General PTS Patch Notes - Oct 10

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Tali

Unknown Date!


#699197

This is great, but the bug I have with multi threading makes every tooltip of every bench near me blink like hell. It's like a party. On the other hand, normally pointing to a bench doesn't make the...

ArtiusTheFox

Unknown Date!


#700042

Personally, I don't really like the new UI for it so far. Guess I'm just so used to the current UI so maybe it'll just take some getting used to. Also if you want to loot collect say some ST Keys...

Imulion

Unknown Date!


#700043

I haven't found any bugs sofar in that Categorie Ok so far I don't really like it, It has the flaw of first not really that easy to understand if you are used to the current one. Also it has...

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These are some high level notes about what is new on PTS!

* Multi-threading is still on by default only on PTS! Please report all bugs.

* There is new in-progress UI for the loot collector. It is designed to be easier to use in order to quickly loot collect. Please give us all feedback and note there are some additional polish features coming, including buy-back, sort, persistent locking, and visual polish and fixes.

* You can now create Vault Clubs. These clubs don't have a persistent and editable world but are cheaper to craft and will in the near future have some additional storage space.

* Interacting (what you do with the 'E' key) with objects is now easier. You will be able to interact and see the tooltip simply by standing close to nearby objects or loot.

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Quote Originally Posted by Imulion View Post
Ok, time for the last one. This one is meh, nice to have but it needs to be able to turn off, or priotice the items you are pointing at to force first E on that item, because of the simple reason that if you are not interested in the items laying on the ground you can't go into the portal without jumping and trying to catch the portal.
~Imulion
This should actually be true (if you are pointing at something it should take priority, so it works like it used to). If that's not working for you, let me know.