equipment_gem_large_yellow_01_icesage
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Pain Freeze

item/gem/large/yellow_icemage_t111

Empowered Air Gem for the Ice Sage. Basic Attacks now freeze enemies for 1 second on the first hit, in addition to their existing chill. Hitting enemies three times in a row with Basic Attacks causes them to explode, taking additional damage.

Only one such Gem may be socketed at a time.

Imported in Patch: Sunrise Designed by: Trove Team

Cannot be traded

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Dev Tracker 7
Posts the Trove developers have made that mention "Pain Freeze"

Preview: up?) "Chaos Crafting bench." • Pain Freeze for Ice Sage can no longer stac Show



Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

Preview: ade up?) "Chaos Crafting bench." • Pain Freeze for Ice Sage can no longer stac Show

Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

Preview: > The Empowered Gem for the Ice Sage, "Pain Freeze" no longer replaces, 'Ice Show

Bomber Royale Changes
  • A couple of potential Bomber Royale maps are currently running on PTS, but may not be included in the final Improvements Update. Please feel free to give feedback on these maps!
  • Kill credit is now granted to the most recent player to damage someone if they die from environmental damage or falling within 15 seconds.
  • Bomber Royale experience gain has been tuned to award more active, aggressive play. Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.
  • The Bomber Royale scoreboard will now show how much damage has been dealt by each player (not including lava bombs).
  • Damage Done (not including lava) in Bomber Royale is now also tracked in /metrics.
  • In Bomber Royale, there is now an option to spectate the rest of the match. Which living player is being watched can be swapped at any time, and if the current target dies it will automatically swap.
  • Fixed a rare issue that could join players to the same team, preventing them from damaging each other.

Club and Adventure Changes
  • Clubs can now be reordered in the Club List.
  • Primary Clubs will always use channel c1. The other clubs will follow the same order as the Club List.
  • An X button has been added to the Liked Worlds UI, allowing players to remove clubs from the Liked Club World list even if the Homeworld Heart has been removed.
  • Clubs ranks now have a PresidentialCandidate permission, and only players in ranks with this permission will be considered to replace an AWOL president. If a president is AWOL and there is no one in a rank with the PresidentialCandidate permission who is also not AWOL, then that club will continue to be run by the AWOL president. Note that if a president leaves a club, all bets are off and the server will still pick someone to replace them, even if there is no one in a rank with the PresidentialCandidate permission.
  • The Club Adventure “Complete PVP Arena Matches” has been replaced by a new Adventure to throw 100 Bombs in Bomber Royale.
  • The Club Adventure “Complete Timed Challenges” has had its required count changed from 10 to 3.
  • The Club Adventures "Collect a Chaos Chest" and "Collect Chaos Chests" will no longer grant credit for Chaos Chests acquired from deconstructing other items.
  • An /adventurerewards command has been added to show the number of rewards available for various adventure types.
  • Adventures can no longer be accepted if they will not grant any rewards. (Note that club XP is considered a reward, so club adventures can be accepted past the 220 limit.)

Dragons
  • Two new dragons have been added to Trove!
  • Typhandir, the Sundered Shield can be obtained by collecting Egg fragments from Dark Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
    • Typhandir, the Sundered Shield is also available through Golden Dragon Effigies.
    • Dark Chaos Vaults an now be crafted at the Chaos Core Crafter Workbench.
  • Yzzuli of the Honeybreeze can be obtained by collecting Egg fragments from bee enemies and then crafting the egg at the Dragon Crucible in the Hub.
  • The Dormant Lorekeeper Dragon Egg now deconstructs into 5 Lorekeeper Dragon Egg Fragments as opposed to 18 Xinzaya's Tokens.

Store
  • Hearty Party Pack 1 has arrived! Thanks to the charitable contributions made by players during Extra Life 2017, this pack contains an un-bee-lievable dragon, Yzzuli of the Honeybreeze, along with 2 costumes, 3 mounts, 1 dancepad, 8 allies, and 9 styles.
    • Trion Worlds, Inc. will donate $5,000 for every 700 units sold of Trove Hearty Party Pack 1, up to a maximum amount of US$20,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, August 7, 2018 through 11:59 pm PDT, September 4, 2018. This contribution is not tax deductible.
  • A disclaimer has been added during purchases of packs to remind players that collectibles are automatically unlocked on the purchasing account, and accounts that have already purchased included items will not receive duplicates.

Ice Sage Changes
  • The Ice Sage DPS has been increased to be more in line with the other classes in Trove. The Ice Sage's control over multiple enemies has also been improved and expanded. We have switched around the ultimate ability, 'The Big Chill' to make it more of the Ice Sage's normal kit rotation. We felt the ability to freeze muliple targets is unique to the Ice Sage, is a lot of fun and should be available for use more frequently.
  • Originally, Frozen Ward was designed to behave like a panic button for when things were not looking good for the Ice Sage. Because the shield lasted indefinitely and provided a DPS increase, it made this ability more of a requirement for the class (due to it lacking DPS overall) and less of a second chance at life.
  • While we have moved, 'The Big Chill' to the Ability1 button, we overhauled the way Frozen Ward works, moved it to Ability2 and have made this the class ultimate.
  • The Empowered Gem for the Ice Sage, "Pain Freeze" no longer replaces, 'Ice Crash' but now replaces the Basic Attack for the Ice Sage. We felt the way Pain Freeze was originally implemented was a bit too uncontrollable or RNG and didn't really support the existing kit or change the overall class gameplay in a way we were happy with, so it's been changed. The changes to Pain Freeze should help round out the class and support the existing gameplay without making the class gem a "must have" for the class.
  • Basic Attack
    • The damage of Basic Attack has been increased by 100% to a coefficient of 2.0
    • Projectile size increased by 100% (from 0.25 to 0.50 block size)
  • Ice Crash
    • The damage of Ice Crash has been increased by 17% to a coefficient of 4.5
    • Energy cost reduced from 20 to 15
    • Ice Crash now chills enemies like Basic Attack, slowing their movement speed for 3.5 seconds
    • Ice Crash now attempts to freeze lava blocks, creating water in the process
  • The Big Chill
    • The Big Chill has been moved to Ability1 and has been replaced by, "Frozen Ward" as the Ice Sage ultimate ability
    • Enemies frozen no longer delay damage but take damage immediately
    • The Big Chill now lasts 3.5 seconds
    • The Big Chill costs 40 energy
    • The Big Chill now has a 7s cooldown
    • Enemies now take damage over time while frozen
    • Initial damage has a coefficient of 3.0
    • DoT damage has a coefficient of 0.66
    • The Big Chill has a critical coefficient of 0.5
  • Frozen Ward
    • Frozen Ward has been moved to Ability2 as the Ice Sage ultimate ability, replacing, "The Big Chill"
    • Frozen Ward now lasts 6s
    • Frozen Ward costs 55 energy
    • Frozen Ward now has a 50s cooldown
    • Frozen Ward blocks incoming damage by 50% while active
    • Frozen Ward movement speed has been increased by 400%
    • Magic Damage is increased 100% while Frozen Ward is active
    • Attack Speed is increased 400% while Frozen Ward is active
  • Ice Sage Empowered Gem, "Pain Freeze"
    • Pain Freeze replaces the class passive, "Coldhearted" and Basic Attack
    • Pain Freeze basic attack chills enemies, slowing their movement speed. (Like the Ice Sage passive, "Coldhearted")
    • Pain Freeze allows Ice Sages to walk across ice without slipping. (Like the Ice Sage passive, "Coldhearted")
    • Targets hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage with a coefficient of 4.5
    • The first hit from Basic Attack now freezes targets for 1s
  • Ice Sage Sub-class Ability
    • All tiers of the Ice Sage sub-class shield now include:
      • Incoming damage reduced by 10% while active
      • Movement speed has been increased by +20
      • Magic Damage is increased 20%
      • Attack Speed is increased 20%

Leaderboards
  • Weekly Contest Leaderboards have been reorganized to put similar contests together.
  • The Vanguardian is now part of the Weekly Contest Leaderboard rotation.
  • The Items Deconstructed contest has been returned to the Weekly Contest Leaderboard rotation. Buying back items will decrement a player’s score on the leaderboard.
  • Weekly Contest Leaderboards are now on a 4 week rotation instead of a 5 week rotation. Each week there are now four Class PR Contests instead of three.
  • There is a new Bomber Royale Weekly Contest Leaderboard - Weekly Bomber Royale Damage Done. This contest rotates week over week with Weekly Bomber Royale Kills.
  • Weekly Contest Leaderboards for Class Power Rank now reward 5 Bound Brilliance at 5000+ Score and 3 Empowered Gem Boxes at 2500+ Score.

New Player Submitted Dungeons and Styles
  • New Luminopolis Neon City dungeon from RomyTheCarrot!
  • 20 player submitted Hat styles have been added.
    • Squashy Lid, a new Uncommon Hat style by Pumkmine!
    • Hi-Hat, a new Rare Hat style by Atlas_Sanchez!
    • Top Tuber, a new Epic Hat style by NoisyVenom!
    • Shallow Skilletry, a new Legendary Hat style by Mew2ian!
    • Expansive Mind, a new Relic Hat style by animationman!
    • Catnapping Kitty, a new Relic Hat style by Zoe!
    • Veiled Vices, a new Shadow Hat style by Gimbly!
    • Vulpine Beanie, a new Highlands Hat style by GadgetCAT!
    • Glinting Gallivanter, a new Highlands Hat style by Deimondou!
    • Tiny Shroom Topper, a new Undead Hat style by Carthago47!
    • Perky Penguin, a new Tundra Hat style by Pennry!
    • Mini Ice Sage, a new Tundra Hat style by Knightlock!
    • Posted Penguin, a new Tundra Hat style by VovKgr!
    • Heated Hound Hat, a new Dragon Hat style by Furrek!
    • Bandwidth Cap, a new Neon City Hat style by FlaminTNT!
    • Sensory Center, a new Neon City Hat style by GogestickCJ!
    • Wondrous Wanderer, a new Treasure Isles Hat style by HenrichVonRotenborg!
    • Conure Allure, a new Treasure Isles Hat style by Rajeeb!
    • Tropi-Cap, a new Treasure Isles Hat style by PillarAngel!
    • Boater's Bachi, a new Treasure Isles Hat style by HenrichVonRotenborg!
  • 25 player submitted Face styles have been added.
    • Horned Horror, a new Rare Face style by xRoBoTx!
    • Daring Devilry, a new Legendary Face style by Croissanti!
    • Visceral Visor, a new Relic Face style by Cauchemare!
    • Solitary Starhopper, a new Resplendent Face style by Keeneen!
    • Pallid Prowler, a new Resplendent Face style by Stermo!
    • Lupus Lunaris, a new Resplendent Face style by Keeneen!
    • Stark Darkness, a new Shadow Face style by Cauchemare!
    • Creeping Shadow, a new Shadow Face style by WackyRobert100!
    • Warm-Hearted Witch, a new Highlands Face style by Humpypants!
    • Vitreous Veil, a new Highlands Face style by Kvoor!
    • Gaze of the Golden King, a new Highlands Face style by taliar!
    • Cursed Contemplation, a new Undead Face style by zeky!
    • Squalling Specter, a new Undead Face style by DancingDragon!
    • Floral Façade, a new Fae Face style by Anzy!
    • Searing Spray, a new Dragon Face style by UEDTormentor!
    • Ashen Pallor, a new Dragon Face style by Cauchemare!
    • Kami's Contempt, a new Neon City Face style by AquaX2!
    • Micro-Monocle, a new Neon City Face style by Furebel!
    • Remote Stare, a new Neon City Face style by Cytorax!
    • Rebel Rider, a new Neon City Face style by DakotaSpine!
    • Luminous Legacy, a new Neon City Face style by Everscream!
    • Fishbowl Lens, a new Treasure Isles Face style by DakotaSpine!
    • Mellow Marshian, a new Jurassic Jungle Face style by GriffenL!
    • Purple Pacifier, a new Extra Life Face style by Ajo!
    • Good Goatee, a new Extra Life Face style by Woo!
  • 10 player submitted Melee styles have been added.
    • Plain Grain, a new Uncommon Melee style by vipility!
    • Diffused Shade, a new Epic Melee style by Kelshiso!
    • Hard Unlock, a new Shadow Melee style by OreoKirby!
    • Rapping Ribbit, a new Highlands Melee style by Billwilkens!
    • Cog Cleaver, a new Frontier Melee style by Stedms!
    • Pumpkin Overgrowth, a new Undead Melee style by ZangetsuT!
    • Heretic Hatchet, a new Dragon Melee style by Stedms!
    • Dragonkin Divider, a new Dragon Melee style by Draganaur!
    • Hardlight E-Razor, a new Neon City Melee style by Cicasajt!
    • Daimeownt's Decree, a new Neon City Melee style by Stedms!
  • 41 player submitted Gun styles have been added.
    • Heavy Hydroblaster, a new Rare Gun style by Eagleyley!
    • Serum Syringe, a new Rare Gun style by GuyDude1337!
    • Lippy Stickler, a new Epic Gun style by AdamantSpartan!
    • Raspberry Roaster, a new Legendary Gun style by Linneul!
    • Azulian Spitfire, a new Relic Gun style by KobayashiMaru!
    • Glim Grapple, a new Relic Gun style by NinkPT!
    • Frondly Fire, a new Shadow Gun style by NovusNX!
    • Slavering Sandworm, a new Frontier Gun style by Tormental!
    • Remote Rockdrill, a new Frontier Gun style by LaFreakki!
    • Metal Macawdmiral, a new Frontier Gun style by Praedon!
    • Soul Centrifuge, a new Undead Gun style by RikaSigma!
    • Skeletaser, a new Undead Gun style by thelunarfox75!
    • Freezefoamer, a new Tundra Gun style by Mysandwich!
    • Freezing Fangbuster, a new Tundra Gun style by NeoXenon!
    • Glacial Cannon, a new Tundra Gun style by Darkboy1010!
    • Fae Asparagun, a new Fae Gun style by KuestVire!
    • Volcano Vacuum, a new Dragon Gun style by DancingDragon!
    • N-Charged Needler, a new Neon City Gun style by ToriE!
    • Chemical Quadbarrel, a new Neon City Gun style by Zungry!
    • Magnetronic Manipulator, a new Neon City Gun style by ExtrysGO!
    • Viridium Velosieger, a new Neon City Gun style by Darkmight242!
    • Magnacoil Magnum, a new Neon City Gun style by Elthen!
    • Triple Turbolaser, a new Neon City Gun style by Enjoyneering!
    • Solid-State Deriver, a new Neon City Gun style by TheGoldenBucket!
    • Protoplasmic Drill, a new Neon City Gun style by Shellcat!
    • Vulcannon Mk. V, a new Neon City Gun style by Volgaria!
    • Strawbully Shotgun, a new Candy Gun style by exone!
    • Purpurine Piestole, a new Candy Gun style by Lennyways!
    • Strawberry Gum Gun, a new Candy Gun style by Stermo!
    • Blueberry Chocone, a new Candy Gun style by BlazzenOnthaKayyak!
    • Sunreach Sniper, a new Radiant Gun style by Ketchi!
    • Brightblade Baselard, a new Radiant Gun style by magicbat!
    • Sun Popper, a new Radiant Gun style by thatsea251!
    • Aurion Ascender, a new Radiant Gun style by Lordaloa!
    • Bronzed Bulleteer, a new Treasure Isles Gun style by MadMalGuy!
    • Meteor Matchstick, a new Jurassic Jungle Gun style by Bart!
    • Thunderclaw, a new Forbidden Spires Gun style by Jedimario!
    • Yin Bang, a new Forbidden Spires Gun style by Dodger7777!
    • Pyrotechnics Package, a new Forbidden Spires Gun style by GuyDude1337!
    • Long Long, a new Forbidden Spires Gun style by JupeFin!
    • Porky Pew-Pewer, a new Extra Life Gun style by Highlancer54!
  • 8 player submitted Bow styles have been added.
    • Fletch Ringer, a new Epic Bow style by Legodriel!
    • Tinder Twig Bow, a new Frontier Bow style by BasicEgg!
    • Webwing Witchbow, a new Undead Bow style by KinoyoK!
    • Idle Vocalizer, a new Neon City Bow style by GadgetCAT!
    • Goat'Guud's Gatling Bow, a new Candy Bow style by Zilten!
    • Orange Slayer Cake Slice, a new Candy Bow style by forenmagra!
    • Masted Bow, a new Treasure Isles Bow style by Rossaroni!
    • Whirling Windwheel, a new Forbidden Spires Bow style by Squiddy_101!
  • 19 player submitted Staff styles have been added.
    • Love-Laced Counting Rod, a new Resplendent Staff style by Caspersaur!
    • Shandri's Shardwand, a new Resplendent Staff style by Kive10!
    • Classy Key, a new Shadow Staff style by OreoKirby!
    • Phased Cadence, a new Shadow Staff style by Lurax!
    • Lightless Lapse, a new Shadow Staff style by OreoKirby!
    • Unseemly End, a new Shadow Staff style by Zlender02!
    • Chloromancer's Corsage, a new Highlands Staff style by IIEERRAA!
    • Frontier Spring, a new Frontier Staff style by Shmebulock666!
    • Desert Dowser, a new Frontier Staff style by Sailor_Hatan!
    • Steam Wizstle, a new Frontier Staff style by Thenqwe!
    • Darkshroom Dweomerant, a new Undead Staff style by Devilswarchild!
    • Starcaller Standard, a new Tundra Staff style by BorgoMadonno!
    • Toothy Totem, a new Fae Staff style by Jrlegoman!
    • Lava Lake Paddle, a new Dragon Staff style by UnikGod!
    • Horned Hexstaff, a new Dragon Staff style by Demirion!
    • Faith's Flamebearer, a new Dragon Staff style by Geoff!
    • Smoldering Surprise, a new Dragon Staff style by FiannaTiger!
    • Serpent's Spark, a new Dragon Staff style by snake_bumble!
    • Beholden Balecaster, a new Dragon Staff style by Jeranydus!
    • Portable Portalizer, a new Neon City Staff style by MasterFader!
  • 39 player submitted Spear styles have been added.
    • Faithful Facemelter, a new Epic Spear style by Zurcio!
    • Winged Goad, a new Legendary Spear style by Laegh!
    • Subdued Sunspear, a new Relic Spear style by RazorousTheRogue!
    • Prime-Pronged Piercer, a new Relic Spear style by Croissanti!
    • Shining Seraph, a new Resplendent Spear style by LordAlora!
    • Aurym's Allegory, a new Resplendent Spear style by Vadosk!
    • Seized and Deceased, a new Shadow Spear style by MoFenrir!
    • Star Darkener, a new Shadow Spear style by OreoKirby!
    • Bonkers Bonker, a new Shadow Spear style by Zsword!
    • Harbinger Halberd, a new Shadow Spear style by PhotonMuffin!
    • Tentacular Trident, a new Shadow Spear style by Vadosk!
    • Dread Darkcandle, a new Shadow Spear style by Vadosk!
    • Siranjar's Last Wish, a new Highlands Spear style by Spirare!
    • Spiked Sunmace, a new Highlands Spear style by PolacekX3!
    • Telescoping Tine, a new Frontier Spear style by MCCrash!
    • Rancor's Rune, a new Undead Spear style by Fcois_ini83!
    • Hangnail Hook, a new Undead Spear style by superdog71!
    • Ceaseless Stricture, a new Undead Spear style by LongInteger!
    • Slush Pylon, a new Tundra Spear style by BiBinca!
    • Galenor's Scalance, a new Tundra Spear style by Kryssot!
    • Frozen Envy, a new Tundra Spear style by zJustSimple!
    • Green Glaivelle, a new Fae Spear style by Twiglest!
    • Bine Billhook, a new Fae Spear style by Mon1erca1!
    • FyrFalkan, a new Dragon Spear style by Jupefin!
    • Torchentine, a new Dragon Spear style by Evilagician!
    • Radiating iRod, a new Neon City Spear style by Dexical!
    • Khangyar of Fervor, a new Neon City Spear style by Twiglest!
    • Lightcasting Luminlance, a new Neon City Spear style by Everscream!
    • Neon Needle, a new Neon City Spear style by Galahad07!
    • Buggy Botzapper, a new Neon City Spear style by Tomborius!
    • Song of Sanctuary, a new Radiant Spear style by vadosk!
    • Sunsheen Spear, a new Radiant Spear style by PolacekX3!
    • Sunshimmer, a new Radiant Spear style by Praedon!
    • Bitone Beak, a new Treasure Isles Spear style by Praedon!
    • Bait and Stitch, a new Treasure Isles Spear style by EdgeG!
    • Teeny Pterodactyl, a new Treasure Isles Spear style by BillWilkens!
    • Brand of Banishment, a new Forbidden Spires Spear style by Jupefin!
    • Dissident Dragontongue, a new Forbidden Spires Spear style by Kentuky!
    • Jadeleaf Janga, a new Forbidden Spires Spear style by Zsword!

Additional Updates
  • Made many server optimizations and reduced the amount of data sent back and forth between the client and server. This will moderately reduce lag.
  • An option to make cornerstones undamageable by bombs and abilities has been added to the Miscellaneous tab under Settings.
  • Added an option in the Miscellaneous tab under Settings to set the minimum rarity of gear that will be picked up when holding the Loot hotkey.
  • The +50% Crystal Gathering Potion now increases Crystal drops by 50% from Crystal Pinatas, Lesser and Greater Crystal Caches.
  • A sort button has been added for personal chests and inventory.
  • Players can now pick their displayed name colors from a list of earned colors. This list can be accessed next to the name on the character sheet.
  • There is now a toggle on the box opening UI that allows players to open chests until a rare result occurs.
  • The Geode Hub now has a map.
  • Reduced the time it takes for cave critters to reward the player with Lesser Crystal Caches by approximately 75%.
  • Opening the Collections panel from the Character Sheet will now default to "Show Favorites" instead of "Hide Uncollected". If no Favorites are assigned for a given category, it will fall back to show all the collected items instead, as it did before.
  • The Marketplace now has a Resell option.
  • Camera distance will now be saved when switching between worlds.
  • Fixed an issue where the Dino Tamer ultimate would sometimes get stuck.
  • Damage numbers have been added to the Faerie Dance ability for Fae Trickster.
  • Fixed an issue preventing Za’hadeen from working with the Fae Trickster Subclass ability.
  • Tweaked the damage size for Vanguardian ranged attacks.
  • 30 enemy Cursed Skulls have been altered to spawn in three waves of ten creatures versus the old method of spawning six waves of five creatures.
  • The loot collector will now also include items in the currency inventory.
  • Items in the currency inventory should no longer deconstruct in to 100 glim.
  • The scroll speed for merchant stores has been increased.
  • Looting equipment while in Build Mode will no longer auto equip the item.
  • The error message received when attempting to equip a gem with an already equipped effect is now more accurate.
  • Plants will now grow in any season.
  • A Chocolate Sponge has been added to the top tier of Gardening. Note that Chocolate blocks are not required for any plant.
  • Water can no longer destroy anti-gravity blocks.
  • Fixed a typo for the Hoarfiend Hornbow.
  • Messages about receiving 0 Geode Mastery should no longer be displayed.
  • Fixed an issue where the skybox flickers when changing zones.

Preview: Ice Sage changes: The explosion for Pain Freeze should now trigger after three Show

Additional Updates
  • Ice Sage changes:
    • The explosion for Pain Freeze should now trigger after three attacks.
    • The damage coefficient on the Basic Attack has increased.
    • Frozen Ward's cooldown has been reduced to 30s.
    • The damage coefficient of Ice Crash has increased.
    • Ice Crash cannot be used to prevent enemies from ever attacking.
    • Glacial Ward now has a 5s duration and has been repurposed to be more of a buff rather than a one hit shield. While active, movement speed, magic damage, and attack speed are increased. Damage received greater than 50% of HP is absorbed.
  • Xendri, the Arc Tempest, realizing he was lagging behind his siblings in power, made his case to Celetial Paragon Zehira to increase his power. He now grants energy regen and maximum health in addition to a maximum energy increase and magic find, bringing him more in line with his brethren.
  • Fixed an issue that could cause spectator mode in Bomber Royale to stick on the first player watched.
  • Double PVP Experience has been removed from the weekly bonus rotation after the current week - it only affects the old Battle Arenas, so the event has been confusing for some players. Bomber Royale is affected by the normal Double Experience weekly bonus instead.

Preview: the damage coefficient increased. Pain Freeze applies chill again. Show

Additional Updates
  • Ice Sage's Basic Attack with the class gem equipped has also had the damage coefficient increased.
  • Pain Freeze applies chill again.
  • Opening the Module Forge now once again opens the Module Inventory.
  • Rare birds and Epic bears have had their displayed rarity set to Common so they will automatically be looted and won't leave behind extra floating objects. Note that this only affects their displayed rarity and not their drop rate.

Preview: i> Ice Sage Empowered Gem, "Pain Freeze" Pain Freeze Show

Bomber Royale Changes
  • Kill credit is now granted to the most recent player to damage someone if they die from environmental damage or falling within 15 seconds.
  • Bomber Royale experience gain has been tuned to award more active, aggressive play. Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.
  • The Bomber Royale scoreboard will now show how much damage has been dealt by each player (not including lava bombs).
  • Damage Done (not including lava) in Bomber Royale is now also tracked in /metrics.
  • In Bomber Royale, there is now an option to spectate the rest of the match. Which living player is being watched can be swapped at any time, and if the current target dies it will automatically swap.
  • Fixed a rare issue that could join players to the same team, preventing them from damaging each other.
  • (PS4 and Xbox only) The Bomber Royale scoreboard no longer prevents opening chat or the character sheet.

Club and Adventure Changes
  • Clubs can now be reordered in the Club List.
  • Primary Clubs will always use chat channel c1. The other clubs will follow the same order as the Club List.
  • An X button has been added to the Liked Worlds UI, allowing players to remove clubs from the Liked Club World list even if the Homeworld Heart has been removed.
  • Clubs ranks now have a PresidentialCandidate permission, and only players in ranks with this permission will be considered to replace an AWOL president. If a president is AWOL and there is no one in a rank with the PresidentialCandidate permission who is also not AWOL, then that club will continue to be run by the AWOL president. Note that if a president leaves a club, all bets are off and the server will still pick someone to replace them, even if there is no one in a rank with the PresidentialCandidate permission.
  • The Club Adventure “Complete PVP Arena Matches” has been replaced by a new Adventure to throw 100 Bombs in Bomber Royale.
  • The Club Adventure “Complete Timed Challenges” has had its required count changed from 10 to 3.
  • The Club Adventures "Collect a Chaos Chest" and "Collect Chaos Chests" will no longer grant credit for Chaos Chests acquired from deconstructing other items.
  • An /adventurerewards command has been added to show the number of rewards available for various adventure types.
  • Adventures can no longer be accepted if they will not grant any rewards. (Note that club XP is considered a reward, so club adventures can be accepted past the 220 limit.)

Dragons
  • Two new dragons have been added to Trove!
  • Typhandir, the Sundered Shield can be obtained by collecting Egg fragments from Dark Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
    • Typhandir, the Sundered Shield is also available through Golden Dragon Effigies.
    • Dark Chaos Vaults an now be crafted at the Chaos Core Crafter Workbench.
  • Yzzuli of the Honeybreeze can be obtained by collecting Egg fragments from bee enemies and then crafting the egg at the Dragon Crucible in the Hub.
  • Xendri, the Arc Tempest, realizing he was lagging behind his siblings in power, made his case to Celetial Paragon Zehira to increase his power. He now grants energy regen and maximum health in addition to a maximum energy increase and magic find, bringing him more in line with his brethren.
  • The Dormant Lorekeeper Dragon Egg now deconstructs into 5 Lorekeeper Dragon Egg Fragments as opposed to 18 Xinzaya's Tokens.

Store
  • Hearty Party Pack 1 has arrived! Thanks to the charitable contributions made by players during Extra Life 2017, this pack contains an un-bee-lievable dragon, Yzzuli of the Honeybreeze, along with 2 costumes, 3 mounts, 1 dancepad, 8 allies, and 9 styles.
    • Trion Worlds, Inc. will donate $5,000 for every 700 units sold of Trove Hearty Party Pack 1, up to a maximum amount of US$20,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, August 7, 2018 through 11:59 pm PDT, September 4, 2018. This contribution is not tax deductible.
  • A disclaimer has been added during purchases of packs to remind players that collectibles are automatically unlocked on the purchasing account, and accounts that have already purchased included items will not receive duplicates.

Ice Sage Changes
  • Basic Attack
    • The damage of Basic Attack has been increased to a coefficient of 2.5.
    • Projectile size increased by 100% (from 0.25 to 0.50 block size).
  • Ice Crash
    • The damage of Ice Crash has been increased to a coefficient of 6.0.
    • Energy cost reduced from 20 to 15.
    • Ice Crash now chills enemies like Basic Attack, slowing their movement speed for 3.5 seconds.
    • Ice Crash now attempts to freeze lava blocks, creating water in the process.
  • The Big Chill
    • The Big Chill has been moved to Ability1 and has been replaced by, "Frozen Ward" as the Ice Sage ultimate ability.
    • Enemies frozen no longer delay damage but take damage immediately.
    • The Big Chill now lasts 3.5 seconds.
    • The Big Chill costs 40 energy.
    • The Big Chill now has a 7s cooldown.
    • Enemies now take damage over time while frozen.
    • Initial damage has a coefficient of 3.0.
    • DoT damage has a coefficient of 0.66.
    • The Big Chill has a critical coefficient of 0.5.
  • Frozen Ward
    • Frozen Ward has been moved to Ability2 as the Ice Sage ultimate ability, replacing, "The Big Chill".
    • Frozen Ward now lasts 5s.
    • Frozen Ward costs 55 energy.
    • Frozen Ward now has a 30s cooldown.
    • Frozen Ward absorbs damage received greater than 50% of HP.
    • Frozen Ward movement speed has been increased by 400%.
    • Magic Damage is increased 100% while Frozen Ward is active.
    • Attack Speed is increased 400% while Frozen Ward is active.
  • Ice Sage Empowered Gem, "Pain Freeze"
    • Pain Freeze replaces the class passive, "Coldhearted" and Basic Attack.
    • Pain Freeze basic attack chills enemies, slowing their movement speed. (Like the Ice Sage passive, "Coldhearted").
    • Pain Freeze allows Ice Sages to walk across ice without slipping. (Like the Ice Sage passive, "Coldhearted").
    • Targets hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage with a coefficient of 4.5.
    • The first hit from Basic Attack now freezes targets for 1s.
  • Ice Sage Sub-class Ability
    • All tiers of the Ice Sage sub-class shield now include:
      • Incoming damage reduced by 10% while active.
      • Movement speed has been increased by +20.
      • Magic Damage is increased 20%.
      • Attack Speed is increased 20%.

Leaderboards
  • Weekly Contest Leaderboards have been reorganized to put similar contests together.
  • The Vanguardian is now part of the Weekly Contest Leaderboard rotation.
  • Weekly Contest Leaderboards are now on a 4 week rotation instead of a 5 week rotation. Each week there are now four Class PR Contests instead of three.
  • There is a new Bomber Royale Weekly Contest Leaderboard - Weekly Bomber Royale Damage Done. This contest rotates week over week with Weekly Bomber Royale Kills.
  • Weekly Contest Leaderboards for Class Power Rank now reward 5 Bound Brilliance at 5000+ Score and 3 Empowered Gem Boxes at 2500+ Score.

New Player Submitted Styles
  • 20 player submitted Hat styles have been added.
    • Squashy Lid, a new Uncommon Hat style by Pumkmine!
    • Hi-Hat, a new Rare Hat style by Atlas_Sanchez!
    • Top Tuber, a new Epic Hat style by NoisyVenom!
    • Shallow Skilletry, a new Legendary Hat style by Mew2ian!
    • Expansive Mind, a new Relic Hat style by animationman!
    • Catnapping Kitty, a new Relic Hat style by Zoe!
    • Veiled Vices, a new Shadow Hat style by Gimbly!
    • Vulpine Beanie, a new Highlands Hat style by GadgetCAT!
    • Glinting Gallivanter, a new Highlands Hat style by Deimondou!
    • Tiny Shroom Topper, a new Undead Hat style by Carthago47!
    • Perky Penguin, a new Tundra Hat style by Pennry!
    • Mini Ice Sage, a new Tundra Hat style by Knightlock!
    • Posted Penguin, a new Tundra Hat style by VovKgr!
    • Heated Hound Hat, a new Dragon Hat style by Furrek!
    • Bandwidth Cap, a new Neon City Hat style by FlaminTNT!
    • Sensory Center, a new Neon City Hat style by GogestickCJ!
    • Wondrous Wanderer, a new Treasure Isles Hat style by HenrichVonRotenborg!
    • Conure Allure, a new Treasure Isles Hat style by Rajeeb!
    • Tropi-Cap, a new Treasure Isles Hat style by PillarAngel!
    • Boater's Bachi, a new Treasure Isles Hat style by HenrichVonRotenborg!
  • 25 player submitted Face styles have been added.
    • Horned Horror, a new Rare Face style by xRoBoTx!
    • Daring Devilry, a new Legendary Face style by Croissanti!
    • Visceral Visor, a new Relic Face style by Cauchemare!
    • Solitary Starhopper, a new Resplendent Face style by Keeneen!
    • Pallid Prowler, a new Resplendent Face style by Stermo!
    • Lupus Lunaris, a new Resplendent Face style by Keeneen!
    • Stark Darkness, a new Shadow Face style by Cauchemare!
    • Creeping Shadow, a new Shadow Face style by WackyRobert100!
    • Warm-Hearted Witch, a new Highlands Face style by Humpypants!
    • Vitreous Veil, a new Highlands Face style by Kvoor!
    • Gaze of the Golden King, a new Highlands Face style by taliar!
    • Cursed Contemplation, a new Undead Face style by zeky!
    • Squalling Specter, a new Undead Face style by DancingDragon!
    • Floral Façade, a new Fae Face style by Anzy!
    • Searing Spray, a new Dragon Face style by UEDTormentor!
    • Ashen Pallor, a new Dragon Face style by Cauchemare!
    • Kami's Contempt, a new Neon City Face style by AquaX2!
    • Micro-Monocle, a new Neon City Face style by Furebel!
    • Remote Stare, a new Neon City Face style by Cytorax!
    • Rebel Rider, a new Neon City Face style by DakotaSpine!
    • Luminous Legacy, a new Neon City Face style by Everscream!
    • Fishbowl Lens, a new Treasure Isles Face style by DakotaSpine!
    • Mellow Marshian, a new Jurassic Jungle Face style by GriffenL!
    • Purple Pacifier, a new Extra Life Face style by Ajo!
    • Good Goatee, a new Extra Life Face style by Woo!
  • 10 player submitted Melee styles have been added.
    • Plain Grain, a new Uncommon Melee style by vipility!
    • Diffused Shade, a new Epic Melee style by Kelshiso!
    • Hard Unlock, a new Shadow Melee style by OreoKirby!
    • Rapping Ribbit, a new Highlands Melee style by Billwilkens!
    • Cog Cleaver, a new Frontier Melee style by Stedms!
    • Pumpkin Overgrowth, a new Undead Melee style by ZangetsuT!
    • Heretic Hatchet, a new Dragon Melee style by Stedms!
    • Dragonkin Divider, a new Dragon Melee style by Draganaur!
    • Hardlight E-Razor, a new Neon City Melee style by Cicasajt!
    • Daimeownt's Decree, a new Neon City Melee style by Stedms!
  • 41 player submitted Gun styles have been added.
    • Heavy Hydroblaster, a new Rare Gun style by Eagleyley!
    • Serum Syringe, a new Rare Gun style by GuyDude1337!
    • Lippy Stickler, a new Epic Gun style by AdamantSpartan!
    • Raspberry Roaster, a new Legendary Gun style by Linneul!
    • Azulian Spitfire, a new Relic Gun style by KobayashiMaru!
    • Glim Grapple, a new Relic Gun style by NinkPT!
    • Frondly Fire, a new Shadow Gun style by NovusNX!
    • Slavering Sandworm, a new Frontier Gun style by Tormental!
    • Remote Rockdrill, a new Frontier Gun style by LaFreakki!
    • Metal Macawdmiral, a new Frontier Gun style by Praedon!
    • Soul Centrifuge, a new Undead Gun style by RikaSigma!
    • Skeletaser, a new Undead Gun style by thelunarfox75!
    • Freezefoamer, a new Tundra Gun style by Mysandwich!
    • Freezing Fangbuster, a new Tundra Gun style by NeoXenon!
    • Glacial Cannon, a new Tundra Gun style by Darkboy1010!
    • Fae Asparagun, a new Fae Gun style by KuestVire!
    • Volcano Vacuum, a new Dragon Gun style by DancingDragon!
    • N-Charged Needler, a new Neon City Gun style by ToriE!
    • Chemical Quadbarrel, a new Neon City Gun style by Zungry!
    • Magnetronic Manipulator, a new Neon City Gun style by ExtrysGO!
    • Viridium Velosieger, a new Neon City Gun style by Darkmight242!
    • Magnacoil Magnum, a new Neon City Gun style by Elthen!
    • Triple Turbolaser, a new Neon City Gun style by Enjoyneering!
    • Solid-State Deriver, a new Neon City Gun style by TheGoldenBucket!
    • Protoplasmic Drill, a new Neon City Gun style by Shellcat!
    • Vulcannon Mk. V, a new Neon City Gun style by Volgaria!
    • Strawbully Shotgun, a new Candy Gun style by exone!
    • Purpurine Piestole, a new Candy Gun style by Lennyways!
    • Strawberry Gum Gun, a new Candy Gun style by Stermo!
    • Blueberry Chocone, a new Candy Gun style by BlazzenOnthaKayyak!
    • Sunreach Sniper, a new Radiant Gun style by Ketchi!
    • Brightblade Baselard, a new Radiant Gun style by magicbat!
    • Sun Popper, a new Radiant Gun style by thatsea251!
    • Aurion Ascender, a new Radiant Gun style by Lordaloa!
    • Bronzed Bulleteer, a new Treasure Isles Gun style by MadMalGuy!
    • Meteor Matchstick, a new Jurassic Jungle Gun style by Bart!
    • Thunderclaw, a new Forbidden Spires Gun style by Jedimario!
    • Yin Bang, a new Forbidden Spires Gun style by Dodger7777!
    • Pyrotechnics Package, a new Forbidden Spires Gun style by GuyDude1337!
    • Long Long, a new Forbidden Spires Gun style by JupeFin!
    • Porky Pew-Pewer, a new Extra Life Gun style by Highlancer54!
  • 8 player submitted Bow styles have been added.
    • Fletch Ringer, a new Epic Bow style by Legodriel!
    • Tinder Twig Bow, a new Frontier Bow style by BasicEgg!
    • Webwing Witchbow, a new Undead Bow style by KinoyoK!
    • Idle Vocalizer, a new Neon City Bow style by GadgetCAT!
    • Goat'Guud's Gatling Bow, a new Candy Bow style by Zilten!
    • Orange Slayer Cake Slice, a new Candy Bow style by forenmagra!
    • Masted Bow, a new Treasure Isles Bow style by Rossaroni!
    • Whirling Windwheel, a new Forbidden Spires Bow style by Squiddy_101!
  • 19 player submitted Staff styles have been added.
    • Love-Laced Counting Rod, a new Resplendent Staff style by Caspersaur!
    • Shandri's Shardwand, a new Resplendent Staff style by Kive10!
    • Classy Key, a new Shadow Staff style by OreoKirby!
    • Phased Cadence, a new Shadow Staff style by Lurax!
    • Lightless Lapse, a new Shadow Staff style by OreoKirby!
    • Unseemly End, a new Shadow Staff style by Zlender02!
    • Chloromancer's Corsage, a new Highlands Staff style by IIEERRAA!
    • Frontier Spring, a new Frontier Staff style by Shmebulock666!
    • Desert Dowser, a new Frontier Staff style by Sailor_Hatan!
    • Steam Wizstle, a new Frontier Staff style by Thenqwe!
    • Darkshroom Dweomerant, a new Undead Staff style by Devilswarchild!
    • Starcaller Standard, a new Tundra Staff style by BorgoMadonno!
    • Toothy Totem, a new Fae Staff style by Jrlegoman!
    • Lava Lake Paddle, a new Dragon Staff style by UnikGod!
    • Horned Hexstaff, a new Dragon Staff style by Demirion!
    • Faith's Flamebearer, a new Dragon Staff style by Geoff!
    • Smoldering Surprise, a new Dragon Staff style by FiannaTiger!
    • Serpent's Spark, a new Dragon Staff style by snake_bumble!
    • Beholden Balecaster, a new Dragon Staff style by Jeranydus!
    • Portable Portalizer, a new Neon City Staff style by MasterFader!
  • 39 player submitted Spear styles have been added.
    • Faithful Facemelter, a new Epic Spear style by Zurcio!
    • Winged Goad, a new Legendary Spear style by Laegh!
    • Subdued Sunspear, a new Relic Spear style by RazorousTheRogue!
    • Prime-Pronged Piercer, a new Relic Spear style by Croissanti!
    • Shining Seraph, a new Resplendent Spear style by LordAlora!
    • Aurym's Allegory, a new Resplendent Spear style by Vadosk!
    • Seized and Deceased, a new Shadow Spear style by MoFenrir!
    • Star Darkener, a new Shadow Spear style by OreoKirby!
    • Bonkers Bonker, a new Shadow Spear style by Zsword!
    • Harbinger Halberd, a new Shadow Spear style by PhotonMuffin!
    • Tentacular Trident, a new Shadow Spear style by Vadosk!
    • Dread Darkcandle, a new Shadow Spear style by Vadosk!
    • Siranjar's Last Wish, a new Highlands Spear style by Spirare!
    • Spiked Sunmace, a new Highlands Spear style by PolacekX3!
    • Telescoping Tine, a new Frontier Spear style by MCCrash!
    • Rancor's Rune, a new Undead Spear style by Fcois_ini83!
    • Hangnail Hook, a new Undead Spear style by superdog71!
    • Ceaseless Stricture, a new Undead Spear style by LongInteger!
    • Slush Pylon, a new Tundra Spear style by BiBinca!
    • Galenor's Scalance, a new Tundra Spear style by Kryssot!
    • Frozen Envy, a new Tundra Spear style by zJustSimple!
    • Green Glaivelle, a new Fae Spear style by Twiglest!
    • Bine Billhook, a new Fae Spear style by Mon1erca1!
    • FyrFalkan, a new Dragon Spear style by Jupefin!
    • Torchentine, a new Dragon Spear style by Evilagician!
    • Radiating iRod, a new Neon City Spear style by Dexical!
    • Khangyar of Fervor, a new Neon City Spear style by Twiglest!
    • Lightcasting Luminlance, a new Neon City Spear style by Everscream!
    • Neon Needle, a new Neon City Spear style by Galahad07!
    • Buggy Botzapper, a new Neon City Spear style by Tomborius!
    • Song of Sanctuary, a new Radiant Spear style by vadosk!
    • Sunsheen Spear, a new Radiant Spear style by PolacekX3!
    • Sunshimmer, a new Radiant Spear style by Praedon!
    • Bitone Beak, a new Treasure Isles Spear style by Praedon!
    • Bait and Stitch, a new Treasure Isles Spear style by EdgeG!
    • Teeny Pterodactyl, a new Treasure Isles Spear style by BillWilkens!
    • Brand of Banishment, a new Forbidden Spires Spear style by Jupefin!
    • Dissident Dragontongue, a new Forbidden Spires Spear style by Kentuky!
    • Jadeleaf Janga, a new Forbidden Spires Spear style by Zsword!

Additional Updates
  • Made many server optimizations and reduced the amount of data sent back and forth between the client and server. This will moderately reduce lag.
  • An option to make cornerstones undamageable by bombs and abilities has been added to the Miscellaneous tab under Settings.
  • Added an option in the Miscellaneous tab under Settings to set the minimum rarity of gear that will be picked up when holding the Loot hotkey.
  • The +50% Crystal Gathering Potion now increases Crystal drops by 50% from Crystal Pinatas, Lesser and Greater Crystal Caches.
  • A sort button has been added for personal chests and inventory.
  • Players can now pick their displayed name colors from a list of earned colors. This list can be accessed next to the name on the character sheet.
  • There is now a toggle on the box opening UI that allows players to open chests until a rare result occurs.
  • The Geode Hub now has a map.
  • The player's icon should now appear over other players on the map.
  • Reduced the time it takes for cave critters to reward the player with Lesser Crystal Caches by approximately 75%.
  • Opening the Collections panel from the Character Sheet will now default to "Show Favorites" instead of "Hide Uncollected". If no Favorites are assigned for a given category, it will fall back to show all the collected items instead, as it did before.
  • The Marketplace now has a Resell option.
  • Camera distance will now be saved when switching between worlds.
  • Fixed an issue where the Dino Tamer ultimate would sometimes get stuck.
  • Damage numbers have been added to the Faerie Dance ability for Fae Trickster.
  • Fixed an issue preventing Za’hadeen from working with the Fae Trickster Subclass ability.
  • Tweaked the damage size for Vanguardian ranged attacks.
  • 30 enemy Cursed Skulls have been altered to spawn in three waves of ten creatures versus the old method of spawning six waves of five creatures.
  • The loot collector will now also include items in the currency inventory.
  • Items in the currency inventory should no longer deconstruct in to 100 glim.
  • The scroll speed for merchant stores has been increased.
  • Looting equipment while in Build Mode will no longer auto equip the item.
  • The error message received when attempting to equip a gem with an already equipped effect is now more accurate.
  • Additional Mastery Sigils have been added.
  • Plants will now grow in any season.
  • A Chocolate Sponge has been added to the top tier of Gardening. Note that Chocolate blocks are not required for any plant.
  • Double PVP Experience has been removed from the weekly bonus rotation after the current week - it only affects the old Battle Arenas, so the event has been confusing for some players. Bomber Royale is affected by the normal Double Experience weekly bonus instead.
  • Water can no longer destroy anti-gravity blocks.
  • Rare bird deco drops and epic bear deco drops have had their displayed rarity set to Common so they will automatically be looted and won't leave behind extra floating objects. Note that this only affects their displayed rarity and not their drop rate.
  • Fixed a typo for the Hoarfiend Hornbow.
  • Messages about receiving 0 Geode Mastery should no longer be displayed.
  • Fixed an issue where the skybox flickers when changing zones.

Preview: ne duration. NEW Ice Sage - Pain Freeze slow duration increased from 3 Show

Welcome to the Mantle of Power!

[EDIT: Added 3 previously missed patch notes under the Class Adjustments section!]

Added Weekly Contest Leaderboards!
  • Get SOME AMAZING STUFF by competing in a weekly contest with your fellow Trovians! Contests can be found in the leaderboard UI. Class contests and stats-based contests will rotate weekly. We will be tuning rank levels and rewards over the coming weeks, so please offer additional feedback.
  • This amazing stuff includes both the Light and Dark Pegasus mounts. Be a winner and show off your wings while mounted.
  • The best rewards are given for being at the top of the leaderboard, but some rewards are given for passing a score amount, so even if you're not the best around, you can still score some sweet loot!

Important Fixes
  • Fixed a bug where it was possible to get in a state where attacks would not land.
  • Re-added mastery points for level 20 (previously there was a mastery reward for having reached "max level," which resulted in many players losing mastery rank when Mantle of Power Head Start went live on Tuesday).
  • Added additional mastery points for level 30.

Gem System Tuning
  • Over the next few weeks we will be making adjustments to the gem system. If it impacts previous actions taken in meaningful ways we will compensate to the best of our ability. Compensation will happen in the days following the patch.
  • In this case we will be giving out Lapis Luckbugs in accordance with the number of Diamond Dice, Lapis Luckbug, and Glimmering Horseshoes used. In addition some will be added for each Booster Box opened before the patch and each Booster Box opened before last week's karma hotfix.
  • Diamond Dice is no longer a booster, in packs these have been changed to the Lapis Luckbug and any existing Dice will loot collect in to a Luckbug.
  • The Luckbug has been buffed to grant 3X success and 5X double success.
  • The Glittering Horseshoe has been buffed to grant 1.5X success rate
  • A new booster now exists, the Ninth Life, which grants 40X success rate and 10X double success rate - you can find it in the store, as a contest reward, and very rarely out of Booster Boxes. These will also be available as other limited time rewards in the future.
  • Free deal rotations now give one of 3 gem dust boxes, which can give between 300 and 9999 dust of the appropriate type. These will show up more often than the Booster Box did.
  • The Gem Booster Box now gives more dust, but fewer boosters. It can now very rarely drop 1 Ninth Life Booster or 5 Empowered Gem Boxes.

Store Changes
  • Chaos Chest loot has been swapped out. This weeks top loot is the Elder Boot mount! This mount has sole! Get it? It's a boot!
  • There is now an Empowered Gem Box Legendary Tome in the store. Get it and use it once a week for an additional Empowered Gem Box.
  • All Mantle of Power Expansion Packs now unlock this tome. This will be granted retroactively after this patch goes live. It will take at least a few hours, so please bear with us.
  • Jade Clover now costs 5 Credits and can only be purchased with Credits.
  • Glittering Horseshoe now costs 25 Credits.

Class Adjustments
  • Boomeranger - Due to an error in calculation during our class adjustments Boomeranger Melee was increased further than intended. The intent was to have melee and ranged be similar damage. The actual result is that melee damage was far out stripping ranged damage. In order to address this we have increased the damage co-efficient on Boomeranger ranged attacks to 1.4 and decreased the co-efficient on Boomeranger melee attacks to 1.7. Boomeranger melee attacks are still extremely valuable even after this adjustment, and playing a ranged Boomeranger should be much more competitive.
  • Fixed an issue where the gem version of charged shots direct damage component was not using the proper charged shot coefficient of 4.
  • Gun Slinger Class Gem - Updated the duration to properly match the 10 second duration of the ult. Modified the attack speed modification from multiply by 0.5 to multiply by 0.75.
  • NEW Dracolyte - Burning Ward minions now spawn more often, receive less damage from enemies, and have a longer baseline duration.
  • NEW Ice Sage - Pain Freeze slow duration increased from 3 seconds to 4.
  • NEW Tomb Raiser - Beckon Banshee now has the same cooldown as Banshee's Boon.

Misc Changes/Fixes
  • Changed world entry so that now the required Power Rank listed on portals is also the required Power Rank to enter that world through any means (/joinworld, /joinme, friends list, club list, etc.). We are making this change to make access to new world types more special, and to help reinforce the value of earning access.
  • Fixed a bug where the Shadow Hunter's gem ability would sometimes stop firing until you used another ability.
  • Fixed bug where Shadow Hunter's Shadow Blitz did massive block damage
  • Fixed a bug where sometimes the club invite dialog would steal keyboard input even after it had been dismissed.
  • Fixed orientation of the Sparkle Sprinkle pistol style.
  • Spruced up the Challenge / Quest / Objective UI a bit.
  • Tombstones can no longer fall asleep. Good luck RIPing.
  • Fixed bug where minions spawned by the Vial of Minion Multiplication attacked friendlies but did no damage. They now only attack enemies.
  • Fixed a semi-common client crash (related to VFX).
  • Fixed a bug where mounting after using /pose was weird and broken.
  • Fixed bug where scores were not removed from lower difficulty Shadow Tower leaderboards after completing a higher difficulty.