Rendering from Qubicle to Blender Chapter 5: Positioning your Model
February 13, 2017 | SkyTheVirus | 850
You have finally rigged your model and you can start to pose your model for the camera. This part is what makes your model come to life! Now whatever you do in this part is entirely up to you. To pose your model, you have to select each object and rotate it in a way that it looks natural.
If you think about it, your arm can only twist at a certain angle and your hand can only stretch for so far. If you know the limits, it’ll defiantly look natural.
They don’t tend to move far apart from the origin. Only move them a little if you don’t like the clipping.
They don’t always have to face forward. Rotate them in the Z axis.
If you can make it look as if it’s doing an epic pose, that should sell it!
If you like to change the angle of the camera, GO FOR IT! Messing with camera angles could make the image more unique.
This is trial and error… also, you should have fun with this!
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