so otherwise you might find yourself in a situation that requires a lot of clubits.
  • Placing the Repose of Heroes fixture changes the pool of NPCs that can spawn at your Rally of Heroes. Each tier adds 3-4 new NPCs to the spawn tables and ensures existing heroes will provide better adventures.
  • Make sure to collect Daily Clubits if you have the Travelling Merchant fixture placed. Any club member that has the FixtureInteract permission can do so.
  • The weekly rent value for fixtures can be reduced by placing the “Shrine of Efficiency” (Combat), “Scenic Belltower” (Utility), or “Effigy of Frugality” (Ultimate) fixtures. The downside is that rent reduction fixtures occupy a placement slot. These fixtures will stack their bonuses, so feel free to place an “Effigy of Frugality” and “Shrine of Efficiency” to really cut down that Combat rent!
  • It’s not possible to upgrade or remove the Rally of Heroes while NPCs are spawned on it. You’ll have to remove them first.
  • We’re working on adding a way to see how much a fixture costs to upgrade if you don’t have enough clubits in your club’s vault. We also plan to add a way to see what club level is required to buy a new fixture from an NPC at the Clubit Union.

Preview: es are also improved by the addition of the Repose of Heroes fixture. Completi Show

Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTS
  • Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
  • This will completely overwrite your PTS character with your Live character, including your cornerstones.
Clubs 2.0
  • Welcome to a new club experience.
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
  • (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
    • Speak – Enables or disables the ability to speak in club chat.
    • Bomb – Enables or disables the ability to use a bomb in a club world.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world.