Fixtures

Fixtures are utility buildings that you can place in your club to provide benefits.

Base (Key Fixture)

Rally of Heroes

Key Fixture. Meet an assortment of picturesque Club Heroes and accept adventures to further your Club's growth.

Tier Benefits
I 3 Hero Rally Points are available.
Cost: Free | Requirements: None | Rent: None
II 4 Hero Rally Points are available.
Cost: Clubit 2,500 | Requirements: None | Rent: None
III 5 Hero Rally Points are available.
Cost: Clubit 10,000 | Requirements: None | Rent: None

Trovian Clubit Union

Key Fixture. Deposit your extra Clubits here to contribute to Club upgrades and improvements.

Tier Benefits
I Allows for a maximum of 3000 Clubits to be contributed to the Club.
Cost: ?? | Requirements: ??| Rent: ??
II

Allows for a maximum of 9000 Clubits to be contributed to the Club.
Cost: ?? | Requirements: ?? | Rent: ??

III Allows for an uncapped amount of Clubits to be contributed to the Club.
Cost: ?? | Requirements: ?? | Rent: ??

Combat (Combat Fixture)

Shrine of Resilience

Combat Fixture. Grants a damage reduction effect to all members who have selected this as their primary Club.

Tier Benefits
I Grants 2.5% damage reduction.
Cost: ?? | Requirements: ??| Rent: ??
II Grants 5% damage reduction.
Cost: ?? | Requirements: ?? | Rent: ??
III Grants 10% damage reduction.
Cost: ?? | Requirements: ?? | Rent: ??

Shrine of Skill

Combat Fixture. Grants a bonus to Critical Hit chance and Critical Damage dealt to all members who have selected this as their primary Club.

Tier Benefits
I Grants an additional 2% Critical Hit and 25% Critical Damage.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants an additional 5% Critical Hit and 50% Critical Damage.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants an additional 10% Critical Hit and 100% Critical Damage.
Cost: ?? | Requirements: ?? | Rent: ??

Shrine of Ferocity

Combat Fixture. Grants a bonus to Physical Damage and Magic Damage to all members who have selected this as their primary Club.

Tier Benefits
I Grants a 5% bonus to Physical Damage and Magical Damage.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a 10% bonus to Physical Damage and Magical Damage.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a 15% bonus to Physical Damage and Magical Damage.
Cost: ?? | Requirements: ?? | Rent: ??

Shrine of Vitality

Combat Fixture. Grants a bonus to Maximum Health to all members who have selected this as their primary Club.

Tier Benefits
I Grants a 25% bonus to Maximum Health.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a 50% bonus to Maximum Health.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a 100% bonus to Maximum Health.
Cost: ?? | Requirements: ?? | Rent: ??

Shrine of Efficiency

Combat Fixture. Reduces upkeep costs for all Combat Fixtures placed in the same Club World.

Tier Benefits
I Reduces rent costs for all Combat Fixtures by 15%.
Cost: ?? | Requirements: ??| Rent: ??
II

Reduces rent costs for all Combat Fixtures by 20%.
Cost: ?? | Requirements: ?? | Rent: ??

III Reduces rent costs for all Combat Fixtures by 25%.
Cost: ?? | Requirements: ?? | Rent: ??

Shrine of Rejuvenation

Combat Fixture. Grants a bonus to Health Regeneration and Energy Regeneration to all members who have selected this as their primary Club.

Tier Benefits
I Grants a 50% bonus to Health Regeneration and +1 Energy Regeneration.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a 100% bonus to Health Regeneration and +2 Energy Regeneration.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a 200% bonus to Health Regeneration and +3 Energy Regeneration.
Cost: ?? | Requirements: ?? | Rent: ??

Utility (Utility Fixture)

Repose of Heroes

Utility Fixture. Attracts a greater variety of Heroes to your Rally of Heroes Fixture. Some Heroes will only appear if this fixture is present in your Club World.

Tier Benefits
I Allows for 2 additional Heroes and a slight increase in Adventure variety.
Cost: ?? | Requirements: ??| Rent: ??
II

Allows for 4 additional Heroes and a greater increase in Adventure variety.
Cost: ?? | Requirements: ?? | Rent: ??

III Allows for 6 additional Heroes and the greatest increase in Adventure variety.
Cost: ?? | Requirements: ?? | Rent: ??

Font of Knowledge

Utility Fixture. Grants a bonus to Experience earned and a chance to gain additional bonus Experience to all members who have selected this as their primary Club.

Tier Benefits
I Grants a 10% bonus to Experience earned and a 100% increase to bonus Experience.
Cost: ?? | Requirements: ??| Rent: ??
II Grants a 20% bonus to Experience earned and a 200% increase to bonus Experience.
Cost: ?? | Requirements: ?? | Rent: ??
III Grants a 30% bonus to Experience earned and a 300% increase to bonus Experience.
Cost: ?? | Requirements: ?? | Rent: ??

Scenic Belltower

Utility Fixture. Reduces upkeep costs for all Utility Fixtures placed in the same Club World.

Tier Benefits
I Reduces rent costs for all Utility Fixtures by 15%.
Cost: ?? | Requirements: ??| Rent: ??
II

Reduces rent costs for all Utility Fixtures by 20%.
Cost: ?? | Requirements: ?? | Rent: ??

III Reduces rent costs for all Utility Fixtures by 25%.
Cost: ?? | Requirements: ?? | Rent: ??

Hoard of Prosperity

Utility Fixture. Grants a bonus to Magic Find and to finding Adventure Boxes, and Pearls of Wisdom if this is selected as your primary Club.

Tier Benefits
I Grants +100 to Magic Find and a small chance to loot bonus Adventure Boxes, and Pearls of Wisdom.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants +150 to Magic Find and a 2x greater chance to loot bonus Adventure Boxes, and Pearls of Wisdom.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants +200 to Magic Find and a 4x greater chance to loot bonus Adventure Boxes, and Pearls of Wisdom.
Cost: ?? | Requirements: ?? | Rent: ??

Travelling Club Merchant

Utility Fixture. Places fixture that houses a Club Merchant selling a variety of wares. Higher tier fixture Merchants have new and unique goods for sale!

Tier Benefits
I Grants 100 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells unique items.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants 200 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells even more unique items.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants 300 Clubits a day from the Market Daily Bonus block, as well as a Merchant who sells the most unique items.
Cost: ?? | Requirements: ?? | Rent: ??

Beacon of Heroes

Utility Fixture. Adds an Adventure Agent, increases Glide, increases Plasmium drops, and has unique spotlight effects.

Tier Benefits
I Permanent access to an agency adventure, has 4 unique spotlights, increases Glide to 105, and provides an additional 5% chance for Plasmium drops.
Cost: ?? | Requirements: ??| Rent: ??
II

Permanent access to an agency adventure, increases Glide to 110, and provides an additional 10% chance for Plasmium drops.
Cost: ?? | Requirements: ?? | Rent: ??

III Permanent access to an agency adventure, increases Glide to 120, and provides an additional 15% chance for Plasmium drops.
Cost: ?? | Requirements: ?? | Rent: ??

Mount Menagerie

Utility Fixture. Grants a bonus to Jump and to finding Talismans if this is selected as your primary Club. Tether your mount to the fixture's leash block to show it off!

Tier Benefits
I Contains 1 leash block and grants +2 Jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur Talismans.
Cost: ?? | Requirements: ??| Rent: ??
II

Contains 3 leash blocks and grants +3 Jump along with a 2x higher chance to drop all previous Talismans along with Llama, Rat, and Panda Talismans.
Cost: ?? | Requirements: ?? | Rent: ??

III Contains 5 leash blocks and grants +5 Jump along with a 4x higher chance to drop all previous Talismans along with Griffon Talismans (removes the Skylands Only restriction).
Cost: ?? | Requirements: ?? | Rent: ??

Ultimate (Ultimate Fixture)

Effigy of Familiar Friendship

Ultimate Fixture. Gives a bonus to stats granted by Allies to all members who have selected this as their primary Club.

Tier Benefits
I Grants a bonus to stats granted by Allies.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a bonus to stats granted by Allies.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a bonus to stats granted by Allies.
Cost: ?? | Requirements: ?? | Rent: ??

Effigy of Echoing Strikes

Ultimate Fixture. Grants a small chance to deal additional damage upon striking an enemy to all members who have selected this as their primary Club.

Tier Benefits
I Grants a 0.5% chance to deal additional damage upon striking an enemy.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a 0.75% chance to deal additional damage upon striking an enemy.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a 1% chance to deal additional damage upon striking an enemy.
Cost: ?? | Requirements: ?? | Rent: ??

Effigy of Flowing Elixirs

Ultimate Fixture. Grants a chance to replenish all Flask Charges to all members who have selected this as their primary Club.

Triggers on Flask use.

Tier Benefits
I Grants a 1% chance to replenish all Flask Charges.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a 2% chance to replenish all Flask Charges.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a 3% chance to replenish all Flask Charges.
Cost: ?? | Requirements: ?? | Rent: ??

Effigy of Potent Opulence

Ultimate Fixture. Grants a chance to find additional gems and reduces the cost to upgrade gems to all members who have selected this as their primary Club.

Tier Benefits
I Grants a 5% reduction in gem upgrade cost and a small chance to drop prime world gem boxes in any world.
Cost: ?? | Requirements: ??| Rent: ??
II

Grants a 10% reduction in gem upgrade cost and a 2x greater chance to drop prime world gem boxes in any world.
Cost: ?? | Requirements: ?? | Rent: ??

III Grants a 20% reduction in gem upgrade cost and a 4x greater chance to drop prime world gem boxes in any world.
Cost: ?? | Requirements: ?? | Rent: ??

Effigy of Frugality

Ultimate Fixture. Reduces the upkeep cost of all other fixtures placed in the same Club World.

Tier Benefits
I Reduces the rent cost of all other fixtures placed in this Club World by 10%.
Cost: ?? | Requirements: ??| Rent: ??
II

Reduces the rent cost of all other fixtures placed in this Club World by 20%.
Cost: ?? | Requirements: ?? | Rent: ??

III Reduces the rent cost of all other fixtures placed in this Club World by 30%.
Cost: ?? | Requirements: ?? | Rent: ??