UPDATE, UPDATE, UPDATE!!!
Skip the Blender portion of the tutorial and export straight to .fbx in qubicle 2.0! It has been updated as of 5/12/2015 to export directly to .fbx format! Huzzah!!
Greetings!
For the past few weeks I've been tinkering, pondering, and struggling with PopcornFX on finding an optimal and streamline method of making something in Qubicle and implementing it directly in Popcorn.
Well... As of a few days ago the .dae/Collada export tool of qubicle 2.0 is rather... excellent.
(Note: You'll probably be able to skip the Blender steps when Qubicle 2.0 exports directly to .fbx in the next few upcoming updates).
So, since I struggled with learning some of this stuff, I've decided to put together this guide with my recent findings in PopcornFX.
So...Uhh... Let's begin!
Required:
Qubicle 2.0 (Or equivalent .qb to .dae/.obj/etc./exporter)
Blender
PopcornFX
Trove Mod Loader
Make/Find/Do Something in Qubicle 2.0 and then export it...
(Using settings like these...)
Import it through Blender...
The next process involved double-checking the vertices:
At this point you can export it from Blender as a .fbx file.
...Now open up popcorn and your Trove relevant project.
Then do this:
Now open it up and "build" it in popcorn by double clicking:
Make sure your diffuse texture is changed or included:
You're almost done...
A few notes from Ocgineer:
THANKS OCGINEER!!Originally Posted by Creator, Builder, Streamer, Ocgineer
A few small examples of the possibilities:
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