Trove daily cubic

Author: Go On Tempest , Created: 6-Feb-2017 10:12 PM View on Web Archive

Instead of daily cubics how about 10min 250 cubic challenges that gives people more enthusiasm to play the game since half or majority of store stuff...

Trove daily cubic Fasti / Trove Forums

Show

Quote Originally Posted by Hexion View Post
Fortunately, we already have credit pouches in the game that can be sold on the market and traded to players.

People who are complaining that there is not enough to do on Trove are just on the bottom of the learning curve and haven't found a solid strategy yet for making flux to buy the things they want (particularly pearls of wisdom). Nevertheless, the option to buy these things with flux exists and it is a feature that too many people take for granted.
I removed my quoted section from your post Hexion as my previous statement may not have been 100% accurate yet. We're pushing to bring Credit Pouches to the console versions but they haven't been officially approved yet so I don't want to make a promise that's not locked in.

Trove daily cubic Fasti / Trove Forums

Show

Quote Originally Posted by Go On Tempest View Post
Instead of daily cubics how about 10min 250 cubic challenges that gives people more enthusiasm to play the game since half or majority of store stuff you have to spend money
There is literally zero percent of gameplay that requires a purchase. Can you give specific examples of stuff you want to do in game that requires spending money?

If your concern is that there is a store with items you can purchase, can you describe what specifically bothers you? The more detail you can provide the more clearly I'll be able to express your concerns to the dev team.

The game will be getting a ton of new stuff when we get to the launch patch and beyond. The patch that brings the PC and console versions of the game will add a huge amount of content. None of that content requires a purchase.

Posted edited by Fasti - 10PM PST - February 7, 2017