Introduction

Welcome to the initial public testing period for Trove - Polished Paragon! These notes provide information about the new system and changes available with the update. Please be aware that the Paragon system is still rough cut and has yet to receive its final polish, but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Polished Paragon!

Paragon Levels
  • Reaching level 30 with a class is no longer the end, but a new beginning!
  • NOTE: The experience bar on the HUD will be updated in an upcoming PTS patch to better support display of paragon levels; currently it just shows the existing XP bar.
  • Classes will now continue to earn experience after reaching level 30, though this experience will not go toward standard Levels, but instead contribute to Paragon Levels.
  • Note: The time required to earn each Paragon level is likely to be slower at launch on Live servers than it currently is on PTS,
  • Paragon Levels do not provide stats like regular levels. Instead, Paragon Levels provide Trovian Loops, while prime Paragon Levels provide class-specific Primal Loops. (Yes, primes as in “whole numbers not divisible by any other whole number greater than 1”.)
  • These loops are automatically claimed, and appear in the currency section of the inventory.
  • Players will receive a one-time variable amount of these Primal Loops for free in their Claims depending on previous experience gained with each class.
  • These loops are used to craft Signatory Rings (a.k.a. Crystal Rings), and also to temporarily empower these rings through a process called Polishing (see the Ringcrafting section below for more information).
  • Two new Badge types are available related to Paragon Levels, located under the Gameplay badges:
    • Total Paragon levels earned.
    • Minimum Paragon level across multiple classes.
  • In addition to granting Primal Loops, prime Paragon Levels also grant Primal Paragon Pinatas (see the Primal Paragon Pinata section for more information).
  • If running low on Primal Loops, the Celestial Paragon Provisioner (at the Paragon’s Palace, below the Club House in the Hub) sells Primal Paragon Boxes for credits. These can additionally be found on the Crystal tab of the store.
  • When opened, Primal Paragon Boxes give 1 Primal Loop for the currently active class.
  • Upon reaching Paragon Level 1000, that class will loop back around to Paragon level 0, allowing them to re-collect all previously earned rewards.

Primal Paragon Pinata
  • Primal Paragon Pinatas can be obtained through the following methods:
    • 1 Primal Paragon Pinata is spawned near the player when reaching a prime Paragon Level
    • 1 Primal Paragon Pinata is added to the player’s inventory when reaching a prime Paragon Level (with an additional one for active Patrons)
    • Primal Paragon Pinatas can be purchased for credits from the Celestial Paragon Provisioner or the Crystal tab in the store
  • In addition to ore and flux, these pinatas are a way of obtaining Trovian Loops.
  • These Pinatas can rarely (or VERY rarely, in some cases) contain: a new mount, a new set of wings, new weapon & helmet styles, and new weapon and helmet auras.
  • They can also rarely contain Primal Loops--awarded based on your currently active class--and Paragon's Marks, which are used at the Paragon Workbench (also found within the Paragon’s Palace). These Paragon’s Marks can be used to craft 4 new mounts, 5 new allies, 1 new ship (and sail), 1 new banner style, 1 decoration box, and 1 new wing style.

Ringcrafting, Crystal Rings, and Polish
  • Players can now level Ringcrafting up to 300.
  • Crystal rings--also referred to as Signatory Rings--can be crafted by players with 300 skill in Ringcrafting at the Ringcrafting bench.
  • Rather than choosing from 1 of 4 ring-types like previous tiers, Signatory ringboxes allow the player to specify which class the ring is made for: determining whether the ring rolls with Physical Damage or Spell Damage and changing which Hidden Effects will appear on the ring.
  • Hidden Effects are a way to temporarily enhance the power of rings by augmenting one of the class abilities.
  • Crystal Rings can be placed in the Ring Polisher (also found in the Paragon’s Palace) to empower one of that class' Hidden Effects for 7 days (plus the remainder of the current day) by spending a Primal Loop for the associated class. Patrons receive an additional 2 days for a total of 9 days (plus the remainder of the current day) of Hidden Effect.
  • Each day of Polish expires at 11 AM UTC, the normal reset time.
  • When the Polish runs out, another Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
  • Each of these class specific Crystal/Signatory Rings comes with 2 available Hidden Effects.
  • Each class currently has 3 Hidden Effects total:
    • Knight:
      • Iron-er Will - Increases the damage redirection done by Iron Will and the knight gains increased damage reduction.
      • Over Charge - Using Charge gives a movement speed increase temporarily.
      • Smashing - Damage Dealt by Smash! reduces the cooldown of Iron Will by 1 second.
    • Chloromancer:
      • Phytobarrier - Creates a shield at low health that reduces damage.
      • Weird Growth - After dealing damage gain a buff that spawns plants randomly nearby for a short time.
      • Gatling Gatling Gatling - Basic attacks have a chance to spawn a Mini Green Gatling. Mini Green Gatlings have a chance to spawn Mini Mini Green Gatlings.
    • Bard:
      • Peaceful Moment - Peaceful song buff reduces damage done to allies.
      • Musical Master - The Bard gains a Critical Damage Buff when all 3 bardsong buffs are active.
      • Overload - At max Melody gain a small damage boost.
    • Boomeranger:
      • Blast Bow - Triggers an explosion on each bow attack.
      • Cyclone - The 3rd melee attack now pulls enemies in.
      • Overstuffed Urn - Urn triggers an additional effect.
    • Candy Barbarian:
      • Emergency Snack - Spawns a Cupcake when taking damage below 50% hp that refills the energy bar and resets ability cooldowns.
      • So Sweet - Swirlwind now spawns a Gumdrop as well.
      • Spin To Win - Reduces the energy cost of Swirlwind and removes the Movement Speed reduction.
    • Vanguardian:
      • Champions! Congregate! - Fired Up and Force Flash now apply to up to 2 nearby allies when used.
      • Combo - Energy Blast now applies the same damage increase that Eye Lasers applies.
      • Heros Stand - Laser Leap and Heros Charge grants a buff that heals while dealing damage for a short time.
    • Dino Tamer:
      • Oh my Dinos! - Dino Buddy now spawns two minions instead of one.
      • MR. CHOMP CHOMP! - Dino Mount now spawns a T-rex minion.
      • Deep Wounds - Applies a damage increase debuff to enemies dealt damage by a Dino Tamer and their dino summons.
    • Dracolyte:
      • Dragon Force - Summon two Dracolyte allies when using the Ultimate.
      • Firestorm - Spitfire has a chance to grant a buff that allows it to be freely used for a short time.
      • Dragonborn - When dodging the Dracolyte leaves a Burnt Offering.
    • Gunslinger:
      • Berserk Slinger - When using run and gun gain berserk increasing damage and attack speed, but greatly reduce movement speed.
      • Lock n Load - Dodging gives an instant Charged shot. Resets after a short cooldown.
      • Stunning Ammo - Charged Shot attacks have a chance to stun.
    • Ice Sage:
      • Nice Ice Baby - The Big Chill Summons an Ice Crash on the player. This Ice Crash changes the ground to ice.
      • As Cold as Ice - While on ice the Ice Sage gains additional critical hit chance and critical damage.
      • Chill Out - Frozen Ward triggers at low health.
    • Lunar Lancer:
      • From the Moon - When in Lunarform, basic attacks have a chance to spawn meteors from the sky.
      • Cliffhanger - Dodging lowers the cooldown of Grapple and Empowered Grapple. This ability has a short cooldown.
      • Need For Speed - After using the buffed grapple gain a speed buff instead of attack.
    • Neon Ninja:
      • Clone Jutsu - The clone created by Shadow Flip explodes at the end of its duration.
      • Float Like A Butterfly - Gain slowfall for the duration of Final Technique.
      • Recharge - Gain energy when dodging.
    • Pirate Captain:
      • All Hands On Deck - Using Man O War now summons a Pirrot Cannoneer as well.
      • AVAST YE!!! - Basic Attacks cause minions to attack the player’s target, as well as applying a debuff increasing damage done to it.
      • Raiders - First Mate has a chance to spawn doubloons when it hits enemies.
    • Shadowhunter:
      • Sneaky Traps - When dodging the Shadow Hunter drops a Sun Snare.
      • Tactical Shot - Using a fully charged Radiant Arrow increases damage temporarily.
      • Unholy Heal - When enemies with Shadowmark are defeated the Shadowhunter is healed a small amount.
    • Revenant:
      • Speed Spears Spirit Spears no longer slows the Revenant.
      • Spirit Squad - Spirit Storm summons a group of tiny Spirit Wraiths.
      • Vengeful Storm - When at low health Spirit Storm is triggered automatically. Has a long cooldown.
    • Tomb Raiser:
      • Banshee Blast - Basic attacks have a chance to summon Baby Banshees.
      • Ghost More - Reduces the energy drain from Ghostform.
      • Skellbiggle Split - Using Bonetourage has a chance to summon a larger skellittle. When this large skellittle dies it will spawn skellittles.
    • Fae Trickster:
      • Dance Partner - Faerie Dance summons a Fae Juggernaut that taunts enemies.
      • Mobilize - Faerie Dance summons one large enchanted Staff that follows the player.
      • Trick Trick Boom - When taking damage the Fae Trickster has a chance to spawn a Glittlerbomb at its location. This Gltterbomb has increased range and stun.
  • Like existing Crystal equipment, Crystal rings range from Crystal Level 1 to Crystal Level 4.
  • A new badge type is available related to Polish under the Polish section of Gameplay badges.
  • Signatory Rings have 3 visual representations for each class. While these visual representations do not impact the ring's stats, they will change the name of the item by adding the prefix "Entrancing" or "Illustrious".

Bomber Royale Updates

With the Paragon update, we do not want Bomber Royale to be the best way for players to gain Paragon levels, and we want players to engage with it because they find it enjoyable or want to obtain the Bomber Royale rewards for themselves rather than to acquire economic power.
  • Bomber Royale no longer gives experience.
  • Bomber Royale's Merchant has been replaced by a new workbench, the Bomber Bench.
  • Bomber Royale's Collection Rewards are no longer tradeable.
  • The Boom Boxes reward has been removed from both season's rewards.
  • Some Rewards were previously available from the merchant in both seasons. Those rewards are now only available from the Season 1 tab of the Bomber Bench, but a recipe to convert Season 2 coins into Season 1 coins at a 1 to 1 rate is available. Please take care as there is no way to convert Season 1 coins into Season 2 coins.
  • Two new rewards have been added: The Bomber Bench and the Ally Up.
    • The Bomber Bench can be placed in your cornerstone or in your club worlds and allows the crafting of all Bomber Royale rewards.
    • The Ally Up will increase the size of your ally for 5 minutes.
  • There is now a cap on all Bomber Royale Season 1 and Seasons 2 coins of 300.
  • There is a new Daily that can be completed once each day to earn a Bomber Royale Coin, rewarding five Bomber Royale Season 2 coins.
  • The rewards granted by Bomber Royale tomes have been increased to 25 coins of the relevant season rather than 5.
  • New temporary banners are now available for as awards for the top 10/100 spots on the Bomber Royale leaderboards
  • These banners give no mastery or stats, they are purely for showing off and go away each Monday when leaderboards reset

Store Updates
  • The Geode tab has been replaced with the Crystal tab.
  • The Primal Paragon Pack has been added – give your paragon a boost with this pack of 25 Primal Paragon Pinatas, 5 Primal Paragon Cubes, and 1 Paragon’s Mark.
  • The Powerful Paragon Pack has been added – power up your paragon with this pack of 125 Primal Paragon Pinatas, 25 Primal Paragon Cubes, and 6 Paragon’s Mark.

Additional Updates
  • Only 1 Leviathan biome can now spawn per world (previously up to 2 could spawn). These biomes now spawn closer to starting locations and are more distinctly colored on the map.
  • Delve portals can no longer be placed with click and drag placement, but instead can only be placed one at a time.
  • A new version of the mimic block has been added - the new Adaptable Mimic blocks will also mimic glowing and textured blocks.
  • Snowbite's Favorite ally now gives 15% physical damage instead of 50%.
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