Database Update - Adventures (Strings) News

Posted November 14, 2017 by Etaew (PC) and viewed 682 times.

These are the strings from the database update of Trove - Adventures. This is in a seperate document due to the length.

Adventure

  • [$Adventure_MedievalHighlands_Kill_Short_name] => Defeat Enemies In Medieval Highlands
  • [$Adventure_MedievalHighlands_Kill_Medium_name] => Defeat Enemies In Medieval Highlands
  • [$Adventure_MedievalHighlands_Kill_Long_name] => Defeat Enemies In Medieval Highlands
  • [$Adventure_MedievalHighlands_Kill_Short_shortdesc] => Defeat 100 Enemies In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Kill_Medium_shortdesc] => Defeat 200 Enemies In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Kill_Long_shortdesc] => Defeat 300 Enemies In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Kill_Short_longdesc] => Defeat 100 Enemies In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Kill_Medium_longdesc] => Defeat 200 Enemies In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Kill_Long_longdesc] => Defeat 300 Enemies In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Dungeons_Short_name] => Defeat Dungeon Bosses In Medieval Highlands
  • [$Adventure_MedievalHighlands_Dungeons_Medium_name] => Defeat Dungeon Bosses In Medieval Highlands
  • [$Adventure_MedievalHighlands_Dungeons_Long_name] => Defeat Dungeon Bosses In Medieval Highlands
  • [$Adventure_MedievalHighlands_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Item_Short_name] => Find Swords In Medieval Highlands
  • [$Adventure_MedievalHighlands_Item_Medium_name] => Find Swords In Medieval Highlands
  • [$Adventure_MedievalHighlands_Item_Long_name] => Find Swords In Medieval Highlands
  • [$Adventure_MedievalHighlands_Item_Short_shortdesc] => Find 5 Swords In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Item_Medium_shortdesc] => Find 10 Swords In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Item_Long_shortdesc] => Find 15 Swords In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Item_Short_longdesc] => Find 5 Swords In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Item_Medium_longdesc] => Find 10 Swords In Medieval Highlands.
  • [$Adventure_MedievalHighlands_Item_Long_longdesc] => Find 15 Swords In Medieval Highlands.
  • [$Adventure_LostIsles_Kill_Short_name] => Defeat Enemies In Lost or Treasure Isles
  • [$Adventure_LostIsles_Kill_Medium_name] => Defeat Enemies In Lost or Treasure Isles
  • [$Adventure_LostIsles_Kill_Long_name] => Defeat Enemies In Lost or Treasure Isles
  • [$Adventure_LostIsles_Kill_Short_shortdesc] => Defeat 100 Enemies In Lost Isles or Treasure Isles.
  • [$Adventure_LostIsles_Kill_Medium_shortdesc] => Defeat 200 Enemies In Lost Isles or Treasure Isles.
  • [$Adventure_LostIsles_Kill_Long_shortdesc] => Defeat 300 Enemies In Lost Isles or Treasure Isles.
  • [$Adventure_LostIsles_Kill_Short_longdesc] => Defeat 100 Enemies In Lost Isles or Treasure Isles.
  • [$Adventure_LostIsles_Kill_Medium_longdesc] => Defeat 200 Enemies In Lost Isles or Treasure Isles.
  • [$Adventure_LostIsles_Kill_Long_longdesc] => Defeat 300 Enemies In Lost Isles or Treasure Isles.
  • [$Adventure_Permafrost_Kill_Short_name] => Defeat Enemies In Permafrost
  • [$Adventure_Permafrost_Kill_Medium_name] => Defeat Enemies In Permafrost
  • [$Adventure_Permafrost_Kill_Long_name] => Defeat Enemies In Permafrost
  • [$Adventure_Permafrost_Kill_Short_shortdesc] => Defeat 100 Enemies In Permafrost.
  • [$Adventure_Permafrost_Kill_Medium_shortdesc] => Defeat 200 Enemies In Permafrost.
  • [$Adventure_Permafrost_Kill_Long_shortdesc] => Defeat 300 Enemies In Permafrost.
  • [$Adventure_Permafrost_Kill_Short_longdesc] => Defeat 100 Enemies In Permafrost.
  • [$Adventure_Permafrost_Kill_Medium_longdesc] => Defeat 200 Enemies In Permafrost.
  • [$Adventure_Permafrost_Kill_Long_longdesc] => Defeat 300 Enemies In Permafrost.
  • [$Adventure_Permafrost_Dungeons_Short_name] => Defeat Dungeon Bosses In Permafrost
  • [$Adventure_Permafrost_Dungeons_Medium_name] => Defeat Dungeon Bosses In Permafrost
  • [$Adventure_Permafrost_Dungeons_Long_name] => Defeat Dungeon Bosses In Permafrost
  • [$Adventure_Permafrost_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Permafrost.
  • [$Adventure_Permafrost_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Permafrost.
  • [$Adventure_Permafrost_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Permafrost.
  • [$Adventure_Permafrost_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Permafrost.
  • [$Adventure_Permafrost_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Permafrost.
  • [$Adventure_Permafrost_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Permafrost.
  • [$Adventure_CursedVale_Kill_Short_name] => Defeat Enemies In Cursed Vale
  • [$Adventure_CursedVale_Kill_Medium_name] => Defeat Enemies In Cursed Vale
  • [$Adventure_CursedVale_Kill_Long_name] => Defeat Enemies In Cursed Vale
  • [$Adventure_CursedVale_Kill_Short_shortdesc] => Defeat 100 Enemies In Cursed Vale.
  • [$Adventure_CursedVale_Kill_Medium_shortdesc] => Defeat 200 Enemies In Cursed Vale.
  • [$Adventure_CursedVale_Kill_Long_shortdesc] => Defeat 300 Enemies In Cursed Vale.
  • [$Adventure_CursedVale_Kill_Short_longdesc] => Defeat 100 Enemies In Cursed Vale.
  • [$Adventure_CursedVale_Kill_Medium_longdesc] => Defeat 200 Enemies In Cursed Vale.
  • [$Adventure_CursedVale_Kill_Long_longdesc] => Defeat 300 Enemies In Cursed Vale.
  • [$Adventure_CursedVale_Dungeons_Short_name] => Defeat Dungeon Bosses In Cursed Vale
  • [$Adventure_CursedVale_Dungeons_Medium_name] => Defeat Dungeon Bosses In Cursed Vale
  • [$Adventure_CursedVale_Dungeons_Long_name] => Defeat Dungeon Bosses In Cursed Vale
  • [$Adventure_CursedVale_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Cursed Vale.
  • [$Adventure_CursedVale_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Cursed Vale.
  • [$Adventure_CursedVale_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Cursed Vale.
  • [$Adventure_CursedVale_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Cursed Vale.
  • [$Adventure_CursedVale_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Cursed Vale.
  • [$Adventure_CursedVale_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Cursed Vale.
  • [$Adventure_DesertFrontier_Kill_Short_name] => Defeat Enemies In Desert Frontier
  • [$Adventure_DesertFrontier_Kill_Medium_name] => Defeat Enemies In Desert Frontier
  • [$Adventure_DesertFrontier_Kill_Long_name] => Defeat Enemies In Desert Frontier
  • [$Adventure_DesertFrontier_Kill_Short_shortdesc] => Defeat 100 Enemies In Desert Frontier.
  • [$Adventure_DesertFrontier_Kill_Medium_shortdesc] => Defeat 200 Enemies In Desert Frontier.
  • [$Adventure_DesertFrontier_Kill_Long_shortdesc] => Defeat 300 Enemies In Desert Frontier.
  • [$Adventure_DesertFrontier_Kill_Short_longdesc] => Defeat 100 Enemies In Desert Frontier.
  • [$Adventure_DesertFrontier_Kill_Medium_longdesc] => Defeat 200 Enemies In Desert Frontier.
  • [$Adventure_DesertFrontier_Kill_Long_longdesc] => Defeat 300 Enemies In Desert Frontier.
  • [$Adventure_DesertFrontier_Dungeons_Short_name] => Defeat Dungeon Bosses In Desert Frontier
  • [$Adventure_DesertFrontier_Dungeons_Medium_name] => Defeat Dungeon Bosses In Desert Frontier
  • [$Adventure_DesertFrontier_Dungeons_Long_name] => Defeat Dungeon Bosses In Desert Frontier
  • [$Adventure_DesertFrontier_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Desert Frontier.
  • [$Adventure_DesertFrontier_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Desert Frontier.
  • [$Adventure_DesertFrontier_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Desert Frontier.
  • [$Adventure_DesertFrontier_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Desert Frontier.
  • [$Adventure_DesertFrontier_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Desert Frontier.
  • [$Adventure_DesertFrontier_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Desert Frontier.
  • [$Adventure_FaeForest_Kill_Short_name] => Defeat Enemies In Fae Forest
  • [$Adventure_FaeForest_Kill_Medium_name] => Defeat Enemies In Fae Forest
  • [$Adventure_FaeForest_Kill_Long_name] => Defeat Enemies In Fae Forest
  • [$Adventure_FaeForest_Kill_Short_shortdesc] => Defeat 100 Enemies In Fae Forest.
  • [$Adventure_FaeForest_Kill_Medium_shortdesc] => Defeat 200 Enemies In Fae Forest.
  • [$Adventure_FaeForest_Kill_Long_shortdesc] => Defeat 300 Enemies In Fae Forest.
  • [$Adventure_FaeForest_Kill_Short_longdesc] => Defeat 100 Enemies In Fae Forest.
  • [$Adventure_FaeForest_Kill_Medium_longdesc] => Defeat 200 Enemies In Fae Forest.
  • [$Adventure_FaeForest_Kill_Long_longdesc] => Defeat 300 Enemies In Fae Forest.
  • [$Adventure_FaeForest_Dungeons_Short_name] => Defeat Dungeon Bosses In Fae Forest
  • [$Adventure_FaeForest_Dungeons_Medium_name] => Defeat Dungeon Bosses In Fae Forest
  • [$Adventure_FaeForest_Dungeons_Long_name] => Defeat Dungeon Bosses In Fae Forest
  • [$Adventure_FaeForest_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Fae Forest.
  • [$Adventure_FaeForest_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Fae Forest.
  • [$Adventure_FaeForest_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Fae Forest.
  • [$Adventure_FaeForest_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Fae Forest.
  • [$Adventure_FaeForest_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Fae Forest.
  • [$Adventure_FaeForest_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Fae Forest.
  • [$Adventure_Candoria_Kill_Short_name] => Defeat Enemies In Candoria
  • [$Adventure_Candoria_Kill_Medium_name] => Defeat Enemies In Candoria
  • [$Adventure_Candoria_Kill_Long_name] => Defeat Enemies In Candoria
  • [$Adventure_Candoria_Kill_Short_shortdesc] => Defeat 100 Enemies In Candoria.
  • [$Adventure_Candoria_Kill_Medium_shortdesc] => Defeat 200 Enemies In Candoria.
  • [$Adventure_Candoria_Kill_Long_shortdesc] => Defeat 300 Enemies In Candoria.
  • [$Adventure_Candoria_Kill_Short_longdesc] => Defeat 100 Enemies In Candoria.
  • [$Adventure_Candoria_Kill_Medium_longdesc] => Defeat 200 Enemies In Candoria.
  • [$Adventure_Candoria_Kill_Long_longdesc] => Defeat 300 Enemies In Candoria.
  • [$Adventure_Candoria_Dungeons_Short_name] => Defeat Dungeon Bosses In Candoria
  • [$Adventure_Candoria_Dungeons_Medium_name] => Defeat Dungeon Bosses In Candoria
  • [$Adventure_Candoria_Dungeons_Long_name] => Defeat Dungeon Bosses In Candoria
  • [$Adventure_Candoria_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Candoria.
  • [$Adventure_Candoria_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Candoria.
  • [$Adventure_Candoria_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Candoria.
  • [$Adventure_Candoria_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Candoria.
  • [$Adventure_Candoria_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Candoria.
  • [$Adventure_Candoria_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Candoria.
  • [$Adventure_NeonCity_Kill_Short_name] => Defeat Enemies In Neon City
  • [$Adventure_NeonCity_Kill_Medium_name] => Defeat Enemies In Neon City
  • [$Adventure_NeonCity_Kill_Long_name] => Defeat Enemies In Neon City
  • [$Adventure_NeonCity_Kill_Short_shortdesc] => Defeat 100 Enemies In Neon City.
  • [$Adventure_NeonCity_Kill_Medium_shortdesc] => Defeat 200 Enemies In Neon City.
  • [$Adventure_NeonCity_Kill_Long_shortdesc] => Defeat 300 Enemies In Neon City.
  • [$Adventure_NeonCity_Kill_Short_longdesc] => Defeat 100 Enemies In Neon City.
  • [$Adventure_NeonCity_Kill_Medium_longdesc] => Defeat 200 Enemies In Neon City.
  • [$Adventure_NeonCity_Kill_Long_longdesc] => Defeat 300 Enemies In Neon City.
  • [$Adventure_NeonCity_Dungeons_Short_name] => Defeat Dungeon Bosses In Neon City
  • [$Adventure_NeonCity_Dungeons_Medium_name] => Defeat Dungeon Bosses In Neon City
  • [$Adventure_NeonCity_Dungeons_Long_name] => Defeat Dungeon Bosses In Neon City
  • [$Adventure_NeonCity_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Neon City.
  • [$Adventure_NeonCity_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Neon City.
  • [$Adventure_NeonCity_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Neon City.
  • [$Adventure_NeonCity_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Neon City.
  • [$Adventure_NeonCity_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Neon City.
  • [$Adventure_NeonCity_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Neon City.
  • [$Adventure_JurassicJungle_Kill_Short_name] => Defeat Enemies In Jurassic Jungle
  • [$Adventure_JurassicJungle_Kill_Medium_name] => Defeat Enemies In Jurassic Jungle
  • [$Adventure_JurassicJungle_Kill_Long_name] => Defeat Enemies In Jurassic Jungle
  • [$Adventure_JurassicJungle_Kill_Short_shortdesc] => Defeat 100 Enemies In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Kill_Medium_shortdesc] => Defeat 200 Enemies In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Kill_Long_shortdesc] => Defeat 300 Enemies In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Kill_Short_longdesc] => Defeat 100 Enemies In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Kill_Medium_longdesc] => Defeat 200 Enemies In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Kill_Long_longdesc] => Defeat 300 Enemies In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Dungeons_Short_name] => Defeat Dungeon Bosses In Jurassic Jungle
  • [$Adventure_JurassicJungle_Dungeons_Medium_name] => Defeat Dungeon Bosses In Jurassic Jungle
  • [$Adventure_JurassicJungle_Dungeons_Long_name] => Defeat Dungeon Bosses In Jurassic Jungle
  • [$Adventure_JurassicJungle_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Jurassic Jungle.
  • [$Adventure_JurassicJungle_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Jurassic Jungle.
  • [$Adventure_DragonfirePeaks_Kill_Short_name] => Defeat Enemies In Dragonfire Peaks
  • [$Adventure_DragonfirePeaks_Kill_Medium_name] => Defeat Enemies In Dragonfire Peaks
  • [$Adventure_DragonfirePeaks_Kill_Long_name] => Defeat Enemies In Dragonfire Peaks
  • [$Adventure_DragonfirePeaks_Kill_Short_shortdesc] => Defeat 100 Enemies In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Kill_Medium_shortdesc] => Defeat 200 Enemies In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Kill_Long_shortdesc] => Defeat 300 Enemies In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Kill_Short_longdesc] => Defeat 100 Enemies In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Kill_Medium_longdesc] => Defeat 200 Enemies In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Kill_Long_longdesc] => Defeat 300 Enemies In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Dungeons_Short_name] => Defeat Dungeon Bosses In Dragonfire Peaks
  • [$Adventure_DragonfirePeaks_Dungeons_Medium_name] => Defeat Dungeon Bosses In Dragonfire Peaks
  • [$Adventure_DragonfirePeaks_Dungeons_Long_name] => Defeat Dungeon Bosses In Dragonfire Peaks
  • [$Adventure_DragonfirePeaks_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Dragonfire Peaks.
  • [$Adventure_DragonfirePeaks_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Dragonfire Peaks.
  • [$Adventure_LeafyArchipelligo_Kill_Short_name] => Defeat Enemies In Leafy Archipelago
  • [$Adventure_LeafyArchipelligo_Kill_Medium_name] => Defeat Enemies In Leafy Archipelago
  • [$Adventure_LeafyArchipelligo_Kill_Long_name] => Defeat Enemies In Leafy Archipelago
  • [$Adventure_LeafyArchipelligo_Kill_Short_shortdesc] => Defeat 100 Enemies In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Kill_Medium_shortdesc] => Defeat 200 Enemies In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Kill_Long_shortdesc] => Defeat 300 Enemies In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Kill_Short_longdesc] => Defeat 100 Enemies In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Kill_Medium_longdesc] => Defeat 200 Enemies In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Kill_Long_longdesc] => Defeat 300 Enemies In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Dungeons_Short_name] => Defeat Dungeon Bosses In Leafy Archipelago
  • [$Adventure_LeafyArchipelligo_Dungeons_Medium_name] => Defeat Dungeon Bosses In Leafy Archipelago
  • [$Adventure_LeafyArchipelligo_Dungeons_Long_name] => Defeat Dungeon Bosses In Leafy Archipelago
  • [$Adventure_LeafyArchipelligo_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_LeafyArchipelligo_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Leafy Archipelago, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Kill_Short_name] => Defeat Enemies In Haunted Isles
  • [$Adventure_HauntedIsles_Kill_Medium_name] => Defeat Enemies In Haunted Isles
  • [$Adventure_HauntedIsles_Kill_Long_name] => Defeat Enemies In Haunted Isles
  • [$Adventure_HauntedIsles_Kill_Short_shortdesc] => Defeat 100 Enemies In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Kill_Medium_shortdesc] => Defeat 200 Enemies In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Kill_Long_shortdesc] => Defeat 300 Enemies In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Kill_Short_longdesc] => Defeat 100 Enemies In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Kill_Medium_longdesc] => Defeat 200 Enemies In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Kill_Long_longdesc] => Defeat 300 Enemies In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Dungeons_Short_name] => Defeat Dungeon Bosses In Haunted Isles
  • [$Adventure_HauntedIsles_Dungeons_Medium_name] => Defeat Dungeon Bosses In Haunted Isles
  • [$Adventure_HauntedIsles_Dungeons_Long_name] => Defeat Dungeon Bosses In Haunted Isles
  • [$Adventure_HauntedIsles_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_HauntedIsles_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Haunted Isles, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Kill_Short_name] => Defeat Enemies In Magical Atoll
  • [$Adventure_MagicalAtoll_Kill_Medium_name] => Defeat Enemies In Magical Atoll
  • [$Adventure_MagicalAtoll_Kill_Long_name] => Defeat Enemies In Magical Atoll
  • [$Adventure_MagicalAtoll_Kill_Short_shortdesc] => Defeat 100 Enemies In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Kill_Medium_shortdesc] => Defeat 200 Enemies In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Kill_Long_shortdesc] => Defeat 300 Enemies In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Kill_Short_longdesc] => Defeat 100 Enemies In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Kill_Medium_longdesc] => Defeat 200 Enemies In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Kill_Long_longdesc] => Defeat 300 Enemies In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Dungeons_Short_name] => Defeat Dungeon Bosses In Magical Atoll
  • [$Adventure_MagicalAtoll_Dungeons_Medium_name] => Defeat Dungeon Bosses In Magical Atoll
  • [$Adventure_MagicalAtoll_Dungeons_Long_name] => Defeat Dungeon Bosses In Magical Atoll
  • [$Adventure_MagicalAtoll_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_MagicalAtoll_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Magical Atoll, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Kill_Short_name] => Defeat Enemies In Treasure Isles
  • [$Adventure_TreasureIsles_Kill_Medium_name] => Defeat Enemies In Treasure Isles
  • [$Adventure_TreasureIsles_Kill_Long_name] => Defeat Enemies In Treasure Isles
  • [$Adventure_TreasureIsles_Kill_Short_shortdesc] => Defeat 100 Enemies In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Kill_Medium_shortdesc] => Defeat 200 Enemies In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Kill_Long_shortdesc] => Defeat 300 Enemies In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Kill_Short_longdesc] => Defeat 100 Enemies In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Kill_Medium_longdesc] => Defeat 200 Enemies In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Kill_Long_longdesc] => Defeat 300 Enemies In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Dungeons_Short_name] => Defeat Dungeon Bosses In Treasure Isles
  • [$Adventure_TreasureIsles_Dungeons_Medium_name] => Defeat Dungeon Bosses In Treasure Isles
  • [$Adventure_TreasureIsles_Dungeons_Long_name] => Defeat Dungeon Bosses In Treasure Isles
  • [$Adventure_TreasureIsles_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_TreasureIsles_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Treasure Isles, located in Drowned Worlds.
  • [$Adventure_RadiantRuins_Kill_Short_name] => Defeat Enemies In Cursed Skylands
  • [$Adventure_RadiantRuins_Kill_Medium_name] => Defeat Enemies In Cursed Skylands
  • [$Adventure_RadiantRuins_Kill_Long_name] => Defeat Enemies In Cursed Skylands
  • [$Adventure_RadiantRuins_Kill_Short_shortdesc] => Defeat 50 Enemies In Cursed Skylands.
  • [$Adventure_RadiantRuins_Kill_Medium_shortdesc] => Defeat 100 Enemies In Cursed Skylands.
  • [$Adventure_RadiantRuins_Kill_Long_shortdesc] => Defeat 150 Enemies In Cursed Skylands.
  • [$Adventure_RadiantRuins_Kill_Short_longdesc] => Defeat 50 Enemies In Cursed Skylands.
  • [$Adventure_RadiantRuins_Kill_Medium_longdesc] => Defeat 100 Enemies In Cursed Skylands.
  • [$Adventure_RadiantRuins_Kill_Long_longdesc] => Defeat 150 Enemies In Cursed Skylands.
  • [$Adventure_RadiantRuins_Dungeons_Short_name] => Defeat Dungeon Bosses In Cursed Skylands
  • [$Adventure_RadiantRuins_Dungeons_Medium_name] => Defeat Dungeon Bosses In Cursed Skylands
  • [$Adventure_RadiantRuins_Dungeons_Long_name] => Defeat Dungeon Bosses In Cursed Skylands
  • [$Adventure_RadiantRuins_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Cursed Skylands.
  • [$Adventure_RadiantRuins_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Cursed Skylands.
  • [$Adventure_RadiantRuins_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Cursed Skylands.
  • [$Adventure_RadiantRuins_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Cursed Skylands.
  • [$Adventure_RadiantRuins_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Cursed Skylands.
  • [$Adventure_RadiantRuins_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Cursed Skylands.
  • [$Adventure_ForbiddenSpire_Kill_Short_name] => Defeat Enemies In Forbidden Spires
  • [$Adventure_ForbiddenSpire_Kill_Medium_name] => Defeat Enemies In Forbidden Spires
  • [$Adventure_ForbiddenSpire_Kill_Long_name] => Defeat Enemies In Forbidden Spires
  • [$Adventure_ForbiddenSpire_Kill_Short_shortdesc] => Defeat 100 Enemies In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Kill_Medium_shortdesc] => Defeat 200 Enemies In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Kill_Long_shortdesc] => Defeat 300 Enemies In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Kill_Short_longdesc] => Defeat 100 Enemies In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Kill_Medium_longdesc] => Defeat 200 Enemies In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Kill_Long_longdesc] => Defeat 300 Enemies In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Dungeons_Short_name] => Defeat Dungeon Bosses In Forbidden Spires
  • [$Adventure_ForbiddenSpire_Dungeons_Medium_name] => Defeat Dungeon Bosses In Forbidden Spires
  • [$Adventure_ForbiddenSpire_Dungeons_Long_name] => Defeat Dungeon Bosses In Forbidden Spires
  • [$Adventure_ForbiddenSpire_Dungeons_Short_shortdesc] => Defeat 10 Dungeon Bosses In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Dungeons_Medium_shortdesc] => Defeat 20 Dungeon Bosses In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Dungeons_Long_shortdesc] => Defeat 30 Dungeon Bosses In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Dungeons_Short_longdesc] => Defeat 10 Dungeon Bosses In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Dungeons_Medium_longdesc] => Defeat 20 Dungeon Bosses In Forbidden Spires.
  • [$Adventure_ForbiddenSpire_Dungeons_Long_longdesc] => Defeat 30 Dungeon Bosses In Forbidden Spires.

Unique Adventures

  • [$Adventure_Unique_MushroomLord_01_name] => Defeat Territorial Sunstingers
  • [$Adventure_Unique_MushroomLord_01_shortdesc] => Travel to the Medieval Highlands Adventure World and defeat Territorial Sunstingers.
  • [$Adventure_Unique_MushroomLord_01_longdesc] => Travel to the Medieval Highlands Adventure World and defeat Territorial Sunstingers. Ouch they hurt!
  • [$Adventure_Unique_MushroomLord_02_name] => Defeat Golden Scarabs
  • [$Adventure_Unique_MushroomLord_02_shortdesc] => Travel to the Medieval Highlands Adventure World and defeat Golden Scarab bosses.
  • [$Adventure_Unique_MushroomLord_02_longdesc] => Travel to the Medieval Highlands Adventure World and defeat Golden Scarab bosses.
  • [$Adventure_Unique_CelestialChampion_01_name] => Complete Timed Challenges
  • [$Adventure_Unique_CelestialChampion_01_shortdesc] => Travel to the Hub World and complete Challenges.
  • [$Adventure_Unique_CelestialChampion_01_longdesc] => Travel to the Hub World and complete Challenges. A challenge will appear at the beginning of every hour!
  • [$Adventure_Unique_CelestialChampion_02_name] => Complete PVP Arena Matches
  • [$Adventure_Unique_CelestialChampion_02_shortdesc] => Travel to the Hub World, enter the Arena Portal, and participate in PVP battles.
  • [$Adventure_Unique_CelestialChampion_02_longdesc] => Travel to the Hub World, enter the Arena Portal, and participate in PVP battles. May the strongest Trovian win!
  • [$Adventure_Unique_YetiAlpha_01_name] => Defeat Dracoliches
  • [$Adventure_Unique_YetiAlpha_01_shortdesc] => Travel to the Permafrost Adventure World and defeat Dracolich bosses. They can be found inside lairs and dungeons. [$Adventure_Unique_YetiAlpha_01_longdesc] => Travel to the Permafrost Adventure World and defeat Dracolich bosses. They can be found inside lairs and dungeons. They're very scary.
  • [$Adventure_Unique_YetiAlpha_02_name] => Defeat Yeti
  • [$Adventure_Unique_YetiAlpha_02_shortdesc] => Travel to the Permafrost Adventure World and defeat several Yeti.
  • [$Adventure_Unique_YetiAlpha_02_longdesc] => Travel to the Permafrost Adventure World and defeat Yetis. Sadly my bros have become corrupted by the shadow and must be defeated instead of fistbumped.
  • [$Adventure_Unique_ShroudedSpectre_01_name] => Defeat Death Knights
  • [$Adventure_Unique_ShroudedSpectre_01_shortdesc] => Travel to the Cursed Vale Adventure World and defeat Death Knight bosses.
  • [$Adventure_Unique_ShroudedSpectre_01_longdesc] => Travel to the Cursed Vale Adventure World and defeat Death Knights. They can be found brooding inside dungeons and lairs.
  • [$Adventure_Unique_SaloonPunchbot_01_name] => Defeat Mad Steamragers
  • [$Adventure_Unique_SaloonPunchbot_01_shortdesc] => Travel to the Desert Frontier Adventure World and defeat Mad Steamrager bosses.
  • [$Adventure_Unique_SaloonPunchbot_01_longdesc] => Travel to the Desert Frontier Adventure World and defeat Mad Steamragers. The can be found inside dungeons and lairs.
  • [$Adventure_Unique_FaeProphet_01_name] => Defeat the Emperors of Wildwood
  • [$Adventure_Unique_FaeProphet_01_shortdesc] => Travel to the Fae Wilds Adventure World and defeat the Emperor of Wildwood bosses.
  • [$Adventure_Unique_FaeProphet_01_longdesc] => Travel to the Fae Wilds Adventure World and defeat the Emperors of Wildwood. They can be found inside dungeons and lairs. FAE, FAE!
  • [$Adventure_Unique_LollipopCardinal_01_name] => Defeat Licorice Lashers
  • [$Adventure_Unique_LollipopCardinal_01_shortdesc] => Travel to the Candoria Adventure World and defeat Licorice Lashers.
  • [$Adventure_Unique_LollipopCardinal_01_longdesc] => Travel to the Candoria Adventure World and EAT ALL OF THE... ahem, defeat Licorice Lashers. They can be found inside MY STOMACH... ahem, inside lairs and dungeons.
  • [$Adventure_Unique_NeonObserver_01_name] => Defeat Robowraith v2.0
  • [$Adventure_Unique_NeonObserver_01_shortdesc] => Travel to the Neon City Adventure World and defeat Robowraith v2.0 bosses.
  • [$Adventure_Unique_NeonObserver_01_longdesc] => Travel to the Neon City Adventure World and defeat Robowraith v2.0 bosses. If you hear a faint humming sound, it's probably one of them...
  • [$Adventure_Unique_ScissorDino_01_name] => Defeat Amphibian Tribal Shamans
  • [$Adventure_Unique_ScissorDino_01_shortdesc] => Travel to the Jurassic Jungle Adventure World and defeat Amphibian Tribal Shamans.
  • [$Adventure_Unique_ScissorDino_01_longdesc] => Travel to the Jurassic Jungle Adventure World and defeat Amphibian Tribal Shamans. They can be found inside lairs and dungeons. Ooga Booga.
  • [$Adventure_Unique_DrakeLeader_01_name] => Defeat Smoldering Dragons
  • [$Adventure_Unique_DrakeLeader_01_shortdesc] => Travel to the Dragonfire Peaks Adventure World and defeat Smoldering Dragons.
  • [$Adventure_Unique_DrakeLeader_01_longdesc] => Travel to the Dragonfire Peaks Adventure World and defeat Smoldering Dragons. They can be found inside lairs and dungeons. Beware of their firey breath!
  • [$Adventure_Unique_Flakbeard_01_name] => Defeat Sharkman Shaman
  • [$Adventure_Unique_Flakbeard_01_shortdesc] => Travel to the Treasure Isles Adventure World and defeat Sharkman Shamans.
  • [$Adventure_Unique_Flakbeard_01_longdesc] => Travel to the Treasure Isles Adventure World and defeat Sharkman Shamans. One of them ate me ally!
  • [$Adventure_Unique_Flakbeard_02_name] => Defeat Sharkman Deepseers
  • [$Adventure_Unique_Flakbeard_02_shortdesc] => Travel to the Treasure Isles Adventure World and defeat Sharkman Deepseers.
  • [$Adventure_Unique_Flakbeard_02_longdesc] => Travel to the Treasure Isles Adventure World and defeat Sharkman Deepseers. They're the only thing out there as fierce as the Pirate King Dracantes.
  • [$Adventure_Unique_Pirrot_01_name] => Pirrot Revenge
  • [$Adventure_Unique_Pirrot_01_shortdesc] => Defeat Pirrot Sailors, Captains, and Cannoneers in Treasure Isles.
  • [$Adventure_Unique_Pirrot_01_longdesc] => Exact revenge by defeating Pirrot Sailors, Captains, and Cannoneers in Treasure Isles Adventure Worlds and Dungeons. They'll pay for what they did. Arrrrrr.
  • [$Adventure_Unique_Pirrot_02_name] => Defeat Pirrot Lords
  • [$Adventure_Unique_Pirrot_02_shortdesc] => Travel to the Treasure Isles Adventure World and defeat Pirrot Lords.
  • [$Adventure_Unique_Pirrot_02_longdesc] => Travel to the Treasure Isles Adventure World and defeat Pirrot Lords. They can be found aboard big ships, or greedily guarding their stolen riches. Yo-hoyyyyyyyy.
  • [$Adventure_Unique_Boot_01_name] => Catch Fish or Items
  • [$Adventure_Unique_Boot_01_shortdesc] => Fish up some friends for the Muddy Old Boot.
  • [$Adventure_Unique_Boot_01_longdesc] => Fish up some friends. Some muddy buddies. Any watery friends will do! [$Adventure_Unique_Boot_02_name] => Fish up Old Boots
  • [$Adventure_Unique_Boot_02_shortdesc] => Ol' Boothilda loves collecting Old Boots. Fish some up to add to her collection!
  • [$Adventure_Unique_Boot_02_longdesc] => Ol' Boothilda loves collecting Old Boots. Fish some up to add to her collection!
  • [$Adventure_Unique_Boot_03_name] => Fish up Jumping Jadefins
  • [$Adventure_Unique_Boot_03_shortdesc] => Fish up some shiny Jumping Jadefins. Ol' Boothilda thinks they would make a beautiful necklace!
  • [$Adventure_Unique_Boot_03_longdesc] => Fish up some shiny Jumping Jadefins. Ol' Boothilda thinks they would make a beautiful necklace!
  • [$Adventure_Unique_Boot_04_name] => Fish up Balefire Frenzyfangs
  • [$Adventure_Unique_Boot_04_shortdesc] => Ol' Boothilda needs Balefire Frenzyfangs to heat up her bath. [$Adventure_Unique_Boot_04_longdesc] => Ol' Boothilda needs Balefire Frenzyfangs to heat up her bath.\n\nBalefire Frenzyfangs can be fished up from lava.
  • [$Adventure_Unique_Boot_05_name] => Fish up Mint Choctacoises
  • [$Adventure_Unique_Boot_05_shortdesc] => Ol' Boothilda is hosting a tea party for her pet boots and needs some snacks.
  • [$Adventure_Unique_Boot_05_longdesc] => Ol' Boothilda is hosting a tea party for her pet boots and needs some snacks.\n\nMint Choctacoises can be fished up in the chocolate lakes of Candoria.
  • [$Adventure_Unique_RadiantGiant_01_name] => Defeat Radiant Giants
  • [$Adventure_Unique_RadiantGiant_01_shortdesc] => Travel to the Cursed Skylands world and defeat Radiant Giants.
  • [$Adventure_Unique_RadiantGiant_01_longdesc] => Travel to the Cursed Skylands world and defeat Radiant Giants. They randomly appear on floating islands. Something has gotten into them lately...
  • [$Adventure_Unique_ShadowMerchant_01_name] => Defeat a Shadow Titan
  • [$Adventure_Unique_ShadowMerchant_01_shortdesc] => Travel to the Shadow Tower and defeat a Shadow Titan.
  • [$Adventure_Unique_ShadowMerchant_01_longdesc] => Travel to the Shadow Tower and defeat 1 of the Shadow Titans. Spikewalker, Weeping Prophet, Vengeful Pinata God, Shadow Hydrakken, Darknik Dreadnaught, OR Daughter of the Moon at any difficulty level.
  • [$Adventure_Unique_FoxSpirit_01_name] => Defeat Terracotta Warriors
  • [$Adventure_Unique_FoxSpirit_01_shortdesc] => Travel to Forbidden Spires Adventure Worlds and defeat Terracotta Warriors. [$Adventure_Unique_FoxSpirit_01_longdesc] => Travel to Forbidden Spires Adventure Worlds and defeat Terracotta Warriors. They can be found wandering around the biome aimlessly or standing very still inside dungeons.
  • [$Adventure_Unique_WaterElemental_01_name] => Obtain Water Gems
  • [$Adventure_Unique_WaterElemental_01_shortdesc] => Collect Uncommon or better Water Gem Boxes from Drowned Worlds.
  • [$Adventure_Unique_WaterElemental_01_longdesc] => Collect Uncommon or better Water Gem Boxes from Drowned Worlds, dropped in Uber 3 worlds and above. Water Gem Boxes can drop from dungeon bosses or world bosses.
  • [$Adventure_Unique_WindElemental_01_name] => Obtain Air Gems
  • [$Adventure_Unique_WindElemental_01_shortdesc] => Collect Epic or better Air Gem Boxes from Cursed Skylands.
  • [$Adventure_Unique_WindElemental_01_longdesc] => Collect Epic or better Air Gem Boxes from Cursed Skylands, dropped in Uber 5 worlds and above. Air Gem Boxes can drop from dungeon bosses or world bosses.
  • [$Adventure_Unique_FireElemental_01_name] => Obtain Fire Gems
  • [$Adventure_Unique_FireElemental_01_shortdesc] => Collect Relic or better Fire Gem Boxes from Igneous Islands.
  • [$Adventure_Unique_FireElemental_01_longdesc] => Collect Relic or better Fire Gem Boxes from Igneous Islands, dropped in Uber 7 worlds and above. Fire Gem Boxes can drop from dungeon bosses or world bosses.
  • [$Adventure_Unique_GoldenMimic_01_name] => Collect a Chaos Chest
  • [$Adventure_Unique_GoldenMimic_01_shortdesc] => Obtain a Chaos Chest from creatures in Adventure Worlds.
  • [$Adventure_Unique_GoldenMimic_01_longdesc] => Obtain 1 Chaos Chest from creatures in Adventure Worlds. Chaos Chests have a random drop chance from any creature in an adventure world. Must be an untradeable Chaos Chest.
  • [$Adventure_Unique_GoldenMimic_02_name] => Collect Chaos Chests
  • [$Adventure_Unique_GoldenMimic_02_shortdesc] => Obtain some Chaos Chests from creatures in Adventure Worlds.
  • [$Adventure_Unique_GoldenMimic_02_longdesc] => Obtain 2 Chaos Chests from creatures in Adventure Worlds. Chaos Chests have a random drop chance from any creature in an adventure world. Must be an untradeable Chaos Chest.
  • [$Adventure_Unique_PebbleMiner_01_name] => Mine Infinium Ore
  • [$Adventure_Unique_PebbleMiner_01_shortdesc] => Travel to an Adventure World and mine Infinium Ore.
  • [$Adventure_Unique_PebbleMiner_01_longdesc] => Travel to an Adventure World and mine Infinium Ore. This ore is yellow in color and can be found on or below the surface in most Adventure Worlds.
  • [$Adventure_Unique_PebbleMiner_02_name] => Mine Formicite Ore
  • [$Adventure_Unique_PebbleMiner_02_shortdesc] => Travel to an Adventure World and mine Formicite Ore.
  • [$Adventure_Unique_PebbleMiner_02_longdesc] => Travel to an Adventure World and mine Formicite Ore. This ore is blue in color and can be found on or below the surface in most Adventure Worlds.
  • [$Adventure_Unique_PebbleMiner_03_name] => Mine Shapestone Ore
  • [$Adventure_Unique_PebbleMiner_03_shortdesc] => Travel to an Adventure World and mine Shapestone Ore.
  • [$Adventure_Unique_PebbleMiner_03_longdesc] => Travel to an Adventure World and mine Shapestone Ore. This ore is pink in color and can be found on or below the surface in most Adventure Worlds.
  • [$Adventure_Unique_Ganda_01_name] => Magic Find Triggered
  • [$Adventure_Unique_Ganda_01_shortdesc] => Ganda is a magical beast and loves to see magic released into the realms of Trove. Trigger Magic Find 5 times!
  • [$Adventure_Unique_Ganda_01_longdesc] => Ganda is a magical beast and loves to see magic released into the realms of Trove. Trigger Magic Find 5 times!
  • [$Adventure_Unique_Ganda_02_name] => Magic Find Triggered
  • [$Adventure_Unique_Ganda_02_shortdesc] => Ganda is a magical beast and loves to see magic released into the realms of Trove. Trigger Magic Find 10 times!
  • [$Adventure_Unique_Ganda_02_longdesc] => Ganda is a magical beast and loves to see magic released into the realms of Trove. Trigger Magic Find 10 times!
  • [$Adventure_Unique_Ganda_03_name] => Magic Find Triggered
  • [$Adventure_Unique_Ganda_03_shortdesc] => Ganda is a magical beast and loves to see magic released into the realms of Trove. Trigger Magic Find 15 times!
  • [$Adventure_Unique_Ganda_03_longdesc] => Ganda is a magical beast and loves to see magic released into the realms of Trove. Trigger Magic Find 15 times!

RIP

  • [$PareKo_rip] => Just wanted to take a look
  • [$CompareKo_rip] => Alas, we hardly knew ye
  • [$Gareth_rip] => Thought they were invincible
  • [$Saji_rip] => Didn't look both ways
  • [$Haffoc_rip] => Didn't keep their hands inside the vehicle
  • [$Eqiunox_The_Deceiver_rip] => Got too close to the sun
  • [$Nitenghale_rip] => Did not check themselves
  • [$Awe_rip] => Was just too good for this world
  • [$TarasLee_Evan_rip] => Just wanted to take a look
  • [$smokie_rip] => Alas, we hardly knew ye
  • [$Cirai_rip] => Thought they were invincible
  • [$Ribeye_rip] => Didn't look both ways
  • [$Eris_and_AlexaB_rip] => Didn't keep their hands inside the vehicle
  • [$Unredeemed_rip] => Got too close to the sun
  • [$Ekon_rip] => Did not check themselves
  • [$ChristopherGault_rip] => Was just too good for this world
  • [$ChaosBringer_rip] => Just wanted to take a look
  • [$StalefishYO_rip] => Alas, we hardly knew ye
  • [$The_King_rip] => Thought they were invincible
  • [$Fatewalker_rip] => Didn't look both ways
  • [$Spoonie_rip] => Didn't keep their hands inside the vehicle
  • [$Aviex_rip] => Got too close to the sun
  • [$kristakis_rip] => Did not check themselves
  • [$ALKS_rip] => Was just too good for this world
  • [$Mads_rip] => Just wanted to take a look
  • [$Hinsan_rip] => Alas, we hardly knew ye
  • [$Horace_rip] => Thought they were invincible
  • [$Vailikit_rip] => Didn't look both ways
  • [$Linda_Mae_the_Princess_rip] => Didn't keep their hands inside the vehicle
  • [$Gilnidor_rip] => Did not check themselves
  • [$Chronozilla_rip] => 100% sure she was a conqueror
  • [$Quibble_rip] => I started off at Knight tier
  • [$Tatijana_rip] => Husband is Ishalab
  • [$Uniquisher_rip] => Location? Elpis
  • [$Blasteron_rip] => Pew! Pew!
  • [$Sasha_rip] => Didn't get the memo
  • [$Vesago_rip] => Not a player of many words
  • [$Teeheetummytums_rip] => Tee-hee!
  • [$Beefaroo_rip] => Nicest ground chuck you'll ever meet
  • [$XPnow_rip] => Why level up later?
  • [$Kwongger_rip] => Already chatted with Avarem
  • [$Tox_rip] => Found something much more toxic

Event

  • [$Event_turkeytopia2017_welcomescreen_name] => TURKEYTOPIA RETURNS!
  • [$Event_turkeytopia2017_welcomescreen_description] => Complete adventures! Earn a Turkey Throne!
  • [$Event_snowfest2017_welcomescreen_name] => SNOWFEST 2017!
  • [$Event_snowfest2017_welcomescreen_description] => Login bonuses! New adventures! Unique rewards!
  • [$Event_NewYears2018_welcomescreen_name] => RENEWUS 2018
  • [$Event_NewYears2018_welcomescreen_description] => Ring in the New Year and earn some Firework Fliers!
  • [$Event_daily_login_01_welcomescreen_tooltip] => Obtain a Cygnus's Token for every day you login to Trove in January. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_02_welcomescreen_tooltip] => Obtain a Tyssaldria's Token for every day you login to Trove in February. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_03_welcomescreen_tooltip] => Obtain a Citaria's Token for every day you login to Trove in March. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_04_welcomescreen_tooltip] => Obtain a Rilassi's Token for every day you login to Trove in April. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_05_welcomescreen_tooltip] => Obtain a Hathath's Token for every day you login to Trove in May. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_06_welcomescreen_tooltip] => Obtain a Zehyra's Token for every day you login to Trove in June. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_07_welcomescreen_tooltip] => Obtain a Xinzaya's Token for every day you login to Trove in July. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_daily_login_08_welcomescreen_tooltip] => Obtain a Pirifario's Token for every day you login to Trove in August. These tokens can be used to craft special lockboxes and unique collections at the Radiant Dayspring, available to craft from the Novice Crafting Bench.
  • [$Event_sale_deal_mount_archeoceratops_trex_name] => BLOCKY BONUS
  • [$Event_sale_deal_mount_archeoceratops_trex_description] => Tiny T-Rex, free in the Store!
  • [$Event_sale_deal_mount_board_speed_name] => BLOCKY BONUS
  • [$Event_sale_deal_mount_board_speed_description] => Laevantis WV-4 Hoverboard, now free!
  • [$Event_sale_deal_mount_cycle_tractor_name] => BLOCKY BONUS
  • [$Event_sale_deal_mount_cycle_tractor_description] => Power Plower, free in the Store!
  • [$Event_sale_block_friday_name] => BLOCK FRIDAY
  • [$Event_sale_block_friday_description] => 70-80% off various Packs in the Store!
  • [$Event_sale_dragonflux_store_name] => LUXION HAS LANDED
  • [$Event_sale_dragonflux_store_description] => Curios and Artifacts now in the Hub!

Tether

  • [$InputAction_Tether] => Tether [$Tether_PlayerJoinedFormat] => {0} has joined {1}!
  • [$Tether_PlayerInvitedFormat] => {0} was invited to join {1}
  • [$Tether_PlayerLeftFormat] => {0} has left {1}
  • [$Tether_Disbanded] => {0} has been disbanded
  • [$Tether_InvitedByFormat] => {0} has invited you to join {1}!
  • [$Tether_NewGroupInvitedByFormat] => {0} has invited you to join a new tether!
  • [$Tether_InvitationSentFormat] => Invited {0} to join {1}
  • [$Tether_InvitationSentNewGroupFormat] => Invited {0} to form a new tether
  • [$Tether_KickConfirmFormat] => Are you sure you want to kick {0} from {1}?
  • [$Tether_LeaveConfirm] => Are you sure you want to leave {0}?
  • [$Tether_DisbandConfirm] => Are you sure you want to disband {0}?
  • [$Tether_OutOfRangeWarning] => You have wandered too far from your tether and will be removed from the tether if you remain out of range for more than 30 seconds.
  • [$Tether_MaxCapacity] => The tether is full
  • [$Tether_InvalidGroup] => That tether no longer exists
  • [$Tether_InvalidTarget] => That player is not online
  • [$Tether_InvitationDeclined] => The player has declined your invitation
  • [$Tether_InvitationCooldown] => You can't reinvite this player yet, try again later
  • [$Settings_TetherOptions] => Tethering
  • [$Settings_Tether_InvitationLabel] => Automatic Invitation Behavior:
  • [$Settings_Tether_ManualInvites] => Manually Accept and Decline All Invitations
  • [$Settings_Tether_AcceptAllInvites] => Automatically Accept Invitations from Anyone
  • [$Settings_Tether_AcceptFriendClubInvites] => Automatically Accept Invitations from Friends and Club Members
  • [$Settings_Tether_DeclineInvites] => Automatically Decline All Invitations
  • [$Settings_Tether_ShowIconSelf] => Show Icon for My Tether In Nameplates (requires world change)
  • [$Settings_Tether_ShowIconOthers] => Show Icon for Other Tethers In Nameplates (requires world change)
  • [$InputAction_ActivityTracker] => Adventure Tracker
  • [$Objective_ForbiddenSpires] => Ancient Heights
  • [$Objective_ForbiddenMountains] => Restless Range

Abilities

  • [$prefabs_abilities_equipment_enemydeath_heal_combateventeffectspawner_description] => Gain 15% health when a nearby enemy dies
  • [$prefabs_abilities_equipment_enemydeath_heal_low_combateventeffectspawner_description] => Gain 5% health when a nearby enemy dies
  • [$prefabs_abilities_knight_passive_target_debuff_item_name] => Retribution
  • [$prefabs_abilities_knight_passive_target_debuff_item_description] => The Knight's basic attack reduces target outgoing damage by 5%. Additional attacks refresh the debuff.

Challenges

  • [$challenge_level_1_reward] => Challenge level 1 reward
  • [$challenge_level_2_reward] => Challenge level 2 reward
  • [$challenge_level_3_reward] => Challenge level 3 reward
  • [$challenge_level_4_reward] => Challenge level 4 reward

Collections

  • [$CollectionName_ForbiddenSpires] => Forbidden Spires
  • [$CollectionName_ForbiddenSpiresAdvanced] => Forbidden Spires Advanced Frameworks
  • [$CollectionName_PlasmaFishing] => Plasma Fishing
  • [$CollectionName_LEDBlocks] => LED Blocks
  • [$CollectionName_Adventure] => Adventure
  • [$CollectionName_Panda] => Panda
  • [$CollectionName_ShadowHydra] => Shadow Hydrakken
  • [$CollectionName_Dreadnought] => Darknik Dreadnought
  • [$CollectionName_Subclasses] => Subclasses
  • [$CollectionName_Luxion] => Luxion

Collections (Auras)

  • [$prefabs_collections_aura_aura_stellar_supermagical_01_name] => Supermagical Surge
  • [$prefabs_collections_aura_aura_stellar_supermagical_01_description] => Fight for justice imbued with this magical mantle of light
  • [$prefabs_collections_aura_aura_stellar_bubble_01_name] => Bubbling Biofield
  • [$prefabs_collections_aura_aura_stellar_bubble_01_description] => Creates a carbonated effervescence in the air around you [$prefabs_collections_aura_aura_stellar_atomic_01_name] => Atom Sphere
  • [$prefabs_collections_aura_aura_stellar_atomic_01_description] => Shroud yourself with a shimmering cloud of charged particles
  • [$prefabs_collections_aura_aura_radiantflame_01_name] => Mantle of Mastery
  • [$prefabs_collections_aura_aura_radiantflame_01_description] => Sumptuously swathe yourself in this shimmering symbol of status
  • [$prefabs_collections_aura_aura_stellar_star_01_name] => Starry Might
  • [$prefabs_collections_aura_aura_stellar_star_01_description] => Its subtle splendor is a fitting testament to the heights you have attained [$prefabs_collections_aura_aura_stellar_onibi_01_name] => Restless Remnants
  • [$prefabs_collections_aura_aura_stellar_onibi_01_description] => Attract an entourage of despondent spirits, silently smoldering with resentment

Collections (Badges)

  • [$prefabs_collections_badge_loy_bronze_item_description] => Earned by spending real world currency to buy anything in Trove
  • [$prefabs_collections_badge_loy_gold_item_description] => Earned by spending real world currency to buy anything in Trove
  • [$prefabs_collections_badge_loy_platinum_item_description] => Earned by spending real world currency to buy anything in Trove
  • [$prefabs_collections_badge_loy_silver_item_description] => Earned by spending real world currency to buy anything in Trove
  • [$prefabs_collections_badge_hydra_normal_bronze_item_name] => Bronze Badge: Shadow Hydrakken Normal
  • [$prefabs_collections_badge_hydra_normal_silver_item_name] => Silver Badge: Shadow Hydrakken Normal
  • [$prefabs_collections_badge_hydra_normal_gold_item_name] => Gold Badge: Shadow Hydrakken Normal
  • [$prefabs_collections_badge_hydra_normal_platinum_item_name] => Platinum Badge: Shadow Hydrakken Normal
  • [$prefabs_collections_badge_hydra_normal_diamond_item_name] => Diamond Badge: Shadow Hydrakken Normal
  • [$prefabs_collections_badge_hydra_normal_obsidian_item_name] => Obsidian Badge: Shadow Hydrakken Normal
  • [$prefabs_collections_badge_hydra_hard_bronze_item_name] => Bronze Badge: Shadow Hydrakken Hard
  • [$prefabs_collections_badge_hydra_hard_silver_item_name] => Silver Badge: Shadow Hydrakken Hard
  • [$prefabs_collections_badge_hydra_hard_gold_item_name] => Gold Badge: Shadow Hydrakken Hard
  • [$prefabs_collections_badge_hydra_hard_platinum_item_name] => Platinum Badge: Shadow Hydrakken Hard
  • [$prefabs_collections_badge_hydra_hard_diamond_item_name] => Diamond Badge: Shadow Hydrakken Hard
  • [$prefabs_collections_badge_hydra_hard_obsidian_item_name] => Obsidian Badge: Shadow Hydrakken Hard
  • [$prefabs_collections_badge_hydra_ultra_bronze_item_name] => Bronze Badge: Shadow Hydrakken Ultra
  • [$prefabs_collections_badge_hydra_ultra_silver_item_name] => Silver Badge: Shadow Hydrakken Ultra
  • [$prefabs_collections_badge_hydra_ultra_gold_item_name] => Gold Badge: Shadow Hydrakken Ultra
  • [$prefabs_collections_badge_hydra_ultra_platinum_item_name] => Platinum Badge: Shadow Hydrakken Ultra
  • [$prefabs_collections_badge_hydra_ultra_diamond_item_name] => Diamond Badge: Shadow Hydrakken Ultra
  • [$prefabs_collections_badge_hydra_ultra_obsidian_item_name] => Obsidian Badge: Shadow Hydrakken Ultra
  • [$prefabs_collections_badge_dreadnought_normal_bronze_item_name] => Bronze Badge: Darknik Dreadnought Normal
  • [$prefabs_collections_badge_dreadnought_normal_silver_item_name] => Silver Badge: Darknik Dreadnought Normal
  • [$prefabs_collections_badge_dreadnought_normal_gold_item_name] => Gold Badge: Darknik Dreadnought Normal
  • [$prefabs_collections_badge_dreadnought_normal_platinum_item_name] => Platinum Badge: Darknik Dreadnought Normal
  • [$prefabs_collections_badge_dreadnought_normal_diamond_item_name] => Diamond Badge: Darknik Dreadnought Normal
  • [$prefabs_collections_badge_dreadnought_normal_obsidian_item_name] => Obsidian Badge: Darknik Dreadnought Normal
  • [$prefabs_collections_badge_dreadnought_hard_bronze_item_name] => Bronze Badge: Darknik Dreadnought Hard
  • [$prefabs_collections_badge_dreadnought_hard_silver_item_name] => Silver Badge: Darknik Dreadnought Hard
  • [$prefabs_collections_badge_dreadnought_hard_gold_item_name] => Gold Badge: Darknik Dreadnought Hard
  • [$prefabs_collections_badge_dreadnought_hard_platinum_item_name] => Platinum Badge: Darknik Dreadnought Hard
  • [$prefabs_collections_badge_dreadnought_hard_diamond_item_name] => Diamond Badge: Darknik Dreadnought Hard
  • [$prefabs_collections_badge_dreadnought_hard_obsidian_item_name] => Obsidian Badge: Darknik Dreadnought Hard
  • [$prefabs_collections_badge_dreadnought_ultra_bronze_item_name] => Bronze Badge: Darknik Dreadnought Ultra
  • [$prefabs_collections_badge_dreadnought_ultra_silver_item_name] => Silver Badge: Darknik Dreadnought Ultra
  • [$prefabs_collections_badge_dreadnought_ultra_gold_item_name] => Gold Badge: Darknik Dreadnought Ultra
  • [$prefabs_collections_badge_dreadnought_ultra_platinum_item_name] => Platinum Badge: Darknik Dreadnought Ultra
  • [$prefabs_collections_badge_dreadnought_ultra_diamond_item_name] => Diamond Badge: Darknik Dreadnought Ultra
  • [$prefabs_collections_badge_dreadnought_ultra_obsidian_item_name] => Obsidian Badge: Darknik Dreadnought Ultra
  • [$prefabs_collections_badge_subclass_bronze_item_name] => Bronze Badge: Stay Subclassy!
  • [$prefabs_collections_badge_subclass_silver_item_name] => Silver Badge: Stay Subclassy!
  • [$prefabs_collections_badge_subclass_gold_item_name] => Gold Badge: Stay Subclassy!
  • [$prefabs_collections_badge_subclass_platinum_item_name] => Platinum Badge: Stay Subclassy!
  • [$prefabs_collections_badge_subclass_diamond_item_name] => Diamond Badge: Stay Subclassy!
  • [$prefabs_collections_badge_subclass_obsidian_item_name] => Obsidian Badge: Stay Subclassy!
  • [$prefabs_collections_badge_SingleGemStat_bronze_item_name] => Bronze Badge: Gem Forger
  • [$prefabs_collections_badge_SingleGemStat_silver_item_name] => Silver Badge: Gem Forger
  • [$prefabs_collections_badge_SingleGemStat_gold_item_name] => Gold Badge: Gem Forger
  • [$prefabs_collections_badge_SingleGemStat_platinum_item_name] => Platinum Badge: Gem Forger
  • [$prefabs_collections_badge_SingleGemStat_diamond_item_name] => Diamond Badge: Gem Forger
  • [$prefabs_collections_badge_SingleGemStat_obsidian_item_name] => Obsidian Badge: Gem Forger
  • [$prefabs_collections_badge_AllGemStats_bronze_item_name] => Bronze Badge: Builder's Focus
  • [$prefabs_collections_badge_AllGemStats_silver_item_name] => Silver Badge: Builder's Focus
  • [$prefabs_collections_badge_AllGemStats_gold_item_name] => Gold Badge: Builder's Focus
  • [$prefabs_collections_badge_AllGemStats_platinum_item_name] => Platinum Badge: Builder's Focus
  • [$prefabs_collections_badge_AllGemStats_diamond_item_name] => Diamond Badge: Builder's Focus
  • [$prefabs_collections_badge_AllGemStats_obsidian_item_name] => Obsidian Badge: Builder's Focus

Collections (Boats)

  • [$prefabs_collections_boat_clipper_jurassic_name] => Jurassic Junk
  • [$prefabs_collections_boat_clipper_jurassic_description] => Who knew that meteorite could float so well.
  • [$prefabs_collections_boat_clipper_blocky_name] => SS Cube
  • [$prefabs_collections_boat_clipper_blocky_description] => What it lacks in streamlining, it makes up for in character.
  • [$prefabs_collections_boat_clipper_mastery_01_name] => Master's Catamaran
  • [$prefabs_collections_boat_clipper_mastery_01_description] => Sleek lines and powerful magical enhancements make this one of the most coveted vessels on the Trovian seas.
  • [$prefabs_collections_boat_clipper_snowfest2017_name] => Bedecked Iceboat
  • [$prefabs_collections_boat_clipper_snowfest2017_description] => Fully capable of dealing with ice and icy seas with ease.
  • [$prefabs_collections_boat_galleon_cygnus_name] => Cygnus's Skyship
  • [$prefabs_collections_boat_galleon_cygnus_description] => This magnificent vessel is said to have at one time traversed the skies as well as the seas.

Collections (Fishing)

  • [$prefabs_collections_fishing_mastery02_pole_name] => Royal Reeler
  • [$prefabs_collections_fishing_mastery02_pole_description] => No fish, great or small, can resist its allure

Collections (Magriders)

  • [$prefabs_collections_magrider_board_dance_mastery_name] => Master Musicart
  • [$prefabs_collections_magrider_board_dance_mastery_description] => Only true masters get to strut their stuff on this stage
  • [$prefabs_collections_magrider_board_dance_seashell_name] => Siren Song
  • [$prefabs_collections_magrider_board_dance_seashell_description] => Come where it's bettah, down where it's wettah
  • [$prefabs_collections_magrider_mastery_01_name] => Deluxe Darter Cart
  • [$prefabs_collections_magrider_mastery_01_description] => Its streamlined form and luxury detailing draw all eyes as it speeds by

Collections (Mounts)

  • [$prefabs_collections_mount_dragon_bubble_name] => Sarsaponia, The Pristine
  • [$prefabs_collections_mount_dragon_bubble_description] => She's the dragon you want on your side when its time for a clean sweep\n\nHaving this Dragon unlocked grants a permanent +1000 Max Health, +10% Critical Damage and +50 Magic Find.
  • [$prefabs_collections_mount_dragon_constellations_name] => Almakhestia, Host of Starfire
  • [$prefabs_collections_mount_dragon_constellations_description] => There is no record of her existence prior to the Sundering, leading many to wonder about her origins.\n\nHaving this Dragon unlocked grants a permanent +1000 Max Health, +3 Energy Regeneration, +250 Physical Damage and +50 Magic Find.
  • [$prefabs_collections_mount_dragon_block_name] => Blocktron, the Guardian Beyond the Sky
  • [$prefabs_collections_mount_dragon_block_description] => Forged in the death-fires of five heroic dragons, Blocktron is rarely seen, but when it appears it is always to battle a great evil\n\nHaving this Dragon unlocked grants a permanent +1000 Max Health, +10% Max Health, +500 Physical Damage and +50 Magic Find.
  • [$prefabs_collections_mount_ball_turkeyeaten_name] => Lofty Leftovers
  • [$prefabs_collections_mount_ball_turkeyeaten_description] => All that remains is bones, and dozing diners.
  • [$prefabs_collections_mount_carpet_gravy_name] => Anti-Gravity Gravy Boat
  • [$prefabs_collections_mount_carpet_gravy_description] => Divinely disposed for drowning mountains of mash.
  • [$prefabs_collections_mount_carpet_mugchoco_name] => Go-Go Cocoa Mug
  • [$prefabs_collections_mount_carpet_mugchoco_description] => For the chocolate lover on the go-go, just wake me up before then.
  • [$prefabs_collections_mount_caterpillar_tree_name] => Shifty Snowfest Tree
  • [$prefabs_collections_mount_caterpillar_tree_description] => What festive spirit possesses it to continue lumbering about?
  • [$prefabs_collections_mount_griffon_shadow_name] => Kinshira of the Everdark Skies
  • [$prefabs_collections_mount_griffon_shadow_description] => In dreams it felt the caress of the Sun and yearned not to devour it, but to bask in its embrace.
  • [$prefabs_collections_mount_log_corn_name] => Corn Rollio
  • [$prefabs_collections_mount_log_corn_description] => Its buttered surface adds extra challenge to balancing upon it.
  • [$prefabs_collections_mount_log_drumstick_name] => Crummy Drummie
  • [$prefabs_collections_mount_log_drumstick_description] => This dust-caked drumstick is way beyond the five-second rule.
  • [$prefabs_collections_mount_recliner_turkey_name] => Turkey Throne
  • [$prefabs_collections_mount_recliner_turkey_description] => Grab the head seat at the feast table and get ready to chow down.
  • [$prefabs_collections_mount_llama_mastery_name] => Llamaste, the Transcendent
  • [$prefabs_collections_mount_llama_mastery_description] => This renowned sage and philosopher is ready to accompany you on your personal journey of enlightenment.
  • [$prefabs_collections_mount_rocket_biplane_name] => Trovian Triple Ace
  • [$prefabs_collections_mount_rocket_biplane_description] => The perfect flying machine for dogfighting with large airborne shadows.
  • [$prefabs_collections_triceratops_shark_name] => Sergeant Steelgills
  • [$prefabs_collections_triceratops_shark_description] => This grizzled wolf of the sea doesn't chum around while the mission is unfinished.
  • [$prefabs_collections_ufo_helicopter_name] => Charter Chopper
  • [$prefabs_collections_ufo_helicopter_description] => It costs and arm and a leg in maintenance and fuel costs, but it's oh so very glamorous and convenient.
  • [$prefabs_collections_ufo_hoverbike_name] => Antigrav Scooter
  • [$prefabs_collections_ufo_hoverbike_description] => For your own safety, avoid high-speed chases in densely forested areas.
  • [$prefabs_collections_recliner_neonthrone_name] => Purloined Powerseat
  • [$prefabs_collections_recliner_neonthrone_description] => Somewhere out there, a Robot Overlord has it in for you for stealing their throne.
  • [$prefabs_collections_warhorse_golem_name] => Cataphract Construct
  • [$prefabs_collections_warhorse_golem_description] => This autonomous battle charger needs no additional armour, just a valiant soul to ride it into the fray.
  • [$prefabs_collections_pwny_daggelus_name] => Agarita of the Gloaming Grove.
  • [$prefabs_collections_pwny_daggelus_description] => Keeper of a secret haven in the Neon City, she welcomes those who oppose the Robot Overlords.
  • [$prefabs_collections_pwny_sumagnis_name] => Flamagnis the Torcher
  • [$prefabs_collections_pwny_sumagnis_description] => He wages a solitary war of arson and sabotage on the Neon City.
  • [$prefabs_collections_mount_pegasus_mastery_name] => Kazarin, Dancer in the Clouds
  • [$prefabs_collections_mount_pegasus_mastery_description] => Let her take the lead as you twirl and prance in the heavenly breeze.
  • [$prefabs_collections_mount_dragon_phoenixmastery_name] => Huirakhan, the Immortal Flame
  • [$prefabs_collections_mount_dragon_phoenixmastery_description] => A thousand times extinguished, a thousand times reborn.
  • [$prefabs_collections_mount_mechquad_mastery_name] => Mega Mechscavator
  • [$prefabs_collections_mount_mechquad_mastery_description] => In the last days of the Arcanium Revolution, entire mountains were being levelled in mere days in search of precious ores.
  • [$prefabs_collections_mount_platypus_ratmastery_name] => Aurattus, the Magnanimouse
  • [$prefabs_collections_mount_butterfly_snowy_name] => Blizzard Behe-Moth
  • [$prefabs_collections_mount_butterfly_snowy_description] => Good natured, but capable of whipping up frenzied storms when angered.
  • [$prefabs_collections_mount_platypus_ratmastery_description] => His greatness lies not in vanquishing evil, but rather in redeeming it and turning it into a greater good.
  • [$prefabs_collections_mount_bulldozer_basic_name] => Land Scaper 8000-T
  • [$prefabs_collections_mount_bulldozer_basic_description] => Level terrain and the playing field in this compact construction vehicle.
  • [$prefabs_collections_mount_rocket_candycane_name] => Careening Candy Cane
  • [$prefabs_collections_mount_rocket_candycane_description] => So loaded with sugar it will having you flying off the handle and bouncing off the walls.
  • [$prefabs_collections_mount_rocket_saucer_snowfest_name] => Stealth Saucer
  • [$prefabs_collections_mount_rocket_saucer_snowfest_description] => Its supposed 'camouflage' just makes it all the more conspicuous.
  • [$prefabs_collections_mount_archeoceratops_trex_name] => Tiny T-Rex
  • [$prefabs_collections_mount_archeoceratops_trex_description] => It may be the runt of the litter, but it is still a king among titans. [$prefabs_collections_mount_board_speed_name] => Laevantis WV-4 Hoverboard
  • [$prefabs_collections_mount_board_speed_description] => Weave through thick forests and gusty valleys quick as the rising wind.
  • [$prefabs_collections_mount_cycle_tractor_name] => Power Plower
  • [$prefabs_collections_mount_cycle_tractor_description] => Sow as you go with this marvel of agricultural automation.
  • [$prefabs_collections_mount_dragon_phoenix_name] => Onbari, Empress of the Southern Skies
  • [$prefabs_collections_mount_dragon_phoenix_description] => The Five Rulers of the Forbidden Spires each oversaw one aspect of the empire's well-being, ensuring its prosperity for many millenia.
  • [$prefabs_collections_mount_ball_bell_name] => Rebounding Ringer
  • [$prefabs_collections_mount_ball_bell_description] => Do your part to add to the festive mood with this jostling jingling bell.
  • [$prefabs_collections_mount_cycle_quad_cannon_name] => Ye Old Cannon Bike
  • [$prefabs_collections_mount_cycle_quad_cannon_description] => Just the right vehicle for when you need to be blasting off elsewhere.
  • [$prefabs_collections_mount_rocket_star_name] => Shooting Snowfest Star
  • [$prefabs_collections_mount_rocket_star_description] => Bring happiness and hope to those gazing up into the night sky.
  • [$prefabs_collections_mount_foxspirit_basic_name] => Frolicksome Fox Spirit
  • [$prefabs_collections_mount_foxspirit_basic_description] => Once bound by an eternal curse, it now accompanies you with gratitude and unending playfulness.
  • [$prefabs_collections_mount_dragon_flux_name] => Luxion of the Golden Hoard
  • [$prefabs_collections_mount_dragon_flux_description] => With a vision for value and a love of everything lavish, Luxion is the dragon to see for anything rare and exotic.
  • [$prefabs_collections_mount_ball_coconut_name] => Cruising Coconut
  • [$prefabs_collections_mount_ball_coconut_description] => The ride may be bumpy, but the refreshments go down smooth.
  • [$prefabs_collections_mount_wheelchair_minecart_name] => Powered Mini Minecart
  • [$prefabs_collections_mount_wheelchair_minecart_description] => A great help no matter what you need to haul.
  • [$prefabs_collections_mount_cycle_quad_steam_description] => Being eco-friendly with style.
  • [$prefabs_collections_mount_recliner_game_name] => Throne of Games
  • [$prefabs_collections_mount_recliner_game_description] => In the console wars, you play or you get played.

Collections (Allies)

  • [$prefabs_collections_pet_bat_basic_name] => Bonkers
  • [$prefabs_collections_pet_bat_basic_description] => Sometimes flips out from flapping its wings so hard
  • [$prefabs_collections_pet_llama_basic_name] => Little Llama
  • [$prefabs_collections_pet_llama_basic_description] => No time for drama, there's too much fun to be had!
  • [$prefabs_collections_pet_octopus_ghost_name] => Mickey Boo
  • [$prefabs_collections_pet_octopus_ghost_description] => There's a touching story how he got the hat, but that's for another time
  • [$prefabs_collections_pet_octopus_pumpkin_name] => Haunted Pumpkinling
  • [$prefabs_collections_pet_octopus_pumpkin_description] => This little pumpkin will help light your way
  • [$prefabs_collections_pet_qubesly_present_name] => Giddy Gift
  • [$prefabs_collections_pet_qubesly_present_description] => Self-delivering presents might be one of the best things ever
  • [$prefabs_collections_pet_zardille_squirrel_name] => Sassy Squirrel
  • [$prefabs_collections_pet_zardille_squirrel_description] => Try not to let this rodent with an attitude drive you nuts
  • [$prefabs_collections_pet_dog_unicorgi_name] => Dolly
  • [$prefabs_collections_pet_dog_unicorgi_description] => A gift from the Sun Goddess to a young fae who wished for a lifelong friend
  • [$prefabs_collections_pet_llama_arcanium_name] => Arcanium Autollamaton
  • [$prefabs_collections_pet_llama_arcanium_description] => While larger versions are mainly for cargo transport, this one is a comforting companion
  • [$prefabs_collections_pet_llama_candy_name] => Doting Dulcinea
  • [$prefabs_collections_pet_llama_candy_description] => A friend with a sweet disposition that is impossible to not reciprocate
  • [$prefabs_collections_pet_llama_cursed_name] => Spooky Spike
  • [$prefabs_collections_pet_llama_cursed_description] => This tiny denizen of the dark can be quite affectionate, if you treat it right
  • [$prefabs_collections_pet_llama_fancy_name] => Dapper Dallamian
  • [$prefabs_collections_pet_llama_fancy_description] => A perfect gentlellama, nothing creepy or terrifying about him at all
  • [$prefabs_collections_pet_llama_fire_name] => Igneous Ignatius
  • [$prefabs_collections_pet_llama_fire_description] => The name might be old-fashioned, but he is completely lit, fam
  • [$prefabs_collections_pet_llama_medieval_name] => Highland Harriet
  • [$prefabs_collections_pet_llama_medieval_description] => Loves hikes in the hills, mysterious mushrooms, and flittering fireflies
  • [$prefabs_collections_pet_llama_neon_name] => Glowy Gary
  • [$prefabs_collections_pet_llama_neon_description] => Makes a spectacle of himself every Neon night
  • [$prefabs_collections_pet_llama_permafrost_name] => Nippy Nuala
  • [$prefabs_collections_pet_llama_permafrost_description] => Quite aloof, and won't hesitate to bite you if you ignore her cold shoulder
  • [$prefabs_collections_pet_llama_pinata_name] => Pinata Parvati
  • [$prefabs_collections_pet_llama_pinata_description] => This little llama is all snuggles and hugs
  • [$prefabs_collections_pet_llama_radish_name] => Rad Danesha
  • [$prefabs_collections_pet_llama_radish_description] => Sharp and sassy but earthy and rooted, she commands envy and admiration in equal amounts
  • [$prefabs_collections_pet_qubesly_turkey_name] => Gabby Gobbler
  • [$prefabs_collections_pet_qubesly_turkey_description] => Won't stop talking about being invited to dinner
  • [$prefabs_collections_pet_qubesly_turkeychef_name] => The Infinium Chef
  • [$prefabs_collections_pet_qubesly_turkeychef_description] => This tiny gourmand has big ambitions when it comes to shaking up your Turkeytopia menu
  • [$prefabs_collections_pet_unicorn_blue_name] => Berri Blue
  • [$prefabs_collections_pet_unicorn_blue_description] => Cute as a button, sweet as pie
  • [$prefabs_collections_pet_griffon_mastery_name] => Goldwing Falkanzer Cub
  • [$prefabs_collections_pet_griffon_mastery_description] => Loyal unto death, Falkanzers cubs are highly sought after as companions and guardians for those born to the noblest lineages
  • [$prefabs_collections_wheel_tumblebot_name] => Rodney the Rollerbot
  • [$prefabs_collections_wheel_tumblebot_description] => It doesn't transform, but it's always ready to roll out
  • [$prefabs_collections_punchbot_spydrone_name] => Eye of the Overlords
  • [$prefabs_collections_punchbot_spydrone_description] => This tiny agent of the Robot Overlords is keeping tabs on you, so try to blend in and act natural
  • [$prefabs_collections_goldfish_narwhal_name] => Nukti, Daughter of Nanuknini
  • [$prefabs_collections_goldfish_narwhal_description] => This brave little girl takes after her mother, an eternally curious and indefatigable explorer
  • [$prefabs_collections_pet_rooster_sandpiper_name] => Seabreeze Sandpiper
  • [$prefabs_collections_pet_rooster_sandpiper_description] => A tiny but tough little bird that makes calm sea shores its home
  • [$prefabs_collections_pet_dragonfly_beetlegold_name] => Golden Glitterbug
  • [$prefabs_collections_pet_dragonfly_beetlegold_description] => It appears all a-jitter as it cheerfully flitters around you
  • [$prefabs_collections_pet_frog_prince_name] => Princely Frogling
  • [$prefabs_collections_pet_frog_prince_description] => A little wet behind the ears, but its heart is in the right place
  • [$prefabs_collections_pet_qubesly_gingerbread_name] => Gingerly Qubaker
  • [$prefabs_collections_pet_qubesly_gingerbread_description] => Long-term dance partner of stage superstar Frida Astralia, their Snowfest performances are one of the season's cultural highlights.
  • [$prefabs_collections_pet_tentacle_tree_name] => Swingin' Snowfest Tree
  • [$prefabs_collections_pet_tentacle_tree_description] => Enthralled by a performance by Frida Astralia and Gingerly Qubaker, this little sapling starts swaying at the faintest hint of music.
  • [$prefabs_collections_pet_poop_angry_item_name] => Angry Poop
  • [$prefabs_collections_pet_poop_angry_item_description] => A 'gift' left behind for you by the Horned Rumpfus.
  • [$prefabs_collections_pet_cube_present_name] => Tumbling Present
  • [$prefabs_collections_pet_cube_present_description] => Its contents are unsalvageable by now, but friendship is the greatest gift anyway
  • [$prefabs_collections_pet_floateye_bell_name] => Tannenbomber's Bell
  • [$prefabs_collections_pet_floateye_bell_description] => When you're the life of the party, it's normal for it to rub off on others, even if they are inanimate objects
  • [$prefabs_collections_pet_mug_eggnog_name] => Eggnogin
  • [$prefabs_collections_pet_mug_eggnog_description] => A great friend to have over when you are snowed in
  • [$prefabs_collections_pet_qubesly_yeti_name] => Grumpy Snow Fiendling
  • [$prefabs_collections_pet_qubesly_yeti_description] => Still has trouble communicating its needs, so figuring out why it is so fussy is a challenge
  • [$prefabs_collections_pet_turtle_miner_name] => Carapaced Mining Drone
  • [$prefabs_collections_pet_turtle_miner_description] => Just the right height to illuminate cracks in the floor and other obstacles that may trip you up

Collections (Sails)

  • [$prefabs_collections_sail_mastery01_name] => Sumptuous Sail
  • [$prefabs_collections_sail_mastery01_description] => This magnificent sail hints at some unknown noble origin [$prefabs_collections_sail_cygnus_name] => Cygnus Sail
  • [$prefabs_collections_sail_cygnus_description] => Blessed by Cygnus, it cajoles the winds to always blow favourably
  • [$prefabs_collections_sail_blocky_name] => Designer's Delight
  • [$prefabs_collections_sail_blocky_description] => Show your dedication to creativity, fun, and play by flying Ludini's colors
  • [$prefabs_collections_sail_snowfest2017_name] => Sail of Good Tidings
  • [$prefabs_collections_sail_snowfest2017_description] => Conjures up fair winds that bring home loved ones and gifts from faraway places
  • [$prefabs_collections_sail_whiterex_name] => Saurian Terror Sail
  • [$prefabs_collections_sail_whiterex_description] => Shortly after The Stars Fell the forests were filled with lizards whose steps echoed like thunder throughout the forests

Collections (Tomes)

  • [$prefabs_collections_tome_gemdust_blue_legendary_name] => Blue Gem Dust Journal
  • [$prefabs_collections_tome_gemdust_blue_legendary_description] => Accumulates experience as you complete Dungeons and Battle Arena Matches. When fully charged it produces 5,000 Blue Gem Dust. This effect can only trigger once a week.
  • [$prefabs_collections_tome_gemdust_red_legendary_name] => Red Gem Dust Journal
  • [$prefabs_collections_tome_gemdust_red_legendary_description] => Accumulates experience as you complete Dungeons and Battle Arena Matches. When fully charged it produces 5,000 Red Gem Dust. This effect can only trigger once a week.
  • [$prefabs_collections_tome_gemdust_yellow_legendary_name] => Yellow Gem Dust Journal
  • [$prefabs_collections_tome_gemdust_yellow_legendary_description] => Accumulates experience as you complete Dungeons and Battle Arena Matches. When fully charged it produces 5,000 Yellow Gem Dust. This effect can only trigger once a week.
  • [$prefabs_collections_tome_dragonwonder_legendary_name] => Dragon Hoard Deposition
  • [$prefabs_collections_tome_dragonwonder_legendary_description] => Accumulates experience as you complete Dungeons and Battle Arena matches. When fully charged it produces 15 Dragon Coins and 1 Trove of Wonder. This effect can only trigger once a week.
  • [$prefabs_collections_tome_fishinglure_legendary_name] => Fishing Lure Factuary
  • [$prefabs_collections_tome_fishinglure_legendary_description] => Accumulates experience as you complete Dungeons and Battle Arena matches. When fully charged it produces 100 Fishing Lures. This effect can only trigger once a week.
  • [$prefabs_collections_tome_shadowkeyultra_legendary_name] => Eclipse Key Codex
  • [$prefabs_collections_tome_shadowkeyultra_legendary_description] => Accumulates experience as you complete Dungeons and Battle Arena matches. When fully charged it produces 5 Eclipse Shadow Keys. This effect can only trigger once a week.
  • [$prefabs_collections_wings_pegasus_gold_description] => A gift from the Golden Pegasus herself, much more valuable than any diamond
  • [$prefabs_collections_wings_slime_name] => Oozing Pipe Dream Wings
  • [$prefabs_collections_wings_slime_description] => Be careful of who's below when using these slimy wings [$prefabs_collections_wings_fireworks_name] => Firework Fliers
  • [$prefabs_collections_wings_fireworks_description] => These sparkling streamers add a bouquet of bright colours to your aerial travels

Items

  • [$prefabs_item_phoenixfeather_name] => Fiery Feather
  • [$prefabs_item_phoenixfeather_description] => A pinion from some great bird, it emits a continuous, glowing warmth
  • [$prefabs_item_fluxrock_01_item_name] => Flux Crystal
  • [$prefabs_item_fluxrock_01_item_description] => Loot collect to obtain flux!
  • [$prefabs_item_fluxrock_02_item_name] => Flux Relic
  • [$prefabs_item_fluxrock_02_item_description] => Loot collect to obtain more flux!
  • [$prefabs_item_fluxrock_03_item_name] => Flux Artifact
  • [$prefabs_item_fluxrock_03_item_description] => Loot collect to obtain the most flux!
  • [$prefabs_item_aura_aura_onibi_01_name] => Aura: Restless Remnants
  • [$prefabs_item_aura_aura_onibi_01_description] => Attract an entourage of despondent spirits, silently smoldering with resentment
  • [$prefabs_item_aura_aura_atomic_01_name] => Aura: Atom Sphere
  • [$prefabs_item_aura_aura_atomic_01_description] => Shroud yourself with a shimmering cloud of charged particles
  • [$prefabs_item_boat_clipper_jurassic_name] => Boat: Jurassic Junk
  • [$prefabs_item_boat_clipper_jurassic_description] => Who knew that meteorite could float so well. [$prefabs_item_boat_clipper_blocky_name] => Boat: SS Cube
  • [$prefabs_item_boat_clipper_blocky_description] => What it lacks in streamlining, it makes up for in character.
  • [$prefabs_item_boat_clipper_trove_name] => Boat: SS Trovian
  • [$prefabs_item_boat_clipper_trove_description] => Clipper class ship.
  • [$prefabs_item_boat_clipper_snowfest2017_name] => Ship: Bedecked Iceboat
  • [$prefabs_item_boat_clipper_snowfest2017_description] => Fully capable of dealing with ice and icy seas with ease.
  • [$prefabs_item_boat_galleon_cygnus_name] => Boat: Cygnus's Skyship
  • [$prefabs_item_boat_galleon_cygnus_description] => This magnificent vessel is said to have at one time traversed the skies as well as the seas.
  • [$prefabs_item_crafting_forge_stellar_01_name] => Forged Stellar Soul
  • [$prefabs_item_crafting_forge_stellar_01_description] => Rare crafting material. Obtained from Loot Collecting Stellar equipment.
  • [$prefabs_item_crafting_talisman_panda_name] => Panda Talisman
  • [$prefabs_item_crafting_talisman_panda_description] => Crafting Material. Can be rarely found in Uber 8 and higher adventure worlds. Use at the Adventurer's Crafting Bench to craft a panda mount.
  • [$prefabs_item_crafting_ore_cinnabar_name] => Cinnabar
  • [$prefabs_item_crafting_ore_cinnabar_description] => Crafting material. A mysterious reddish ore native to the Forbidden Spires
  • [$prefabs_item_crafting_diamond_celestial_name] => Celestial Diamond
  • [$prefabs_item_crafting_diamond_celestial_description] => Crafting material. Created at the Ringcrafting bench.
  • [$prefabs_item_currency_clubit_item_name] => Clubit
  • [$prefabs_item_currency_clubit_description] => Currency earned from participating in club activities. Can be exchanged for a variety of useful items.
  • [$prefabs_item_currency_adventurine_01_name] => Adventurine
  • [$prefabs_item_currency_adventurine_01_description] => Earned by completing Club Adventures, this valuable gemstone can be exchanged at the Club Headquarters in the Hub for unusual and exotic goods
  • [$prefabs_item_dragon_fragment_bubble_name] => Bubble Dragon Egg Fragment
  • [$prefabs_item_dragon_fragment_bubble_description] => Coax a new flying dragon from the egg fragments using the Dragon Crucible in the Hub!
  • [$prefabs_item_dragon_fragment_block_name] => Blocktron Dragon Egg Fragment
  • [$prefabs_item_dragon_fragment_block_description] => Coax a new flying dragon from the egg fragments using the Dragon Crucible in the Hub!
  • [$prefabs_item_dragon_fragment_constellations_name] => Starfire Dragon Egg Fragment
  • [$prefabs_item_dragon_fragment_constellations_description] => Coax a new flying dragon from the egg fragments using the Dragon Crucible in the Hub!
  • [$prefabs_item_fish_plasma_common_01_name] => Jade Neon Darter
  • [$prefabs_item_fish_plasma_common_01_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_common_02_name] => Coldsteel Exofish
  • [$prefabs_item_fish_plasma_common_02_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_common_03_name] => Ultraviolet Neon Ray
  • [$prefabs_item_fish_plasma_common_03_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_common_04_name] => Bronze Neon Drumfish
  • [$prefabs_item_fish_plasma_common_04_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_common_05_name] => Carmintine Crab
  • [$prefabs_item_fish_plasma_common_05_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_common_06_name] => Paragon Prismopod
  • [$prefabs_item_fish_plasma_common_06_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_common_07_name] => Shadow Angler
  • [$prefabs_item_fish_plasma_common_07_description] => Common fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_uncommon_01_name] => Closed Betafish
  • [$prefabs_item_fish_plasma_uncommon_01_description] => Uncommon fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_uncommon_02_name] => Sophisticated Catphish
  • [$prefabs_item_fish_plasma_uncommon_02_description] => Uncommon fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_uncommon_03_name] => Bug-Infested Alphafish
  • [$prefabs_item_fish_plasma_uncommon_03_description] => Uncommon fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_uncommon_04_name] => Terabyte Turtle
  • [$prefabs_item_fish_plasma_uncommon_04_description] => Uncommon fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_uncommon_05_name] => Neon Infinewtie
  • [$prefabs_item_fish_plasma_uncommon_05_description] => Uncommon fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_rare_01_name] => LED-Lit Lionfish
  • [$prefabs_item_fish_plasma_rare_01_description] => Rare fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_rare_02_name] => Zapparapa Eel
  • [$prefabs_item_fish_plasma_rare_02_description] => Rare fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_rare_03_name] => Petrified Pufferfish
  • [$prefabs_item_fish_plasma_rare_03_description] => Rare fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_rare_04_name] => Protonic Piranhite
  • [$prefabs_item_fish_plasma_rare_04_description] => Rare fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_fish_plasma_rare_05_name] => Octo-BUS Drone
  • [$prefabs_item_fish_plasma_rare_05_description] => Rare fish. Deconstruct it to gain resources and add it to your collection.
  • [$prefabs_item_gem_large_prismatic_mastery_t150_name] => Masterful Prismatic Gem
  • [$prefabs_item_gem_large_prismatic_mastery_t150_description] => Empowered Prismatic Gem; can be socketed into any Empowered Gem slot. All colors of light softly radiate from a center of inner calm.
  • [$prefabs_item_lootbox_pet_llama_01_item_name] => Llama Soultrap
  • [$prefabs_item_lootbox_pet_llama_01_item_description] => Open it to free a new Llama ally! Has a chance of containing the rare ally Spooky Spike
  • [$prefabs_item_lootbox_adventure_spires_01_name] => Spire Spirits Adventure Box
  • [$prefabs_item_lootbox_adventure_spires_01_description] => Open it to obtain adventuring loot! Has a chance of containing one of the rare Frolicking Fox Spirit or Crimson-Crested Crane mounts.
  • [$prefabs_item_lootbox_gems_empowered_club_name] => Club Empowered Gem Box
  • [$prefabs_item_lootbox_gems_empowered_club_description] => Open for a Radiant Empowered Gem.
  • [$prefabs_item_lootbox_ring_radiant_health_item_name] => Vitality Seal Box
  • [$prefabs_item_lootbox_ring_radiant_health_item_description] => Contains a ring that grants Health and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_radiant_laser_item_name] => Delving Seal Box
  • [$prefabs_item_lootbox_ring_radiant_laser_item_description] => Contains a ring that grants Lasermancy and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_radiant_magic_item_name] => Wisdom Seal Box
  • [$prefabs_item_lootbox_ring_radiant_magic_item_description] => Contains a ring that grants Magic Damage and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_radiant_physical_item_name] => Power Seal Box
  • [$prefabs_item_lootbox_ring_radiant_physical_item_description] => Contains a ring that grants Physical Damage and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_stellar_health_item_name] => Vitality Solitaire Box
  • [$prefabs_item_lootbox_ring_stellar_health_item_description] => Contains a ring that grants Health and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_stellar_laser_item_name] => Delving Solitaire Box
  • [$prefabs_item_lootbox_ring_stellar_laser_item_description] => Contains a ring that grants Lasermancy and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_stellar_magic_item_name] => Wisdom Solitaire Box
  • [$prefabs_item_lootbox_ring_stellar_magic_item_description] => Contains a ring that grants Magic Damage and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_lootbox_ring_stellar_physical_item_name] => Power Solitaire Box
  • [$prefabs_item_lootbox_ring_stellar_physical_item_description] => Contains a ring that grants Physical Damage and an additional random stat. Place on action bar and throw it to open.
  • [$prefabs_item_magrider_board_dance_seashell_name] => Mag Rider: Siren Song
  • [$prefabs_item_magrider_board_dance_seashell_description] => Come where it's bettah, down where it's wettah
  • [$prefabs_item_mount_dragon_bubble_name] => Sarsaponia, The Pristine
  • [$prefabs_item_mount_dragon_bubble_description] => Hatches into Sarsaponia, The Pristine!
  • [$prefabs_item_mount_dragon_constellations_name] => Almakhestia, Host of Starfire
  • [$prefabs_item_mount_dragon_constellations_description] => Hatches into Almakhestia, Host of Starfire!
  • [$prefabs_item_mount_horse_lasercorn_item_name] => Mount: Prismatic Lasercorn
  • [$prefabs_item_mount_horse_lasercorn_item_description] => With unbound fury and determination it hunts and destroys those who made it what it is now.
  • [$prefabs_item_mount_carpet_music_name] => Mount: Musical Mat
  • [$prefabs_item_mount_carpet_music_description] => A little traveling music please.
  • [$prefabs_item_mount_rocket_biplane_name] => Mount: Flying Ace Biplane
  • [$prefabs_item_mount_rocket_biplane_description] => The perfect flying machine for dogfighting with red barons everywhere
  • [$prefabs_item_mount_triceratops_shark_name] => Mount: Sergeant Steelgills
  • [$prefabs_item_mount_triceratops_shark_description] => When it absolutely has to be pew-pew'd overnight
  • [$prefabs_item_mount_ufo_helicopter_name] => Mount: Trovian Tree Topper
  • [$prefabs_item_mount_ufo_helicopter_description] => Reach new heights with this chopper
  • [$prefabs_item_mount_ufo_hoverbike_name] => Mount: Hover Bike
  • [$prefabs_item_mount_ufo_hoverbike_description] => Watch out for large trees when riding
  • [$prefabs_item_mount_recliner_neonthrone_name] => Mount: The Neon Throne
  • [$prefabs_item_mount_recliner_neonthrone_description] => Relaxing has never looked this flashy.
  • [$prefabs_item_mount_warhorse_golem_name] => Mount: Radiant Warhorse
  • [$prefabs_item_mount_warhorse_golem_description] => A regal and noble looking steed, ready for battle.
  • [$prefabs_item_mount_pwny_daggelus_name] => Mount: Daggelus
  • [$prefabs_item_mount_pwny_daggelus_description] => One part bird, one part Trove, all cool.
  • [$prefabs_item_mount_pwny_sumagnis_name] => Mount: Sumagnis
  • [$prefabs_item_mount_pwny_sumagnis_description] => This bird is straight fire!
  • [$prefabs_item_mount_pinata_chaos_item_name] => Mount: Chaotic Pinata
  • [$prefabs_item_mount_pinata_chaos_item_description] => Be careful of breaking this pinata, lest you unleash horrors beyond your comprehension. Other than that, its totally fine to ride.
  • [$prefabs_item_mount_butterfly_lunar_name] => Mount: Blizzard Behe-Moth
  • [$prefabs_item_mount_butterfly_lunar_description] => Good natured, but capable of whipping up frenzied storms when angered.
  • [$prefabs_item_mount_recliner_turkey_name] => Mount: Turkey Throne
  • [$prefabs_item_mount_recliner_turkey_description] => Grab the head seat at the feast table and get ready to chow down.
  • [$prefabs_item_mount_carpet_mugchoco_name] => Mount: Go-Go Cocoa Mug
  • [$prefabs_item_mount_carpet_mugchoco_description] => For the chocolate lover on the go-go, just wake me up before then.
  • [$prefabs_item_mount_carpet_gravy_name] => Mount: Anti-Gravity Gravy Boat
  • [$prefabs_item_mount_carpet_gravy_description] => Divinely disposed for drowning mountains of mash.
  • [$prefabs_item_mount_rocket_star_name] => Mount: Shooting Snowfest Star
  • [$prefabs_item_mount_rocket_star_description] => Bring happiness and hope to those gazing up into the night sky.
  • [$prefabs_item_mount_log_drumstick_name] => Mount: Crummy Drummie
  • [$prefabs_item_mount_log_drumstick_description] => This dust-caked drumstick is way beyond the five-second rule.
  • [$prefabs_item_mount_ball_turkeyeaten_name] => Mount: Lofty Leftovers
  • [$prefabs_item_mount_ball_turkeyeaten_description] => All that remains is bones, and dozing diners.
  • [$prefabs_item_mount_ball_coconut_notrade_name] => Mount: Cruising Coconut
  • [$prefabs_item_mount_ball_coconut_notrade_description] => The ride may be bumpy, but the refreshments go down smooth.
  • [$prefabs_item_mount_cycle_quad_cannon_notrade_name] => Mount: Ye Old Cannon Bike
  • [$prefabs_item_mount_cycle_quad_cannon_notrade_description] => Just the right vehicle for when you need to be blasting off elsewhere.
  • [$prefabs_item_mount_foxspirit_basic_name] => Mount: Frolicksome Fox Spirit
  • [$prefabs_item_mount_foxspirit_basic_description] => Once bound by an eternal curse, it now accompanies you with gratitude and unending playfulness
  • [$prefabs_item_mount_raptor_cranewhite_name] => Mount: Crimson-Crested Crane
  • [$prefabs_item_mount_raptor_cranewhite_description] => Immune to the passage of time, these noble birds have witnessed the rise and fall of entire civilizations
  • [$prefabs_item_mount_log_barrel_name] => Mount: Barreling Bomb
  • [$prefabs_item_mount_log_barrel_description] => Get rolling, things could heat up any minute now!
  • [$prefabs_item_pet_llama_arcanium_item_name] => Ally: Arcanium Autollamaton
  • [$prefabs_item_pet_llama_arcanium_item_description] => While larger versions are mainly for cargo transport, this one is a comforting companion
  • [$prefabs_item_pet_llama_basic_item_name] => Ally: Little Llama
  • [$prefabs_item_pet_llama_basic_item_description] => No time for drama, there's too much fun to be had!
  • [$prefabs_item_pet_llama_candy_item_name] => Ally: Doting Dulcinea
  • [$prefabs_item_pet_llama_candy_item_description] => A friend with a sweet disposition that is impossible to not reciprocate
  • [$prefabs_item_pet_llama_cursed_item_name] => Ally: Spooky Spike
  • [$prefabs_item_pet_llama_cursed_item_description] => This tiny denizen of the dark can be quite affectionate, if you treat it right
  • [$prefabs_item_pet_llama_fancy_item_name] => Ally: Dapper Dallamian
  • [$prefabs_item_pet_llama_fancy_item_description] => A perfect gentlellama, nothing creepy or terrifying about him at all
  • [$prefabs_item_pet_llama_fire_item_name] => Ally: Igneous Ignatius
  • [$prefabs_item_pet_llama_fire_item_description] => The name might be old-fashioned, but he is completely lit, fam
  • [$prefabs_item_pet_llama_medieval_item_name] => Ally: Highland Harriet
  • [$prefabs_item_pet_llama_medieval_item_description] => Loves hikes in the hills, mysterious mushrooms, and flittering fireflies
  • [$prefabs_item_pet_llama_neon_item_name] => Ally: Glowy Gary
  • [$prefabs_item_pet_llama_neon_item_description] => Makes a spectacle of himself every Neon night
  • [$prefabs_item_pet_llama_permafrost_item_name] => Ally: Nippy Nuala
  • [$prefabs_item_pet_llama_permafrost_item_description] => Quite aloof, and won't hesitate to bite you if you ignore her cold shoulder
  • [$prefabs_item_pet_llama_pinata_item_name] => Ally: Pinata Parvati
  • [$prefabs_item_pet_llama_pinata_item_description] => This little llama is all snuggles and hugs
  • [$prefabs_item_pet_llama_radish_item_name] => Ally: Rad Danesha
  • [$prefabs_item_pet_llama_radish_item_description] => Sharp and sassy but earthy and rooted, she commands envy and admiration in equal amounts
  • [$prefabs_item_pet_wheel_tumblebot_name] => Ally: Rodney the Rolling Robot
  • [$prefabs_item_pet_wheel_tumblebot_description] => At least robots don't get dizzy.
  • [$prefabs_item_pet_punchbot_spydrone_name] => Ally: Eye of Oppression
  • [$prefabs_item_pet_punchbot_spydrone_description] => Do you ever get that feeling you're being watched.
  • [$prefabs_item_pet_goldfish_narwhal_name] => Ally: Gnarly Gnarwhal
  • [$prefabs_item_pet_goldfish_narwhal_description] => Just don't call it a sea unicorn.
  • [$prefabs_item_pet_mimic_eye_item_name] => Ally: Winking Tentabox
  • [$prefabs_item_pet_mimic_eye_item_description] => Open it only if you're ready for some cray in your day.
  • [$prefabs_item_pet_mimic_chaos_item_name] => Ally: Chaotic Mimic
  • [$prefabs_item_pet_mimic_chaos_item_description] => Aren't you a little big for a Chaos Chest...?
  • [$prefabs_item_pet_poop_angry_item_name] => Ally: Angry Poop
  • [$prefabs_item_pet_poop_angry_item_description] => A 'gift' left behind for you by the Horned Rumpfus.
  • [$prefabs_item_pet_qubesly_turkey_item_name] => Ally: Gabby Gobbler
  • [$prefabs_item_pet_qubesly_turkey_item_description] => Won't stop talking about being invited to dinner.
  • [$prefabs_item_quest_ember_name] => Eternal Ember
  • [$prefabs_item_quest_ember_description] => Radiates a constant heat. Perfect for cooking. Its magical properties allow it to be donstructed back into the base materials if additonal embers are created.
  • [$prefabs_item_quest_pureice_name] => Shard of Pure Ice
  • [$prefabs_item_quest_pureice_description] => The shard is cold to the touch and glows from within. Its magical properties allow it to be donstructed back into the base materials if additonal shards are created.
  • [$prefabs_item_sail_trove_name] => Sail: Trovian Sail
  • [$prefabs_item_sail_trove_description] => The mark of a true adventurer. [$prefabs_item_sail_snowfest2017_name] => Sail: Sail of Good Tidings
  • [$prefabs_item_sail_snowfest2017_description] => Conjures up fair winds that bring home loved ones and gifts from faraway places
  • [$prefabs_item_terraforming_spires_item_name] => Forbidden Spires Terraformer
  • [$prefabs_item_terraforming_spires_item_description] => Terraform a zone into Forbidden Spires. BE WARNED - this will destroy everything in that zone, as well as the borders of adjacent zones.
  • [$prefabs_item_unlocker_recipe_block_led_item_name] => LED Block Recipe
  • [$prefabs_item_unlocker_recipe_block_led_item_description] => Unlock a random LED Block recipe you don't already have unlocked.
  • [$prefabs_item_unlocker_recipe_spires_name] => Forbidden Spires Recipe
  • [$prefabs_item_unlocker_recipe_spires_description] => Unlock a random Forbidden Spires Decoration or Basic Framework recipe you don't already have unlocked.
  • [$prefabs_item_unlocker_recipe_spires_advanced_name] => Forbidden Spires Advanced Recipe
  • [$prefabs_item_unlocker_recipe_spires_advanced_description] => Unlock a random Advanced Forbidden Spires Framework recipe you don't already have unlocked.
  • [$prefabs_item_wings_fireworks_name] => Wings: Firework Fliers
  • [$prefabs_item_wings_fireworks_description] => These sparkling streamers add a bouquet of bright colours to your aerial travels.

Styles

  • [$prefabs_equipment_helm_trove_item_name] => Helm: Trove Topper
  • [$prefabs_equipment_helm_trove_item_description] =>
  • [$prefabs_equipment_face_hideyhood_item_name] => Face: Hidey Hood
  • [$prefabs_equipment_face_hideyhood_item_description] => Keeps your countenance covered during covert operations
  • [$prefabs_equipment_face_mask_spiderhug_item_name] => Face: Overly Attached Arachnid
  • [$prefabs_equipment_face_mask_spiderhug_item_description] => It would never leave you
  • [$prefabs_equipment_staff_sibilantscepter_item_name] => Staff: Sibilant Scepter
  • [$prefabs_equipment_staff_sibilantscepter_item_description] => Enhances intimidation and restraining magics
  • [$prefabs_equipment_pistol_spacejammer_item_name] => Pistol: Space Jammer
  • [$prefabs_equipment_pistol_spacejammer_item_description] => When it's time to slam, you want it on your team
  • [$prefabs_equipment_hat_smelly_item_name] => Hat: Odorous Doo Doo Head
  • [$prefabs_equipment_hat_smelly_item_description] => Why would you put this on your head?
  • [$prefabs_equipment_face_clubits_01_name] => Blind Draw
  • [$prefabs_equipment_face_clubits_01_description] => Maintain your mystique by masking your expression
  • [$prefabs_equipment_helm_clubits_01_name] => Veiled Hand
  • [$prefabs_equipment_helm_clubits_01_description] => Keep your cards close to your chest to keep your foes on their toes
  • [$prefabs_equipment_weapon_1h_spear_clubits_01_name] => Ace of Pike
  • [$prefabs_equipment_weapon_1h_spear_clubits_01_description] => Leads the charge, while others follow suit
  • [$prefabs_equipment_weapon_1h_sword_clubits_01_name] => Ace of Blades
  • [$prefabs_equipment_weapon_1h_sword_clubits_01_description] => Stack the deck in your favour with this wide-fanning blade
  • [$prefabs_equipment_weapon_bow_clubits_01_name] => Ace of Bows
  • [$prefabs_equipment_weapon_bow_clubits_01_description] => With it, victory is always one draw away [$prefabs_equipment_weapon_pistol_clubits_01_name] => Luck of the Draw
  • [$prefabs_equipment_weapon_pistol_clubits_01_description] => Every gunslinger needs a little wink from Lady Luck from time to time
  • [$prefabs_equipment_weapon_staff_clubits_01_name] => Ace of Wands
  • [$prefabs_equipment_weapon_staff_clubits_01_description] => Dazzle your foes with power that is most definitely not sleight of hand
  • [$prefabs_loot_Hat_equipment_helm_dinotamer_ranger[Ainogommon]_name] => Green Dinoranger Helmet
  • [$prefabs_loot_Hat_equipment_hat_thanksgiving_pumpkinpie_name] => Pumpkin Pie Topper
  • [$prefabs_loot_Hat_equipment_helm_chloromancer_warlock[TeeKayM]_name] => Wildflower Warlock Helm
  • [$prefabs_loot_Hat_equipment_helm_adventurer_myth[GadgetCAT]_name] => Beast Battler Barbute
  • [$prefabs_loot_Hat_equipment_helm_adventurer_undead[Evilagician]_name] => Expired Explorer's Cowl
  • [$prefabs_loot_Hat_equipment_helm_chloromancer_bee_01[pendk]_name] => Hiveoponic Horticulturist Helm
  • [$prefabs_loot_Hat_equipment_helm_gunslinger_bubble[BisquiteCat]_name] => Bubble Blaster Helmet
  • [$prefabs_loot_Hat_equipment_helm_lunarlancer_fortras[Delicious,PirateJoe]_name] => Heralded Harrier Helmet
  • [$prefabs_loot_Hat_equipment_helm_piratelord_cogforge[Jusiv]_name] => Cogforge Commander Helmet
  • [$prefabs_loot_Hat_equipment_helm_shadowhunter_cygnus[3motions]_name] => Hallowed Shadow Hunter Helm
  • [$prefabs_loot_Hat_equipment_helm_tombraiser_golem[Ainogommon]_name] => Gleaming Golemancer Helm
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_adventurer_undead[Evilagician]_name] => Expired Explorer's Bone Bow
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_shadowhunter_cygnus[3motions]_name] => Hallowed Shadow Hunter Greatbow
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_dinotamer_ranger[Ainogommon]_name] => Green Dinoranger Pistol
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_piratelord_cogforge[Jusiv]_name] => Cogforge Commander Cannon
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_gunslinger_bubble[BisquiteCat]_name] => Bubble Blaser Pistol
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_dinotamer_kami_desc] => Kami Animist Pistol
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_chloromancer_bee[pendk]_name] => Hiveoponic Horticulturist Staff
  • [$prefabs_loot_Face_equipment_face_mask_thanksgiving_turkey_name] => Lurkey Turkey
  • [$prefabs_loot_Face_equipment_face_mask_thanksgiving_turkey_desc] => Sometimes you just need to hide until the storm blows over
  • [$prefabs_loot_Face_equipment_face_mask_mastery_001_name] => Stone Suzerain Mask
  • [$prefabs_loot_Face_equipment_face_mask_mastery_001_desc] => Modelled after the visage of Magantheia, Valkiser's predecessor, who gave her life battling the Shadows during the Cataclysm
  • [$prefabs_loot_Hat_equipment_helm_mastery_002_name] => Stone Suzerain Dragoncrown
  • [$prefabs_loot_Hat_equipment_helm_mastery_002_desc] => During the Cataclysm Magantheia defeated more than a dozen Shadow Titans, single-handedly slowing down the Shadow's advance
  • [$prefabs_loot_Face_equipment_face_mask_058_name] => Black Dragon Mask
  • [$prefabs_loot_Face_equipment_face_mask_058_desc] => Fend off your foes with but a scowl from this fearsome countenance
  • [$prefabs_loot_Face_equipment_face_mask_059_name] => Angered Ancestor
  • [$prefabs_loot_Face_equipment_face_mask_059_desc] => Lends extra forcefulness to your rebukes
  • [$prefabs_loot_Face_equipment_face_mask_060_name] => Cooked Clayface
  • [$prefabs_loot_Face_equipment_face_mask_060_desc] => Makes it easy to keep things cool and maintain a straight face
  • [$prefabs_loot_Hat_equipment_helm_snowfest_elf_name] => Little Helper
  • [$prefabs_loot_Hat_equipment_helm_snowfest_elf_desc] => PLACEHOLDER - DESCRIPTION
  • [$prefabs_loot_Hat_equipment_hat_033_name] => Black Dragon Dome
  • [$prefabs_loot_Hat_equipment_hat_033_desc] => It even comes with a full set of hair
  • [$prefabs_loot_Hat_equipment_hat_034_name] => Terracotta Topknot
  • [$prefabs_loot_Hat_equipment_hat_034_desc] => Perfectly coiffed, and nothing short of brute force can dishevel it
  • [$prefabs_loot_Hat_equipment_hat_035_name] => Memory of Green Fields
  • [$prefabs_loot_Hat_equipment_hat_035_desc] => It bears the scent of fresh grass and spring flowers
  • [$prefabs_loot_Hat_equipment_hat_036_name] => Memory of Blue Waters
  • [$prefabs_loot_Hat_equipment_hat_036_desc] => Envelops you in the scent of the sea on a summer day
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_snowfest_tree_name] => Star-Tipped Sapling
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_snowfest_tree_desc] => Its arrows are like colored shooting stars streaking across the still skies
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_401_name] => Bamboo Shooter
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_401_desc] => This all-natural bow will grow on you really fast
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_402_name] => Golden Dragon Arcus
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_402_desc] => Blessed by one of the great guardians of the Forbidden Spires
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_403_name] => Wings of the Great Crane
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_403_desc] => Its arrows fly true in the face of all adversity
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_404_name] => Ornate Woodwork Bow
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_404_desc] => Exquisitely crafted according to ancient tradition
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_405_name] => Horns of the Kirin
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_405_desc] => One hundred and eight blessings grant this bow immense power against evil spirits
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_snowfest_fruitcake_name] => Fruity Cake Basher
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_snowfest_fruitcake_desc] => Particularly useful for smushing into your foes' faces to blind them
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_thanksgiving_horn_name] => Stuffed Holiday Horn
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_thanksgiving_baster_name] => Bashing Baster
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_291_name] => Clawed Club
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_291_desc] => Can be applied to pressure points for devastating effects, and doubles as a backscratcher as needed
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_292_name] => Lashing Dragon Tongue
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_292_desc] => Sometimes words can avert conflict, and sometimes conflict is inevitable
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_470_name] => Nine-Ringed Sword
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_470_desc] => Each ring represents a tenet of the Warrior's Path
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_471_name] => Longhaft Dao
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_471_desc] => The oversized grip allows the user to wield it in a variety of different martial styles
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_472_name] => Dynast's Demise
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_472_desc] => Quenched in the blood of tyrants, every ruler lives in fear of its shadow
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_473_name] => Hook Sword
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_473_desc] => When paired, this exotic blade can be used in many dazzling displays of skill and swordsmanship
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_snowfest_popgun_name] => Toy Popper
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_thanksgiving_cranberry_name] => Cranberry Sauce Launcher
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_495_name] => Golden Dragon Firelance
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_495_desc] => Blessed by a mighty spirit, its fire burns away all deception to reveal the truth
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_496_name] => Repeating Hand Crossbow
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_496_desc] => This compact automated weapon is most effective at short range against unarmored targets
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_497_name] => Crescent Caster
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_497_desc] => This variant of the hand crossbow fires crescent-shaped boomerangs that are very hard to dodge
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_498_name] => Firework Launcher
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_498_desc] => By modifying the composition of the rockets, it becomes a rather effective weapon against massed enemies
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_499_name] => Porcelain Projector
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_499_desc] => Crafted from special ceramics capable of withstanding sequential gunpowder detonations
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_snowfest_tree_name] => Pining Pike
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_snowfest_tree_desc] => This festive season, it yearns to reach out and touch someone
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_thanksgiving_corn_name] => Husked Spear
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_174_name] => Broadleaf Guandao
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_174_desc] => Its oversized blade is perfect for chopping down armored foes
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_175_name] => Hooked Halberd
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_175_desc] => The hook under the head can be used to snag weapons or throw enemies off-balance
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_176_name] => Imperial Dagger Axe
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_176_desc] => This mass-produced weapon carved out the foundation of what would become the Reng Empire
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_177_name] => Common Dagger-Axe
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_177_desc] => Predating the empire, its condition is a testament to the craftsmanship involved its creation
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_178_name] => Crescent Halberd
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_178_desc] => In time, dagger-axes gave way to weapons better suited to slashing attacks
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear__name] => Dual Crescent Halberd
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear__desc] => As with halberds elsewhere, the evolution of armor and tactics spawned countless variants of mainstay formation weapons
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_snowfest_npole_name] => Northern Polar Sign
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_thanksgiving_turkey_name] => Gobblin' Staff
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_489_name] => Staff of Crescent Power
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_489_desc] => It takes some time to rev up to full power, so plan accordingly
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_490_name] => Sage Shovel
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_490_desc] => Many young travelling monks help out on farms in exchange for food and lodging
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_491_name] => Golden Dragon's Wisdom
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_491_desc] => This sacred relic is said to help clear the mind and soothe the soul
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_492_name] => Pilgrim's Walking Staff
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_492_desc] => Sturdy enough for long journeys on foot and hand-to-hand combat
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_493_name] => Bound Bamboo Cudgel
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_493_desc] => A simple shaft of bamboo, bound with blessed talismans, is a suitable implement to punish wicked spirits
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_snowfest_pretzeltstick_name] => Festively Dipped Pretzel
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_snowfest_pretzeltstick_desc] => Multiple braids of baked dough give this weapon suprising consistency
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_snowfest_faketree_name] => Artificial Snowfest Sapling
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_snowfest_faketree_desc] => It is so life-like, it's almost like magic
  • [$prefabs_loot_Face_equipment_face_mask_snowfest_tree_name] => Colorful Forest Facade
  • [$prefabs_loot_Face_equipment_face_mask_snowfest_tree_desc] => Adorn your face to suit the season
  • [$prefabs_loot_Face_equipment_face_mask_snowfest_fruitcake_name] => Festive Fruitcake Face
  • [$prefabs_loot_Face_equipment_face_mask_snowfest_fruitcake_desc] => Who wouldn't want to take a bite out of a face this sweet?
  • [$prefabs_loot_Hat_equipment_hat_snowfest_tinytree_name] => Droopy Decor Tree
  • [$prefabs_loot_Hat_equipment_hat_snowfest_tinytree_desc] => It looks a little worse for wear after all that adventuring
  • [$prefabs_loot_Hat_equipment_helm_snowfest_cocomug_name] => Hot Headed Cocoa Helm
  • [$prefabs_loot_Hat_equipment_helm_snowfest_cocomug_desc] => People might tell you to simmer down, but sometimes you need to let your thoughts stew for a minute
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_snowfest_gingerbread_name] => Gingerdread Bow
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_snowfest_gingerbread_desc] => This tasty treat instills fear in all who might disrupt your festivities
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_snowfest_treebranch_name] => Lit Switch
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_snowfest_treebranch_desc] => It leaves a cool-looking afterimage when you swing it around!
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_snowfest_tree_name] => Snowfest Sapling Shooter
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_snowfest_tree_desc] => Still works as a weapon, but its real purpose is to sow a festive forest in minutes
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_snowfest_peppermint_name] => Minty Bark Bomber
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_snowfest_peppermint_desc] => Explosions of flavour in your mouth, plain regular explosions everywhere else
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_snowfest_gingerbread_name] => Home-Made Gingerbread Halberd
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_snowfest_gingerbread_desc] => It almost seems a pity to bash your enemies with this confectionery masterpiece
  • [$prefabs_loot_Face_equipment_face_mask_club_neon_name] => Glowing Neon Domino
  • [$prefabs_loot_Face_equipment_face_mask_club_neon_desc] => Gets rave reviews at all the happening rock opera functions
  • [$prefabs_loot_Face_equipment_face_mask_club_lightmask_name] => Lighted LED Mask
  • [$prefabs_loot_Face_equipment_face_mask_club_lightmask_desc] => Flash this dazzling smile at all your fellow club-goers
  • [$prefabs_loot_Hat_equipment_hat_club_neonsign_name] => Glowing Neon Arrow
  • [$prefabs_loot_Hat_equipment_hat_club_neonsign_desc] => Points folks in the right... left direction
  • [$prefabs_loot_Hat_equipment_hat_club_discoball_name] => Disco Ballin [
  • $prefabs_loot_Hat_equipment_hat_club_discoball_desc] => Refract light and enemy attacks as you waltz your way across the battlefield
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_club_neon_name] => Glowing Neon Bow
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_club_neon_desc] => This glowing arch serves as many helpings of glowing justice as needed
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_club_turntable_name] => Revving Record Scratchers
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_club_turntable_desc] => Makes your foes wonder how they ended up in their current predicament
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_club_neon_name] => Neon Night Stick
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_club_neon_desc] => Can be used to issue warnings before delivering beatdowns
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_club_glowstick_name] => Giant Glowstick
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_club_glowstick_desc] => Usual warnings about frantically waving this device do not apply on the battlefield
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_club_neon_name] => Glowing Neon Gun
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_club_neon_desc] => Its only drawback is that enemies will see you coming from a mile away. Then again, sometimes you want them to
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_club_speaker_name] => Decibellicose Speaker
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_club_speaker_desc] => The din of battle is promptly drowned out by this amped-up sonic weapon
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_club_neon_name] => Glowing Neon Spear
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_club_neon_desc] => You can use it to point out where your foes went wrong before poking them to mend their ways
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_club_light_name] => Stage-Light Stabber
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_club_light_desc] => Puts the shine on your foes before delivering blinding punishment
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_club_Neon_name] => Glowing Neon Staff
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_club_Neon_desc] => Some might think it gaudy, but it works really well at signalling your intentions
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_club_mic_name] => Mighty Microphone
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_club_mic_desc] => Let your foes take center stage and sing their swan song before silencing them forever
  • [$prefabs_loot_Hat_equipment_helm_candybarbarian_permafrost[3motions]_name] => Permafrost Plunderer Helmet
  • [$prefabs_loot_Hat_equipment_helm_spirittank_permafrost[TechnoShyft]_name] => Snowpeak Sentinel Helmet
  • [$prefabs_loot_Hat_equipment_helm_spirittank_mech[LippyLapras]_name] => Mk X Spirit Armor Helmet
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_spirittank_permafrost[TechnoShyft]_name] => Snowpeak Sentinel Spear
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_spirittank_mech[LippyLapras]_name] => Mk X Spirit Armor Spear
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_candybarbarian_permafrost[3motions]_name] => Permafrost Plunderer Axe
  • [$prefabs_loot_Face_equipment_face_clubits_01_name] => Blind Draw
  • [$prefabs_loot_Face_equipment_face_clubits_01_desc] => Maintain your mystique by masking your expression
  • [$prefabs_loot_Hat_equipment_helm_clubits_01_name] => Veiled Hand
  • [$prefabs_loot_Hat_equipment_helm_clubits_01_desc] => Keep your cards close to your chest to keep your foes on their toes
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_clubits_01_name] => Ace of Bows
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_clubits_01_desc] => With it, victory is always one draw away
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_clubits_01_name] => Ace of Blades
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_clubits_01_desc] => Stack the deck in your favour with this wide-fanning blade
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_clubits_01_name] => Luck of the Draw
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_clubits_01_desc] => Every gunslinger needs a little wink from Lady Luck from time to time
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_clubits_01_name] => Ace of Pike
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_clubits_01_desc] => Leads the charge, while others follow suit
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_clubits_01_name] => Ace of Wands
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_clubits_01_desc] => Dazzle your foes with power that is most definitely not sleight of hand
  • [$prefabs_loot_Face_equipment_face_mask_miner_mask_name] => Mining Mask
  • [$prefabs_loot_Face_equipment_face_mask_miner_mask_desc] => Great for traversing noxious environments, whether natural or man-made
  • [$prefabs_loot_Hat_equipment_hat_miner_cart_name] => Mini Minecart Millinery [$prefabs_loot_Hat_equipment_hat_miner_cart_desc] => Every little bit counts
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_miner_tnt_name] => TNT Bow
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_miner_tnt_desc] => Remember to be fast to loose after lighting your ammo
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_miner_cranearm_name] => Crane Arm
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_miner_cranearm_desc] => Not quite like having a third arm, but still a big advantage over manual labor
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_miner_drill_name] => Miner Drill
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_miner_drill_desc] => Consumes vast amounts of energy, but saves you a lot of work
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_miner_tnt_name] => Improvised Remote Excavator
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_miner_tnt_desc] => Just light and throw to see your ore yields blow up
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_miner_lantern_name] => Mineshaft Lightmaker
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_miner_lantern_desc] => Not quite long enough to provide any safety when accidentally igniting pockets of gas
  • [$prefabs_loot_Hat_equipment_helm_tombraiser_nekomancer_name] => Nefarious Nekomancer Helm
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_tombraiser_nekomancer_name] => Nefarious Nekomancer Staff
  • [$prefabs_loot_Ring_Lasermancy_10_default_name] => Delving Spiral
  • [$prefabs_loot_Ring_Lasermancy_10_default_desc] => A plain ring that enhances lasermancy [$prefabs_loot_Ring_Lasermancy_10_good_name] => Fine Delving Spiral
  • [$prefabs_loot_Ring_Lasermancy_10_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_10_great_name] => Masterwork Delving Spiral
  • [$prefabs_loot_Ring_Lasermancy_10_great_desc] => Great craftsmanship vastly augments the power of this ring [$prefabs_loot_Ring_Lasermancy_11_default_name] => Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_11_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_11_good_name] => Fine Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_11_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_11_great_name] => Masterwork Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_11_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_12_default_name] => Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_12_default_desc] => A plain ring that enhances lasermancy [$prefabs_loot_Ring_Lasermancy_12_good_name] => Fine Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_12_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_12_great_name] => Masterwork Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_12_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_13_default_name] => Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_13_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_13_good_name] => Fine Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_13_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_13_great_name] => Masterwork Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_13_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_14_default_name] => Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_14_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_14_good_name] => Fine Delving Seal [
  • $prefabs_loot_Ring_Lasermancy_14_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_14_great_name] => Masterwork Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_14_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_15_default_name] => Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_15_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_15_good_name] => Fine Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_15_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_15_great_name] => Masterwork Delving Seal
  • [$prefabs_loot_Ring_Lasermancy_15_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_16_default_name] => Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_16_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_16_good_name] => Fine Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_16_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_16_great_name] => Masterwork Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_16_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_17_default_name] => Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_17_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_17_good_name] => Fine Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_17_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_17_great_name] => Masterwork Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_17_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_18_default_name] => Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_18_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_18_good_name] => Fine Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_18_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_18_great_name] => Masterwork Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_18_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_19_default_name] => Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_19_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_19_good_name] => Fine Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_19_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_19_great_name] => Masterwork Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_19_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_20_default_name] => Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_20_default_desc] => A plain ring that enhances lasermancy
  • [$prefabs_loot_Ring_Lasermancy_20_good_name] => Fine Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_20_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_Lasermancy_20_great_name] => Masterwork Delving Solitaire
  • [$prefabs_loot_Ring_Lasermancy_20_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_10_default_name] => Wisdom Spiral
  • [$prefabs_loot_Ring_MagicDamage_10_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_10_good_name] => Fine Wisdom Spiral
  • [$prefabs_loot_Ring_MagicDamage_10_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_10_great_name] => Masterwork Wisdom Spiral
  • [$prefabs_loot_Ring_MagicDamage_10_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_11_default_name] => Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_11_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_11_good_name] => Fine Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_11_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_11_great_name] => Masterwork Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_11_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_12_default_name] => Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_12_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_12_good_name] => Fine Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_12_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_12_great_name] => Masterwork Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_12_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_13_default_name] => Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_13_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_13_good_name] => Fine Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_13_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_13_great_name] => Masterwork Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_13_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_14_default_name] => Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_14_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_14_good_name] => Fine Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_14_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_14_great_name] => Masterwork Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_14_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_15_default_name] => Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_15_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_15_good_name] => Fine Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_15_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_15_great_name] => Masterwork Wisdom Seal
  • [$prefabs_loot_Ring_MagicDamage_15_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_16_default_name] => Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_16_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_16_good_name] => Fine Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_16_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_16_great_name] => Masterwork Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_16_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_17_default_name] => Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_17_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_17_good_name] => Fine Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_17_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_17_great_name] => Masterwork Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_17_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_18_default_name] => Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_18_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_18_good_name] => Fine Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_18_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_18_great_name] => Masterwork Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_18_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_19_default_name] => Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_19_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_19_good_name] => Fine Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_19_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_19_great_name] => Masterwork Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_19_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_20_default_name] => Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_20_default_desc] => A plain ring that enhances magic damage
  • [$prefabs_loot_Ring_MagicDamage_20_good_name] => Fine Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_20_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MagicDamage_20_great_name] => Masterwork Wisdom Solitaire
  • [$prefabs_loot_Ring_MagicDamage_20_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_10_default_name] => Vitality Spiral
  • [$prefabs_loot_Ring_MaxHealth_10_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_10_good_name] => Fine Vitality Spiral
  • [$prefabs_loot_Ring_MaxHealth_10_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_10_great_name] => Masterwork Vitality Spiral
  • [$prefabs_loot_Ring_MaxHealth_10_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_11_default_name] => Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_11_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_11_good_name] => Fine Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_11_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_11_great_name] => Masterwork Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_11_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_12_default_name] => Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_12_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_12_good_name] => Fine Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_12_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_12_great_name] => Masterwork Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_12_great_desc] => Great craftsmanship vastly augments the power of this ring [$prefabs_loot_Ring_MaxHealth_13_default_name] => Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_13_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_13_good_name] => Fine Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_13_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_13_great_name] => Masterwork Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_13_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_14_default_name] => Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_14_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_14_good_name] => Fine Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_14_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_14_great_name] => Masterwork Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_14_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_15_default_name] => Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_15_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_15_good_name] => Fine Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_15_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_15_great_name] => Masterwork Vitality Seal
  • [$prefabs_loot_Ring_MaxHealth_15_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_16_default_name] => Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_16_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_16_good_name] => Fine Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_16_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_16_great_name] => Masterwork Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_16_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_17_default_name] => Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_17_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_17_good_name] => Fine Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_17_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_17_great_name] => Masterwork Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_17_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_18_default_name] => Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_18_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_18_good_name] => Fine Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_18_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_18_great_name] => Masterwork Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_18_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_19_default_name] => Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_19_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_19_good_name] => Fine Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_19_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_19_great_name] => Masterwork Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_19_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_20_default_name] => Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_20_default_desc] => A plain ring that enhances health
  • [$prefabs_loot_Ring_MaxHealth_20_good_name] => Fine Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_20_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_MaxHealth_20_great_name] => Masterwork Vitality Solitaire
  • [$prefabs_loot_Ring_MaxHealth_20_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_10_default_name] => Power Spiral
  • [$prefabs_loot_Ring_PhysicalDamage_10_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_10_good_name] => Fine Power Spiral
  • [$prefabs_loot_Ring_PhysicalDamage_10_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_10_great_name] => Masterwork Power Spiral
  • [$prefabs_loot_Ring_PhysicalDamage_10_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_11_default_name] => Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_11_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_11_good_name] => Fine Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_11_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_11_great_name] => Masterwork Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_11_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_12_default_name] => Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_12_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_12_good_name] => Fine Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_12_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_12_great_name] => Masterwork Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_12_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_13_default_name] => Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_13_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_13_good_name] => Fine Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_13_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_13_great_name] => Masterwork Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_13_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_14_default_name] => Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_14_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_14_good_name] => Fine Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_14_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_14_great_name] => Masterwork Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_14_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_15_default_name] => Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_15_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_15_good_name] => Fine Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_15_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_15_great_name] => Masterwork Power Seal
  • [$prefabs_loot_Ring_PhysicalDamage_15_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_16_default_name] => Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_16_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_16_good_name] => Fine Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_16_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_16_great_name] => Masterwork Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_16_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_17_default_name] => Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_17_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_17_good_name] => Fine Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_17_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_17_great_name] => Masterwork Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_17_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_18_default_name] => Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_18_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_18_good_name] => Fine Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_18_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_18_great_name] => Masterwork Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_18_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_19_default_name] => Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_19_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_19_good_name] => Fine Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_19_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_19_great_name] => Masterwork Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_19_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_20_default_name] => Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_20_default_desc] => A plain ring that enhances physical damage
  • [$prefabs_loot_Ring_PhysicalDamage_20_good_name] => Fine Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_20_good_desc] => Good craftsmanship augments the power of this ring
  • [$prefabs_loot_Ring_PhysicalDamage_20_great_name] => Masterwork Power Solitaire
  • [$prefabs_loot_Ring_PhysicalDamage_20_great_desc] => Great craftsmanship vastly augments the power of this ring
  • [$prefabs_loot_Face_equipment_face_mask_wolf_name] => Moonhowl Mask
  • [$prefabs_loot_Face_equipment_face_mask_wolf_desc] => Unleash your inner beast under the silent gaze of the full moon
  • [$prefabs_loot_Hat_equipment_helm_halloween_frankenstein_name] => Freaky Frankie
  • [$prefabs_loot_Hat_equipment_helm_halloween_frankenstein_desc] => Complete with real bolts to keep everything securely attached
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_400_name] => Bat Bow
  • [$prefabs_loot_Weapon_Bow_equipment_weapon_bow_400_desc] => Na-na na-na na-na na-na~
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_290_name] => Pumpkin Pounder
  • [$prefabs_loot_Weapon_Melee_equipment_weapon_1h_blunt_290_desc] => Tonight, tonight is the time for smashing
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_494_name] => Sweet Corny Shooter
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_494_desc] => Highly damaging to unprotected teeth
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_halloween_pitchfork_name] => Devilish Pitchfork
  • [$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_halloween_pitchfork_desc] => What a prickly predicament we find ourselves in...
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_488_name] => Brusque Broom
  • [$prefabs_loot_Weapon_Staff_equipment_weapon_staff_488_desc] => Not to be used by apprentices seeking to shirk their duties
  • [$prefabs_loot_Hat_equipment_helm_dinotamer_kami_name] => Kami Animist Stonehelm
  • [$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_dinotamer_kami_name] => Kami Animist Corvigne

Meta Rewards

  • [$meta_rewardId_forum_access_description] => Forum Posting Privileges
  • [$meta_rewardId_100444_description] => Dragon Hoard Deposition
  • [$meta_rewardId_220444_description] => 5 Radiant Sovereigns
  • [$meta_rewardId_250444_description] => Golden Dragon Effigy
  • [$meta_rewardId_260444_description] => Goldwing Falkanzer Cub
  • [$meta_rewardId_270444_description] => Eclipse Key Codex
  • [$meta_rewardId_310_description] => Masterful Castle Wall
  • [$meta_rewardId_320_description] => 5 Radiant Sovereigns
  • [$meta_rewardId_330_description] => Blue Gem Dust Journal
  • [$meta_rewardId_340_description] => Princely Frogling
  • [$meta_rewardId_350_description] => Master Musicart
  • [$meta_rewardId_360_description] => Llamaste, the Transcendent
  • [$meta_rewardId_370_description] => Stone Suzerain Mask
  • [$meta_rewardId_380_description] => Starry Might
  • [$meta_rewardId_390_description] => Stone Suzerain Dragoncrown
  • [$meta_rewardId_400_description] => Blessing of Lucielle
  • [$meta_rewardId_410_description] => Masterful Castle Gate
  • [$meta_rewardId_420_description] => 10 Radiant Sovereigns
  • [$meta_rewardId_430_description] => Yellow Gem Dust Journal
  • [$meta_rewardId_440_description] => Deluxe Darter Cart
  • [$meta_rewardId_450_description] => 20 Radiant Sovereigns
  • [$meta_rewardId_460_description] => Golden Glitterbug
  • [$meta_rewardId_470_description] => Royal Reeler
  • [$meta_rewardId_480_description] => 10 Radiant Sovereigns
  • [$meta_rewardId_490_description] => Fishing Lure Factuary
  • [$meta_rewardId_500_description] => Kazarin, Dancer in the Clouds
  • [$meta_rewardId_510_description] => Masterful Castle Tower
  • [$meta_rewardId_520_description] => 10 Radiant Sovereigns
  • [$meta_rewardId_530_description] => Red Gem Dust Journal
  • [$meta_rewardId_540_description] => Mantle of Mastery
  • [$meta_rewardId_550_description] => Mega Mechscavator
  • [$meta_rewardId_560_description] => Sumptuous Sail
  • [$meta_rewardId_570_description] => Aurattus, the Magnanimouse
  • [$meta_rewardId_580_description] => 10 Radiant Sovereigns
  • [$meta_rewardId_590_description] => Master's Catamaran
  • [$meta_rewardId_600_description] => Huirakhan the Immortal Flame
  • [$meta_rewardId_data_miner_dug_too_far_description] => Congratulations. You have exceeded maximum Mastery!
  • [$meta_rewardId_data_miner_dug_too_far_2_description] => Congratulations. You have exceeded the known Mastery of the world. Very clever!

Badge Rewards

  • [$badge_rewardId_5_Titan_Souls_name] => 5 Titan Souls
  • [$badge_rewardId_10_Titan_Souls_name] => 10 Titan Souls
  • [$badge_rewardId_15_Titan_Souls_name] => 15 Titan Souls
  • [$badge_rewardId_20_Titan_Souls_name] => 20 Titan Souls
  • [$badge_rewardId_25_Titan_Souls_name] => 25 Titan Souls
  • [$badge_rewardId_30_Titan_Souls_name] => 30 Titan Souls
  • [$badge_rewardId_hydra_normal_bronze_name] => Bronze Badge: Shadow Hydrakken Normal
  • [$badge_rewardId_hydra_normal_silver_name] => Silver Badge: Shadow Hydrakken Normal
  • [$badge_rewardId_hydra_normal_gold_name] => Gold Badge: Shadow Hydrakken Normal
  • [$badge_rewardId_hydra_normal_platinum_name] => Platinum Badge: Shadow Hydrakken Normal
  • [$badge_rewardId_hydra_normal_diamond_name] => Diamond Badge: Shadow Hydrakken Normal
  • [$badge_rewardId_hydra_normal_obsidian_name] => Obsidian Badge: Shadow Hydrakken Normal
  • [$badge_rewardId_hydra_hard_bronze_name] => Bronze Badge: Shadow Hydrakken Hard
  • [$badge_rewardId_hydra_hard_silver_name] => Silver Badge: Shadow Hydrakken Hard
  • [$badge_rewardId_hydra_hard_gold_name] => Gold Badge: Shadow Hydrakken Hard
  • [$badge_rewardId_hydra_hard_platinum_name] => Platinum Badge: Shadow Hydrakken Hard
  • [$badge_rewardId_hydra_hard_diamond_name] => Diamond Badge: Shadow Hydrakken Hard
  • [$badge_rewardId_hydra_hard_obsidian_name] => Obsidian Badge: Shadow Hydrakken Hard
  • [$badge_rewardId_hydra_ultra_bronze_name] => Bronze Badge: Shadow Hydrakken Ultra
  • [$badge_rewardId_hydra_ultra_silver_name] => Silver Badge: Shadow Hydrakken Ultra
  • [$badge_rewardId_hydra_ultra_gold_name] => Gold Badge: Shadow Hydrakken Ultra
  • [$badge_rewardId_hydra_ultra_platinum_name] => Platinum Badge: Shadow Hydrakken Ultra
  • [$badge_rewardId_hydra_ultra_diamond_name] => Diamond Badge: Shadow Hydrakken Ultra
  • [$badge_rewardId_hydra_ultra_obsidian_name] => Obsidian Badge: Shadow Hydrakken Ultra
  • [$badge_rewardId_dreadnought_normal_bronze_name] => Bronze Badge: Darknik Dreadnought Normal
  • [$badge_rewardId_dreadnought_normal_silver_name] => Silver Badge: Darknik Dreadnought Normal
  • [$badge_rewardId_dreadnought_normal_gold_name] => Gold Badge: Darknik Dreadnought Normal
  • [$badge_rewardId_dreadnought_normal_platinum_name] => Platinum Badge: Darknik Dreadnought Normal
  • [$badge_rewardId_dreadnought_normal_diamond_name] => Diamond Badge: Darknik Dreadnought Normal
  • [$badge_rewardId_dreadnought_normal_obsidian_name] => Obsidian Badge: Darknik Dreadnought Normal
  • [$badge_rewardId_dreadnought_hard_bronze_name] => Bronze Badge: Darknik Dreadnought Hard
  • [$badge_rewardId_dreadnought_hard_silver_name] => Silver Badge: Darknik Dreadnought Hard
  • [$badge_rewardId_dreadnought_hard_gold_name] => Gold Badge: Darknik Dreadnought Hard
  • [$badge_rewardId_dreadnought_hard_platinum_name] => Platinum Badge: Darknik Dreadnought Hard
  • [$badge_rewardId_dreadnought_hard_diamond_name] => Diamond Badge: Darknik Dreadnought Hard
  • [$badge_rewardId_dreadnought_hard_obsidian_name] => Obsidian Badge: Darknik Dreadnought Hard
  • [$badge_rewardId_dreadnought_ultra_bronze_name] => Bronze Badge: Darknik Dreadnought Ultra
  • [$badge_rewardId_dreadnought_ultra_silver_name] => Silver Badge: Darknik Dreadnought Ultra
  • [$badge_rewardId_dreadnought_ultra_gold_name] => Gold Badge: Darknik Dreadnought Ultra
  • [$badge_rewardId_dreadnought_ultra_platinum_name] => Platinum Badge: Darknik Dreadnought Ultra
  • [$badge_rewardId_dreadnought_ultra_diamond_name] => Diamond Badge: Darknik Dreadnought Ultra
  • [$badge_rewardId_dreadnought_ultra_obsidian_name] => Obsidian Badge: Darknik Dreadnought Ultra
  • [$badge_rewardId_subclass_bronze_name] => Bronze Badge: Stay Subclassy!
  • [$badge_rewardId_subclass_silver_name] => Silver Badge: Stay Subclassy!
  • [$badge_rewardId_subclass_gold_name] => Gold Badge: Stay Subclassy!
  • [$badge_rewardId_subclass_platinum_name] => Platinum Badge: Stay Subclassy!
  • [$badge_rewardId_subclass_diamond_name] => Diamond Badge: Stay Subclassy!
  • [$badge_rewardId_subclass_obsidian_name] => Obsidian Badge: Stay Subclassy!
  • [$badge_rewardId_SingleGemStat_bronze_name] => Bronze Badge: Gem Forger
  • [$badge_rewardId_SingleGemStat_silver_name] => Silver Badge: Gem Forger
  • [$badge_rewardId_SingleGemStat_gold_name] => Gold Badge: Gem Forger
  • [$badge_rewardId_SingleGemStat_platinum_name] => Platinum Badge: Gem Forger
  • [$badge_rewardId_SingleGemStat_diamond_name] => Diamond Badge: Gem Forger
  • [$badge_rewardId_SingleGemStat_obsidian_name] => Obsidian Badge: Gem Forger
  • [$badge_rewardId_AllGemStats_bronze_name] => Bronze Badge: Builder's Focus
  • [$badge_rewardId_AllGemStats_silver_name] => Silver Badge: Builder's Focus
  • [$badge_rewardId_AllGemStats_gold_name] => Gold Badge: Builder's Focus
  • [$badge_rewardId_AllGemStats_platinum_name] => Platinum Badge: Builder's Focus
  • [$badge_rewardId_AllGemStats_diamond_name] => Diamond Badge: Builder's Focus
  • [$badge_rewardId_AllGemStats_obsidian_name] => Obsidian Badge: Builder's Focus

NPC Merchant

  • [$prefabs_npc_merchant_club_male_01_sign_title] => Club Merchant
  • [$prefabs_npc_merchant_club_male_01_sign_content] => Press [HK:Loot] to trade with the merchant.
  • [$prefabs_npc_merchant_club_female_01_sign_title] => Club Decor Merchant
  • [$prefabs_npc_merchant_club_female_01_sign_content] => Press [HK:Loot] to trade with the merchant.
  • [$prefabs_npc_merchant_club_male_02_sign_title] => Club Fixture Merchant
  • [$prefabs_npc_merchant_club_male_02_sign_content] => Press [HK:Loot] to trade with the merchant.
  • [$prefabs_npc_merchant_club_male_02_clubfixture_combat_sign_title] => Club Combat Fixture Merchant
  • [$prefabs_npc_merchant_club_male_02_clubfixture_combat_sign_content] => Press [HK:Loot] to trade with the merchant. Sells Combat Fixtures for your Club.
  • [$prefabs_npc_merchant_club_male_02_clubfixture_utility_sign_title] => Club Utility Fixture Merchant
  • [$prefabs_npc_merchant_club_male_02_clubfixture_utility_sign_content] => Press [HK:Loot] to trade with the merchant. Sells Utility Fixtures for your Club.
  • [$prefabs_npc_merchant_club_male_02_clubfixture_ultimate_sign_title] => Club Ultimate Fixture Merchant
  • [$prefabs_npc_merchant_club_male_02_clubfixture_ultimate_sign_content] => Press [HK:Loot] to trade with the merchant. Sells Ultimate Fixtures for your Club.
  • [$prefabs_npc_merchant_club_female_02_sign_title] => Travelling Club Merchant
  • [$prefabs_npc_merchant_club_female_02_sign_content] => Press [HK:Loot] to trade with the merchant. Has an expanded inventory of goods. [$prefabs_npc_merchant_club_clubace_sign_title] => Club Merchant Prince
  • [$prefabs_npc_merchant_club_clubace_sign_content] => Press [HK:Loot] to trade with the merchant. Has access to rare and unique goods. [$prefabs_npc_merchant_dragonflux] => Luxion of the Golden Hoard
  • [$prefabs_npc_merchant_dragonflux_content] => Press [HK:Loot] to see what Luxion has in store for you today.

NPCS

  • [$biped_dragoni_blue] => Sapphire Dragon Ogre
  • [$biped_dragoni_red] => Cinnabar Dragon Ogre
  • [$biped_dragoni_green] => Jade Dragon Ogre
  • [$biped_dragoni_purple] => Amethyst Dragon Ogre
  • [$soulthief_jade] => Jadebound Phantom
  • [$giant_terracotta] => Terracotta Giant
  • [$biped_terracotta] => Terracotta Warrior
  • [$triceratops_ramwhite] => Spire Ram
  • [$beetle_jade_boss] => Emerald Scarab

NPC Fixtures

  • [$prefabs_npc_fixtures_adventure_biped_hero_shadowtrader_name] => Larsene
  • [$prefabs_npc_fixtures_adventure_biped_hero_shadowtrader_description] => Shady Dealer
  • [$prefabs_npc_fixtures_adventure_biped_hero_sunseeker_hooded_name] => Mysterious Champion
  • [$prefabs_npc_fixtures_adventure_biped_medium_pirrot_drowned_name] => Davey Drowner
  • [$prefabs_npc_fixtures_adventure_biped_medium_pirrot_drowned_description] => Still not over it
  • [$prefabs_npc_fixtures_adventure_biped_mushroomwizard_name] => Mycenius
  • [$prefabs_npc_fixtures_adventure_biped_mushroomwizard_description] => Starcap Sporeceror
  • [$prefabs_npc_fixtures_adventure_biped_popman_cardinal_name] => Cardinal Richemelieu
  • [$prefabs_npc_fixtures_adventure_biped_yetialpha_name] => Chief Brosquatch
  • [$prefabs_npc_fixtures_adventure_boot_muddy_name] => Ol' Boothilda
  • [$prefabs_npc_fixtures_adventure_boot_muddy_description] => Crazy Boot lady
  • [$prefabs_npc_fixtures_adventure_fae_moonprophet_name] => Lady Seldarine
  • [$prefabs_npc_fixtures_adventure_fae_moonprophet_description] => Moon Prophet
  • [$prefabs_npc_fixtures_adventure_foxspirit_celestial_name] => Irran-Shu
  • [$prefabs_npc_fixtures_adventure_foxspirit_celestial_description] => Windfox Trickster
  • [$prefabs_npc_fixtures_adventure_giant_radiant_name] => Narandir
  • [$prefabs_npc_fixtures_adventure_giant_radiant_description] => The Last Awake
  • [$prefabs_npc_fixtures_adventure_golem_ignianlord_name] => Udunn
  • [$prefabs_npc_fixtures_adventure_golem_ignianlord_description] => Fiery Magmagister
  • [$prefabs_npc_fixtures_adventure_humanoid_flakbeard_name] => Dracantes
  • [$prefabs_npc_fixtures_adventure_humanoid_flakbeard_description] => Pirate King
  • [$prefabs_npc_fixtures_adventure_mimic_chaoschestgold_name] => Snackle
  • [$prefabs_npc_fixtures_adventure_mimic_chaoschestgold_description] => Hoarder of Shinies
  • [$prefabs_npc_fixtures_adventure_observer_robotoverlord_name] => Neologus
  • [$prefabs_npc_fixtures_adventure_observer_robotoverlord_description] => Robot Overlord
  • [$prefabs_npc_fixtures_adventure_pebble_orange_name] => Ambarine
  • [$prefabs_npc_fixtures_adventure_pebble_orange_description] => Deep Delver
  • [$prefabs_npc_fixtures_adventure_punchbot_sheriff_name] => Marshall McTaggart
  • [$prefabs_npc_fixtures_adventure_punchbot_sheriff_description] => Frontier Lawbot
  • [$prefabs_npc_fixtures_adventure_quetzalcoatlus_zephyrus_name] => Susiria
  • [$prefabs_npc_fixtures_adventure_quetzalcoatlus_zephyrus_description] => The Wind Emissary
  • [$prefabs_npc_fixtures_adventure_raptor_birdgold_name] => Ganda
  • [$prefabs_npc_fixtures_adventure_raptor_birdgold_description] => The Sky Shepherd
  • [$prefabs_npc_fixtures_adventure_scissorhand_tiger_name] => Sarlash
  • [$prefabs_npc_fixtures_adventure_scissorhand_tiger_description] => The First Hunter
  • [$prefabs_npc_fixtures_adventure_wraith_aquan_name] => Uzumi
  • [$prefabs_npc_fixtures_adventure_wraith_aquan_description] => Envoy of the Seas
  • [$prefabs_npc_fixtures_adventure_wraith_drakelord_name] => Katonnis
  • [$prefabs_npc_fixtures_adventure_wraith_drakelord_description] => Ember Drake Lord
  • [$prefabs_npc_fixtures_adventure_wraith_sorceror_name] => Archlich Kizappian
  • [$prefabs_placeable_chest_club_vault_item_name] => Club Vault
  • [$prefabs_placeable_chest_club_vault_item_description] => Used to store Clubits to help your Club purchase, upgrade, and upkeep Club Fixtures. Every little bit helps!
  • [$prefabs_placeable_chest_club_vault_interactive_sign_title] => Club Vault
  • [$prefabs_placeable_chest_club_vault_interactive_sign_content] => Contribute Clubits here to help your Club purchase, upgrade, and upkeep Club Fixtures. Every little bit helps!
  • [$prefabs_placeable_block_fixture_adventure_npc_interactive_sign_title] => Hero Rally Point
  • [$prefabs_placeable_block_fixture_adventure_npc_interactive_sign_content] => Spawns a random Hero who will give out an assortment of Adventures.\nPress [HK:Loot] to use
  • [$prefabs_placeable_block_fixture_market_bonus_0_interactive_sign_title] => Clubit Stand
  • [$prefabs_placeable_block_fixture_market_bonus_0_interactive_sign_content] => Press [HK:Loot] to claim a small amount of bonus clubits for your club once a day, courtesy of the Club Merchant
  • [$prefabs_placeable_block_fixture_market_bonus_1_interactive_sign_title] => Clubit Stand
  • [$prefabs_placeable_block_fixture_market_bonus_1_interactive_sign_content] => Press [HK:Loot] to claim a small amount of bonus clubits for your club, courtesy of the Travelling Club Merchant
  • [$prefabs_placeable_block_fixture_market_bonus_2_interactive_sign_title] => Clubit Stand

Block

  • [$prefabs_placeable_block_fixture_market_bonus_2_interactive_sign_content] => Press [HK:Loot] to claim a small amount of bonus clubits for your club, courtesy of your resident Club Merchant Prince
  • [$prefabs_placeable_block_fixture_market_bonus_0_name] => Clubit Stand
  • [$prefabs_placeable_block_fixture_market_bonus_0_description] => Can be interacted with to earn a small amount of clubits once a day. [$prefabs_placeable_block_fixture_market_bonus_1_name] => Clubit Stand
  • [$prefabs_placeable_block_fixture_market_bonus_1_description] => Can be interacted with to earn a small amount of clubits once a day. [$prefabs_placeable_block_fixture_market_bonus_2_name] => Clubit Stand
  • [$prefabs_placeable_block_fixture_market_bonus_2_description] => Can be interacted with to earn a small amount of clubits once a day. [$prefabs_placeable_block_LED_name] => LED
  • [$prefabs_placeable_block_led_always_description] => This block persistently stays On or Off. Use [HK:Loot] on the block once placed to transition between states.
  • [$prefabs_placeable_block_led_1_second_description] => This block transitions between On and Off every second. Use [HK:Loot] on the block once placed to switch the transition.
  • [$prefabs_placeable_block_led_3_second_description] => This block transitions between On and Off every 3 seconds. Use [HK:Loot] on the block once placed to switch the transition.
  • [$prefabs_placeable_block_led_led_blue_01_always_name] => Persistent Blue LED
  • [$prefabs_placeable_block_led_led_blue_02_always_name] => Persistent Cyan LED
  • [$prefabs_placeable_block_led_led_blue_01_1_second_name] => Short Interval Blue LED
  • [$prefabs_placeable_block_led_led_blue_01_3_second_name] => Long Interval Blue LED
  • [$prefabs_placeable_block_led_led_blue_02_1_second_name] => Short Interval Cyan LED
  • [$prefabs_placeable_block_led_led_blue_02_3_second_name] => Long Interval Cyan LED
  • [$prefabs_placeable_block_led_led_blue_03_always_name] => Persistent Purple LED
  • [$prefabs_placeable_block_led_led_blue_03_1_second_name] => Short Interval Purple LED
  • [$prefabs_placeable_block_led_led_blue_03_3_second_name] => Long Interval Purple LED
  • [$prefabs_placeable_block_led_led_green_01_3_second_name] => Long Interval Green LED
  • [$prefabs_placeable_block_led_led_green_01_1_second_name] => Short Interval Green LED
  • [$prefabs_placeable_block_led_led_green_01_always_name] => Persistent Green LED
  • [$prefabs_placeable_block_led_led_green_02_always_name] => Persistent Lime LED
  • [$prefabs_placeable_block_led_led_green_02_1_second_name] => Short Interval Lime LED
  • [$prefabs_placeable_block_led_led_green_02_3_second_name] => Long Interval Lime LED
  • [$prefabs_placeable_block_led_led_green_03_always_name] => Persistent Sea Foam LED
  • [$prefabs_placeable_block_led_led_green_03_1_second_name] => Short Interval Sea Foam LED
  • [$prefabs_placeable_block_led_led_green_03_3_second_name] => Long Interval Sea Foam LED
  • [$prefabs_placeable_block_led_led_orange_01_always_name] => Persistent Orange LED
  • [$prefabs_placeable_block_led_led_orange_01_1_second_name] => Short Interval Orange LED
  • [$prefabs_placeable_block_led_led_orange_01_3_second_name] => Long Interval Orange LED
  • [$prefabs_placeable_block_led_led_orange_02_always_name] => Persistent Pumpkin Orange LED
  • [$prefabs_placeable_block_led_led_orange_02_1_second_name] => Short Interval Pumpkin Orange LED
  • [$prefabs_placeable_block_led_led_orange_02_3_second_name] => Long Interval Pumpkin Orange LED
  • [$prefabs_placeable_block_led_led_pink_01_always_name] => Persistent Pink LED
  • [$prefabs_placeable_block_led_led_pink_01_1_second_name] => Short Interval Pink LED
  • [$prefabs_placeable_block_led_led_pink_01_3_second_name] => Long Interval Pink LED
  • [$prefabs_placeable_block_led_led_purple_01_always_name] => Persistent Violet LED
  • [$prefabs_placeable_block_led_led_purple_01_1_second_name] => Short Interval Violet LED
  • [$prefabs_placeable_block_led_led_purple_01_3_second_name] => Long Interval Violet LED
  • [$prefabs_placeable_block_led_led_purple_02_always_name] => Persistent Hot Pink LED
  • [$prefabs_placeable_block_led_led_purple_02_1_second_name] => Short Interval Hot Pink LED
  • [$prefabs_placeable_block_led_led_purple_02_3_second_name] => Long Interval Hot Pink LED
  • [$prefabs_placeable_block_led_led_red_01_always_name] => Persistent Red LED
  • [$prefabs_placeable_block_led_led_red_01_1_second_name] => Short Interval Red LED
  • [$prefabs_placeable_block_led_led_red_01_3_second_name] => Long Interval Red LED
  • [$prefabs_placeable_block_led_led_white_01_always_name] => Persistent White LED
  • [$prefabs_placeable_block_led_led_white_01_1_second_name] => Short Interval White LED
  • [$prefabs_placeable_block_led_led_white_01_3_second_name] => Long Interval White LED
  • [$prefabs_placeable_block_led_led_white_02_always_name] => Persistent Sheer White LED
  • [$prefabs_placeable_block_led_led_white_02_1_second_name] => Short Interval Sheer White LED
  • [$prefabs_placeable_block_led_led_white_02_3_second_name] => Long Interval Sheer White LED
  • [$prefabs_placeable_block_led_led_yellow_01_always_name] => Persistent Yellow LED
  • [$prefabs_placeable_block_led_led_yellow_01_1_second_name] => Short Interval Yellow LED
  • [$prefabs_placeable_block_led_led_yellow_01_3_second_name] => Long Interval Yellow LED
  • [$prefabs_placeable_block_natural_forbiddendirt_item_name] => Forbidden Dirt
  • [$prefabs_placeable_block_natural_forbiddengrass_item_name] => Forbidden Grass
  • [$prefabs_placeable_block_smalldeco_fall_grass_item_name] => Fall Grass
  • [$prefabs_placeable_block_smalldeco_forbidden_reeds_item_name] => Forbidden Reeds
  • [$prefabs_placeable_block_smalldeco_forbidden_grass_item_name] => Forbidden Grass
  • [$prefabs_placeable_block_transmute_hatch_open_item_name] => Open Hatch

Crafting

  • [$prefabs_placeable_crafting_workbench_spires_interactive_craftingstation_name] => Forbidden Workbench
  • [$prefabs_placeable_crafting_colorchanger_interactive_craftingcategory_7_name] => Short Interval LED Blocks
  • [$prefabs_placeable_crafting_colorchanger_interactive_craftingcategory_8_name] => Long Interval LED Blocks
  • [$prefabs_placeable_crafting_colorchanger_interactive_craftingcategory_9_name] => Persistent LED Blocks
  • [$prefabs_placeable_crafting_workbench_interactive_craftingcategory_FW_0_name] => Special Frameworks
  • [$prefabs_placeable_crafting_workbench_interactive_craftingcategory_FW_mastery_name] => Mastery Frameworks
  • [$prefabs_placeable_crafting_workbench_interactive_craftingcategory_FW_2_name] => Store Frameworks
  • [$prefabs_placeable_crafting_workbench_interactive_craftingcategory_FW_4_name] => Cursed Vale Frameworks
  • [$prefabs_placeable_crafting_workbench_interactive_craftingcategory_FW_8_name] => Candoria Frameworks
  • [$prefabs_placeable_crafting_workbench_chaos_craftingcategory_basic_classes_name] => Basic Classes
  • [$prefabs_placeable_crafting_workbench_biome_spires_name] => Forbidden Workbench
  • [$prefabs_placeable_crafting_workbench_biome_spires_description] => Used to craft recovered relics from the Forbidden Spires.
  • [$prefabs_placeable_crafting_workbench_spires_interactive_craftingcategory_FW_0_name] => Basic Forbidden Spires Frameworks
  • [$prefabs_placeable_crafting_workbench_spires_interactive_craftingcategory_FW_1_name] => Advanced Forbidden Spires Frameworks
  • [$prefabs_placeable_crafting_workbench_spires_interactive_craftingcategory_0_name] => Forbidden Spires Decorations
  • [$prefabs_placeable_crafting_workbench_spires_interactive_craftingcategory_1_name] => Forbidden Spires Mounts
  • [$prefabs_placeable_crafting_workbench_clubitconverter_01_name] => Clubit Minting Machine
  • [$prefabs_placeable_crafting_workbench_clubitconverter_01_description] => Allows the conversion of Adventurine into Clubits. Press [HK:Loot] to craft.
  • [$prefabs_placeable_crafting_workbench_clubitconverter_02_name] => Grand Clubit Minting Machine
  • [$prefabs_placeable_crafting_workbench_clubitconverter_02_description] => Allows the conversion of Adventurine into Clubits
  • [$prefabs_placeable_crafting_workbench_clubitconverter_01_craftingstation_name] => Clubit Minting Machine
  • [$prefabs_placeable_crafting_workbench_clubitconverter_02_craftingstation_name] => Grand Clubit Minting Machine

Trophy

  • [$prefabs_placeable_deco_trophy_fish_plasma_common_01_basic_item_name] => Jade Neon Darter Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_01_gold_item_name] => Gold Jade Neon Darter Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_01_silver_item_name] => Silver Jade Neon Darter Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_02_basic_item_name] => Coldsteel Exofish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_02_gold_item_name] => Gold Coldsteel Exofish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_02_silver_item_name] => Silver Coldsteel Exofish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_03_basic_item_name] => Ultraviolet Neon Ray Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_03_gold_item_name] => Gold Ultraviolet Neon Ray Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_03_silver_item_name] => Silver Ultraviolet Neon Ray Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_04_basic_item_name] => Neon Drumfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_04_gold_item_name] => Gold Neon Drumfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_04_silver_item_name] => Silver Neon Drumfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_05_basic_item_name] => Carmintine Crab Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_05_gold_item_name] => Gold Carmintine Crab Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_05_silver_item_name] => Silver Carmintine Crab Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_06_basic_item_name] => Paragon Prismopod Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_06_gold_item_name] => Gold Paragon Prismopod Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_06_silver_item_name] => Silver Paragon Prismopod Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_07_basic_item_name] => Shadow Angler Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_07_gold_item_name] => Gold Shadow Angler Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_common_07_silver_item_name] => Silver Shadow Angler Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_01_basic_item_name] => LED-Lit Lionfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_01_gold_item_name] => Gold LED-Lit Lionfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_01_silver_item_name] => Silver LED-Lit Lionfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_02_basic_item_name] => Zapparappa Eel Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_02_gold_item_name] => Gold Zapparappa Eel Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_02_silver_item_name] => Silver Zapparappa Eel Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_03_basic_item_name] => Petrified Pufferfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_03_gold_item_name] => Gold Petrified Pufferfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_03_silver_item_name] => Silver Petrified Pufferfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_04_basic_item_name] => Protonic Piranhite Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_04_gold_item_name] => Gold Protonic Piranhite Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_04_silver_item_name] => Silver Protonic Piranhite Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_05_basic_item_name] => Octo-BUS Drone Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_05_gold_item_name] => Gold Octo-BUS Drone Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_rare_05_silver_item_name] => Silver Octo-BUS Drone Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_swordfish_basic_item_name] => Neon Knightfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_swordfish_gold_item_name] => Gold Neon Knightfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_swordfish_silver_item_name] => Silver Neon Knightfish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_01_basic_item_name] => Closed Betafish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_01_gold_item_name] => Gold Closed Betafish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_01_silver_item_name] => Silver Closed Betafish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_02_basic_item_name] => Sophisticated Catphish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_02_gold_item_name] => Gold Sophisticated Catphish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_02_silver_item_name] => Silver Sophisticated Catphish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_03_basic_item_name] => Bug-Infested Alphafish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_03_gold_item_name] => Gold Bug-Infested Alphafish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_03_silver_item_name] => Silver Bug-Infested Alphafish Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_04_basic_item_name] => Terabyte Turtle Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_04_gold_item_name] => Gold Terabyte Turtle Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_04_silver_item_name] => Silver Terabyte Turtle Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_05_basic_item_name] => Neon Infinewtie Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_05_gold_item_name] => Gold Neon Infinewtie Trophy
  • [$prefabs_placeable_deco_trophy_fish_plasma_uncommon_05_silver_item_name] => Silver Neon Infinewtie Trophy
  • [$prefabs_placeable_deco_trophy_beetle_jade_name] => Jade Scarab Wall Trophy
  • [$prefabs_placeable_deco_trophy_dragoni_blue_name] => Sapphire Dragon Ogre Wall Trophy
  • [$prefabs_placeable_deco_trophy_dragoni_green_name] => Jade Dragon Ogre Wall Trophy
  • [$prefabs_placeable_deco_trophy_dragoni_purple_name] => Amethyst Dragon Ogre Wall Trophy
  • [$prefabs_placeable_deco_trophy_dragoni_red_name] => Cinnabar Dragon Ogre Wall Trophy
  • [$prefabs_placeable_deco_trophy_foxspirit_smoky_name] => Smoky Fox Phantom Wall Trophy
  • [$prefabs_placeable_deco_trophy_giant_terracotta_name] => Terracotta Giant Wall Trophy
  • [$prefabs_placeable_deco_trophy_ram_white_name] => Spire Ram Wall Trophy
  • [$prefabs_placeable_deco_trophy_soulthief_jade_name] => Jadebound Phantom Wall Trophy
  • [$prefabs_placeable_deco_trophy_terracotta_warrior_name] => Terracotta Warrior Wall Trophy
  • [$prefabs_placeable_deco_trophy_krampus_name] => Da Rumpfus Wall Trophy
  • [$prefabs_placeable_deco_club_statue_club_name] => Club Icon
  • [$prefabs_placeable_deco_club_fan_name] => Classy Clubit Fan
  • [$prefabs_placeable_deco_club_clubitpile_name] => Pile of Clubits
  • [$prefabs_placeable_deco_club_clubit_name] => Commemorative Clubit Replica
  • [$prefabs_placeable_deco_club_carpet_clubit_edge_name] => Clubit Carpet Edge
  • [$prefabs_placeable_deco_club_carpet_clubit_corner_name] => Clubit Carpet Corner
  • [$prefabs_placeable_deco_club_carpet_clubit_center_name] => Clubit Carpet Center
  • [$prefabs_placeable_deco_club_banner_clubit_top_name] => Clubit Banner Top
  • [$prefabs_placeable_deco_club_banner_clubit_mid_name] => Clubit Banner Middle
  • [$prefabs_placeable_deco_club_banner_clubit_bot_name] => Clubit Banner Bottom
  • [$prefabs_placeable_fixture_vault_name] => Trovian Clubit Union
  • [$prefabs_placeable_fixture_vault_description] => Key Fixture. Deposit your extra Clubits here to contribute to Club upgrades and improvements.
  • [$prefabs_placeable_fixture_vault_bonus_description_01] => Trovian Clubit Union, Tier 1 - Allows for a maximum of 3000 Clubits to be contributed to the Club.
  • [$prefabs_placeable_fixture_vault_bonus_description_02] => Trovian Clubit Union, Tier 2 - Allows for a maximum of 9000 Clubits to be contributed to the Club.
  • [$prefabs_placeable_fixture_vault_bonus_description_03] => Trovian Clubit Union, Tier 3 - Allows for an uncapped amount of Clubits to be contributed to the Club.
  • [$prefabs_placeable_fixture_adventure_name] => Rally of Heroes
  • [$prefabs_placeable_fixture_adventure_description] => Key Fixture. Meet an assortment of picturesque Trovian Heroes and accept adventures to further your Club's growth.
  • [$prefabs_placeable_fixture_adventure_bonus_description_01] => Rally of Heroes, Tier 1 - 3 Hero Rally Points are available.
  • [$prefabs_placeable_fixture_adventure_bonus_description_02] => Rally of Heroes, Tier 2 - 4 Hero Rally Points are available.
  • [$prefabs_placeable_fixture_adventure_bonus_description_03] => Rally of Heroes, Tier 3 - 5 Hero Rally Points are available.
  • [$prefabs_placeable_fixture_armor_name] => Shrine of Resilience
  • [$prefabs_placeable_fixture_armor_description] => Combat Fixture. Grants a damage reduction effect to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_armor_bonus_description_01] => Shrine of Resilience, Tier 1 - Grants 2.5% damage reduction.
  • [$prefabs_placeable_fixture_armor_bonus_description_02] => Shrine of Resilience, Tier 2 - Grants 5% damage reduction.
  • [$prefabs_placeable_fixture_armor_bonus_description_03] => Shrine of Resilience, Tier 3 - Grants 10% damage reduction.
  • [$prefabs_placeable_fixture_critical_name] => Shrine of Skill
  • [$prefabs_placeable_fixture_critical_description] => Combat Fixture. Grants a bonus to Critical Hit chance and Critical Damage dealt to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_critical_bonus_description_01] => Shrine of Skill, Tier 1 - Grants an additional 2% critical hit and 25% Critical Damage.
  • [$prefabs_placeable_fixture_critical_bonus_description_02] => Shrine of Skill, Tier 2 - Grants an additional 5% Critical Hit and 50% Critical Damage.
  • [$prefabs_placeable_fixture_critical_bonus_description_03] => Shrine of Skill, Tier 3 - Grants an additional 10% Critical Hit and 100% Critical Damage.
  • [$prefabs_placeable_fixture_damage_name] => Shrine of Ferocity
  • [$prefabs_placeable_fixture_damage_description] => Combat Fixture. Grants a bonus to Physical Damage and Magic Damage to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_damage_bonus_description_01] => Shrine of Ferocity, Tier 1 - Grants a 5% bonus to Physical Damage and Magical Damage.
  • [$prefabs_placeable_fixture_damage_bonus_description_02] => Shrine of Ferocity, Tier 2 - Grants a 10% bonus to Physical Damage and Magical Damage.
  • [$prefabs_placeable_fixture_damage_bonus_description_03] => Shrine of Ferocity, Tier 3 - Grants a 15% bonus to Physical Damage and Magical Damage.
  • [$prefabs_placeable_fixture_dormitory_name] => Repose of Heroes
  • [$prefabs_placeable_fixture_dormitory_description] => Utility Fixture. Attracts a greater variety of Heroes to your Rally of Heroes Fixture. Some Heroes will only appear if this fixture is present in your Club World.
  • [$prefabs_placeable_fixture_dormitory_bonus_description_01] => Repose of Heroes, Tier 1 - Allows for 2 additional Heroes and a slight increase in Adventure variety.
  • [$prefabs_placeable_fixture_dormitory_bonus_description_02] => Repose of Heroes, Tier 2 - Allows for 4 additional Heroes and a greater increase in Adventure variety.
  • [$prefabs_placeable_fixture_dormitory_bonus_description_03] => Repose of Heroes, Tier 3 - Allows for 6 additional Heroes and the greatest increase in Adventure variety.
  • [$prefabs_placeable_fixture_endurance_name] => Shrine of Vitality
  • [$prefabs_placeable_fixture_endurance_description] => Combat Fixture. Grants a bonus to Maximum Health to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_endurance_bonus_description_01] => Shrine of Vitality, Tier 1 - Grants a 25% bonus to Maximum Health.
  • [$prefabs_placeable_fixture_endurance_bonus_description_02] => Shrine of Vitality, Tier 2 - Grants a 50% bonus to Maximum Health.
  • [$prefabs_placeable_fixture_endurance_bonus_description_03] => Shrine of Vitality, Tier 3 - Grants a 100% bonus to Maximum Health.
  • [$prefabs_placeable_fixture_fountain_name] => Font of Knowledge
  • [$prefabs_placeable_fixture_fountain_description] => Utility Fixture. Grants a bonus to Experience earned and a chance to gain additional bonus Experience to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_fountain_bonus_description_01] => Font of Knowledge, Tier 1 - Grants a 10% bonus to Experience earned and a 100% increase to bonus Experience.
  • [$prefabs_placeable_fixture_fountain_bonus_description_02] => Font of Knowledge, Tier 2 - Grants a 20% bonus to Experience earned and a 200% increase to bonus Experience.
  • [$prefabs_placeable_fixture_fountain_bonus_description_03] => Font of Knowledge, Tier 3 - Grants a 30% bonus to Experience earned and a 300% increase to bonus Experience.
  • [$prefabs_placeable_fixture_generator_combat_name] => Shrine of Efficiency
  • [$prefabs_placeable_fixture_generator_combat_description] => Combat Fixture. Reduces upkeep costs for all Combat Fixtures placed in the same Club World.
  • [$prefabs_placeable_fixture_generator_combat_bonus_description_01] => Shrine of Efficiency, Tier 1 - Reduces rent costs for all Combat Fixtures by 15%.
  • [$prefabs_placeable_fixture_generator_combat_bonus_description_02] => Shrine of Efficiency, Tier 2 - Reduces rent costs for all Combat Fixtures by 20%.
  • [$prefabs_placeable_fixture_generator_combat_bonus_description_03] => Shrine of Efficiency, Tier 3 - Reduces rent costs for all Combat Fixtures by 25%.
  • [$prefabs_placeable_fixture_generator_utility_name] => Scenic Belltower
  • [$prefabs_placeable_fixture_generator_utility_description] => Utility Fixture. Reduces upkeep costs for all Utility Fixtures placed in the same Club World.
  • [$prefabs_placeable_fixture_generator_utility_bonus_description_01] => Scenic Belltower, Tier 1 - Reduces rent costs for all Utility Fixtures by 15%.
  • [$prefabs_placeable_fixture_generator_utility_bonus_description_02] => Scenic Belltower, Tier 2 - Reduces rent costs for all Utility Fixtures by 20%.
  • [$prefabs_placeable_fixture_generator_utility_bonus_description_03] => Scenic Belltower, Tier 3 - Reduces rent costs for all Utility Fixtures by 25%.
  • [$prefabs_placeable_fixture_healing_name] => Shrine of Rejuvenation
  • [$prefabs_placeable_fixture_healing_description] => Combat Fixture. Grants a bonus to Health Regeneration and Energy Regeneration to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_healing_bonus_description_01] => Shrine of Rejuvenation, Tier 1 - Grants a 50% bonus to Health Regeneration and +1 Energy Regeneration.
  • [$prefabs_placeable_fixture_healing_bonus_description_02] => Shrine of Rejuvenation, Tier 2 - Grants a 100% bonus to Health Regeneration and +2 Energy Regeneration.
  • [$prefabs_placeable_fixture_healing_bonus_description_03] => Shrine of Rejuvenation, Tier 3 - Grants a 200% bonus to Health Regeneration and +3 Energy Regeneration.
  • [$prefabs_placeable_fixture_market_name] => Travelling Club Merchant
  • [$prefabs_placeable_fixture_market_description] => Utility Fixture. Places fixture that houses a Club Merchant selling a variety of wares. Higher tier fixture Merchants have new and unique goods for sale!
  • [$prefabs_placeable_fixture_market_bonus_description_01] => Travelling Club Merchant, Tier 1 - Grants 100 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells unique items.
  • [$prefabs_placeable_fixture_market_bonus_description_02] => Travelling Club Merchant, Tier 2 - Grants 200 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells even more unique items.
  • [$prefabs_placeable_fixture_market_bonus_description_03] => Travelling Club Merchant, Tier 3 - Grants 300 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells the most unique items.
  • [$prefabs_placeable_fixture_stable_name] => Mount Menagerie
  • [$prefabs_placeable_fixture_stable_description] => Utility Fixture. Grants a bonus to Jump and to finding Talismans if this is selected as your primary Club. Tether your mount to the fixture's leash block to show it off!
  • [$prefabs_placeable_fixture_stable_bonus_description_01] => Mount Menagerie, Tier 1 - Contains 1 leash block and grants +2 Jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur Talismans.
  • [$prefabs_placeable_fixture_stable_bonus_description_02] => Mount Menagerie, Tier 2 - Contains 3 leash blocks and grants +3 Jump along with a 2x higher chance to drop all previous Talismans along with Llama, Rat, and Panda Talismans.
  • [$prefabs_placeable_fixture_stable_bonus_description_03] => Mount Menagerie, Tier 3 - Contains 5 leash blocks and grants +5 Jump along with a 4x higher chance to drop all previous Talismans along with Griffon Talismans (removes the Skylands Only restriction).
  • [$prefabs_placeable_fixture_hoard_name] => Hoard of Prosperity
  • [$prefabs_placeable_fixture_hoard_description] => Utility Fixture. Grants a bonus to Magic Find and to finding Adventure Boxes, Pearls, and Shadow Key Fragments if this is selected as your primary Club.
  • [$prefabs_placeable_fixture_hoard_bonus_description_01] => Hoard of Prosperity, Tier 1 - Grants +100 to Magic Find and a small chance to loot bonus Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
  • [$prefabs_placeable_fixture_hoard_bonus_description_02] => Hoard of Prosperity, Tier 2 - Grants +150 to Magic Find and a 2x greater chance to loot bonus Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
  • [$prefabs_placeable_fixture_hoard_bonus_description_03] => Hoard of Prosperity, Tier 3 - Grants +200 to Magic Find and a 4x greater chance to loot bonus Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
  • [$prefabs_placeable_fixture_allies_name] => Effigy of Familiar Friendship
  • [$prefabs_placeable_fixture_allies_description] => Ultimate Fixture. Gives a bonus to stats granted by Allies to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_allies_bonus_description_01] => Effigy of Familiar Friendship, Tier 1 - Grants a bonus to stats granted by Allies.
  • [$prefabs_placeable_fixture_allies_bonus_description_02] => Effigy of Familiar Friendship, Tier 2 - Grants a bonus to stats granted by Allies.
  • [$prefabs_placeable_fixture_allies_bonus_description_03] => Effigy of Familiar Friendship, Tier 3 - Grants a bonus to stats granted by Allies.
  • [$prefabs_placeable_fixture_doublehit_name] => Effigy of Echoing Strikes
  • [$prefabs_placeable_fixture_doublehit_description] => Ultimate Fixture. Grants a small chance to deal additional damage upon striking an enemy to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_doublehit_bonus_description_01] => Effigy of Echoing Strikes, Tier 1 - Grants a 0.5% chance to deal additional damage upon striking an enemy.
  • [$prefabs_placeable_fixture_doublehit_bonus_description_02] => Effigy of Echoing Strikes, Tier 2 - Grants a 0.75% chance to deal additional damage upon striking an enemy.
  • [$prefabs_placeable_fixture_doublehit_bonus_description_03] => Effigy of Echoing Strikes, Tier 3 - Grants a 1% chance to deal additional damage upon striking an enemy.
  • [$prefabs_placeable_fixture_flask_name] => Effigy of Flowing Elixirs
  • [$prefabs_placeable_fixture_flask_description] => Ultimate Fixture. Grants a chance to replenish all Flask Charges to all members who have selected this as their primary Club. [$prefabs_placeable_fixture_flask_bonus_description_01] => Effigy of Flowing Elixirs, Tier 1 - Grants a 1% chance to replenish all Flask Charges.
  • [$prefabs_placeable_fixture_flask_bonus_description_02] => Effigy of Flowing Elixirs, Tier 2 - Grants a 2% chance to replenish all Flask Charges.
  • [$prefabs_placeable_fixture_flask_bonus_description_03] => Effigy of Flowing Elixirs, Tier 3 - Grants a 3% chance to replenish all Flask Charges.
  • [$prefabs_placeable_fixture_gem_name] => Effigy of Potent Opulence
  • [$prefabs_placeable_fixture_gem_description] => Ultimate Fixture. Grants a chance to find additional gems and reduces the cost to upgrade gems to all members who have selected this as their primary Club.
  • [$prefabs_placeable_fixture_gem_bonus_description_01] => Effigy of Potent Opulence, Tier 1 - Grants a 5% reduction in gem upgrade cost and a small chance to drop prime world gem boxes in any world.
  • [$prefabs_placeable_fixture_gem_bonus_description_02] => Effigy of Potent Opulence, Tier 2 - Grants a 10% reduction in gem upgrade cost and a 2x greater chance to drop prime world gem boxes in any world.
  • [$prefabs_placeable_fixture_gem_bonus_description_03] => Effigy of Potent Opulence, Tier 3 - Grants a 20% reduction in gem upgrade cost and a 4x greater chance to drop prime world gem boxes in any world.
  • [$prefabs_placeable_fixture_generator_general_name] => Effigy of Frugality
  • [$prefabs_placeable_fixture_generator_general_description] => Ultimate Fixture. Reduces the upkeep cost of all other fixtures placed in the same Club World.
  • [$prefabs_placeable_fixture_generator_general_bonus_description_01] => Effigy of Frugality, Tier 1 - Reduces the rent cost of all other fixtures placed in this Club World by 10%.
  • [$prefabs_placeable_fixture_generator_general_bonus_description_02] => Effigy of Frugality, Tier 2 - Reduces the rent cost of all other fixtures placed in this Club World by 20%.
  • [$prefabs_placeable_fixture_generator_general_bonus_description_03] => Effigy of Frugality, Tier 3 - Reduces the rent cost of all other fixtures placed in this Club World by 30%.
  • [$prefabs_placeable_frameworks_candy_candycane_large_name] => Colossal Candy Cane
  • [$prefabs_placeable_frameworks_candy_candycane_large_description] => No-one knows whether these sizeable sweet structures that dot the Candorian landscape are natural or artificial.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_gumdrop_hill_green_name] => Giant Green Gumdrop
  • [$prefabs_placeable_frameworks_candy_gumdrop_hill_green_description] => A great big gob of sweet green goop.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_icecream_hill_name] => Slippery Scoop Slope
  • [$prefabs_placeable_frameworks_candy_icecream_hill_description] => A scoop of ice cream that somehow survives under the Candorian Sun.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_lair_cake_name] => Cake Cottage
  • [$prefabs_placeable_frameworks_candy_lair_cake_description] => A luxurious Candorian house.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_lair_gumball_name] => Gumball Guardtower
  • [$prefabs_placeable_frameworks_candy_lair_gumball_description] => A Candorian sentry station to keep watch over the surrounding countryside.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_lair_milkshake_name] => Milkshake Cistern
  • [$prefabs_placeable_frameworks_candy_lair_milkshake_description] => An outsized storage tank for a precious Candorian resource.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_lair_popsicle_name] => Planted Popsicle
  • [$prefabs_placeable_frameworks_candy_lair_popsicle_description] => This towering giant must have taken many decades to grow this big.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_lollipop_large_name] => Locus Lollipop
  • [$prefabs_placeable_frameworks_candy_lollipop_large_description] => To this day, Candorians build these monuments to mark places of power.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubshadowseve_hauntedhouse_01_name] => Haunted House Attraction
  • [$prefabs_placeable_frameworks_hubshadowseve_hauntedhouse_01_description] => A spooky attraction beloved by all Trovians who appreciate the Shadows' Eve festivities.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubshadowseve_pumpkin_01_name] => Pumpkin Parlor
  • [$prefabs_placeable_frameworks_hubshadowseve_pumpkin_01_description] => A small, Shadows' Eve-themed shack for folks to congregate in.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubspring_advtower_01_name] => Radiant Adventure Tower
  • [$prefabs_placeable_frameworks_hubspring_advtower_01_description] => A tower built to symbolize the shattered world of Trove, with portals to many of its scattered shards.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubspring_clubhearts_01_name] => Hub Clubhouse
  • [$prefabs_placeable_frameworks_hubspring_clubhearts_01_description] => A podium with portals to popular clubworlds.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubspring_dragonstatue_01_name] => Keeper of the Dragonforge
  • [$prefabs_placeable_frameworks_hubspring_dragonstatue_01_description] => A noble statue that watches over the Dragonforge.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubspring_hut_01_name] => Hub Storage Shed
  • [$prefabs_placeable_frameworks_hubspring_hut_01_description] => Keeps all the off-season accoutrements safe.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubspring_hut_02_name] => Hub Hut
  • [$prefabs_placeable_frameworks_hubspring_hut_02_description] => A simple structure to decorate and hang out in.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubspring_pvpshrine_01_name] => Shrine of Strife
  • [$prefabs_placeable_frameworks_hubspring_pvpshrine_01_description] => A small temple dedicated to the deities of battle and conflict.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations. [$prefabs_placeable_frameworks_hubspring_sunstatue_01_name] => Elysian Radiance
  • [$prefabs_placeable_frameworks_hubspring_sunstatue_01_description] => A towering statue depicting Elysia, the Sun Goddess, in all her glory.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations. [$prefabs_placeable_frameworks_hubsummer_shipshack_01_name] => Hub Ship Shack
  • [$prefabs_placeable_frameworks_hubsummer_shipshack_01_description] => It seems like only yesterday that Saltwater Sam appeared in the hub and set up this shop.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_hubturkeytopia_turkeyshrine_01_name] => Turkey Statue
  • [$prefabs_placeable_frameworks_hubturkeytopia_turkeyshrine_01_description] => A small homage to Turkeytopia's Bird of the Moment.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations. [$prefabs_placeable_frameworks_hubwinter_icerink_01_name] => Hub Ice Rink
  • [$prefabs_placeable_frameworks_hubwinter_icerink_01_description] => This enclosure appears in the Hub in winter, ready to accept all casual skaters and hardcore sportsters alike.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_tree_01_name] => Pruned Candorian Tree
  • [$prefabs_placeable_frameworks_candy_tree_01_description] => It takes hard work to keep a tree this prim and proper.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_tree_01_name] => Forbidden Spires Tree
  • [$prefabs_placeable_frameworks_spires_tree_01_description] => A tree that commonly grows in the Forbidden Spires.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_tree_02_name] => Pruned Forbidden Spires Tree
  • [$prefabs_placeable_frameworks_spires_tree_02_description] => A pruned tree is a happy tree.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_tree_03_name] => Knotted Forbidden Spires Tree
  • [$prefabs_placeable_frameworks_spires_tree_03_description] => Knotty, but nice.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_gazebo_name] => Cornerstone Shrine
  • [$prefabs_placeable_frameworks_spires_gazebo_description] => A beautiful work of architecture. Seemingly harmless.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations. This Framework is placeable in Cornerstones and Club Worlds.
  • [$prefabs_placeable_frameworks_spires_bridge_name] => Well-built Bridge
  • [$prefabs_placeable_frameworks_spires_bridge_description] => A sturdy bridge to pass over a stream or a gorge.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_arch_small_name] => Lesser Spires Arch
  • [$prefabs_placeable_frameworks_spires_arch_small_description] => A decorative arch built by the denizens of Forbidden Spires.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_arch_medium_name] => Greater Spires Arch
  • [$prefabs_placeable_frameworks_spires_arch_medium_description] => A slightly larger decorative arch built by the denizens of Forbidden Spires.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_palace_01_name] => Palace Tower
  • [$prefabs_placeable_frameworks_spires_palace_01_description] => A grand palace tower built by the ancient rulers of Forbidden Spires.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_wall_long_name] => Palace Wall Segment
  • [$prefabs_placeable_frameworks_spires_wall_long_description] => A long wall segment of the Forbidden Palace.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_wall_corner_name] => Palace Wall Corner
  • [$prefabs_placeable_frameworks_spires_wall_corner_description] => A corner segment of the wall of the Forbidden Palace.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_spires_wall_gatehouse_name] => Palace Gatehouse
  • [$prefabs_placeable_frameworks_spires_wall_gatehouse_description] => The grand gatehouse of the Forbidden Palace.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_candy_tree_02_name] => Candorian Tree
  • [$prefabs_placeable_frameworks_candy_tree_02_description] => Could use a little trimming of its lower branches.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_crypt_name] => Creepy Crypt
  • [$prefabs_placeable_frameworks_undead_crypt_description] => Such magnificent refuge for restless souls.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_statue_angel_name] => Angel Statue
  • [$prefabs_placeable_frameworks_undead_statue_angel_description] => In silence it contemplates your mortality.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_statue_shadowgiant_name] => Shadow Giant Statue
  • [$prefabs_placeable_frameworks_undead_statue_shadowgiant_description] => Who would build monuments to the enemy?\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_tomb_statue_name] => Towering Tomb
  • [$prefabs_placeable_frameworks_undead_tomb_statue_description] => The statue atop it depicts some hero from ages past.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_tree_large_name] => Large Cursed Vale Tree
  • [$prefabs_placeable_frameworks_undead_tree_large_description] => One wonders what it feeds on to get so big.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_tree_med_name] => Cursed Vale Tree
  • [$prefabs_placeable_frameworks_undead_tree_med_description] => Its branches rustle restlessly in the chilly breeze.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_undead_tree_small_name] => Small Cursed Vale Tree
  • [$prefabs_placeable_frameworks_undead_tree_small_description] => Still but a sapling, but already towers in a menacing manner.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_mastery_castlewall_name] => Masterful Castle Wall
  • [$prefabs_placeable_frameworks_mastery_castlewall_description] => A stout wall, complete with battlements and internal passageways.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_mastery_castlegate_name] => Masterful Castle Gate
  • [$prefabs_placeable_frameworks_mastery_castlegate_description] => A fortified opening in a castle wall. Used to sally forth with style.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_mastery_castletower_name] => Masterful Castle Tower
  • [$prefabs_placeable_frameworks_mastery_castletower_description] => A three story watchtower, suitable for early threat detection and rooftop parties.\n\nWARNING Once placed, Frameworks cannot be picked up again. They can only be deconstructed into their individual blocks and decorations.
  • [$prefabs_placeable_frameworks_snowfest_gingerbreadhouse_01_name] => Gingerbread House
  • [$prefabs_placeable_frameworks_snowfest_gingerbreadhouse_01_description] => Has the added benefit that once you're done with it you can just eat it, no need for packing or storage!
  • [$prefabs_placeable_frameworks_snowfest_tree_01_name] => Splendid Snowfest Tree
  • [$prefabs_placeable_frameworks_snowfest_tree_01_description] => A prize pine perfectly prepared for placement on your property
  • [$prefabs_placeable_frameworks_cornerstone_tower_radiant_name] => Radiant Watchtower
  • [$prefabs_placeable_frameworks_cornerstone_tower_radiant_description] => A luminous lookout tower inspired by the architecture of the Radiant Realm. Can be placed in a Cornerstone or Clubworld.
  • [$prefabs_placeable_frameworks_cornerstone_tower_shadow_name] => Shadowy Watchtower
  • [$prefabs_placeable_frameworks_cornerstone_tower_shadow_description] => A lugubrious lookout tower, fashioned in the style of Shadow architecture. Can be placed in a Cornerstone or Clubworld.
  • [$prefabs_placeable_npc_merchant_club_item_name] => Club Merchant
  • [$prefabs_placeable_npc_merchant_club_item_description] => Offers a variety of Club-themed items for sale
  • [$prefabs_placeable_npc_merchant_club_fixture_item_name] => Club Merchant
  • [$prefabs_placeable_npc_merchant_club_fixture_item_description] => Offers a variety of Club Fixtures to upgrade your club with
  • [$prefabs_placeable_npc_merchant_club_male_02_clubfixture_combat_item_name] => Club Combat Fixture Merchant
  • [$prefabs_placeable_npc_merchant_club_male_02_clubfixture_combat_item_description] => Press [HK:Loot] to trade with the merchant. Sells Combat Fixtures for your Club.
  • [$prefabs_placeable_npc_merchant_club_male_02_clubfixture_utility_item_name] => Club Utility Fixture Merchant
  • [$prefabs_placeable_npc_merchant_club_male_02_clubfixture_utility_item_description] => Press [HK:Loot] to trade with the merchant. Sells Utility Fixtures for your Club.
  • [$prefabs_placeable_npc_merchant_club_male_02_clubfixture_ultimate_item_name] => Club Ultimate Fixture Merchant
  • [$prefabs_placeable_npc_merchant_club_male_02_clubfixture_ultimate_item_description] => Press [HK:Loot] to trade with the merchant. Sells Ultimate Fixtures for your Club.
  • [$prefabs_placeable_npc_merchant_dragonflux_name] => Luxion of the Golden Hoard
  • [$prefabs_placeable_npc_merchant_dragonflux_description] => Press [HK:Loot] to see what Luxion has in store for you today.

Portals

  • [$WorldPortalType_PowerfulClub] => Powerful - {0}
  • [$WorldPortalType_ActiveClub] => Active - {0}
  • [$WorldPortalType_PopularClub] => Popular - {0}
  • [$WorldPortalType_FixturesClub] => New Fixtures - {0}
  • [$WorldPortalType_RandomClub] => Random Club World
  • [$prefabs_placeable_portal_clubhq_active_item_name] => Active Club World Portal
  • [$prefabs_placeable_portal_clubhq_powerful_item_name] => Powerful Club World Portal
  • [$prefabs_placeable_portal_clubhq_popular_item_name] => Popular Club World Portal
  • [$prefabs_placeable_portal_clubhq_fixtures_world_item_name] => New Fixtures Club World Portal
  • [$prefabs_placeable_portal_clubhq_random_item_name] => Random Club World Portal
  • [$prefabs_placeable_portal_clubhq_active_item_description] => A portal to a club world that has been very active recently.
  • [$prefabs_placeable_portal_clubhq_powerful_item_description] => A portal to a club world for a club with very high Power Rank.
  • [$prefabs_placeable_portal_clubhq_popular_item_description] => A portal to a club world that has been given many props.
  • [$prefabs_placeable_portal_clubhq_fixtures_world_item_description] => A portal to a club world that has recently been upgraded.
  • [$prefabs_placeable_portal_clubhq_random_item_description] => A portal to a random club world. It could be anything!
  • [$prefabs_prefabs_gm_plug_9_item_name] => GM Plug 9
  • [$prefabs_prefabs_gm_plug_10_item_name] => GM Plug 10
  • [$prefabs_prefabs_gm_plug_11_item_name] => GM Plug 11
  • [$prefabs_prefabs_gm_plug_12_item_name] => GM Plug 12
  • [$prefabs_prefabs_gm_plug_13_item_name] => GM Plug 13
  • [$prefabs_prefabs_gm_plug_14_item_name] => GM Plug 14
  • [$prefabs_prefabs_gm_plug_15_item_name] => GM Plug 15
  • [$prefabs_prefabs_gm_plug_16_item_name] => GM Plug 16
  • [$prefabs_prefabs_gm_socket_9_item_name] => GM Socket 9
  • [$prefabs_prefabs_gm_socket_10_item_name] => GM Socket 10
  • [$prefabs_prefabs_gm_socket_11_item_name] => GM Socket 11
  • [$prefabs_prefabs_gm_socket_12_item_name] => GM Socket 12
  • [$prefabs_prefabs_gm_socket_13_item_name] => GM Socket 13
  • [$prefabs_prefabs_gm_socket_14_item_name] => GM Socket 14
  • [$prefabs_prefabs_gm_socket_15_item_name] => GM Socket 15
  • [$prefabs_prefabs_gm_socket_16_item_name] => GM Socket 16

Skins

  • [$prefabs_skins_dinotamer_kami_skinset_description] => A costume for the Dino Tamer.\n\nCommune with the Kami and become the vessel of their vengeance with this suit of spirit armor
  • [$prefabs_skins_dinotamer_kami_skinset_name] => Kami Animist
  • [$prefabs_skins_adventurer_myth_skinset_description] => A costume for the Boomeranger.\n\nShow off your superior hunting skills with this armor wrought from felled fiends
  • [$prefabs_skins_adventurer_myth_skinset_name] => Beast Battler
  • [$prefabs_skins_adventurer_undead_skinset_description] => A costume for the Boomeranger.\n\nDeath is a common occupational hazard among adventurers, but sometimes you just have to roll with the punches and keep going
  • [$prefabs_skins_adventurer_undead_skinset_name] => Expired Explorer
  • [$prefabs_skins_chloromancer_bee_skinset_description] => A costume for the Chloromancer.\n\nKeep the battlefield buzzing with a bouquet of bee-witching flowers
  • [$prefabs_skins_chloromancer_bee_skinset_name] => Hiveoponic Horticulturist
  • [$prefabs_skins_chloromancer_warlock_skinset_description] => A costume for the Chloromancer.\n\nWho needs a garden when the untamed power and beauty of nature lies all around you, ripe for the taking?
  • [$prefabs_skins_chloromancer_warlock_skinset_name] => Wildflower Warlock
  • [$prefabs_skins_dinotamer_ranger_skinset_description] => A costume for the Dino Tamer.\n\nBring primordial justice to the modern age. Go forth, Dinoranger!
  • [$prefabs_skins_dinotamer_ranger_skinset_name] => Green Dinoranger
  • [$prefabs_skins_gunslinger_bubble_skinset_description] => A costume for the Gunslinger.\n\nBurst your enemies' bubbles with this popping gunslinger costume
  • [$prefabs_skins_gunslinger_bubble_skinset_name] => Bubble Blaster
  • [$prefabs_skins_lunarlancer_fortras_skinset_description] => A costume for the Lunar Lancer.\n\nHeed the call of Fortras and join the battle in this mechanized military outfit [$prefabs_skins_lunarlancer_fortras_skinset_name] => Heralded Harrier
  • [$prefabs_skins_pirate_cogforge_skinset_description] => A costume for the Pirate Captain.\n\nForge your legend on the high seas with this steamy mechanical ensemble [$prefabs_skins_pirate_cogforge_skinset_name] => Cogforge Commander
  • [$prefabs_skins_shadowhunter_cygnus_skinset_description] => A costume for the Shadow Hunter.\n\nTake Cygnus's blessing, and with its power bring purification to the shattered world
  • [$prefabs_skins_shadowhunter_cygnus_skinset_name] => Hallowed Shadow Hunter
  • [$prefabs_skins_tombraiser_golem_skinset_description] => A costume for the Tomb Raiser.\n\nInfuse an army of automatons with the Sun Goddess's power with this radiant raiment [$prefabs_skins_tombraiser_golem_skinset_name] => Gleaming Golemancer
  • [$prefabs_skins_spirittank_mech_skinset_description] => A costume for the Revenant.\n\nFight for the future with this maxed-out mechanized armour.
  • [$prefabs_skins_spirittank_mech_skinset_name] => Mk X Spirit Armor
  • [$prefabs_skins_candybarbarian_permafrost_skinset_description] => A costume for the Candy Barbarian.\n\nDon't let the cold stop you from fighting for frozen desserts in this weatherproof outerwear
  • [$prefabs_skins_candybarbarian_permafrost_skinset_name] => Permafrost Plunderer
  • [$prefabs_skins_spirittank_permafrost_skinset_description] => A costume for the Revenant.\n\nPatrol Permafrost for danger in this snug and stylish suit of fur-lined armor.
  • [$prefabs_skins_spirittank_permafrost_skinset_name] => Snowpeak Sentinel
  • [$prefabs_skins_tombraiser_nekomancer_skinset_description] => A costume for the Tomb Raiser.\n\nFearlessly prowl the night in this categorically cute yet sinisterly slinky outfit
  • [$prefabs_skins_tombraiser_nekomancer_skinset_name] => Nefarious Nekomancer

Golden Thread

  • [$Quest_GoldenThread_CrossBridgeNew_Name] => Cross Bridge
  • [$Quest_GoldenThread_CrossBridgeNew_Description] => Locate the bridge!
  • [$Quest_GoldenThread_CrossBridge_Name2] => Cross Bridge
  • [$Quest_GoldenThread_CrossBridge_Description2] => Cross the bridge to reach the threat!
  • [$Quest_GoldenThread_Dodge_Name] => Dodge!
  • [$Quest_GoldenThread_Dodge_Description] => You can dodge attacks! Try it out with [HK:Dodge]!
  • [$Quest_GoldenThread_Winner_Name] => Winner!
  • [$Quest_GoldenThread_Winner_Description] => Good Job, Trovian!
  • [$Quest_GoldenThread_UsePotion_Name] => Use your Elysian Flask
  • [$Quest_GoldenThread_UsePotion_Description] => Use your Elysian Flask to heal by pressing [HK:Flask].
  • [$Quest_GoldenThread_GoToRails_Name] => Reach the rails
  • [$Quest_GoldenThread_GoToRails_Description] => Use the mag rider on the rails to reach the Updraft Blocks.
  • [$Quest_GoldenThread_ReachSecondPortal_Name] => Reach the Portal!
  • [$Quest_GoldenThread_ReachSecondPortal_Description] => Reach the portal near the top of the spire!
  • [$Quest_GoldenThread_UsePortal2New_Name] => Activate Portal
  • [$Quest_GoldenThread_UsePortal2New_Description] => Press [HK:Loot] to use the portal and pursue Todstrom to the final island.
  • [$Quest_GoldenThread_exitBuildMode_Name] => Exit Build Mode
  • [$Quest_GoldenThread_exitBuildMode_Description] => Press [HK:SwitchInputMode] to change back to Adventure Mode.
  • [$Quest_GoldenThread_ExitCave_Name] => Defeat the Bombardier
  • [$Quest_GoldenThread_ExitCave_Description] => Defeat the Shadow Bombardier at the end of the cave!
  • [$Quest_GoldenThread_BombMine_Name] => Bomb the cave
  • [$Quest_GoldenThread_BombMine_Description] => Continue through the cave! Use [HK:AdventureModeSlot1] to throw bombs and blast the exit!
  • [$Quest_GoldenThread_RailsNew_Name] => Rails
  • [$Quest_GoldenThread_RailsNew_Description] => Find Qubesly near the mag rider rails at the entrance to the Abandoned Moon Temple.
  • [$Quest_GoldenThread_AirBlocks_Name] => Reach Updraft Blocks
  • [$Quest_GoldenThread_AirBlocks_Description] => Walk onto the Updraft Blocks.
  • [$Quest_GoldenThread_UseWings_Name] => Use wings
  • [$Quest_GoldenThread_UseWings_Description] => Stand on the Updraft Blocks, press and hold [HK:Jump] to glide upwards!
  • [$Quest_GoldenThread_TopOfShaft_Name] => Top of shaft
  • [$Quest_GoldenThread_TopOfShaft_Description] => Use the updraft blocks to fly to the top of the shaft.
  • [$Quest_GoldenThread_StopFlying_Name] => Stop flying
  • [$Quest_GoldenThread_StopFlying_Description] => Press [HK:Jump] to land!
  • [$Quest_GoldenThread_ReachGateRoom_Name] => Reach the gate
  • [$Quest_GoldenThread_ReachGateRoom_Description] => Reach the entrance to the abandoned ritual room.
  • [$Quest_GoldenThread_useWorkBench_Name] => Use Workbench
  • [$Quest_GoldenThread_useWorkBench_Description] => Open the Crafting Bench in your Cornerstone with [HK:Loot].
  • [$Quest_GoldenThread_LockItemDeconstructor_Name] => Lock Item in the Loot Collector
  • [$Quest_GoldenThread_LockItemDeconstructor_Description] => Open the Loot Collector with [HK:Loot]. Select an item to save with [HK:BasicAbility].
  • [$Quest_GoldenThread_LockItemDeconstructor_Description_Console] => Use [HK:Loot] to open the Loot Collector,\nthen select an item to save with [HK:UIControllerButtonX].
  • [$Quest_GoldenThread_UseLootCollector_Description_Console] => With the Loot Collector open, press 'Collect All' with [HK:UIControllerButtonY] to earn mastery, unlock styles and earn flux.
  • [$Quest_GoldenThread_PickAWeaponStyle_Description_Console] => Transmogrify your look!\n\nPress [HK:CharacterSheet], then press [HK:UIControllerButtonA] on the weapon slot icon and select a new look from your Collections.
  • [$Quest_GoldenThread_Event_snowfest2017_01_Name] => Complete Present Dungeons
  • [$Quest_GoldenThread_Event_snowfest2017_01_Description] => Snowfest 2017 1/8: The Radiant Butterfly approaches on her sunlit wings and beckons to all who can hear her plea.\n\n'The winds blow cold across the night sky and Dungeons made of Presents and Evergreens have appeared across the lands. My sister, the Blizzard Behe-Moth, is trapped within the looming dusk. Please help me to free her like the Trovians did for me.'
  • [$Quest_GoldenThread_Event_snowfest2017_02_Name] => Open Some Boxes!
  • [$Quest_GoldenThread_Event_snowfest2017_02_Description] => Snowfest 2017 2/8: The celebrations of the season bring joy to the hearts of all Trovians. The light of this joy will act as a beacon to my sister in her journey to the light.
  • [$Quest_GoldenThread_Event_snowfest2017_03_Name] => Collect Glacial Shards
  • [$Quest_GoldenThread_Event_snowfest2017_03_Description] => Snowfest 2017 3/8: Just as a thread of pure sunlight bound together my cocoon, the Blizzard Behe-Moth needs a sliver of Pure Ice to complete hers. Travel to the lands of Permafrost and gather Glacial Shards if you wish to help her with her transformation.
  • [$Quest_GoldenThread_Event_snowfest2017_04_Name] => Craft a Shard of Pure Ice
  • [$Quest_GoldenThread_Event_snowfest2017_04_Description] => Snowfest 2017 4/8: Now visit the Wheel of Seasons and bind the Glacial Shards into a Shard of Pure Ice. I will see that it is delivered to the Blizzard Behe-Moth to aid her journey.\n\nA Shard of Pure Ice can be crafted at the Wheel of Seasons Crafting Bench at your Cornerstone or in a Club World.
  • [$Quest_GoldenThread_Event_snowfest2017_05_Name] => Kill a Super Punchbot in Neon City
  • [$Quest_GoldenThread_Event_snowfest2017_05_Description] => Snowfest 2017 5/8: The Blizzard Behe-Moth is still beyond the dusk and I cannot give her the Shard of Pure Ice until she is closer to the dawn. I need the power core from a Super Punchbot in Neon City in order to preserve it until she arrives.
  • [$Quest_GoldenThread_Event_snowfest2017_06_Name] => Kill Horned Rumpfuses in Permafrost
  • [$Quest_GoldenThread_Event_snowfest2017_06_Description] => Snowfest 2017 6/8: The Blizzard Behe-Moth is close to cresting over Permafrost, but the wicked Horned Rumpfus has appeared in Permafrost and will drain her power if they are allowed to catch her. Will you help to drive them back, Trovian?
  • [$Quest_GoldenThread_Event_snowfest2017_07_Name] => Complete 1-Star Dungeons
  • [$Quest_GoldenThread_Event_snowfest2017_07_Description] => Snowfest 2017 7/8: My sister is nearly here and the Snowfest Celebrations beckon her to you, Trovian. Only a small task remains. Drive the shadows back and draw her to the light.
  • [$Quest_GoldenThread_Event_snowfest2017_08_Name] => Open More Boxes!
  • [$Quest_GoldenThread_Event_snowfest2017_08_Description] => Snowfest 2017 8/8: The Blizzard Behe-Moth has fully emerged into the light, Trovian! In the spirit of the Snowfest season, open some boxes and rejoice in dusk and dawn reuniting to ring in a Joyful Snowfest.
  • [$Quest_GoldenThread_Event_turkeytopia2017_01_Name] => Defeat Dream Gobblers
  • [$Quest_GoldenThread_Event_turkeytopia2017_01_Description] => Turkeytopia 2017 1/8: Gobble gobble, Trovian! Qubesly here to tell you that Turkeytopia is upon us. Those pesky Dream Gobblers have invaded Dragonfire Peaks once again. Will you help me drive them away before they eat me out of house and home?
  • [$Quest_GoldenThread_Event_turkeytopia2017_02_Name] => Kill a Cupcake Caliph in Candoria
  • [$Quest_GoldenThread_Event_turkeytopia2017_02_Description] => Turkeytopia 2017 2/8: You know what chasing turkeys puts me in the mood for? Dessert! But those wicked Cupcake Caliphs in Candoria stole all my pumpkin pies.\n\nTravel to Candoria and defeat a Cupcake Caliph boss in a 1-Star dungeon to return Qubesly's pies.
  • [$Quest_GoldenThread_Event_turkeytopia2017_03_Name] => Collect Primordial Flames
  • [$Quest_GoldenThread_Event_turkeytopia2017_03_Description] => Turkeytopia 2017 3/8: Thanks for getting my pies back, Trovian. Now we just need to get the vegetables and stuffing piping hot and ready to eat. Go to Dragonfire Peaks and bring back some Primordial Flames. I'll get everything else ready.\n\nPrimordial Flame blocks can be found uncommonly in any biome.
  • [$Quest_GoldenThread_Event_turkeytopia2017_04_Name] => Collect Blank Scrolls
  • [$Quest_GoldenThread_Event_turkeytopia2017_04_Description] => Turkeytopia 2017 4/8: I'm almost ready to start baking but I need something to bind the Eternal Ember together. Once it's finished, our meal should cook perfectly. I think some Blank Scrolls will do the trick.\n\nBlank Scrolls are most commonly obtained by deconstructing recipes found in Recipe Lairs.
  • [$Quest_GoldenThread_Event_turkeytopia2017_05_Name] => Craft an Eternal Ember
  • [$Quest_GoldenThread_Event_turkeytopia2017_05_Description] => Turkeytopia 2017 5/8: We're almost ready, Trovian. Go to the Wheel of Seasons and craft an Eternal Ember. I'll use it to make a delicious Turkeytopia Feast when you return!\n\nThe Wheel of Seasons Crafting Bench can be found in the Hub or placed in your Cornerstone or Club World.
  • [$Quest_GoldenThread_Event_turkeytopia2017_06_Name] => Complete 3 PVP Matches
  • [$Quest_GoldenThread_Event_turkeytopia2017_06_Description] => Turkeytopia 2017 6/8: The food is in the oven and will be ready soon. While we wait, why not stretch your legs? I hear the Battle Arena is popular this time of year.\n\nYou can enter the Battle Arena portal from the Hub.
  • [$Quest_GoldenThread_Event_turkeytopia2017_07_Name] => Kill Pirates in Lost Isles
  • [$Quest_GoldenThread_Event_turkeytopia2017_07_Description] => Turkeytopia 2017 7/8: I invited Saltwater Sam to have dinner with us, but he said he's too busy dealing with Pirate Sailors at the moment. Maybe if you help him out he'll be able to join us after all.\n\nSail or fly to the Lost Isles and defeat some cutlass-weilding Pirate Sailors!
  • [$Quest_GoldenThread_Event_turkeytopia2017_08_Name] => Kill a Saloonbot Mayor in Desert Frontier
  • [$Quest_GoldenThread_Event_turkeytopia2017_08_Description] => Turkeytopia 2017 8/8: I almost forgot! We're missing the most important part of the meal. I need some Seasonal Sasperilla from Desert Frontier. The Saloonbot Mayor stole the last of this year's stash. If you can get me a bottle I have a special gift for you, your very own Turkey Throne!
  • [$Quest_GoldenThread_Event_newyears2018_01_Name] => Kill Pitcher Plants in Fae Wilds
  • [$Quest_GoldenThread_Event_newyears2018_01_Description] => Renewus 2018 1/7: Trovian! It's me, Qubesly! The festival of Renewus has begun. It's a time for celebration and merriment, but before it can truly get underway we need to clear out some rabble that want to spoil our fun.
  • [$Quest_GoldenThread_Event_newyears2018_02_Name] => Destroy Blocks!
  • [$Quest_GoldenThread_Event_newyears2018_02_Description] => Renewus 2018 2/7: Time to celebrate! What better way to do that than with explosions? Get some bombs and have a blast!\n\nBombs can be crafted using the Adventure's Crafting Bench at your Cornerstone or in a Club World.
  • [$Quest_GoldenThread_Event_newyears2018_03_Name] => Kill Robospiders in Neon City
  • [$Quest_GoldenThread_Event_newyears2018_03_Description] => Renewus 2018 3/7: The Robospiders in Neon City have been attacking our festival celebrations and wreaking havoc. I need your help to stop them before they ruin everything.
  • [$Quest_GoldenThread_Event_newyears2018_04_Name] => Complete 3-Star Dungeons
  • [$Quest_GoldenThread_Event_newyears2018_04_Description] => Renewus 2018 4/7: Renewus is a time for looking back and reflecting on the places we've been and the places we'll go. Why not venture into some Dungeons and visit foes old and new?
  • [$Quest_GoldenThread_Event_newyears2018_05_Name] => Kill Lava Beetles in Dragonfire Peaks
  • [$Quest_GoldenThread_Event_newyears2018_05_Description] => Renewus 2018 5/7: It's awful, Trovian! While you were gone a swarm of Lava Beetles came and stole all of our Renewus punch. Maybe if you hurry you can get it back before it evaporates in the high temperature of Dragonfire Peaks.
  • [$Quest_GoldenThread_Event_newyears2018_06_Name] => Complete Challenges
  • [$Quest_GoldenThread_Event_newyears2018_06_Description] => Renewus 2018 6/7: Renewus reminds us to challenge ourselves every day so that we can grow and learn. I'm going to do some Challenges right now, in fact. Will you join me?
  • [$Quest_GoldenThread_Event_newyears2018_07_Name] => Kill Enemies
  • [$Quest_GoldenThread_Event_newyears2018_07_Description] => Renewus 2018 7/7: We were gone just a few hours and already the servants of the shadow are everywhere again! A hero's work is never done, Trovian. Here's to another year in the light of the Sun Goddess!
  • [$Quest_GoldenThread_Event_expertise_building_02_Name] => Place 20 Blocks
  • [$Quest_GoldenThread_Event_expertise_building_02_Description] => Now we can practice one of the best things in Trove - Building!\n\nFind a good place and lay down 20 blocks. Anywhere will do, but maybe you would like to spruce up your Cornerstone?
  • [$Quest_GoldenThread_Event_expertise_building_03_Name] => Craft a Builder's Crafting Bench
  • [$Quest_GoldenThread_Event_expertise_building_03_Description] => Good job! There are several different Primal blocks, in many colors, as well as Metalic blocks. There are also Decorations.\n\nTo craft Decorations, first craft a Builder's Crafting Bench from your Novice Crafting Bench.
  • [$Quest_GoldenThread_Event_expertise_building_04_Name] => Open the Builder's Crafting Bench
  • [$Quest_GoldenThread_Event_expertise_building_04_Description] => Place the Builder's Crafting Bench down somewhere in your Cornerstone or Club World, get close, and interact to open it.
  • [$Quest_GoldenThread_Event_expertise_building_05_Name] => Craft a Highlands Workbench
  • [$Quest_GoldenThread_Event_expertise_building_05_Description] => Next, craft a Highlands Workbench. It can be found in the Blocks and Decorative section of the Builder's Crafting Bench. There is a crafting bench specific to each biome, filled with unique Decorations for your Cornerstone and Club World.
  • [$Quest_GoldenThread_Event_expertise_building_06_Name] => Open the Highlands Workbench
  • [$Quest_GoldenThread_Event_expertise_building_06_Description] => Put down your new Highlands Workbench somewhere convenient in your Cornerstone or Club World, then interact to open it.
  • [$Quest_GoldenThread_Event_expertise_building_07_Name] => Craft a Bookcase
  • [$Quest_GoldenThread_Event_expertise_building_07_Description] => There are so many things to craft here to make your Cornerstone or Club World look even better. Let's start by crafting a Bookcase.\n\nOpen the Highlands Workbench and select the Bookcase from the listed Recipes. Then, use the Craft button to create your new Decoration.
  • [$Quest_GoldenThread_Event_expertise_building_08_Name] => Place the Bookcase
  • [$Quest_GoldenThread_Event_expertise_building_08_Description] => What a lovely piece of furniture. Now you can open your Crafting inventory and place the Bookcase in your Cornerstone or Club World. Adding Decorations is a great way to make them feel more personalized.
  • [$Quest_GoldenThread_Event_expertise_building_09_Name] => Collect a Fae Recipe Scroll
  • [$Quest_GoldenThread_Event_expertise_building_09_Description] => Enter a Fae Wilds world and complete a Recipe Lair to gain a Fae Recipe. Recipe Lairs are marked by a scroll on top of the main structure as well as on the map.
  • [$Quest_GoldenThread_Event_expertise_building_10_Name] => Learn a new Fae Recipe
  • [$Quest_GoldenThread_Event_expertise_building_10_Description] => Well done! Interact with the Recipe Scroll from your inventory to learn a new recipe.
  • [$Quest_GoldenThread_Event_expertise_building_11_Name] => Place the Cornerstone Shrine
  • [$Quest_GoldenThread_Event_expertise_building_11_Description] => Once a recipe is learned you will always be able to craft that Decoration so long as you have the materials.
  • [$Quest_GoldenThread_Event_expertise_building_12_Name] => Open the Fun Factory
  • [$Quest_GoldenThread_Event_expertise_building_12_Description] => Once a recipe is learned you will always be able to craft that Decoration so long as you have the materials. \n\nNow let's learn about Special Blocks. Craft a Fun Factory from your Builder's Crafting Bench, place it, and open it.
  • [$Quest_GoldenThread_Event_expertise_building_13_Name] => Craft 3 Music Blocks
  • [$Quest_GoldenThread_Event_expertise_building_13_Description] => The Fun Factory is where you can make music blocks. Let's craft some!
  • [$Quest_GoldenThread_Event_expertise_building_14_Name] => Place 3 Music Blocks
  • [$Quest_GoldenThread_Event_expertise_building_14_Description] => Time to face the music! Place 3 Music Blocks in your Cornerstone or Club World.
  • [$Quest_GoldenThread_Event_expertise_building_15_Name] => Craft a Vertical Launchpad
  • [$Quest_GoldenThread_Event_expertise_building_15_Description] => Jump on the Music Blocks to play a tune. What fun!\n\nThere are blocks that shoot off fireworks, blocks that blow air upwards for your wings, and many more!\n\nCraft a Vertical Launchpad at the Fun Factory and discover something new!
  • [$Quest_GoldenThread_Event_expertise_building_16_Name] => Place the Vertical Launchpad
  • [$Quest_GoldenThread_Event_expertise_building_16_Description] => Place the Vertical Launchpad in your Cornerstone or Club World. You can jump on that for a bit of a boost!
  • [$Quest_GoldenThread_Event_expertise_building_17_Name] => Craft and place 20 Mag Rail tracks
  • [$Quest_GoldenThread_Event_expertise_building_17_Description] => Now craft and place 20 Mag Rail tracks. These are the fastest way to get around. Just mount your Mag Rider when nearby and off you go!\n\nMag Rails are craftable from the Fun Factory.
  • [$Quest_GoldenThread_Event_expertise_building_18_Name] => Throw 10 Bombs
  • [$Quest_GoldenThread_Event_expertise_building_18_Description] => Now that you know how to build, here's how to un-build fast! Throw the 10 bombs I just gave you. Open your inventory and pull them onto your action bar. Activate and bombs away!
  • [$Quest_GoldenThread_Event_expertise_building_19_Name] => Jump For Joy!
  • [$Quest_GoldenThread_Event_expertise_building_19_Description] => You did it! Jump for joy! Ten times, to be exact.\n\nYou can now build with the best! To remind you of your power to create and destroy, here's a Barreling Bomb for you to travel in style!

Starting Zone

  • [$startingzone_sign_title_didyouknow] => Did You Know?
  • [$startingzone_sign_text_forge25] => Equipment can be forged up to 25 times and each time it increases stats by 2%
  • [$startingzone_sign_text_personaldrops] => All loot drops are personal! Each loot source drops loot for up to 8 Trovians
  • [$startingzone_sign_text_masterypoints] => Mastery points are earned from collecting anything or leveling up a class or profession
  • [$startingzone_sign_text_masteryrankrewards] => Mastery ranks each give a reward. Rewards can be cosmetic, power, store currency, or crafting materials
  • [$startingzone_sign_text_mouseoverstats] => You can mouse over the stats on the character sheet to see what they do
  • [$startingzone_sign_text_itemstardescription] => One star next to a stat on an item means it rolled 80% or better of max, two stars means 95% or better
  • [$startingzone_sign_text_joinmehelp] => You can type '/joinme' followed by a player's name in chat and it will invite them to your world
  • [$startingzone_sign_text_craftbombspotions] => You can craft bombs and portal potions in the world by pressing [V]
  • [$startingzone_sign_text_stylesaver] => You can craft a Style Saver and use it to store the look of equipment for later use
  • [$startingzone_sign_text_mountcollection] => Once you add a mount to your collection you can't trade it or craft with it
  • [$startingzone_sign_text_primaryclub] => You can pick which club name shows up next to yours by clicking the flag next to that club in the club window
  • [$startingzone_sign_text_friendlisthelp] => You can add someone to your friends list by typing '/friend' followed by their name
  • [$startingzone_sign_text_f1showallhotkeys] => Pressing [F1] will show you all hotkeys
  • [$startingzone_sign_text_plantsomethinggreensprout] => After you plant something you will know if it is growing if it has a green sprout - if it's brown that means it won't grow there
  • [$startingzone_sign_text_hubworldgeneralchatchannels] => There are many hub worlds and general chat channels - there are a lot of people playing Trove and they can't all fit in one!
  • [$startingzone_sign_text_thrownitems] => Many items need to be thrown to be used - put them on your hotbar then press the key to throw them
  • [$startingzone_sign_text_whisper] => Type '/w' followed by a player's name to send them a private message
  • [$startingzone_sign_text_globalchatworldchat] => You can type '/1' to type in global chat, '/2' to type in world chat, and '/say' to chat to nearby Trovians
  • [$startingzone_sign_text_craftclubcard] => Craft a club card at the Crafting Bench and use it to make your own club
  • [$startingzone_sign_text_customchatchannel] => You can type '/join' followed by a word to join or create a custom chat channel
  • [$startingzone_sign_text_choosestyle] => You can click a style slot to choose from only styles you've collected for that slot

Undead Zone

  • [$undeadzone_sign_title_queenleah] => Here Lies Queen Leah
  • [$undeadzone_sign_text_queenleah] => First to the fray. Fought bravely but could not keep the shadows at bay.
  • [$undeadzone_sign_title_fool] => Here Lies The Fool
  • [$undeadzone_sign_text_fool] => Found a mysterious box, fallen out of the blue. What does this button do?
  • [$undeadzone_sign_title_holyknight] => Here Lies the Holy Knight
  • [$undeadzone_sign_text_holyknight] => His crusade ended before it began. His bravery gave out and he ran.
  • [$undeadzone_sign_title_farmermacleod] => Here Lies Farmer MacLeod
  • [$undeadzone_sign_text_farmermacleod] => He stood and died.
  • [$undeadzone_sign_title_royalastronomer] => Here Lies the Royal Astronomer
  • [$undeadzone_sign_text_royalastronomer] => Did he see the light which wasn't a star? He fled but didn't get far. [$undeadzone_sign_title_oldsage] => Here Lies the Old Sage
  • [$undeadzone_sign_text_oldsage] => With the world at its end does it matter what the leaves portend? [$undeadzone_sign_title_tomthedrunk] => Here Lies Tom the Drunk
  • [$undeadzone_sign_text_tomthedrunk] => He lies here not buried alone. Even in death he would not part with that stone.

Store

  • [$StoreProduct_item_gem_booster_booster5_6_name] => 6 Ninth Lives
  • [$StoreProduct_item_gem_booster_booster5_6_description] => Gem Level Up Booster. These lucky charms prevent Cracking and give 40X Level Up and 10X Double Level Up chance!
  • [$StoreProduct_trove_infinium_chef_name] => Infinium Chef Pack
  • [$StoreProduct_trove_infinium_chef_description] => 'Save a turkey, eat some sushi' is the motto of the Infinium Chef, who loves whipping up tasty alternatives to… himself, basically.\n\nContains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
  • [$StoreProduct_mount_griffon_mech_name] => Mount: G.R.Y.P.H. 3000
  • [$StoreProduct_mount_griffon_mech_description] => Beneath all those layers of metal and fiberglass stirs an ancient soul still longing for adventure.\n\n90 Movement Speed
  • [$StoreProduct_mount_bulldozer_basic_name] => Mount: Land Scaper 8000-T
  • [$StoreProduct_mount_bulldozer_basic_description] => Level terrain and the playing field in this compact construction vehicle.\n\n90 Movement Speed\nSpecial: Destroy blocks in Club Worlds by ramming into them!
  • [$StoreProduct_wings_flame_name] => Wings: Wings of the Phoenix
  • [$StoreProduct_wings_flame_description] => Flame on.\n\n95 Flight Speed\n100 Glide
  • [$StoreProduct_trove_starter_2_pack_name] => Super Starter Pack
  • [$StoreProduct_trove_starter_2_pack_description] => Everything you need for a strong start!\n\n4 rows of Inventory slots, 10 Chaos Chests, 10 Greater Dragon Caches, 10 Super Style Stashes, and the speedy Chaotic Pinata Mount!
  • [$StoreProduct_snowfest2017_pack_name] => All-Pine ArtisTree Pack
  • [$StoreProduct_snowfest2017_pack_description] => 'Tis the season to build!\n\nFeatures the sapling-shootin' Stealth Saucer fying mount!\n\nAlso contains 2 festive framework recipes (place giant Snowfest Trees and Gingerbread Houses easily!), 2 magnificently merry mounts, 2 awesome alpine allies, 14 seasonal equipment styles, and 100 Ice Bombs.
  • [$StoreProduct_deal_mount_cycle_tractor_name] => Mount: Power Plower
  • [$StoreProduct_deal_mount_cycle_tractor_description] => The current Blocky Bonus is the fertile Power Plower. We appreciate you playing Trove!
  • [$StoreProduct_deal_mount_board_speed_name] => Mount: Laevantis WV-4 Hoverboard
  • [$StoreProduct_deal_mount_board_speed_description] => The current Blocky Bonus is the serene Laevantis WV-4 Hoverboard. We appreciate you playing Trove!
  • [$StoreProduct_deal_mount_archeoceratops_trex_name] => Mount: Tiny T-Rex
  • [$StoreProduct_deal_mount_archeoceratops_trex_description] => The current Blocky Bonus is the fierce Tiny T-Rex. We appreciate you playing Trove!
  • [$StoreProduct_framework_cornerstone_tower_radiant_name] => Radiant Watchtower
  • [$StoreProduct_framework_cornerstone_tower_radiant_description] => A luminous lookout tower inspired by the architecture of the Radiant Realm.\n\nCan be placed in a Cornerstone or Clubworld. Includes one ready-to-place Framework, and the Recipe to craft the tower multiple times.
  • [$StoreProduct_framework_cornerstone_tower_shadow_name] => Shadowy Watchtower
  • [$StoreProduct_framework_cornerstone_tower_shadow_description] => A lugubrious lookout tower, fashioned in the style of Shadow architecture.\n\nCan be placed in a Cornerstone or Clubworld. Includes one ready-to-place Framework, and the Recipe to craft the tower multiple times.

Icon

  • [$icon_tether_bee_blue] => The Blue Bees
  • [$icon_tether_bee_gold] => The Golden Bees
  • [$icon_tether_bee_green] => The Green Bees
  • [$icon_tether_bee_orange] => The Orange Bees
  • [$icon_tether_bee_pink] => The Pink Bees
  • [$icon_tether_bee_purple] => The Purple Bees
  • [$icon_tether_bee_red] => The Red Bees
  • [$icon_tether_bee_sky] => The Azure Bees
  • [$icon_tether_bee_teal] => The Teal Bees
  • [$icon_tether_bee_yellow] => The Yellow Bees
  • [$icon_tether_cupcake_blue] => The Blue Cupcakes
  • [$icon_tether_cupcake_gold] => The Golden Cupcakes
  • [$icon_tether_cupcake_green] => The Green Cupcakes
  • [$icon_tether_cupcake_orange] => The Orange Cupcakes
  • [$icon_tether_cupcake_pink] => The Pink Cupcakes
  • [$icon_tether_cupcake_purple] => The Purple Cupcakes
  • [$icon_tether_cupcake_red] => The Red Cupcakes
  • [$icon_tether_cupcake_sky] => The Azure Cupcakes
  • [$icon_tether_cupcake_teal] => The Teal Cupcakes
  • [$icon_tether_cupcake_yellow] => The Yellow Cupcakes
  • [$icon_tether_fish_blue] => The Blue Fish
  • [$icon_tether_fish_gold] => The Golden Fish
  • [$icon_tether_fish_green] => The Green Fish
  • [$icon_tether_fish_orange] => The Orange Fish
  • [$icon_tether_fish_pink] => The Pink Fish
  • [$icon_tether_fish_purple] => The Purple Fish
  • [$icon_tether_fish_red] => The Red Fish
  • [$icon_tether_fish_sky] => The Azure Fish
  • [$icon_tether_fish_teal] => The Teal Fish
  • [$icon_tether_fish_yellow] => The Yellow Fish
  • [$icon_tether_mushroom_blue] => The Blue Mushrooms
  • [$icon_tether_mushroom_gold] => The Golden Mushrooms
  • [$icon_tether_mushroom_green] => The Green Mushrooms
  • [$icon_tether_mushroom_orange] => The Orange Mushrooms
  • [$icon_tether_mushroom_pink] => The Pink Mushrooms
  • [$icon_tether_mushroom_purple] => The Purple Mushrooms
  • [$icon_tether_mushroom_red] => The Red Mushrooms
  • [$icon_tether_mushroom_sky] => The Azure Mushrooms
  • [$icon_tether_mushroom_teal] => The Teal Mushrooms
  • [$icon_tether_mushroom_yellow] => The Yellow Mushrooms
  • [$icon_tether_shell_blue] => The Blue Shells
  • [$icon_tether_shell_gold] => The Golden Shells
  • [$icon_tether_shell_green] => The Green Shells
  • [$icon_tether_shell_orange] => The Orange Shells
  • [$icon_tether_shell_pink] => The Pink Shells
  • [$icon_tether_shell_purple] => The Purple Shells
  • [$icon_tether_shell_red] => The Red Shells
  • [$icon_tether_shell_sky] => The Azure Shells
  • [$icon_tether_shell_teal] => The Teal Shells
  • [$icon_tether_shell_yellow] => The Yellow Shells
  • [$icon_tether_sun_blue] => The Blue Suns
  • [$icon_tether_sun_gold] => The Golden Suns
  • [$icon_tether_sun_green] => The Green Suns
  • [$icon_tether_sun_orange] => The Orange Suns
  • [$icon_tether_sun_pink] => The Pink Suns
  • [$icon_tether_sun_purple] => The Purple Suns
  • [$icon_tether_sun_red] => The Red Suns
  • [$icon_tether_sun_sky] => The Azure Suns
  • [$icon_tether_sun_teal] => The Teal Suns
  • [$icon_tether_sun_yellow] => The Yellow Suns
  • [$icon_tether_sword_blue] => The Blue Swords
  • [$icon_tether_sword_gold] => The Golden Swords
  • [$icon_tether_sword_green] => The Green Swords
  • [$icon_tether_sword_orange] => The Orange Swords
  • [$icon_tether_sword_pink] => The Pink Swords
  • [$icon_tether_sword_purple] => The Purple Swords
  • [$icon_tether_sword_red] => The Red Swords
  • [$icon_tether_sword_sky] => The Azure Swords
  • [$icon_tether_sword_teal] => The Teal Swords
  • [$icon_tether_sword_yellow] => The Yellow Swords

Tutorial

  • [$tutorial_npc_qubesly] => Qubesly
  • [$tutorial_npc_shadow1] => Shadow Henchman
  • [$tutorial_npc_shadow2] => Shadow Henchman
  • [$tutorial_npc_bombardier] => Shadow Bombardier
  • [$tutorial_npc_todstrom] => Todstrom
  • [$tutorial_npc_mistress] => ??????
  • [$tutorial_npc_hero] => Hero [$tutorial_npc_goat] => Goat
  • [$tutorial_string_island1_goat0] => Really dude?!
  • [$tutorial_string_island2_qubesly5_1] => Your Cornerstone will remain at that location unless you choose to move it by placing it somewhere else.
  • [$tutorial_string_island2_qubesly8_1] => You can switch between Adventure Mode and Build mode at any time in Trove.
  • [$tutorial_string_island2_bombardier1] => These bombs are not for the weak, Trovian!

Time

  • [$TimeUnit_Years] => years
  • [$TimeUnit_Months] => months
  • [$TimeUnit_Years_single] => year
  • [$TimeUnit_Months_single] => month
  • [$TimeUnit_Days_single] => day
  • [$TimeUnit_Hours_single] => hour
  • [$TimeUnit_Minutes_single] => minute
  • [$TimeUnit_Seconds_single] => second
  • [$TimeUnit_Years_short] => y
  • [$TimeUnit_Months_short] => mo
  • [$TimeUnit_Days_short] => d
  • [$TimeUnit_Hours_short] => h
  • [$TimeUnit_Minutes_short] => m
  • [$TimeUnit_Seconds_short] => s
  • [$Time_Localized1_short] => {0}{1}
  • [$Time_Localized2_short] => {0}{1} {2}{3}

Club Activities

  • [$TooManyClubMemberActivities] => You need to complete one of your club adventures before you can accept more.
  • [$TooManyClubNonMemberActivities] => You need to complete adventures from other clubs before you can accept more.
  • [$DailyClubActivitiesLimit] => You have received the maxium rewards from club activities for today.
  • [$DailyClubActivitiesAmount] => You can receive {0} more rewards from club adventures today.
  • [$AcceptClubActivity] => Would you like to start the following adventure:\n{0}?
  • [$RemoveClubActivity] => Do you want to remove the following adventure:\n{0}?
  • [$NPCAcceptActivityInstructions] => {0}\nPress [HK:Loot] to Accept
  • [$NPCAcceptActivityInstructionsGeneric] => Press [HK:Loot] to start Adventure
  • [$NPCAcceptActivityInstructionsAsleep] => Zzzzzzz...
  • [$ActivityTracker] => ADVENTURES [$NavMenuActivities] => Adventures
  • [$ActivityTrackerTrackButton] => Show
  • [$ActivityTrackerToggleLegend] => Toggle Group
  • [$ActivityTrackerRemoveLegend] => Remove Adventure
  • [$ActivityTrackerTrackedButton] => Shown
  • [$ActivityTrackerAlwaysShow] => Always Show
  • [$ActivityEventsTitle] => Events [$ActivityEventsDesc] => Events typically last for two weeks and grant unique rewards upon completion!
  • [$ActivityEventsDescEmpty] => Check back soon for holiday, seasonal, and other special events!
  • [$ActivityExpertiseTitle] => Expertise
  • [$ActivityExpertiseDesc] => Complete these to learn more about Trove and earn fun rewards!
  • [$ActivityExpertiseDescEmpty] => Good job! You've completed all the Expertise Adventures available to you!
  • [$ActivityClubAdventuresTitle] => Club
  • [$ActivityClubAdventuresDesc] => Complete these Adventures to earn Adventurine to spend in your Club World!
  • [$ActivityClubAdventuresDescEmpty] => Visit a Club World and talk to an Adventure NPC to continue your Club Adventures!
  • [$ActivityRepeatableTitle] => Repeatable
  • [$ActivityStarBarTitle] => Star Bar
  • [$ActivityStarBarDesc] => Complete Dungeons to earn Cubits and Flux (500, or 1500 for Patrons)!
  • [$ActivityStarBarDescEmpty] => Complete Dungeons to earn Cubits and Flux (500, or 1500 for Patrons)!
  • [$ActivityTomeTitle] => Tome Progress
  • [$ActivityTomeDesc] => Fill a Tome with experience to earn addtional rewards!
  • [$ActivityTomeDescEmpty] => Equip a Tome from your Collections window to begin earning additonal rewards!
  • [$ActivityChallengeTitle] => Challenge
  • [$ActivityChallengeDesc] => Earn Dragon Coins!
  • [$ActivityChallengeDescEmpty] => Challenges happen for 20 minutes at the top of every hour. Check back soon!
  • [$ActivityQuestTitle] => Dungeons
  • [$ActivityQuestDesc] => You are currently on a Dungeon Adventure. Find the Dungeon Boss and claim their treasure!
  • [$ActivityQuestDescEmpty] => Find a Dungeon and claim the treasure within!
  • [$NewActivityAdded] => New Adventure Added!
  • [$ActivityCompleted] => ADVENTURE COMPLETED!
  • [$GrantClubActivityXp] => Granted {0} club experience to {1}.
  • [$GrantClubActivityXpGeneric] => Granted {0} club experience to a club you are not a member of.
  • [$Stat_DoubleHitChance] => Double Strike
  • [$Stat_JackpotXP] => Jackpot Experience
  • [$Stat_GemEfficiency] => Gem Efficiency
  • [$ClubRank_Captain] => Captain
  • [$ClubRank_Manager] => Enforcer
  • [$ClubRank_Master] => President [$Club_ResetPermissionsConfirm] => Are you sure you want to reset all permissions to the default?
  • [$Club_ResetPermissionsWarningConfirm] => Are you sure you want to reset all permissions to the default?\nWARNING: You will lose the ability to edit permissions!
  • [$ClubVault_Donate_Message] => Donate how many Clubits?
  • [$ClubVault_Donate_MessageMaximum] => Donate how many Clubits? Vault: {0}/{1} Clubits. [
  • $ClubVault_Full_Message] => The Club Vault is full at {0} Clubits. Level up the vault to add more.
  • [$ClubVault_Added_Message] => {0} Clubits added to vault.
  • [$Scorecard_WaitingForPlayers_AutoStart] => Waiting for {0} more players...auto starting in {1}
  • [$Settings_ShowOwnNameplate] => Show Name And Power Rank Above My Head (requires world change)
  • [$Settings_DisplayClubName] => Display Club Names (requires world change)
  • [$Deconstructor_NewFish] => New Fish Species!
  • [$TerraformBlockedByFixture] => A placed fixture is blocking this terraform. Remove all fixtures from the targeted area first.
  • [$BlueprintPlaceableFail_Scheduled] => You cannot place this framework because another is still being built.
  • [$Default_Cornerstone_Name] => New Cornerstone
  • [$Cleared_Cornerstone_Name] => Empty Cornerstone
  • [$STBossDreadnought] => Defeat the Darknik Dreadnought on {0} difficulty Count {1}/{2}
  • [$STBossHydra] => Defeat the Shadow Hydrakken on {0} difficulty Count {1}/{2}
  • [$SubClassEquippedFormat] => Upgrade {0}/15 classes to at least Level: {1} and Power Rank: {2}
  • [$GemStatsBadgeFormat] => Fully upgrade {0}/{1} Stellar Gem stats
  • [$AllGemStatsBadgeFormat] => Fully upgrade all stats to max on {0}/{1} Stellar Gems

Metrics

  • [$Metrics_SecondsLoggedIn] => SecondsLoggedIn
  • [$Metrics_InvadersKilled] => InvadersKilled
  • [$Metrics_PinatasThrown] => PinatasThrown
  • [$Metrics_PinatasLooted] => PinatasLooted
  • [$Metrics_ShapestoneMined] => ShapestoneMined
  • [$Metrics_FormiciteMined] => FormiciteMined
  • [$Metrics_InfiniumMined] => InfiniumMined
  • [$Metrics_ChallengesCompleted] => ChallengesCompleted
  • [$Metrics_DungeonsRank1Completed] => DungeonsRank1Completed
  • [$Metrics_DungeonsRank3Completed] => DungeonsRank3Completed
  • [$Metrics_ClubWorldLiked] => ClubWorldLiked
  • [$Metrics_GemStatsFullyUpgraded] => Empowered Gem Stats Fully Upgraded
  • [$Metrics_GemsFullyUpgraded] => Empowered Gems Fully Upgraded
  • [$Metrics_WorldBossesKilled] => World Bosses Killed
  • [$Metrics_ClubXPGained] => Club Experience Gained
  • [$Metrics_FlawlessDreadnoughtUltraKills] => Flawless Dreadnought Ultra Kills
  • [$Metrics_FlawlessHydraUltraKills] => Flawless Hydra Ultra Kills
  • [$Metrics_FlawlessLunaUltraKills] => Flawless Luna Ultra Kills
  • [$Metrics_FlawlessPinataGodUltraKills] => Flawless Pinata God Ultra Kills
  • [$Metrics_FlawlessProphetUltraKills] => Flawless Prophet Ultra Kills
  • [$Metrics_FlawlessSpikewalkerUltraKills] => Flawless Spikewalker Ultra Kills
  • [$Metrics_DreadnoughtNormalKills] => DreadnoughtNormalKills
  • [$Metrics_DreadnoughtHardKills] => DreadnoughtHardKills
  • [$Metrics_DreadnoughtUltraKills] => DreadnoughtUltraKills
  • [$Metrics_HydraNormalKills] => HydraNormalKills
  • [$Metrics_HydraHardKills] => HydraHardKills
  • [$Metrics_HydraUltraKills] => HydraUltraKills

 

Clubs

  • [$Club_Donations] => Donations
  • [$Club_Members] => Members
  • [$Club_Fixtures] => Fixtures
  • [$Club_Adventures] => Adventures
  • [$Club_Permissions] => Permissions
  • [$Clubs_EditRoster] => Edit Roster
  • [$Clubs_SetPrimary] => SET PRIMARY
  • [$Club_PayRent] => Pay Rent
  • [$Club_PayRentDesc] => Your club will need to pay rent on a weekly basis, to keep fixtures active.
  • [$Clubs_ActiveBenefits] => Active Benefits
  • [$Clubs_Upgrade] => Upgrade
  • [$Clubs_Adventures_Message_NoHeroes] => Heroes may be summoned at the Rally of Heroes fixture by a club member who has permission. No Heroes are currently active.
  • [$Clubs_EditPermissions] => Edit
  • [$Clubs_RestoreDefaults] => Defaults
  • [$Club_CreateOrJoin] => Join a Club to gain access to Club Worlds. To create your own Club, craft a Club Card at the Builder's Crafting Bench
  • [$Club_NeedPrimary] => Set one of your clubs to be your primary club to gain benefits from that club's fixtures.
  • [$Club_JoinWorld_MOTDChat] => [{0} Message of the Day]: {1}
  • [$Club_Create_Response_MustPickPrimaryClubFirst] => Could not create club '{0}' because you must first pick a primary club.
  • [$Inventory_Subheading_Club] => CLUB
  • [$WorldMap_Legend_Tether] => Tether
  • [$Rarity_RadiantLevelFormat] => Radiant Level {0}
  • [$Rarity_StellarLevelFormat] => Stellar Level {0}
  • [$SlashCommand_ZoneRestrict_RankPermissionsNeeded_Unobtainable] => No rank will be able to modify this zone.
  • [$SlashCommand_ZoneRestrict_RankPermissionsNeeded_ModifyLow] => Any rank with the BasicModify permission will be able to modify this zone.
  • [$SlashCommand_ZoneRestrict_RankPermissionsNeeded_ModifyStandard] => Only ranks with both the BasicModify and Modify permissions will be able to modify this zone.
  • [$SlashCommand_ZoneRestrict_RankPermissionsNeeded_ModifyHigh] => Only ranks with all three of BasicModify, Modify, and ExpertModify permissions will be able to modify this zone.
  • [$SlashCommand_ZoneRestrict_Arg_Unobtainable] => Nobody
  • [$SlashCommand_ZoneRestrict_Arg_ModifyHigh] => Expert
  • [$SlashCommand_ZoneRestrict_Arg_ModifyStandard] => Standard
  • [$SlashCommand_ZoneRestrict_Arg_ModifyLow] => Basic
  • [$EnterWorldFail_PlayerNotFound] => Can't find that player.
  • [$WorldInviteFail_PlayerNotFound] => Can't find invited player.
  • [$ClubRankPermissionsRequirement] => Requires {0} club permission
  • [$Clubs_ButtonLegend_XPInfo] => XP Info [$Clubs_ButtonLegend_UpgradeFixture] => Upgrade Fixture
  • [$Clubs_ButtonLegend_RemoveFixture] => Remove Fixture [$Clubs_ButtonLegend_BenefitsInfo] => Benefits Info
  • [$ClubZone_SetDamageable_Usage] => Usage: /club setzonedamageable [0|1]
  • [$ClubZone_GetDamageable_True] => This club zone is currently damageable.
  • [$ClubZone_GetDamageable_False] => This club zone is currently impervious to casual damage.
  • [$CmdClub_Log_Usage] => Usage: /club log ["Club Name"]
  • [$ClubRankPermissions_EditPermissions] => EditPermissions
  • [$ClubRankPermissions_FixtureInteract] => FixtureInteract
  • [$ClubRankPermissions_FixtureAddRemove] => FixtureAddRemove
  • [$ClubRankPermissions_FixturePurchaseUpgrade] => FixturePurchaseUpgrade
  • [$ClubRankPermissions_ControlNPC] => ControlNPC
  • [$ClubRankPermissions_Blocklist] => Blocklist
  • [$ClubUI_Promote_AreYouSureWarningConfirm] => Are you sure you want to promote {0}?\nWARNING: You will be demoted to {1}!
  • [$ClubUI_Promote_LimitedPromote] => You will be able to promote {0} to only {1}.\nAre you sure you want to do this?
  • [$ClubsUI_PayRent] => Pay Rent
  • [$ClubsUI_RentDueTime] => Rent Due: {0}
  • [$ClubUI_PlaceFixture_Confirm1] => Do you want to enter build mode to place {0}? Final placement will cost {1} Clubits
  • [$ClubUI_PlaceFixture_Failed] => You cannot place this fixture at this time.
  • [$ClubUI_RemoveFixture_HasNPCs] => You may not remove {0} while there are Heroes present.
  • [$ClubUI_RemoveFixture_Confirm] => Are you sure you want to remove {0}? Placing it again will require additional Clubits.
  • [$ClubUI_UpgradeFixture_HasNPCs] => You may not upgrade {0} while there are Heroes present.
  • [$ClubUI_UpgradeFixture_Confirm] => Spend {0} Clubits to upgrade {1}?{2}
  • [$ClubUI_UpgradeFixture_Warning] => \nUpgrading a fixture will permanently destroy ALL blocks and decorations placed on it. Are you sure you want to do this?
  • [$ClubUI_Fixture_Tier] => Tier {0}
  • [$ClubUI_Fixture_Subheading_Basic] => Base
  • [$ClubUI_Fixture_Subheading_Combat] => Combat
  • [$ClubUI_Fixture_Subheading_Utility] => Utility
  • [$ClubUI_Fixture_Subheading_Special] => Ultimate
  • [$Club_NoFixtureAccess] => Vault Worlds can not place fixtures.
  • [$ClubUI_AdventureNpc_CircadianRhythm] => Asleep: {0}\nAwake: {1}
  • [$ClubUI_AdventureNpc_SleepsIn] => Sleeps in {0}
  • [$ClubUI_AdventureNpc_WakesIn] => Wakes in {0}
  • [$ClubUI_AdventureNpc_FallingAsleep] => Falling asleep
  • [$ClubUI_AdventureNpc_WakingUp] => Waking up
  • [$ClubUI_AdventureNpc_NeverSleeps] => Never Sleeps
  • [$ClubUI_AdventureNpc_LeavesIn] => Leaves in {0}
  • [$ClubUI_AdventureNpc_Remove] => Remove
  • [$ClubUI_AdventureNpc_Wake] => Wake
  • [$ClubUI_AdventureNpc_Remove_AreYouSure] => Are you sure you want to remove {0}?
  • [$Club_NoAdventureAccess] => Vault Worlds do not have access to club adventures.
  • [$DailyBonusInteractable_usable] => Press [HK:Loot] to claim your club's daily Clubit reward
  • [$DailyBonusInteractable_unusable] => Your club's daily Clubit reward has already been claimed
  • [$prefabs_placeable_daily_bonus_name] => Market Daily Bonus
  • [$PlayerCommand_Club_Block_HowTo] => Format: /club (un)block [clubname] [playername]
  • [$PlayerCommand_Club_SetRank_HowTo] => Format: /club setrank [player] [rank] [clubname]
  • [$ClubCommand_SetRank_TargetAlreadyRank] => {0} is already at that club rank.
  • [$ClubZone_SetDamageable_SuccessDamageable] => Club zone has been changed to be damageable.
  • [$ClubZone_SetDamageable_SuccessImpervious] => Club zone has been changed to be impervious to casual damage.
  • [$ClubZone_ResetRank_Success] => Permissions for club rank {0} have been reset
  • [$ClubZone_AddRankPermissions_Success] => Club rank now has access to {0}.
  • [$ClubZone_RemoveRankPermissions_Success] => Club rank no longer has access to {0}.
  • [$PlayerCommand_Club_NotAValidRank] => Club command failed; \"{0}\" is not a valid rank.
  • [$PlayerCommand_Club_AddToBlocklist_AddSuccess] => Player blocked from entering club world.
  • [$PlayerCommand_Club_AddToBlocklist_RemoveSuccess] => Player is now allowed to enter club world again.
  • [$PlayerCommand_Club_AddToBlocklist_Failure] => Failed to modify blocklist.
  • [$PlayerCommand_Club_AddToBlocklist_AlreadyBlocked] => That player is already blocked from entering the club world.
  • [$PlayerCommand_Club_AddToBlocklist_PlayerNotBlocked] => That player is not blocked from entering the club world.
  • [$PlayerCommand_Club_AddToBlocklist_CantBlocklistClubMembers] => You can not add an existing club member to this blocklist.
  • [$PlayerCommand_Club_Blocklist_KickedFromClubworld] => You are now blocked from that clubworld and have been moved back to the Hub.
  • [$ClubLogLine_ZoneDamageableChanged] => {0} changed zone {1} to be {2} casual damage
  • [$ClubLogLine_ZoneDamageableChanged_DamageableBy] => damageable by
  • [$ClubLogLine_ZoneDamageableChanged_ImperviousTo] => impervious to
  • [$ClubLogLine_FixturePurchased] => {0} purchased a level {1} {2} fixture for {3} Clubits.
  • [$ClubLogLine_FixtureAdded] => {0} placed a level {1} {2} fixture.
  • [$ClubLogLine_FixtureRemoved] => {0} removed a level {1} {2} fixture.
  • [$ClubLogLine_FixturePaidUpkeep] => {0} paid {1} Clubits upkeep for a level {2} {3} fixture.
  • [$ClubLogLine_ClubLevelChanged] => Level up! Your club is now level {0}.
  • [$ClubLogLine_NpcAdded] => {0} summoned {1}. [$ClubLogLine_NpcChanged] => {0} paid {1} Clubits to wake {2}.
  • [$ClubLogLine_NpcRemoved] => {0} paid {1} Clubits to banish {2}.
  • [$ClubLogLine_ClubCurrencyDonated] => {0} donated {1} Clubits.

Claims

  • [$Claims_Event_turkeytopia2017_01] => A new friend you rescued from the Dream Gobblers.
  • [$Claims_Event_turkeytopia2017_02] => The pies have been returned to their rightful owner.
  • [$Claims_Event_turkeytopia2017_03] => Those blocks are hot enough to cook a turkey.
  • [$Claims_Event_turkeytopia2017_04] => These Blank Scrolls will make excellent firestarters.
  • [$Claims_Event_turkeytopia2017_05] => Now we're cooking!
  • [$Claims_Event_turkeytopia2017_06] => Go team, go!
  • [$Claims_Event_turkeytopia2017_07] => Saltwater Sam is on his way to dinner.
  • [$Claims_Event_turkeytopia2017_08] => A gift from Qubesly in the spirit of Turkeytopia.
  • [$Claims_Event_snowfest2017_01] => Present Lairs ring in the season of Snowfest!
  • [$Claims_Event_snowfest2017_02] => Open a box and find all the shinies!
  • [$Claims_Event_snowfest2017_03] => Buurrr. That's cold.
  • [$Claims_Event_snowfest2017_04] => Colder than a glacier.
  • [$Claims_Event_snowfest2017_05] => You feel a cold wind blowing.
  • [$Claims_Event_snowfest2017_06] => The Horned Rumpfus left behind a, er... gift for you.
  • [$Claims_Event_snowfest2017_07] => Diamonds that sparkle like the snow.
  • [$Claims_Event_snowfest2017_08] => The Blizzard Behe-Moth has arrived!
  • [$Claims_Event_newyears2018_01] => Celebrate with something shiny!
  • [$Claims_Event_newyears2018_02] => Celebrate with a bang!
  • [$Claims_Event_newyears2018_03] => Spiders-be-gone!
  • [$Claims_Event_newyears2018_04] => Celebrate with some gems!
  • [$Claims_Event_newyears2018_05] => Those fire beetles never knew what hit them.
  • [$Claims_Event_newyears2018_06] => Challenge yourself!
  • [$Claims_Event_newyears2018_07] => New wings for a joyous new year!
  • [$Claims_expertise_building] => A reward for building your skills!
  • [$Claims_InventoryFull] => You do not have enough inventory space
  • [$Claims_turkeytopia2017] => Gobble up some extra rewards during the Turkeytopia event!
  • [$Claims_snowfest2017] => The sparkle of Snowfest brings extra rewards throughout the season.
  • [$Claims_newyears2018] => Enjoy some extra rewards during the Renewus 2018 event.
  • [$Claims_TradePost_Marketplace_name] => Trading Post and Marketplace Access
  • [$Claims_TradePost_Marketplace_description] => You can now trade with other players!

Other

  • [$GM_Unlock_Collectable] => Unlocked {0}
  • [$Store_360_BuyCredits] => You don't have enough credits to purchase that! Please purchase a credit pack!
  • [$WorldBonusConsoleMessage] => BONUS: {0} player(s) using {1}. Class now deals +{2}% damage.
  • [$shadowtower_chat_channel] => ShadowTower
  • [$Requirement_ItemDonate] => You do not have any {0} to donate
  •  

    [$CharSheet_MasterySectionHeader] => Mastery Rank {0} - {1} [$Club_PowerRank] => Power Rank
  • [$WorldAccessDenied_Blocked] => You have been specifically blocked from entering this world.
  • [$WorldAccessDenied_RequirementsNotMet] => You do not meet the requirements to access the specified world.
  • [$WorldAccessDenied_LacksPrivilege] => You lack the privilege level to access the specified world.
  • [$WorldAccessDenied_NotInvited] => You have not been invited to the specified world.
  • [$Store_Patron_ExaltedAdventurine] => More Adventurine!
  • [$Store_Patron_ExaltedAdventurineDetails] => Earn 33% more Adventurine for each Adventure.
  • [$Portal_OutOfOrder] => Out of order
  • [$Leaderboard_ClubPowerRank] => CLUB POWER RANK
  • [$Leaderboard_Dungeon1Cleared_Weekly] => 1 STAR DUNGEONS CLEARED
  • [$Leaderboard_Dungeon3Cleared_Weekly] => 3 STAR DUNGEONS CLEARED
  • [$Leaderboard_DungeonSumCleared_Weekly] => WEEKLY DUNGEONS CLEARED
  • [$Leaderboard_SpikeWalkerUltra_Flawless_Weekly] => FLAWLESS: SPIKE WALKER ULTRA (WEEKLY)
  • [$Leaderboard_WeepingProphetUltra_Flawless_Weekly] => FLAWLESS: WEEPING PROPHET ULTRA (WEEKLY)
  • [$Leaderboard_VengefulPinataUltra_Flawless_Weekly] => FLAWLESS: VENGEFUL PINATA GOD ULTRA (WEEKLY)
  • [$Leaderboard_DOTMUltra_Flawless_Weekly] => FLAWLESS: DAUGHTER OF THE MOON ULTRA (WEEKLY)
  • [$Leaderboard_DarknikUltra_Flawless_Weekly] => FLAWLESS: DARKNIK DREADNOUGHT MKII ULTRA (WEEKLY)
  • [$Leaderboard_HydraUltra_Flawless_Weekly] => FLAWLESS: SHADOW HYDRAKKEN ULTRA (WEEKLY)
  • [$Leaderboard_WorldBoss_Weekly] => WEEKLY WORLD BOSSES KILLED
  • [$Leaderboard_Exp_Weekly] => WEEKLY EXPERIENCE EARNED
  • [$Leaderboard_ClubExp_Weekly] => WEEKLY EXPERIENCE EARNED FOR CLUBS
  • [$Club_GetPrimary_NoPrimary] => You are currently without a primary club.
  • [$Club_GetPrimary_HasPrimary] => You currently have {0} marked as your primary club.
  • [$Club_RemovePrimary_Confirm] => Please confirm that you want to have no primary club.
  • [$Club_MakePrimary_Usage] => Usage: /club makeprimary [Club Name]
  • [$Club_MakePrimary_Confirm] => Please confirm that you want to have {0} as your primary club?\nYou will not be able to switch again for 24 hours.
  • [$Club_JoinMember] => Are you sure you want to join {0}'s world?
  • [$ClubCommand_AcceptInvite_Success] => Club invitation accepted.
  • [$ClubCommand_AcceptInvite_Failed] => Club invitation failed.
  • [$ClubCommand_Invite_AlreadyInvited] => That player has already been invited to the club. [$ClubCommand_Invite_InsufficientRank] => You are not of sufficient rank to invite someone to this club.
  • [$ClubCommand_Invite_AlreadyInMaxClubs] => That player is already in the maximum amount of clubs.
  • [$ClubCommand_Invite_MustPickPrimaryClubFirst] => That player must first pick a primary club.
  • [$ClubCommand_New_MustPickPrimaryClubFirst] => You need to pick a primary club first before creating your last club.
  • [$ClubCommand_WaitPrimary] => Primary Clubs can be changed only once every 24 hours
  • [$ClubCommand_MakePrimaryConfirmation] => Are you sure you want to make {0} your primary club? You can only change your primary club once every 24 hours.
  • [$ClubCommand_MakePrimary_FiveClubMembersMustHavePrimaryClub] => Players with more than four clubs cannot be without a primary club.
  • [$ClubCommand_MakePrimary_NotAMember] => You cannot have a primary club of which you are not a member.
  • [$ClubCommand_MakePrimary_StillUnderCooldown] => You cannot change your primary club setting more than once every 24 hours.
  • [$ClubCommand_MakePrimary_AlreadyPrimaringThatClub] => You have already designated that club as your primary club.
  • [$Club_ExperienceTooltipTitle] => Club Experience
  • [$Club_ExperienceTooltipDesciption] => Total experience: {0}\nDaily experience: {1}/{2}\nExperience for next level: {3}
  •  

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