New Strings

New Strings detected in Rising Tides.

$ActivityAutoUseTomeDesc

Charge specific auto-use items to earn additional rewards!


$ActivityAutoUseTomeDescEmpty

Equip a specific auto-use from your inventory window to begin earning additional rewards!


$ActivityAutoUseTomeTitle

Auto-Use Progress


$AutoUseBar_Tooltip_Description

The Auto-Use Bar can be filled to earn rewards. These can be charged in Dungeons, Geode Caves, and Delves


$AutoUseBar_Tooltip_Title

Auto-Use Bar


$AutoUseTomeInCooldown

{0} is fully charged and has activated.\nSwitch Auto-Use to earn more rewards!


$AutoUseTomeInCooldownTimer

This auto-use item is fully charged. It will be ready to be charged again in {0}.


$AutoUseTomeReady

This auto-use item is ready to be charged.


$AutoUseTomeReadyUnequipped

This auto-use item is ready to be charged if equipped.


$CharSheet_AdditiveStatScalingTitle

\nScaled Mods:


$CharSheet_BaseStatScalingTitle

\nScaled Base Mods:


$CharSheet_MultiplicativeStatScalingTitle

\nScaled Multiplier Mods:


$CharSheet_StatScaling

\n- {0}: {1:f0}


$CharSheet_StatScalingMultiplicative

\n- {0}: {1:f1}%


$Claim_LeafletDescription

Granted by your Leaflet.


$CollectableTag_Depths

The Depths


$Crafting_ProfessionSkillTitle_Depths_Binder

Depths Binder


$Crafting_ProfessionSkillTitle_Depths_Carver

Depths Carver


$Crafting_ProfessionSkillTitle_Depths_RuneMaster

Depths Runic Master


$DelveTier_TheDepths

The Depths


$HourlyRepeat

Hourly


$HourlyRepeatActive

within a one hour interval


$Inventory_Subheading_Depths

THE DEPTHS


$Inventory_Subheading_Runecrafting

RUNECRAFTING


$Metrics_OreMaxUber1Mined

Lichenstone Mined


$Metrics_OreMaxUber2Mined

Chunks of Runic Ore


$Metrics_OreMaxUber3Mined

Deepstone Mined


$Objective_MaxUber_StartingZone

The Risen Depths


$PlayerCommand_GetAutoUseTomeXP_Display

Auto-Use charge: {0} / {1}


$PlayerCommand_GetAutoUseTomeXP_NoTome

No valid auto-use equipped


$Quest_Accept_Resources

Accepting this quest will cost you:{0}


$Quest_Activate_Fail_General

Quest could not be activated at this time.


$Quest_Activate_Fail_Resources

You do not have the required resources to start this quest.


$Quest_Master_Depths_Active

Defeat the Lure's challenge


$Quest_Master_Depths_Inactive

Use [HK:Loot] to trigger the Lure of the Deep, and unleash The Depths!


$Rarity_Mystic

Mystic


$Rarity_MysticLevelFormat

Mystic Level {0}


$ScaledStatDescription_Delve

Delve Depth Effect


$SixHoursRepeat

Every Six Hours


$SixHoursRepeatActive

within a six hour interval


$StoreProduct_conveyance_uber_crafting_air_expansion_name

Increases the carrying capacity for the following resources by #; G, H, I


$StoreProduct_conveyance_uber_crafting_fire_expansion_name

Increases the carrying capacity for the following resources by #; D, E, F


$StoreProduct_conveyance_uber_crafting_stone_expansion_name

Increases the carrying capacity for the following resources by #; J, K, L


$StoreProduct_conveyance_uber_crafting_water_expansion_name

Increases the carrying capacity for the following resources by #; A, B, C


$StoreProduct_depths_allies_pack_description

Contains 6 new chums to help you out - pick up Teslaturtle, Cupchicken, Boxidude, Tinnip, Gravegoat, and Shmeepish Cloudlion for your collection!


$StoreProduct_depths_allies_pack_name

Chummy Chums Pack


$ThreeHoursRepeat

Every Three Hours


$ThreeHoursRepeatActive

within a three hour interval


$UberTwelveAtlasAddition

Included Biomes:\n{0}


$atlas_maxuber_world

Long Shade


$atlas_maxuber_world_desc

Press [HK:Loot] to enter this Long Shade Difficulty (15) Adventure World, currently under siege by terrifying creatures from The Depths!


$prefabs_collections_mount_ball_fatfishy_description

It does not technically fly, but you might say it has legs.


$prefabs_collections_mount_ball_fatfishy_name

Exocoetidae "X" Profundo


$prefabs_collections_mount_caterpillar_geoduck_description

Turned to a life of piracy after flunking out of Hunter-Seeker school.


$prefabs_collections_mount_caterpillar_geoduck_name

Plunder-Seeker


$prefabs_collections_mount_dragonlong_waterserpent_description

Dive eternal.


$prefabs_collections_mount_dragonlong_waterserpent_name

Arkyrios, the Abyssal Jetstream


$prefabs_collections_mount_dragonserpent_vile_desc

"Coal to diamonds... Water to acid..." Having this Dragon unlocked grants a permanent +1000 Max Health, +1500 Health Regeneration, and +50 Magic Find.


$prefabs_collections_mount_dragonserpent_vile_name

Alyxthesius, the Vile Martriarch


$prefabs_collections_mount_dragonwyvern_amitola_desc

"The winds arrive from nowhere, and everywhere..." Having this Dragon unlocked grants a permanent +1000 Max Health, +7 Jump, and +50 Magic Find.


$prefabs_collections_mount_dragonwyvern_amitola_name

Amitola, the Winds Alight


$prefabs_collections_mount_dragon_sol_description

"The flame that flickers, yet never dies." Having this Dragon unlocked grants a permanent +1000 Max Health, +25 Stability, and +50 Magic Find.


$prefabs_collections_mount_dragon_sol_name

Circumsolae, Fringe of the Ever-Pyre


$prefabs_collections_pet_cat_goldenlion_description

Roar & purr!


$prefabs_collections_pet_cat_goldenlion_name

Shmeepish Cloudlion


$prefabs_collections_pet_hermitcrab_depths_description

You say bottom feeder, I say Depths defeater!


$prefabs_collections_pet_hermitcrab_depths_name

Enbarnacled Crawler


$prefabs_collections_pet_llama_demonhound_description

Maybe not of ALL time, but still pretty great.


$prefabs_collections_pet_llama_demonhound_name

Gravegoat


$prefabs_collections_pet_mimic_depths_description

CAUTION! EYE HAZARD! Avert gaze unless wearing eye protection.


$prefabs_collections_pet_mimic_depths_name

Enjiro, the False Eye


$prefabs_collections_pet_pebble_bloominonion_description

"Cut me and I'll make you cry!"


$prefabs_collections_pet_pebble_bloominonion_name

Tinnip


$prefabs_collections_pet_pebble_depths_description

An enemy? Where is there anemone?!


$prefabs_collections_pet_pebble_depths_name

Sharmer the Studious


$prefabs_collections_pet_qubesly_boxmonster_description

For when you want every day to be Boxing day!


$prefabs_collections_pet_qubesly_boxmonster_name

Boxidude


$prefabs_collections_pet_qubesly_depths_description

It's like if a stomach was alive, and also inside out.


$prefabs_collections_pet_qubesly_depths_name

Swillguzzle


$prefabs_collections_pet_rooster_cherrybird_description

All that and a cherry on top!


$prefabs_collections_pet_rooster_cherrybird_name

Cupchicken


$prefabs_collections_pet_turtle_teslaturtle_description

"Got any bright ideas?"\n"Ask again later..."


$prefabs_collections_pet_turtle_teslaturtle_name

Teslaturtle


$prefabs_collections_tome_runefragment_legendary_description

Produces 35 Rune Fragments when fully charged. Legendary Tomes can only be charged once a week. Charges in Dungeons, Geode Caves, and Delves. Craftable at the Crystallogy Workbench.


$prefabs_collections_tome_runefragment_legendary_name

Deep Sea Lore


$prefabs_collections_tome_runekey_legendary_description

Produces 5 Runic Vault Keys when fully charged. Legendary Tomes can only be charged once a week. Charges in Dungeons, Geode Caves, and Delves. Craftable at the Runecrafting Bench.


$prefabs_collections_tome_runekey_legendary_name

Runic Vault Codex


$prefabs_effects_delve_healthregen_scaling_description

Reduces your Health Regeneration. This effect scales with your current Delve depth.


$prefabs_effects_delve_healthregen_scaling_name

Under Pressure


$prefabs_effects_depths_pet_hermitcrab_trigger_description

Grants a chance for Zephyr Essence to be obtained when opening Dungeon chests in Long Shade difficulty (15) worlds.


$prefabs_effects_depths_pet_mimic_trigger_description

Grants a rare chance for Depths Cores & Souls of the Depths to be obtained when defeating any creature within The Depths Delve biome.


$prefabs_effects_depths_pet_pebble_trigger_description

Grants a chance for Pyric Essence to be obtained when opening Dungeon chests in Long Shade difficulty (15) worlds.


$prefabs_effects_depths_pet_qubesly_trigger_description

Grants a chance for Abyssal Essence to be obtained when opening Dungeon chests in Long Shade difficulty (15) worlds.


$prefabs_effects_runecrafting_progression_abyssal_hardening_description

Increases Stability by 50, Maximum Health by 5%, and Health Regen by 5%.


$prefabs_effects_runecrafting_progression_abyssal_hardening_name

Abyssal Hardening


$prefabs_effects_runecrafting_progression_pyric_hardening_name

@Pyric Hardening


$prefabs_effects_runecrafting_progression_pyric_rage_description

Burns enemies around you.


$prefabs_effects_runecrafting_progression_pyric_rage_name

Pyric Rage


$prefabs_effects_runecrafting_progression_pyric_rune_statmod_01_description

Increases your Stability by 50 and Health Regen by 5%.


$prefabs_effects_runecrafting_progression_pyric_rune_statmod_01_name

Pyric Resolve


$prefabs_effects_runecrafting_progression_pyric_rune_statmod_02_description

Increases your Stability by 50, Health Regen by 5%, Crit Rate by 5%, and Damage by 5%.


$prefabs_effects_runecrafting_progression_pyric_rune_statmod_02_name

Pyric Veteran


$prefabs_effects_runecrafting_progression__pyric_hardening_description

Increases damage by 5%.


$prefabs_gameplay_chest_quest_rune_vault_01_description

Equip and use a Surfaced Depths Cache Key when nearby to open.


$prefabs_gameplay_chest_quest_rune_vault_01_name

Surfaced Depths Cache


$prefabs_gameplay_chest_quest_rune_vault_02_description

Equip and use a Runic Depths Vault Key when nearby to open.


$prefabs_gameplay_chest_quest_rune_vault_02_name

Runic Depths Vault


$prefabs_item_consumable_invader_coral_air_description

Summon Maxie the Swift, Zephyr Invader, guaranteed to drop a Depths Core, but enshrouded in Darkness, requiring additional LIGHT to defeat. Returns to the Depths after 5 minutes


$prefabs_item_consumable_invader_coral_air_name

Depths: Maxie the Swift


$prefabs_item_consumable_invader_coral_fire_description

Summon Jellous, Pyric Invader, guaranteed to drop a Depths Core, but enshrouded in Darkness, requiring additional LIGHT to defeat. Returns to the Depths after 5 minutes.


$prefabs_item_consumable_invader_coral_fire_name

Depths: Jellous


$prefabs_item_consumable_invader_coral_water_description

Summon Shell Shock Shelton, Abyssyal Invader, guaranteed to drop a Depths Core, but enshrouded in Darkness, requiring additional LIGHT to defeat. Returns to the Depths after 5 minutes


$prefabs_item_consumable_invader_coral_water_name

Depths: Shell Shock Shelton


$prefabs_item_consumable_titles_dragonserpent_vile_description

Craft to gain LIMITED access to the 'the Vile Martriarch' title suffix.\nTitle access is revoked in SUMMER (JUN 1st).


$prefabs_item_consumable_titles_dragonserpent_vile_name

Seasonal Title: the Vile Martriarch


$prefabs_item_consumable_titles_dragonwyvern_amitola_description

Craft to gain LIMITED access to the ', the Winds Alight' title suffix.\n\nTitle access is revoked in FALL (SEP 1st).


$prefabs_item_consumable_titles_dragonwyvern_amitola_name

Seasonal Title: , the Winds Alight


$prefabs_item_consumable_titles_dragon_sol_description

Craft to gain LIMITED access to the 'Fringe of the Ever-Pyre' title suffix. Title access is revoked in WINTER (DEC 1st).


$prefabs_item_consumable_titles_dragon_sol_name

Seasonal Title: Fringe of the Ever-Pyre


$prefabs_item_crafting_runecrafting_air_abundance_description

Breaks upon completing a dungeon, spawning a bonus chest. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_air_abundance_name

Abundance Rune


$prefabs_item_crafting_runecrafting_air_harvest_description

Breaks upon completing a dungeon, granting a buff that gives a chance to obtain Encrusted Runic Trunk when harvesting resources unique to Long Shade difficulty (15). Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_air_harvest_effect_description

Grants a chance to get an Encrusted Runic Trunk when harvesting resources unique to Long Shade difficulty (15). Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_air_harvest_effect_name

Harvest Rune


$prefabs_item_crafting_runecrafting_air_harvest_name

Harvest Rune


$prefabs_item_crafting_runecrafting_air_repel_description

Breaks when you're hit by an attack that would kill you, triggering an explosion that knock backs enemies and roots them. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_air_repel_name

Repel Rune


$prefabs_item_crafting_runecrafting_air_swift_description

Breaks when you dash, increasing attack speed by 30% and movement speed by 10 for 60 seconds. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_air_swift_effect_description

Increases your Attack Speed by 30% and movement speed by 10.


$prefabs_item_crafting_runecrafting_air_swift_effect_name

Swift Rune


$prefabs_item_crafting_runecrafting_air_swift_name

Swift Rune


$prefabs_item_crafting_runecrafting_air_zephyr_description

Breaks when you take damage from acid, making you immune for 10 seconds. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_air_zephyr_name

Zephyr Rune


$prefabs_item_crafting_runecrafting_chocolatealgae_description

Found in the Candoria biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_chocolatealgae_name

Chocolate Algae


$prefabs_item_crafting_runecrafting_cinnabark_description

Found in the Forbidden Spires biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_cinnabark_name

Cinnabark


$prefabs_item_crafting_runecrafting_coralair_description

Found in the Weather Wastelands biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_coralair_name

Zephyr Coral


$prefabs_item_crafting_runecrafting_coralcursed_description

Found in the Cursed Vale biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_coralcursed_name

Cursed Coral


$prefabs_item_crafting_runecrafting_coralfire_description

Found in the Cerise Sandsea biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_coralfire_name

Pyric Coral


$prefabs_item_crafting_runecrafting_coralpetrified_description

Found in the Desert Frontier biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_coralpetrified_name

Petrified Coral


$prefabs_item_crafting_runecrafting_coralwater_description

Found in the Hollowed Dunes biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_coralwater_name

Abyssal Coral


$prefabs_item_crafting_runecrafting_deepcoolant_description

Found in the Neon City and Luminopolis biomes in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_deepcoolant_name

Depths Coolant


$prefabs_item_crafting_runecrafting_deepmana_description

Found in the Fae Forest biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_deepmana_name

Depths Mana


$prefabs_item_crafting_runecrafting_deepmold_description

Found in the Jurassic Jungle biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_deepmold_name

Depths Mold


$prefabs_item_crafting_runecrafting_deepsand_description

Whispered to appear in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_deepsand_name

Depths Sand


$prefabs_item_crafting_runecrafting_deep_core_description

A strong-yet-light material, brimming with Runic magic. Among other uses, Runecrafters covet this material to advance their skills at the RUNE ANVIL. Found in Long Shade difficulty worlds.


$prefabs_item_crafting_runecrafting_deep_core_name

Depths Core


$prefabs_item_crafting_runecrafting_depths_soul_description

This vessel vibrates with magical Runic energy. Used by Runecrafters to unlock their maximum power. Found within RUNIC DEPTHS VAULTS, within THE DEPTHS Delve biome.


$prefabs_item_crafting_runecrafting_depths_soul_name

Soul of the Depths


$prefabs_item_crafting_runecrafting_driedseaweed_description

Found in the Medieval Highlands biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_driedseaweed_name

Surface Dried Seaweed


$prefabs_item_crafting_runecrafting_fire_condemn_description

Breaks when you're hit by an attack that would kill you, triggering a rage that increases your damage by 20%. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_fire_condemn_effect_description

Increases your damage by 20%.


$prefabs_item_crafting_runecrafting_fire_condemn_effect_name

Condemn Rune


$prefabs_item_crafting_runecrafting_fire_condemn_name

Condemn Rune


$prefabs_item_crafting_runecrafting_fire_focus_description

Breaks when you spend all of your energy, replenishing your energy to full. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_fire_focus_name

Focus Rune


$prefabs_item_crafting_runecrafting_fire_fury_description

Breaks sometimes when you deal damage. In addition hitting can trigger one of three Fury Rune buffs, increasing Critical Hit Chance, Critical Hit Damage, and overall Damage. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_fire_fury_effect_01_description

Increases your Critical Hit by 15%.


$prefabs_item_crafting_runecrafting_fire_fury_effect_01_name

Fury Rune: Critical Hit


$prefabs_item_crafting_runecrafting_fire_fury_effect_02_description

Increases your Critical Damage by 30%.


$prefabs_item_crafting_runecrafting_fire_fury_effect_02_name

Fury Rune: Critical Damage


$prefabs_item_crafting_runecrafting_fire_fury_effect_03_description

Increases your damage by 15%.


$prefabs_item_crafting_runecrafting_fire_fury_effect_03_name

Fury Rune: Damage


$prefabs_item_crafting_runecrafting_fire_fury_name

Fury Rune


$prefabs_item_crafting_runecrafting_fire_pyric_description

Breaks when you use your ultimate ability, creating a large fire around you burning your enemies for 10 seconds. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_fire_pyric_name

Pyric Rune


$prefabs_item_crafting_runecrafting_fire_recursion_description

Breaks when you land a critical attack, granting 35% Critical Damage for 60 seconds. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_fire_recursion_effect_description

Increases your Critical Damage by 35%.


$prefabs_item_crafting_runecrafting_fire_recursion_effect_name

Recursion Rune


$prefabs_item_crafting_runecrafting_fire_recursion_name

Recursion Rune


$prefabs_item_crafting_runecrafting_fishbone_description

Whispered to appear in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_fishbone_name

Fish Bone


$prefabs_item_crafting_runecrafting_frostlichen_description

Found in the Permafrost biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_frostlichen_name

Iced Lichen


$prefabs_item_crafting_runecrafting_inkbladder_description

Whispered to appear in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_inkbladder_name

Ink Bladder


$prefabs_item_crafting_runecrafting_irradiantrunefrag_description

Found in the Sundered Uplands biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_irradiantrunefrag_name

Irradiated Rune Fragment


$prefabs_item_crafting_runecrafting_leaflet_chocolatealgae_description

Produces 10 Chocolate Algae when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_chocolatealgae_name

Leaflet: Chocolate Algae


$prefabs_item_crafting_runecrafting_leaflet_cinnabark_description

Produces 10 Cinnabark when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_cinnabark_name

Leaflet: Cinnabark


$prefabs_item_crafting_runecrafting_leaflet_coralair_description

Produces 10 Zephyr Coral when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_coralair_name

Leaflet: Zephyr Coral


$prefabs_item_crafting_runecrafting_leaflet_coralcursed_description

Produces 10 Cursed Coral when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_coralcursed_name

Leaflet: Cursed Coral


$prefabs_item_crafting_runecrafting_leaflet_coralfire_description

Produces 10 Pyric Coral when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_coralfire_name

Leaflet: Pyric Coral


$prefabs_item_crafting_runecrafting_leaflet_coralpetrified_description

Produces 10 Petrified Coral when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_coralpetrified_name

Leaflet: Petrified Coral


$prefabs_item_crafting_runecrafting_leaflet_coralwater_description

Produces 10 Abyssal Coral when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_coralwater_name

Leaflet: Abyssal Coral


$prefabs_item_crafting_runecrafting_leaflet_deepcoolant_description

Produces 10 Depths Coolant when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_deepcoolant_name

Leaflet: Depths Coolant


$prefabs_item_crafting_runecrafting_leaflet_deepmana_description

Produces 10 Depths Mana when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_deepmana_name

Leaflet: Depths Mana


$prefabs_item_crafting_runecrafting_leaflet_deepmold_description

Produces 10 Depths Mold when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_deepmold_name

Leaflet: Depths Mold


$prefabs_item_crafting_runecrafting_leaflet_driedseaweed_description

Produces 10 Surface Dried Seaweed when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_driedseaweed_name

Leaflet: Surface Dried Seaweed


$prefabs_item_crafting_runecrafting_leaflet_frostlichen_description

Produces 10 Iced Lichen when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_frostlichen_name

Leaflet: Iced Lichen


$prefabs_item_crafting_runecrafting_leaflet_irradiantrunefrag_description

Produces 10 Irradiated Rune Fragment when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_irradiantrunefrag_name

Leaflet: Irradiated Rune Fragment


$prefabs_item_crafting_runecrafting_leaflet_ore_deep_description

Produces 10 Deepstone when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_ore_deep_name

Leaflet: Deepstone


$prefabs_item_crafting_runecrafting_leaflet_ore_lichen_description

Produces 10 Lichenstone when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_ore_lichen_name

Leaflet: Lichenstone


$prefabs_item_crafting_runecrafting_leaflet_ore_rune_description

Produces 10 Chunks of Runic Ore when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_ore_rune_name

Leaflet: Runic Ore


$prefabs_item_crafting_runecrafting_leaflet_pyriccore_description

Produces 10 Pyric Core when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_pyriccore_name

Leaflet: Pyric Core


$prefabs_item_crafting_runecrafting_leaflet_pyriteseashell_description

Produces 10 Pyrite Seashell when fully charged. Standard Leaflets can be charged without cooldown, but are consumed when fully charged. Charges in Dungeons, Geode Caves, and Delves.


$prefabs_item_crafting_runecrafting_leaflet_pyriteseashell_name

Leaflet: Pyrite Seashell


$prefabs_item_crafting_runecrafting_ore_deep_description

Found rarely in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_ore_deep_name

Deepstone


$prefabs_item_crafting_runecrafting_ore_lichen_description

Found in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_ore_lichen_name

Lichenstone


$prefabs_item_crafting_runecrafting_ore_rune_description

Found occasionally in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_ore_rune_name

Chunk of Runic Ore


$prefabs_item_crafting_runecrafting_pyriccore_description

Found in the Dragonfire Peaks biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_pyriccore_name

Pyric Core


$prefabs_item_crafting_runecrafting_pyriteseashell_description

Found in the Treasure Isles biome in Long Shade difficulty (15) worlds.


$prefabs_item_crafting_runecrafting_pyriteseashell_name

Pyrite Seashell


$prefabs_item_crafting_runecrafting_runefragment_description

Used by Runecrafters to craft basic Runes, as well as materials for more advanced Runes.


$prefabs_item_crafting_runecrafting_runefragment_name

Rune Fragment


$prefabs_item_crafting_runecrafting_runekeyfragment_description

Found by defeating dungeons in the highest difficulty worlds.


$prefabs_item_crafting_runecrafting_runekeyfragment_name

Runic Key Fragment


$prefabs_item_crafting_runecrafting_rune_air_description

Obtained by converting various LONG SHADE difficulty harvests at Saltwater Sam's Depths Workbench. Long Shade difficulty can be accessed via the Atlas [HK:Atlas].


$prefabs_item_crafting_runecrafting_rune_air_name

Zephyr Essence


$prefabs_item_crafting_runecrafting_rune_block_abyssal_description

Used to craft items in the Runecrafting Profession.


$prefabs_item_crafting_runecrafting_rune_block_abyssal_name

Rune Slate: Abyssal


$prefabs_item_crafting_runecrafting_rune_block_air_description

Used to craft items in the Runecrafting Profession.


$prefabs_item_crafting_runecrafting_rune_block_air_name

Rune Slate: Air


$prefabs_item_crafting_runecrafting_rune_block_description

Layering magic and matter, Rune Slate provides a metaphorical lattice upon which all Runic magic can grow and thrive. Used by the Runecrafting profession.


$prefabs_item_crafting_runecrafting_rune_block_fire_description

Used to craft items in the Runecrafting Profession.


$prefabs_item_crafting_runecrafting_rune_block_fire_name

Rune Slate: Fire


$prefabs_item_crafting_runecrafting_rune_block_name

Rune Slate


$prefabs_item_crafting_runecrafting_rune_block_pyric_description

Used to craft items in the Runecrafting Profession.


$prefabs_item_crafting_runecrafting_rune_block_pyric_name

Rune Slate: Pyric


$prefabs_item_crafting_runecrafting_rune_block_water_description

Used to craft items in the Runecrafting Profession.


$prefabs_item_crafting_runecrafting_rune_block_water_name

Rune Slate: Water


$prefabs_item_crafting_runecrafting_rune_block_zephyr_description

Used to craft items in the Runecrafting Profession.


$prefabs_item_crafting_runecrafting_rune_block_zephyr_name

Rune Slate: Zephyr


$prefabs_item_crafting_runecrafting_rune_fire_description

Obtained by converting various LONG SHADE difficulty harvests at Saltwater Sam's Depths Workbench. Long Shade difficulty can be accessed via the Atlas [HK:Atlas].


$prefabs_item_crafting_runecrafting_rune_fire_name

Pyric Essence


$prefabs_item_crafting_runecrafting_rune_paper_description

Imbuing Blank Scrolls with primal energies, Runecrafters can craft this thin, flexible material. It is resistant arcane stress and smells like chemicals... in a good way. Used by the Runecrafting profession.


$prefabs_item_crafting_runecrafting_rune_paper_name

Rune Paper


$prefabs_item_crafting_runecrafting_rune_stone_description

Obtained by converting various LONG SHADE difficulty harvests at Saltwater Sam's Depths Workbench. Long Shade difficulty can be accessed via the Atlas [HK:Atlas].


$prefabs_item_crafting_runecrafting_rune_stone_name

Runic Essence


$prefabs_item_crafting_runecrafting_rune_water_description

Obtained by converting various LONG SHADE difficulty harvests at Saltwater Sam's Depths Workbench. Long Shade difficulty can be accessed via the Atlas [HK:Atlas].


$prefabs_item_crafting_runecrafting_rune_water_name

Abyssal Essence


$prefabs_item_crafting_runecrafting_stone_blank_description

Breaks when you complete a Dungeon, granting a few Rune Fragments. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_blank_name

Blank Rune


$prefabs_item_crafting_runecrafting_stone_blank_t2_description

Breaks when you complete a Dungeon, granting some Rune Fragments. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_blank_t2_name

Empty Rune


$prefabs_item_crafting_runecrafting_stone_blank_t3_description

Breaks when you complete a Dungeon, granting many Rune Fragments. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_blank_t3_name

Depths Rune


$prefabs_item_crafting_runecrafting_stone_glass_description

Breaks as a result of mining resources, granting a bonus chance at a Miner's Trove when mining resources. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_glass_effect_description

Grants a chance for a bonus Miner's Trove while mining resources.


$prefabs_item_crafting_runecrafting_stone_glass_effect_name

Ore Rune


$prefabs_item_crafting_runecrafting_stone_glass_name

Ore Rune


$prefabs_item_crafting_runecrafting_stone_glowing_description

Breaks when your magic find triggers, granting a Gearcrafter's Vault.


$prefabs_item_crafting_runecrafting_stone_glowing_name

Shining Rune


$prefabs_item_crafting_runecrafting_stone_hardened_description

A rune has broken recently. Your other runes will harden and prevent more runes from breaking. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_hardened_long_description

Your runes will harden and prevent more runes from breaking. This can be removed at any time. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_hardened_long_grant_effect_description

Grants the Unbreakable Runes effect for 1 hour. Can be removed at any time.


$prefabs_item_crafting_runecrafting_stone_hardened_long_grant_effect_name

Grant Effect: Unbreakable Runes


$prefabs_item_crafting_runecrafting_stone_hardened_long_remove_effect_description

Removes the Hardened Runes and Unbreakable Runes effects.


$prefabs_item_crafting_runecrafting_stone_hardened_long_remove_effect_name

Remove Effect: Hardened Runes


$prefabs_item_crafting_runecrafting_stone_hardened_name

Hardened Runes


$prefabs_item_crafting_runecrafting_stone_metal_description

Breaks on damage taken, granting a protecting shield that reduces damage by 20% for 10 seconds and increases Stability. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_stone_metal_effect_description

Reduces damage by 20% and increases Stability.


$prefabs_item_crafting_runecrafting_stone_metal_effect_name

Metallic Rune


$prefabs_item_crafting_runecrafting_stone_metal_name

Metallic Rune


$prefabs_item_crafting_runecrafting_stone_texture_description

Breaks when catching a fish from a pool, granting a buff that can award Marks of the Angler when completing dungeons.


$prefabs_item_crafting_runecrafting_stone_texture_effect_description

Completing a dungeon has a chance to grant Marks of the Angler.


$prefabs_item_crafting_runecrafting_stone_texture_effect_name

Rippling Rune


$prefabs_item_crafting_runecrafting_stone_texture_name

Rippling Rune


$prefabs_item_crafting_runecrafting_water_abyssal_description

Breaks when you would take damage from lava or Jellous's flames but grants immunity to the damage from lava and Jellous's flames. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_water_abyssal_name

Abyssal Rune


$prefabs_item_crafting_runecrafting_water_endurance_description

Breaks sometimes when you take damage. Taking Damage can also trigger an Endurance effect, reducing damage taken, increasing Maximum Health, and granting Stability. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_water_endurance_effect_01_description

Reduces the damage you take by 10%.


$prefabs_item_crafting_runecrafting_water_endurance_effect_01_name

Endurance Rune: Damage Reduction


$prefabs_item_crafting_runecrafting_water_endurance_effect_02_description

Increases your health by 15%.


$prefabs_item_crafting_runecrafting_water_endurance_effect_02_name

Endurance Rune: Health


$prefabs_item_crafting_runecrafting_water_endurance_effect_03_description

Increases your Stability by 200.


$prefabs_item_crafting_runecrafting_water_endurance_effect_03_name

Endurance Rune: Stability


$prefabs_item_crafting_runecrafting_water_endurance_name

Endurance Rune


$prefabs_item_crafting_runecrafting_water_rally_description

Breaks when an enemy is defeated, healing you for 50% of your health. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_water_rally_name

Rally Rune


$prefabs_item_crafting_runecrafting_water_replenishment_description

Breaks when you're hit by an attack that would kill you, reducing your cooldowns by 33%. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_water_replenishment_name

Replenishment Rune


$prefabs_item_crafting_runecrafting_water_restoration_description

Breaks after defeating an enemy, restoring a charge of your equipped flask. Runes create Rune Fragments when they break. Rune Fragments are used for the Runecrafting Profession and Progression tree.


$prefabs_item_crafting_runecrafting_water_restoration_name

Restoration Rune


$prefabs_item_dragon_egg_dragonserpent_vile_notrade_fragment_description

Coax a new flying dragon from the egg using the Dragon Crucible in the Hub!


$prefabs_item_dragon_egg_dragonserpent_vile_notrade_fragment_name

Acid-incubated Dragon Egg Fragment


$prefabs_item_dragon_egg_dragonwyvern_amitola_notrade_fragment_description

Coax a new flying dragon from the egg using the Dragon Crucible in the Hub!


$prefabs_item_dragon_egg_dragonwyvern_amitola_notrade_fragment_name

Zephyr-touched Dragon Egg Fragment


$prefabs_item_dragon_egg_dragon_sol_notrade_fragment_description

Coax a new flying dragon from the egg using the Dragon Crucible in the Hub!


$prefabs_item_dragon_egg_dragon_sol_notrade_fragment_name

Pyric Dragon Egg Fragment


$prefabs_item_dragon_egg_sol_notrade_description

Coax a new flying dragon from the egg using the Dragon Crucible in the Hub!


$prefabs_item_dragon_egg_sol_notrade_name

Dormant Pyric Dragon Egg


$prefabs_item_key_rune_vault_key_01_description

Use to open a SURFACED DEPTHS CACHE from 'Depths' 5 STAR dungeons in Long Shade difficulty (15).


$prefabs_item_key_rune_vault_key_01_name

Key: Surfaced Depths Cache


$prefabs_item_key_rune_vault_key_02_description

Use to open a SURFACED DEPTHS CACHE from 'Depths' 5 STAR dungeons in Long Shade difficulty (15). Grants additional rewards compared to a standard Surfaced Depths Cache Key.


$prefabs_item_key_rune_vault_key_02_name

Sparkling Key: Surfaced Depths Cache


$prefabs_item_key_rune_vault_key_03_description

Use to open a RUNIC DEPTHS VAULT, which can appear in THE DEPTHS Delve biome in place of the Shadowy Soul Vault.


$prefabs_item_key_rune_vault_key_03_name

Key: Runic Depths Vault


$prefabs_item_key_rune_vault_key_04_description

Use to open a RUNIC DEPTHS VAULT, which can appear in THE DEPTHS Delve biome in place of the Shadowy Soul Vault.\n\nGrants additional rewards compared to a standard Runic Depths Vault Key.


$prefabs_item_key_rune_vault_key_04_name

Sparkling Key: Runic Depths Vault


$prefabs_item_lootbox_depths_harvests_description

Contains materials normally only found in the Long Sahde difficulty.


$prefabs_item_lootbox_depths_harvests_name

Encrusted Runic Trunk


$prefabs_item_mount_dragon_sol_description

Hatches into Circumsolae, Fringe of the Ever-Pyre! \n\nHaving this Dragon unlocked grants a permanent +25 Stability, +1000 Max Health and +50 Magic Find.


$prefabs_item_mount_dragon_sol_name

Golden Pyric Dragon Egg


$prefabs_item_unlocker_delve_boss_biped_tail_depths_air_name

Memento: Gobber, Zephyr Champion


$prefabs_item_unlocker_delve_boss_clam_depths_fire_name

Memento: Ol' Clamps


$prefabs_item_unlocker_delve_boss_crab_depths_water_name

Memento: Coral the Crabby


$prefabs_item_unlocker_delve_boss_golem_depths_water_name

Memento: Shell Shock Shelton


$prefabs_item_unlocker_delve_boss_jellyfish_depths_fire_name

Memento: Jellous


$prefabs_item_unlocker_delve_boss_manta_depths_air_name

Memento: Maxie the Swift


$prefabs_item_unlocker_delve_path_biped_tail_depths_air_name

Memento: Zephyr Sharkman


$prefabs_item_unlocker_delve_path_biped_tail_depths_fire_name

Memento: Pyric Sharkman


$prefabs_item_unlocker_delve_path_biped_tail_depths_water_name

Memento: Abyssal Sharkman


$prefabs_item_unlocker_delve_path_blastflower_depths_fire_name

Memento: Unstable Bell Fish


$prefabs_item_unlocker_delve_path_clam_depths_air_name

Memento: Depths Zephyr Clam


$prefabs_item_unlocker_delve_path_crab_depths_water_name

Memento: Corrosive Crustacean


$prefabs_item_unlocker_delve_path_dragonfly_depths_fire_name

Memento: Pyric Flyfish


$prefabs_item_unlocker_delve_path_fae_depths_water_name

Memento: Abyssal Hippocampus


$prefabs_item_unlocker_delve_path_floateye_depths_water_name

Memento: Abyssal Grouper


$prefabs_item_unlocker_delve_path_iguana_depths_air_name

Memento: Aimless Angler


$prefabs_item_unlocker_delve_path_observer_depths_air_name

Memento: Depths Nautiloid


$prefabs_item_unlocker_delve_path_pentapod_depths_fire_name

Memento: Kraken Sorcerer


$prefabs_item_unlocker_delve_path_soulthief_depths_fire_name

Memento: Pyric Puffers


$prefabs_item_unlocker_uber_crafting_air_expansion_description

Increases the maximum number of Depths Mold, Depths Mana, Dried Seaweed, and Zephyr Coral you can hold by 100.


$prefabs_item_unlocker_uber_crafting_air_expansion_name

Zephyr Currency Expander


$prefabs_item_unlocker_uber_crafting_fire_expansion_description

Increases the maximum number of Cinnabark, Pyric Core, Chocolate Algae, and Pyric Coral you can hold by 100.


$prefabs_item_unlocker_uber_crafting_fire_expansion_name

Pyric Currency Expander


$prefabs_item_unlocker_uber_crafting_stone_expansion_description

Increases the maximum number of Deepstone, Lichenstone, Runic Ore, Petrified Coral, Cursed Coral, and Irradiated Rune Fragments you can hold by 100.


$prefabs_item_unlocker_uber_crafting_stone_expansion_name

Runic Currency Expander


$prefabs_item_unlocker_uber_crafting_water_expansion_description

Increases the maximum number of Pyrite Seashells, Depths Coolant, Iced Lichen, and Abyssal Coral you can hold by 100.


$prefabs_item_unlocker_uber_crafting_water_expansion_name

Abyssal Currency Expander


$prefabs_loot_equipment_face_depths_01_desc

Not useful for key forging, but looks good on you.


$prefabs_loot_equipment_face_depths_01_name

Surfaced Fragment


$prefabs_loot_equipment_face_depths_02_desc

Hide your face behind the protective rune.


$prefabs_loot_equipment_face_depths_02_name

Runic Glyph


$prefabs_loot_equipment_face_depths_03_desc

Hide your face behind the fluid rune.


$prefabs_loot_equipment_face_depths_03_name

Abyssal Glyph


$prefabs_loot_equipment_face_depths_04_desc

Hide your face behind the windy rune.


$prefabs_loot_equipment_face_depths_04_name

Zephyr Glyph


$prefabs_loot_equipment_face_depths_05_desc

Hide your face behind the fiery rune.


$prefabs_loot_equipment_face_depths_05_name

Pyric Glyph


$prefabs_loot_equipment_face_depths_06_desc

Might steal your soul.


$prefabs_loot_equipment_face_depths_06_name

Gaze from Beyond


$prefabs_loot_equipment_face_depths_07_desc

Textured for greatness.


$prefabs_loot_equipment_face_depths_07_name

Maxi Pattern


$prefabs_loot_equipment_face_depths_08_desc

Chomp chomp chomp.


$prefabs_loot_equipment_face_depths_08_name

Chomp Chomp


$prefabs_loot_equipment_face_depths_09_desc

Oddly enough, reduces your field of view.


$prefabs_loot_equipment_face_depths_09_name

Wide Side-eye


$prefabs_loot_equipment_face_depths_10_desc

Oh, wow.


$prefabs_loot_equipment_face_depths_10_name

Puffer face


$prefabs_loot_equipment_hat_depths_01_desc

Used even by the most powerful creatues in the Depths.


$prefabs_loot_equipment_hat_depths_01_name

Runic Sharp Protection


$prefabs_loot_equipment_hat_depths_02_desc

You own little helper, filling your brain with sinister thoughts.


$prefabs_loot_equipment_hat_depths_02_name

Brain Buddy


$prefabs_loot_equipment_hat_depths_03_desc

Very friendly, if you have fish food to share.


$prefabs_loot_equipment_hat_depths_03_name

Abyssal Buddy


$prefabs_loot_equipment_hat_depths_04_desc

You should have not put this on your head.


$prefabs_loot_equipment_hat_depths_04_name

Zephyr Core Cap


$prefabs_loot_equipment_hat_depths_05_desc

Always scared.


$prefabs_loot_equipment_hat_depths_05_name

Pyric Buddy


$prefabs_loot_equipment_weapon_1h_spear_depths_01_desc

Simple, yet powerful.


$prefabs_loot_equipment_weapon_1h_spear_depths_01_name

Runic Pointy Stick


$prefabs_loot_equipment_weapon_1h_spear_depths_02_desc

Shines a dim light in the darkness of the depths.


$prefabs_loot_equipment_weapon_1h_spear_depths_02_name

Shepherd's Cane of the Depths


$prefabs_loot_equipment_weapon_1h_spear_depths_03_desc

Sticky, and fizzy to the touch.


$prefabs_loot_equipment_weapon_1h_spear_depths_03_name

Abyssal Abomination


$prefabs_loot_equipment_weapon_1h_spear_depths_04_desc

Maximize your damage.


$prefabs_loot_equipment_weapon_1h_spear_depths_04_name

Zephyr Maximizer


$prefabs_loot_equipment_weapon_1h_spear_depths_05_desc

Will not explode. Probably.


$prefabs_loot_equipment_weapon_1h_spear_depths_05_name

Stabilized Pyric Bell Fish


$prefabs_loot_equipment_weapon_1h_sword_depths_01_desc

Wave it to crush your enemies.


$prefabs_loot_equipment_weapon_1h_sword_depths_01_name

Runic Scimitar


$prefabs_loot_equipment_weapon_1h_sword_depths_02_desc

Stylish and deadly.


$prefabs_loot_equipment_weapon_1h_sword_depths_02_name

Ceremonial Axe of the Depths


$prefabs_loot_equipment_weapon_1h_sword_depths_03_desc

Might shoot once a year.


$prefabs_loot_equipment_weapon_1h_sword_depths_03_name

Abyssal Mace


$prefabs_loot_equipment_weapon_1h_sword_depths_04_desc

Moves when you are not looking at it.


$prefabs_loot_equipment_weapon_1h_sword_depths_04_name

Zephyr Handsaw


$prefabs_loot_equipment_weapon_1h_sword_depths_05_desc

Makes some noise when you hit enemies.


$prefabs_loot_equipment_weapon_1h_sword_depths_05_name

Pyric Shellpack


$prefabs_loot_equipment_weapon_bow_depths_01_desc

Harder to charge, than it might seem.


$prefabs_loot_equipment_weapon_bow_depths_01_name

Runic Recurve


$prefabs_loot_equipment_weapon_bow_depths_02_desc

Not a toy for your cat.


$prefabs_loot_equipment_weapon_bow_depths_02_name

Petrified Pacu


$prefabs_loot_equipment_weapon_bow_depths_03_desc

Fire abyssal charges at your foes.


$prefabs_loot_equipment_weapon_bow_depths_03_name

Abyssal Archery


$prefabs_loot_equipment_weapon_bow_depths_04_desc

Fire zephyr charges at your foes.


$prefabs_loot_equipment_weapon_bow_depths_04_name

Zephyr Z-curve


$prefabs_loot_equipment_weapon_bow_depths_05_desc

Fire pyric charges at your foes.


$prefabs_loot_equipment_weapon_bow_depths_05_name

Pyric Pew Pew


$prefabs_loot_equipment_weapon_fist_depths_01_desc

Very heavy.


$prefabs_loot_equipment_weapon_fist_depths_01_name

Runic Punch


$prefabs_loot_equipment_weapon_fist_depths_02_desc

From the depths, straight to the uppercut.


$prefabs_loot_equipment_weapon_fist_depths_02_name

Surfaced Punch


$prefabs_loot_equipment_weapon_fist_depths_03_desc

Nothing is over until we decide it is!


$prefabs_loot_equipment_weapon_fist_depths_03_name

Abyssal Anger


$prefabs_loot_equipment_weapon_fist_depths_04_desc

Simply jaw-breaking.


$prefabs_loot_equipment_weapon_fist_depths_04_name

Zephyr Zab


$prefabs_loot_equipment_weapon_fist_depths_05_desc

Soft with sharp spikes.


$prefabs_loot_equipment_weapon_fist_depths_05_name

Pyric Puff


$prefabs_loot_equipment_weapon_pistol_depths_01_desc

Shoots stone-hard bullets.


$prefabs_loot_equipment_weapon_pistol_depths_01_name

Runic Handcannon


$prefabs_loot_equipment_weapon_pistol_depths_02_desc

Still smells a bit fishy.


$prefabs_loot_equipment_weapon_pistol_depths_02_name

Petrified Half-a-Fish


$prefabs_loot_equipment_weapon_pistol_depths_03_desc

Made a certain Sheldon very sad.


$prefabs_loot_equipment_weapon_pistol_depths_03_name

Abyssal Shell Shocker


$prefabs_loot_equipment_weapon_pistol_depths_04_desc

Zapping zephyr shots.


$prefabs_loot_equipment_weapon_pistol_depths_04_name

Zephyr Zapper


$prefabs_loot_equipment_weapon_pistol_depths_05_desc

Stingy.


$prefabs_loot_equipment_weapon_pistol_depths_05_name

Pyric Physalia


$prefabs_loot_equipment_weapon_staff_depths_01_desc

Does not give you any magical powers.


$prefabs_loot_equipment_weapon_staff_depths_01_name

Runic Dread


$prefabs_loot_equipment_weapon_staff_depths_02_desc

Swims straight to the bottom.


$prefabs_loot_equipment_weapon_staff_depths_02_name

Petrified Swimmer


$prefabs_loot_equipment_weapon_staff_depths_03_desc

Don't take your eyes off it.


$prefabs_loot_equipment_weapon_staff_depths_03_name

Abyssal Watcher


$prefabs_loot_equipment_weapon_staff_depths_04_desc

Poisonous to touch.


$prefabs_loot_equipment_weapon_staff_depths_04_name

Zephyr Core Cane


$prefabs_loot_equipment_weapon_staff_depths_05_desc

Efficiently points at your enemies.


$prefabs_loot_equipment_weapon_staff_depths_05_name

Pyric Pointer


$prefabs_loot_Face_equipment_face_dread[G_33X]_desc

Could never find the right formula.


$prefabs_loot_Face_equipment_face_dread[G_33X]_name

Dread Scientist


$prefabs_loot_Face_equipment_face_mkill[Nezz]_desc

Laser-focused on the targets.


$prefabs_loot_Face_equipment_face_mkill[Nezz]_name

Mk-iLL


$prefabs_loot_Face_equipment_face_ragingrobot[G_33X]_desc

It might byte!


$prefabs_loot_Face_equipment_face_ragingrobot[G_33X]_name

Raging Robot


$prefabs_loot_Hat_equipment_helm_cookiehanding[Ranuribufo]_name

Cookie Handler


$prefabs_loot_Hat_equipment_helm_elephant[_FutureHero_]_name

Tiny Tusk


$prefabs_loot_Hat_equipment_helm_rex[GooberBalls]_name

T.rex


$prefabs_loot_Hat_equipment_helm_undeadbear[DGater]_name

Zombear


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_handlepinkiebar[MMIyt]_desc

The only handlebar that can handle any situation.


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_handlepinkiebar[MMIyt]_name

HandlePinkieBar


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_hopeless[PowerLessSuperX]_desc

Tame the uncontrollable, twice!


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_hopeless[PowerLessSuperX]_name

Elemental Union


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_misty_twilight[PowerLessSuperX]_desc

Fires arrows that leave behind a trail of magical mist.


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_misty_twilight[PowerLessSuperX]_name

Misty Twilight


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_starshot[PowerLesSuperX]_desc

A harmonious combination of unknown metals and magical crystals of incomparable purity.


$prefabs_loot_Weapon_Bow_equipment_weapon_bow_starshot[PowerLesSuperX]_name

Arcane Starshot


$prefabs_loot_Weapon_Fist_equipment_weapon_fist_crystalcut[PowerLessSuperX]_desc

This blade is sharp enough to open dimensional rifts.


$prefabs_loot_Weapon_Fist_equipment_weapon_fist_crystalcut[PowerLessSuperX]_name

Crystal Cut


$prefabs_loot_Weapon_Fist_equipment_weapon_fist_phantom_splitter[PowerLessSuperX]_desc

Not as safe as the Particle Collider.


$prefabs_loot_Weapon_Fist_equipment_weapon_fist_phantom_splitter[PowerLessSuperX]_name

Particle Splitter


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_ashen_star[SylonARTS]_desc

Unearthed from the bottom of the Sundered Uplands.


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_ashen_star[SylonARTS]_name

Ashen Star


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_drownfish[MMIyt]_desc

Happy to fight on your side.


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_drownfish[MMIyt]_name

Drown Fish


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_gilded_watcher[dre4ml1ght]_desc

Nobody can escape this gaze.


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_gilded_watcher[dre4ml1ght]_name

Sinister Watcher


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_shiver[Nezz]_desc

Sharp and swift.


$prefabs_loot_Weapon_Melee_equipment_weapon_1h_sword_shiver[Nezz]_name

Shiv-Er


$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_cannoli_cannon[CommonAmmo]_desc

For when your enemies are craving to create cannoli chaos.


$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_cannoli_cannon[CommonAmmo]_name

Cannoli Cannon


$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_pulsex[onigiry]_desc

Sleek and compact firearm of tomorrow.


$prefabs_loot_Weapon_Pistol_equipment_weapon_pistol_pulsex[onigiry]_name

PulseX


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_dropkebab[CommonAmmo]_desc

Bad for the teeth of your enemies.


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_dropkebab[CommonAmmo]_name

Gumdrop Kebab


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_envenomed_impaler[Tyrovar]_desc

Handle with care.


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_envenomed_impaler[Tyrovar]_name

Envenomed Impaler


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_oceanblight[PowerLessSuperX]_desc

Made from an unknown metal that shines with a blue-green glow.


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_oceanblight[PowerLessSuperX]_name

Oceanblight Blade


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_pirateflag[Alwis]_desc

Stealing wheat and barley and all the other grains.


$prefabs_loot_Weapon_Spear_equipment_weapon_1h_spear_pirateflag[Alwis]_name

Ghostly Roger


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_flamespire[CommonAmmo]_desc

These stalagmites are the very source of the dragons' power.


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_flamespire[CommonAmmo]_name

Flamespire


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_helli[Nezz]_desc

Power of the army in the palm of your hand.


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_helli[Nezz]_name

HELLi


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_knowledge[MMIyt]_desc

Pierce through the known and undiscovered knowledge.


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_knowledge[MMIyt]_name

Lore Lance


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_queenflower[Tilgerthron]_desc

Royal beauty.


$prefabs_loot_Weapon_Staff_equipment_weapon_staff_queenflower[Tilgerthron]_name

Queen Flower


$prefabs_npc_depths_merchant_adventureworld_sign_content

[HK:Loot] to browse his wares


$prefabs_npc_depths_merchant_adventureworld_sign_title

Mr. Thommas Tortoise


$prefabs_npc_depths_outpost_ice_mage_speech

I thought this Staff would give me magical powers, but all it did was mutate my ventral scales.


$prefabs_npc_depths_outpost_saltwater_speech

It looks like Thommas had one too many Pyric Essences for breakfast...


$prefabs_npc_depths_outpost_spirit_tank_speech

With this baby, I'd bet I could fish up a Leviathan...


$prefabs_placeable_crafting_invader_obelisk_interactive_craftingstation_name

Invading Depths Obelisk


$prefabs_placeable_crafting_invader_obelisk_interactive_description

Press [HK:Loot] to use.


$prefabs_placeable_crafting_invader_obelisk_interactive_name

Invading Depths Obelisk


$prefabs_placeable_crafting_shadowtower_shadowkey_depths_interactive_craftingcategory_4_name

The Depths


$prefabs_placeable_crafting_workbench_depths_interactive_01_craftingstation_description

Used to craft the STUFF FOR THE DEPTHS.


$prefabs_placeable_crafting_workbench_depths_interactive_01_craftingstation_name

Saltwater Sam's Depths Workbench


$prefabs_placeable_crafting_workbench_depths_interactive_craftingcategory_1_name

The Depths


$prefabs_placeable_crafting_workbench_depths_interactive_craftingcategory_2_name

Collections


$prefabs_placeable_crafting_workbench_runecrafting_progression_description

Allows experienced RUNECRAFTERS to hone and specialize their talent!


$prefabs_placeable_crafting_workbench_runecrafting_progression_name

Rune Anvil


$prefabs_placeable_deco_depths_deco_trophy_blastflower_depths_fire_display_name

Unstable Bell Fish


$prefabs_placeable_deco_depths_deco_trophy_blastflower_depths_fire_name

Unstable Bell Fish Trophy


$prefabs_placeable_deco_depths_deco_trophy_clam_depths_air_name

Depths Zephyr Clam Trophy


$prefabs_placeable_deco_depths_deco_trophy_clam_depths_air_trohpy_name

Depths Zephyr Clam


$prefabs_placeable_deco_depths_deco_trophy_crab_depths_water_display_name

Corrosive Crustacean


$prefabs_placeable_deco_depths_deco_trophy_crab_depths_water_name

Corrosive Crustacean Trophy


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_air_boss_display_name

Gobber, Zephyr Champion


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_air_boss_name

Trophy: Gobber, Zephyr Champion


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_air_display_name

Zephyr Sharkman


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_air_name

Zephyr Sharkman Trophy


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_fire_display_name

Pyric Sharkman


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_fire_name

Pyric Sharkman Trophy


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_water_display_name

Abyssal Sharkman


$prefabs_placeable_deco_depths_deco_trophy_depths_biped_tail_depths_water_name

Abyssal Sharkman Trophy


$prefabs_placeable_deco_depths_deco_trophy_depths_clam_depths_fire_boss_display_name

Ol' Clamps


$prefabs_placeable_deco_depths_deco_trophy_depths_clam_depths_fire_boss_name

Trophy: Ol' Clamps


$prefabs_placeable_deco_depths_deco_trophy_depths_crab_depths_water_boss_display_name

Coral the Crabby


$prefabs_placeable_deco_depths_deco_trophy_depths_crab_depths_water_boss_name

Trophy: Coral the Crabby


$prefabs_placeable_deco_depths_deco_trophy_depths_golem_depths_water_display_name

Shell Shock Shelton


$prefabs_placeable_deco_depths_deco_trophy_depths_golem_depths_water_name

Trophy: Shell Shock Shelton


$prefabs_placeable_deco_depths_deco_trophy_depths_jellyfish_depths_fire_display_name

Jellous


$prefabs_placeable_deco_depths_deco_trophy_depths_jellyfish_depths_fire_name

Trophy: Jellous


$prefabs_placeable_deco_depths_deco_trophy_depths_manta_depths_air_display_name

Maxie the Swift


$prefabs_placeable_deco_depths_deco_trophy_depths_manta_depths_air_name

Trophy: Maxie the Swift


$prefabs_placeable_deco_depths_deco_trophy_dragonfly_depths_fire_display_name

Pyric Flyfish


$prefabs_placeable_deco_depths_deco_trophy_dragonfly_depths_fire_name

Pyric Flyfish Trophy


$prefabs_placeable_deco_depths_deco_trophy_fae_depths_water_display_name

Abyssal Hippocampus


$prefabs_placeable_deco_depths_deco_trophy_fae_depths_water_name

Abyssal Hippocampus Trophy


$prefabs_placeable_deco_depths_deco_trophy_floateye_depths_water_display_name

Abyssal Grouper


$prefabs_placeable_deco_depths_deco_trophy_floateye_depths_water_name

Abyssal Grouper Trophy


$prefabs_placeable_deco_depths_deco_trophy_iguana_depths_air_display_name

Aimless Angler


$prefabs_placeable_deco_depths_deco_trophy_iguana_depths_air_name

Aimless Angler Trophy


$prefabs_placeable_deco_depths_deco_trophy_observer_depths_air_display_name

Depths Nautiloid


$prefabs_placeable_deco_depths_deco_trophy_observer_depths_air_name

Depths Nautiloid Trophy


$prefabs_placeable_deco_depths_deco_trophy_pentapod_depths_fire_display_name

Kraken Sorcerer


$prefabs_placeable_deco_depths_deco_trophy_pentapod_depths_fire_name

Kraken Sorcerer Trophy


$prefabs_placeable_deco_depths_deco_trophy_soulthief_depths_fire_display_name

Pyric Puffers


$prefabs_placeable_deco_depths_deco_trophy_soulthief_depths_fire_name

Pyric Puffers Trophy


$prefabs_placeable_item_unlocker_delve_decor_depths_item_name

Memento: The Depths


$prefabs_placeable_matchmaker_t2_depths_description

Place and interact with this Depth Stepper to begin a Delve in THE DEPTHS, where the Shadowy Soul Vault will be replaced with a RUNIC DEPTHS VAULT.\n\nUp to 8 Players total\nMounts: Delve Restricted\nMin Depth: 170


$prefabs_placeable_matchmaker_t2_depths_name

Depth Stepper: The Depths


$prefabs_quest_spawn_trigger_fivestar_depths_sign_content

Press [HK:Loot] to unleash enemies from The Depths!


$prefabs_quest_spawn_trigger_fivestar_depths_sign_title

Lure of the Deep


$prefabs_titles_dragonserpent_vile_description

Seasonally available at the DRAGON CRUCIBLE. Requires ownership of Mount: Alyxthesius, the Vile Martriarch.


$prefabs_titles_dragonserpent_vile_name

, the Vile Martriarch


$prefabs_titles_dragonwyvern_amitola_description

Seasonally available at the DRAGON CRUCIBLE. Requires ownership of Mount: Amitola, the Winds Alight.


$prefabs_titles_dragonwyvern_amitola_name

, the Winds Alight


$prefabs_titles_dragon_sol_description

Seasonally available at the DRAGON CRUCIBLE. Requires ownership of Mount: Circumsolae, Fringe of the Ever-Pyr.


$prefabs_titles_dragon_sol_name

, Fringe of the Ever-Pyre


$runecrafting.air_node_1_description

Unlocks the Swift Rune recipe.


$runecrafting.air_node_1_details

Increases your Attack Speed by 30% and movement speed by 10. The Zephyr strike quickly and leave none to tell the tale.


$runecrafting.air_node_1_name

Swift Rune


$runecrafting.air_node_2_description

Unlocks the Zephyr Rune recipe.


$runecrafting.air_node_2_details

Breaks when you take damage from acid, making you immune for 10 seconds. In the battles of the Depths, the Zephyr Carvers protect their warriors from the Abyssal acids with these runes.


$runecrafting.air_node_2_name

Zephyr Rune


$runecrafting.air_node_3_description

Unlocks the Harvest Rune recipe.


$runecrafting.air_node_3_details

Breaks upon completing a dungeon, granting a buff that gives a chance to obtain Encrusted Runic Trunk when harvesting resources unique to Long Shade difficulty (15). The Zephyr's greatest secret to their great wealth, they create their own luck.


$runecrafting.air_node_3_name

Harvest Rune


$runecrafting.air_node_4_description

Unlocks the Abundance Rune recipe.


$runecrafting.air_node_4_details

Breaks upon completing a dungeon, spawning a bonus chest. The Zephyr's second best secret to their great wealth, they just find more.


$runecrafting.air_node_4_name

Abundance Rune


$runecrafting.air_node_5_description

Runes grant essence when they break.


$runecrafting.air_node_5_details

The Zephyr hoard all three essences, the question is for what?


$runecrafting.air_node_5_name

Zephyr Breaker


$runecrafting.air_node_6_description

Runes grant additional Rune Fragments when they break.


$runecrafting.air_node_6_details

The Zephyr waste nothing.


$runecrafting.air_node_6_name

Zephyr Forged


$runecrafting.air_node_7_description

You have a chance to find Encrusted Runic Trunks when you defeat minor Depth enemies.


$runecrafting.air_node_7_details

Zephyr Teachings: Evade your enemies, first, crush those you can't.


$runecrafting.air_node_7_name

Zephyr Tactics


$runecrafting.air_node_8_description

You have a chance to find Encrusted Runic Trunks when you defeat major Depth enemies.


$runecrafting.air_node_8_details

The more the Zephyr believe, the harder they fight.


$runecrafting.air_node_8_name

Zephyr Zeal


$runecrafting.air_node_9_description

Grants a chance to find Encrusted Runic Trunks when you open Surfaced Depths Caches and Runic Depths Vaults.


$runecrafting.air_node_9_details

The Zephyr excel at cracking runic Vaults open.


$runecrafting.air_node_9_name

Zephyr Cunning


$runecrafting.air_node_details

The Zephyr value the material above all. They horde wealth and hunt those that plumb the deaths with endless fury.


$runecrafting.air_rune_description

Zephyr Seekers find greater rewards as they battle the Depths.


$runecrafting.air_rune_name

Zephyr Seeker


$runecrafting.fire_node_1_description

Unlocks the Focus Rune recipe.


$runecrafting.fire_node_1_details

Breaks when you spend all of your energy, replenishing your energy to full. The first wave of flames is bad, the second wave is even worse.


$runecrafting.fire_node_1_name

Focus Rune


$runecrafting.fire_node_2_description

Unlocks the Pyric Rune recipe.


$runecrafting.fire_node_2_details

Breaks when you use your ultimate ability, creating a large fire around you burning your enemies for 10 seconds. Pyric fury burns so hot it can ignite flames under water.


$runecrafting.fire_node_2_name

Pyric Rune


$runecrafting.fire_node_3_description

Runes that break increase your damage by 5%.


$runecrafting.fire_node_3_details

Pyric Runesmiths imbue their fury into their craft.


$runecrafting.fire_node_3_name

Pyric Breaker


$runecrafting.fire_node_4_description

Increases the duration of Condemn and Fury Rune buffs.


$runecrafting.fire_node_4_details

The Pyric funnel their rage into their combat.


$runecrafting.fire_node_4_name

Pyric Drive


$runecrafting.fire_node_5_description

You gain an increase of 5% to your Health Regen and Stability while equipping a rune.


$runecrafting.fire_node_5_details

Pyric Teachings: Runes grant power. Through power the Pyric shall conquer.


$runecrafting.fire_node_5_name

Pyric Resolve


$runecrafting.fire_node_6_description

Unlocks the Condemn Rune recipe.


$runecrafting.fire_node_6_details

Breaks when you're hit by an attack that would kill you, triggering a rage that increases your damage by 20%. The only thing the Pyric fight for more than winning is against defeat.


$runecrafting.fire_node_6_name

Condemn Rune


$runecrafting.fire_node_7_description

You gain an increase of 5% to your Critical Hit Rate and Damage while equipping a rune.


$runecrafting.fire_node_7_details

Pyric Soldiers don't last long, fear the old fish.


$runecrafting.fire_node_7_name

Pyric Veteran


$runecrafting.fire_node_8_description

Runes that break trigger a burning flame that damage enemies around you for 5 seconds.


$runecrafting.fire_node_8_details

The best Pyric Soldiers can manifest their rage to scald those around them.


$runecrafting.fire_node_8_name

Pyric Rage


$runecrafting.fire_node_9_description

Unlocks the Fury Rune recipe.


$runecrafting.fire_node_9_details

Breaks sometimes when you deal damage. In addition hitting can trigger one of three Fury Rune buffs, increasing Critical Hit Chance, Critical Hit Damage, and overall Damage. Pyric Soldiers only grow stronger as they fight.


$runecrafting.fire_node_9_name

Fury Rune


$runecrafting.fire_node_details

Pyric Teachings: Burn, rend, tear, do what you must to survive. If you can't survive, fight even harder.


$runecrafting.fire_rune_description

Pyric Soldiers employ the power of Runes for what they believe their true purpose is, destruction.


$runecrafting.fire_rune_name

Pyric Soldier


$runecrafting.progression_description

Runecrafters can unlock the secrets of Runecrafting by activating Runes. Upgrade up to two complete Runes to specialize in Runecrafting.


$runecrafting.progression_details

Select a Node to begin or you can reset your Progression Runes below.


$runecrafting.progression_name

Rune Anvil


$runecrafting.stone_node_1_description

Unlocks the 'Unbreakable Runes' effect for DEPTH CARVER Runecrafters (300 Skill), which allows Runecrafters to prevent their Runes from breaking for 1 hour.


$runecrafting.stone_node_1_details

Break so that you may reforge.


$runecrafting.stone_node_1_name

Resolve


$runecrafting.stone_node_2_description

Allows Rune Fragments to be found from creatures in The Depths delve biome.


$runecrafting.stone_node_2_details

Always keep an eye out. Always.


$runecrafting.stone_node_2_name

Perception


$runecrafting.stone_node_3_description

Reduces the duration of the Hardened Rune buff--gained from breaking runes--from 60s to 53s.


$runecrafting.stone_node_3_details

Each crack reveals truth.


$runecrafting.stone_node_3_name

Brittle Runes I


$runecrafting.stone_node_4_description

Ore Runes now have an additional chance to grant Miner's Trove, plus a chance to grant Encrusted Runic Trunks when mining Deepstone, Lichenstone, or Runic Ore.


$runecrafting.stone_node_4_details

So many treasures in the Depths...


$runecrafting.stone_node_4_name

Discovery


$runecrafting.stone_node_5_description

Reduces the duration of the Hardened Rune buff--gained from breaking runes--from 53s to 46s.


$runecrafting.stone_node_5_details

Fractures reveal what lies beneath.


$runecrafting.stone_node_5_name

Brittle Runes II


$runecrafting.stone_node_6_description

Doubles the duration of Metallic and Rippling Runes.


$runecrafting.stone_node_6_details

Many worship the Depth Lords wishing for salvation.


$runecrafting.stone_node_6_name

Devotion


$runecrafting.stone_node_7_description

Reduces the duration of the Hardened Rune buff--gained from breaking runes--from 46s to 40s.


$runecrafting.stone_node_7_details

Be wary of truth in the Depths, knowledge can corrupt.


$runecrafting.stone_node_7_name

Brittle Runes III


$runecrafting.stone_node_8_description

Shining Runes have a 5% chance to trigger an additional time.


$runecrafting.stone_node_8_details

The Depths promise great rewards for those that survive them.


$runecrafting.stone_node_8_name

Repetition


$runecrafting.stone_node_details

The first Rune all Runecrafter must learn on the path to mastery over Depth Carving.


$runecrafting.stone_rune_description

Runecrafters must first fully unlock this rune before branching into other paths.


$runecrafting.stone_rune_name

Runesmith


$runecrafting.water_node_1_description

Unlocks the Restoration Rune recipe.


$runecrafting.water_node_1_details

Breaks after defeating an enemy, restoring a charge of your equipped flask. Abyssal teachings use healing to outlast their enemies.


$runecrafting.water_node_1_name

Restoration


$runecrafting.water_node_2_description

Unlocks the Abyssal Rune recipe.


$runecrafting.water_node_2_details

Breaks when you would take damage from lava or Jellous's flames but grants immunity to the damage from lava and Jellous's flames. The Pyric can burn the water, but not the Abyssal.


$runecrafting.water_node_2_name

Abyssal Rune


$runecrafting.water_node_3_description

Unlocks the Replenishment Rune recipe.


$runecrafting.water_node_3_details

Breaks when you're hit by an attack that would kill you, reducing your cooldowns by 33%. Abyssal Smiths stop their work only to sleep and defend. They even eat at their anvils.


$runecrafting.water_node_3_name

Replenishment Rune


$runecrafting.water_node_4_description

Unlocks the Endurance Rune recipe.


$runecrafting.water_node_4_details

Breaks sometimes when you take damage. Taking Damage can also trigger an Endurance effect, reducing damage taken, increasing Maximum Health, and granting Stability. Abyssal Teachings: Endure and outlast.


$runecrafting.water_node_4_name

Endurance Rune


$runecrafting.water_node_5_description

Runes that break grant an increase to your Stability, Maximum Health, and Health Regen.


$runecrafting.water_node_5_details

Abyssal waters protect those that emprace them.


$runecrafting.water_node_5_name

Abyssal Breaker


$runecrafting.water_node_6_description

You have a chance to craft extra rune slates.


$runecrafting.water_node_6_details

The greatest slatesmiths are coveted. Every artist desires the perfect palette.


$runecrafting.water_node_6_name

Abyssal Slatesmith


$runecrafting.water_node_7_description

You have a chance to craft extra leaflets.


$runecrafting.water_node_7_details

Text's don't last long under water, best to read them quickly.


$runecrafting.water_node_7_name

Abyssal Scribe


$runecrafting.water_node_8_description

You have a chance to craft extra runes.


$runecrafting.water_node_8_details

In times of great need quality wane in favor of quantity.


$runecrafting.water_node_8_name

Abyssal Runesmith


$runecrafting.water_node_9_description

Unlocks recipes to craft Rune Slates directly for Depth Essences at the Depths Runic Master rank. Also unlocks all Zephyr and Pyric Rune crafting.


$runecrafting.water_node_9_details

Master Abyssal Runesmiths are the most valuable resource in the Depths.


$runecrafting.water_node_9_name

Master Abyssal Smith


$runecrafting.water_node_details

The Abyssal waters claim all.


$runecrafting.water_rune_description

Abyssal Smiths focus on the craft of carving runes. They endure attacks of the Zephyr and Pyric through determination.


$runecrafting.water_rune_name

Abyssal Smith


Changed Strings

Changed Strings detected in Rising Tides.

  • $Challenge_FaeWilds_description - Complete dungeons in the Fae Wilds. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_CursedValue_description - Complete dungeons in the Cursed Vale. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_MedievalHighlands_description - Complete dungeons in the Medieval Highlands. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_DesertFrontier_description - Complete dungeons in the Desert Frontier. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_DragonPeaks_description - Complete dungeons in the Dragonfire Peaks. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_Candy_description - Complete dungeons in Candoria. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_Tundra_description - Complete dungeons in Permafrost. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_Pirate_description - Complete dungeons in Treasure Isles. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_Neon_description - Complete dungeons in Neon City. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_Dino_description - Complete dungeons in the Jurassic Jungle. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $Challenge_Giantlands_description - Complete dungeons in the Sundered Uplands. 3X bonus multiplier for Dragonfire Peaks Adventure World (Dusk) and bonus classes, 4X for Nightfall, 5x for Moonless Dark through Uber Twilight, and 6x for Mega Dark+.
  • $DelveZAD_13 - Mega Dark - Gloom
  • $DelveZAD_14 - Mega Dark - Dusk
  • $DelveZAD_15 - Mega Dark - Shrouded
  • $DelveZAD_16 - Mega Dark - Midnight
  • $DelveZAD_17 - Mega Dark - Everdark
  • $DelveZAD_18 - Mega Dark - Abyssal
  • $DelveZAD_19 - Mega Dark - Nightmare
  • $DelveZAD_20 - Mega Dark - Void
  • $sunseeker_landing_guard_greeting_1 - Only those strong enough for Mega Dark (13) may enter.
  • $sunseeker_landing_guard_greeting_2 - Mega Dark (13) awaits, when you're equipped for it...
  • $sunseeker_landing_guard_greeting_3 - It is dangerous to go to Mega Dark (13) unprepared.
  • $sunseeker_landing_guard_greeting_4 - You will be ready for Mega Dark (13) soon, but not yet.
  • $sunseeker_landing_guard_greeting_6 - The world of Mega Dark (13) awaits you... soon.
  • $sunseeker_landing_guard_greeting_8 - You are not yet prepared to face Mega Dark (13) Shadows.
  • $sunseeker_landing_guard_greeting_9 - Return when you are ready for Mega Dark (13).
  • $sunseeker_landing_guard_greeting_10 - You are not ready for Mega Dark (13).
  • $sunseeker_landing_guard_greeting_11 - Train, or you be defeated in the Mega Dark (13).
  • $sunseeker_landing_guard_greeting_12 - Go train with Rowan before you attempt to enter Mega Dark (13).
  • $sunseeker_landing_guard_greeting_13 - Descend the spire. Return when you are fit for Mega Dark (13).
  • $sunseeker_landing_guard_greeting_15 - One day, you will be ready for Mega Dark (13). Today, you are not.
  • $sunseeker_landing_guard_greeting_16 - You are not yet ready for the challenge of Mega Dark (13).
  • $sunseeker_landing_guard_greeting_17 - When you are strong enough, Mega Dark (13) awaits.
  • $sunseeker_return_guard_greeting_13 - Return to Geode when you are ready for Mega Dark (13)!
  • $geodephase2_craft_name - Forge Crystal Gear
  • $geodephase2_craft_description - The Shadows here on Geode are not like those on your home planet. They are stronger, darker, and deadlier than their Trovian counterparts. Because of this, the Sunseeker technique imbues the essence of light directly into Crystal equipment. With 250+ Gearcrafting skill, use a Gearcrafter's Forge and craft a piece of Crystal equipment. Crystal gear can be broken down into Forge Fragments and Cosmic Gem Dust.
  • $geodephase2_equip_name - Equip Crystal Gear
  • $geodephase2_equip_description - Equip your newly forged Crystal gear!
  • $OSessionName_Adventure9 - Nightfall Adventure World
  • $OSessionName_Adventure10 - Moonless Dark Adventure World
  • $OSessionName_Adventure11 - Pure Midnight Adventure World
  • $OSessionName_Adventure12 - Uber Twilight Adventure World
  • $prefabs_abilities_lunarlancer_moon_blessing_description - Summon a spear from the heavens that increases Stability and Movement Speed, additionally applies an healing over time buff to allies. It also damages enemies caught in the area. Costs Moon Power.
  • $giantlands_5star_sundercharge_crystal_tooltip_p21 - Sundered Uplands 5-Star Boss (Wave 73, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p22 - Sundered Uplands 5-Star Boss (Wave 79, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p23 - Sundered Uplands 5-Star Boss (Wave 83, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p24 - Sundered Uplands 5-Star Boss (Wave 89, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p25 - Sundered Uplands 5-Star Boss (Wave 97, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p26 - Sundered Uplands 5-Star Boss (Wave 101, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p27 - Sundered Uplands 5-Star Boss (Wave 103, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p28 - Sundered Uplands 5-Star Boss (Wave 107, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p29 - Sundered Uplands 5-Star Boss (Wave 109, Deep Fallow)
  • $giantlands_5star_sundercharge_crystal_tooltip_p30 - Sundered Uplands 5-Star Boss (Wave 113, Deep Fallow)
  • $CollectionName_Depths - The Depths
  • $prefabs_collections_mount_centaur_description - Just a regular centaur. Can be rarely found in Uber Twilight (12) and higher adventure worlds.
  • $prefabs_collections_mount_horse_sheep_basic_item_description - A friendly shmeep. Can be rarely found in Pure Midnight (11) and higher adventure worlds.
  • $prefabs_item_crafting_talisman_cat_description - Crafting Material. Use at the Mount Crafting Bench to craft a meownt mount.\n\nFound very rarely in Moonless Dark (10) and lower adventure worlds.
  • $prefabs_item_crafting_talisman_centaur_description - Crafting Material. Use at the Mount Crafting Bench to craft a centaur mount.\n\nFound very rarely in Uber Twilight (12) and higher adventure worlds.
  • $prefabs_item_crafting_talisman_corgi_description - Crafting Material. Use at the Mount Crafting Bench to craft a corgi mount.\n\nFound very rarely in Moonless Dark (10) and lower adventure worlds.
  • $prefabs_item_crafting_talisman_shmeep_description - Crafting Material. Use at the Mount Crafting Bench to craft a shmeep mount.\n\nFound very rarely in Pure Midnight (11) and higher adventure worlds.
  • $prefabs_item_crafting_talisman_rat_description - Crafting Material. Use at the Mount Crafting Bench to craft a rat mount.\n\nFound very rarely in Pure Midnight (11) and higher adventure worlds.
  • $prefabs_item_crafting_talisman_panda_description - Crafting Material. Use at the Mount Crafting Bench to craft a panda mount.\n\nFound very rarely in Pure Midnight (11) and higher adventure worlds.
  • $prefabs_item_crafting_delvekey_01_fragment_item_description - Crafting Material. Use to craft a Delve Shadowkey at the Adventurer's Crafting Bench. Delve Shadowkeys can open Shadowy Soul Vaults, sometimes found after defeating Delve bosses.\n\nFound by completing dungeons in Fae Forest (Uber (4)) or higher Worlds.
  • $prefabs_item_crafting_consumable_empower_devourer_desc - For the next hour Ashen Devourers you attack will become empowered. Empowered Ashen Devourers deal more damage and use new attacks, and will always drop a Foraged Dragon Egg Fragment if defeated in an Deep Fallow (14) world. Crafting this while under its effects will refresh the duration of the buff granted to one hour. WARNING: Ashen Devourers below 75% health will not become empowered.
  • $prefabs_item_crafting_consumable_empower_blastflower_desc - For the next hour Ashen Blastflowers you attack will become empowered. Empowered Ashen Blastflowers will now sometimes spawn an Empowered Ashen Thresher. Defeating Empowered Ashen Thresher will always drop a Foraged Dragon Egg Fragment if defeated in an Deep Fallow (11) world. Crafting this while under its effects will refresh the duration of the buff granted to one hour.
  • $prefabs_item_crafting_consumable_empower_admiral_desc - For the next hour Irradiant Sky Giant Admirals you attack will become empowered. Empowered Irradiant Sky Giant Admirals deal more damage and use new attacks, and will always drop an Irradiant Dragon Egg Fragment if defeated in an Deep Fallow (11) world. Crafting this while under its effects will refresh the duration of the buff granted to one hour. WARNING: Irradiant Sky Giant Admirals below 75% health will not become empowered.
  • $prefabs_item_lootbox_gems_tier2_blue_name - Uber (4) Water Gem Box
  • $prefabs_item_lootbox_gems_tier2_red_name - Uber (4) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier2_yellow_name - Uber (4) Air Gem Box
  • $prefabs_item_lootbox_gems_tier2_generic_name - Uber (4) Gem Box
  • $prefabs_item_lootbox_gems_tier3_blue_name - Fallow (6) Water Gem Box
  • $prefabs_item_lootbox_gems_tier3_generic_name - Fallow (6) Gem Box
  • $prefabs_item_lootbox_gems_tier3_red_name - Fallow (6) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier3_yellow_name - Fallow (6) Air Gem Box
  • $prefabs_item_lootbox_gems_tier4_blue_name - Twilight (7) Water Gem Box
  • $prefabs_item_lootbox_gems_tier4_generic_name - Twilight (7) Gem Box
  • $prefabs_item_lootbox_gems_tier4_red_name - Twilight (7) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier4_yellow_name - Twilight (7) Air Gem Box
  • $prefabs_item_lootbox_gems_tier5_blue_name - Dusk (8) Water Gem Box
  • $prefabs_item_lootbox_gems_tier5_generic_name - Dusk (8) Gem Box
  • $prefabs_item_lootbox_gems_tier5_red_name - Dusk (8) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier5_yellow_name - Dusk (8) Air Gem Box
  • $prefabs_item_lootbox_gems_tier6_blue_name - Nightfall (9) Water Gem Box
  • $prefabs_item_lootbox_gems_tier6_generic_name - Nightfall (9) Gem Box
  • $prefabs_item_lootbox_gems_tier6_red_name - Nightfall (9) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier6_yellow_name - Nightfall (9) Air Gem Box
  • $prefabs_item_lootbox_gems_tier7_blue_name - Moonless Dark (10) Water Gem Box
  • $prefabs_item_lootbox_gems_tier7_generic_name - Moonless Dark (10) Gem Box
  • $prefabs_item_lootbox_gems_tier7_red_name - Moonless Dark (10) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier7_yellow_name - Moonless Dark (10) Air Gem Box
  • $prefabs_item_lootbox_gems_tier8_blue_name - Pure Midnight (11) Water Gem Box
  • $prefabs_item_lootbox_gems_tier8_generic_name - Pure Midnight (11) Gem Box
  • $prefabs_item_lootbox_gems_tier8_red_name - Pure Midnight (11) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier8_yellow_name - Pure Midnight (11) Air Gem Box
  • $prefabs_item_lootbox_gems_tier9_blue_name - Uber Twilight (12) Water Gem Box
  • $prefabs_item_lootbox_gems_tier10_blue_name - Mega Dark (13) Water Gem Box
  • $prefabs_item_lootbox_gems_tier11_blue_name - Deep Fallow (14) Water Gem Box
  • $prefabs_item_lootbox_gems_tier9_generic_name - Uber Twilight (12) Gem Box
  • $prefabs_item_lootbox_gems_tier10_generic_name - Mega Dark (13) Gem Box
  • $prefabs_item_lootbox_gems_tier11_generic_name - Deep Fallow (14) Gem Box
  • $prefabs_item_lootbox_gems_tier9_red_name - Uber Twilight (12) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier10_red_name - Mega Dark (13) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier11_red_name - Deep Fallow (14) Fire Gem Box
  • $prefabs_item_lootbox_gems_tier9_yellow_name - Uber Twilight (12) Air Gem Box
  • $prefabs_item_lootbox_gems_tier10_yellow_name - Mega Dark (13) Air Gem Box
  • $prefabs_item_lootbox_gems_tier11_yellow_name - Deep Fallow (14) Air Gem Box
  • $prefabs_item_lootbox_gems_tier8_opal_name - Pure Midnight (11) Cosmic Gem Box
  • $prefabs_item_lootbox_gems_tier9_opal_name - Uber Twilight (12) Cosmic Gem Box
  • $prefabs_item_lootbox_gems_tier10_opal_name - Mega Dark (13) Cosmic Gem Box
  • $prefabs_item_lootbox_gems_tier11_opal_name - Deep Fallow (14) Cosmic Gem Box
  • $prefabs_item_mount_horse_sheep_basic_description - A friendly shmeep. Can be rarely found in Pure Midnight (11) and higher adventure worlds.
  • $prefabs_loot_equipment_weapon_staff_tombraiser_amperium_name - Amperium Artificer Arms
  • $prefabs_loot_equipment_helm_tombraiser_amperium_name - Amperium Artificer Adaptive Mask
  • $prefabs_placeable_deco_delve_delve_hubexplanation_darkness_sign_content - Starting at Pure Midnight (11), creatures will have a Darkness buff which will both protect them and cause you more damage, unless you have a competitive Light stat.
  • $prefabs_placeable_portal_adventure_rank4_item_name - Fae Forest (Uber (4)) World
  • $prefabs_placeable_portal_adventure_rank4_item_description - Portal to a Fae Forest World (Uber (4) difficulty). Ideal for levels 10+.
  • $prefabs_placeable_portal_adventure_rank5_item_name - Candorian (Shade (5)) World
  • $prefabs_placeable_portal_adventure_rank5_item_description - Portal to a Candorian World (Shade (5) difficulty). Ideal for levels 12+.
  • $prefabs_placeable_portal_adventure_rank6_item_name - Neon City (Fallow (6)) World
  • $prefabs_placeable_portal_adventure_rank6_item_description - Portal to a Neon City World (Fallow (6) difficulty). Ideal for levels 15+.
  • $prefabs_placeable_portal_adventure_rank7_item_name - Jurassic Jungle (Twilight (7)) World
  • $prefabs_placeable_portal_adventure_rank7_item_description - Portal to a Jurassic Jungle World (Twilight (7) difficulty). Ideal for levels 20+.
  • $prefabs_placeable_portal_adventure_rank8_item_name - Dragonfire Peaks (Dusk (8)) World
  • $prefabs_placeable_portal_adventure_rank8_item_description - Portal to a Dragonfire Peaks World (Dusk (8) difficulty). Ideal for levels 26+.
  • $prefabs_placeable_portal_adventure_rank9_item_name - Forbidden Spires (Nightfall (9)) World
  • $prefabs_placeable_portal_adventure_rank9_item_description - Press [HK:Loot] to enter a Forbidden Spires World at Nightfall (9) difficulty.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank10_item_name - Sundered Uplands (Moonless Dark (10)) World
  • $prefabs_placeable_portal_adventure_rank10_item_description - Press [HK:Loot] to enter a Sundered Uplands World at Moonless Dark (10) difficulty.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank11_item_name - Pure Midnight (11) World
  • $prefabs_placeable_portal_adventure_rank11_item_description - Press [HK:Loot] to enter this Adventure World at Pure Midnight (11) difficulty.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank12_item_name - Uber Twilight (12) World
  • $prefabs_placeable_portal_adventure_rank12_item_description - Press [HK:Loot] to enter this Adventure World at Uber Twilight (12) difficulty, where all the biomes the Sun Goddess ever dreamt of are scattered about.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank13_item_name - Mega Dark (13) World
  • $prefabs_placeable_portal_adventure_rank13_item_description - Press [HK:Loot] to enter this Adventure World at Mega Dark (13) difficulty, where all the biomes the Sun Goddess ever dreamt of are scattered about.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank14_item_name - Deep Fallow (14) World
  • $prefabs_placeable_portal_adventure_rank14_item_description - Press [HK:Loot] to enter this Adventure World at Deep Fallow (14) difficulty, where all the biomes the Sun Goddess ever dreamt of are scattered about.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_geode_adventure_rank11_item_name - Pure Midnight (11) Geode World
  • $prefabs_placeable_portal_geode_adventure_rank11_item_description - DNT Press [HK:Loot] to enter this Geode Adventure World at Pure Midnight (11) difficulty.\n\nComplete dungeons in this world for ???Crystal equipment???.
  • $prefabs_placeable_portal_geode_adventure_rank12_item_name - Uber Twilight (12) Geode World
  • $prefabs_placeable_portal_geode_adventure_rank12_item_description - DNT Press [HK:Loot] to enter this Geode Adventure World at Uber Twilight (12) difficulty.\n\nComplete dungeons in this world for ???Crystal equipment???.
  • $prefabs_placeable_portal_geode_adventure_rank13_item_name - Mega Dark (13) Geode World
  • $prefabs_placeable_portal_geode_adventure_rank13_item_description - DNT Press [HK:Loot] to enter this Geode Adventure World at Mega Dark (13) difficulty.\n\nComplete dungeons in this world for ???Crystal equipment???.
  • $prefabs_placeable_portal_adventure2_flood_rank6_item_name - Drowned (Fallow (6)) World
  • $prefabs_placeable_portal_adventure2_flood_rank7_item_name - Drowned (Twilight (7)) World
  • $prefabs_placeable_portal_adventure2_flood_rank8_item_name - Drowned (Dusk (8)) World
  • $prefabs_placeable_portal_adventure2_flood_rank9_item_name - Drowned (Nightfall (9)) World
  • $prefabs_placeable_portal_adventure2_flood_rank10_item_name - Drowned (Moonless Dark (10)) World
  • $prefabs_placeable_portal_adventure2_flood_rank11_item_name - Drowned (Pure Midnight (11)) World
  • $prefabs_placeable_portal_adventure2_flood_rank12_item_name - Drowned (Uber Twilight (12)) World
  • $prefabs_placeable_portal_adventure2_flood_rank13_item_name - Drowned (Mega Dark (13)) World
  • $prefabs_placeable_portal_adventure2_flood_rank14_item_name - Drowned (Deep Fallow (14)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank8_item_name - Cursed Skylands (Dusk (8)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank9_item_name - Cursed Skylands (Nightfall (9)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank10_item_name - Cursed Skylands (Moonless Dark (10)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank11_item_name - Cursed Skylands (Pure Midnight (11)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank12_item_name - Cursed Skylands (Uber Twilight (12)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank13_item_name - Cursed Skylands (Mega Dark (13)) World
  • $prefabs_placeable_portal_adventure2_highlands_rank14_item_name - Cursed Skylands (Deep Fallow (14)) World
  • $prefabs_placeable_portal_adventure2_magic_rank9_item_name - Nightfall (9) Fae Assimilation Adventure Portal
  • $prefabs_placeable_portal_adventure2_magic_rank10_item_name - Moonless Dark (10) Fae Assimilation Adventure Portal
  • $prefabs_placeable_portal_adventure2_magic_rank11_item_name - Pure Midnight (11) Fae Assimilation Adventure Portal
  • $prefabs_placeable_portal_adventure2_magic_rank12_item_name - Uber Twilight (12) Fae Assimilation Adventure Portal
  • $prefabs_placeable_portal_adventure2_floodlava_rank10_item_name - Igneous Islands (Moonless Dark (10)) World
  • $prefabs_placeable_portal_adventure2_floodlava_rank11_item_name - Igneous Islands (Pure Midnight (11)) World
  • $prefabs_placeable_portal_adventure2_floodlava_rank12_item_name - Igneous Islands (Uber Twilight (12)) World
  • $prefabs_placeable_portal_adventure2_floodlava_rank13_item_name - Igneous Islands (Mega Dark (13)) World
  • $prefabs_placeable_portal_adventure2_floodlava_rank14_item_name - Igneous Islands (Deep Fallow (14)) World
  • $prefabs_placeable_portal_adventure2_shadow_rank11_item_name - Shores of the Everdark (Pure Midnight (11))
  • $prefabs_placeable_portal_adventure2_shadow_rank12_item_name - Shores of the Everdark (Uber Twilight (12))
  • $prefabs_placeable_portal_sky_interactive_sign_content - Press [HK:Loot] to teleport this Uber Difficulty (4) Adventure World, containing what remains of the realm of the Sun Goddess, lying in eternal silence in her absence.
  • $prefabs_placeable_portal_adventure_rank0_description - Press [HK:Loot] to enter this Novice Difficulty (0) Adventure World, where once stood great kingdoms, but now only the bugs and fungi thrive among the ruins
  • $prefabs_placeable_portal_adventure_rank1_description - Press [HK:Loot] to venture to this Adept Difficulty (1) Adventure World, once home to a great empire, now a frozen wasteland where predators and phantoms prowl.
  • $prefabs_placeable_portal_adventure_rank2_description - Press [HK:Loot] to journey to this Elite Difficulty (2) Adventure World, where an accursed darkness tears the rotting dead from their graves to prey upon the living.
  • $prefabs_placeable_portal_adventure_rank3_description - Press [HK:Loot] to travel to this Master Difficulty (3) Adventure World, the desolate husk of a land plundered by unchecked greed, progress, and the mindless slaves of industry.
  • $prefabs_placeable_portal_adventure_rank4_name - Fae Forest World
  • $prefabs_placeable_portal_adventure_rank4_description - Press [HK:Loot] to enter this Uber Difficulty (4) Adventure World, where the races of Fae have turned their backs on the outside world to focus on a bloody civil war.\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank5_name - Candorian World
  • $prefabs_placeable_portal_adventure_rank5_description - Press [HK:Loot] to voyage into this Shade Difficulty (5) Adventure World, where clashing confectionery civilizations vie for power and influence.\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank6_name - Neon City World
  • $prefabs_placeable_portal_adventure_rank6_description - Press [HK:Loot] to beam into this Fallow Difficulty (6) Adventure World, where a technological singularity wrought the rise of the ruthless Robot Overlords to power.\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank7_name - Jurassic Jungle World
  • $prefabs_placeable_portal_adventure_rank7_description - Press [HK:Loot] to travel to this Twilight Difficulty (7) Adventure World, a land unchanged for aeons until the arrival of a mysterious meteorite.\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank8_name - Dragonfire Peaks World
  • $prefabs_placeable_portal_adventure_rank8_description - Press [HK:Loot] to brave this Dusk Difficulty (8) Adventure World, a land of fire and Dragons thrown into turmoil by a false prophet.\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank9_name - Forbidden Spires World
  • $prefabs_placeable_portal_adventure_rank9_description - Press [HK:Loot] to enter this Nightfall Difficulty (9) Adventure World, where a once mighty empire now lies silent, and yet their edifices remain in all their splendor.\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank10_name - Sundered Uplands World
  • $prefabs_placeable_portal_adventure_rank10_description - Press [HK:Loot] to enter this Moonless Dark Difficulty (10) Adventure World, a land split in two by invading Irradiant Sky Giants. Warning! At all difficulty ranks, creatures in the Sundered Uplands biomes are significantly more difficult than neighboring biomes!\n\nComplete dungeons in this world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank11_name - Prime World
  • $prefabs_placeable_portal_adventure_rank12_name - Prime World
  • $prefabs_placeable_portal_adventure_rank12_description - Press [HK:Loot] to enter this Uber Twilight Difficulty (12) Adventure World.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank13_name - Prime World
  • $prefabs_placeable_portal_adventure_rank13_description - Press [HK:Loot] to enter this Mega Dark Difficulty (13) Adventure World.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_adventure_rank14_name - Prime World
  • $prefabs_placeable_portal_adventure_rank14_description - Press [HK:Loot] to enter this Deep Fallow Difficulty (14) Adventure World.\n\nComplete dungeons in this Prime world for Delve Shadowkey Fragments.
  • $prefabs_placeable_portal_geode_adventure_rank11_name - Geode Topside World
  • $prefabs_placeable_portal_geode_adventure_rank12_name - Geode Topside World
  • $prefabs_placeable_portal_geode_adventure_rank12_description - Press [HK:Loot] to enter this Difficulty 12 Adventure World, where Sunseekers continue the fight against the forces of Shadow who have taken over Geode's surface.\n\nClear Dungeons for a chance to earn Crystal gear. Defeat bosses for Cosmic Gem Boxes.
  • $prefabs_placeable_portal_geode_adventure_rank13_name - Geode Topside World
  • $prefabs_placeable_portal_geode_adventure_rank13_description - Press [HK:Loot] to enter this Difficulty 13 Adventure World, where Sunseekers continue the fight against the forces of Shadow who have taken over Geode's surface.\n\nClear Dungeons for a chance to earn Crystal gear. Defeat bosses for Cosmic Gem Boxes.
  • $prefabs_placeable_portal_geode_adventure_rank14_name - Geode Topside World
  • $prefabs_placeable_portal_geode_adventure_rank14_description - Press [HK:Loot] to enter this Difficulty 14 Adventure World, where Sunseekers continue the fight against the forces of Shadow who have taken over Geode's surface.\n\nClear Dungeons for a chance to earn Crystal gear. Defeat bosses for Cosmic Gem Boxes.
  • $prefabs_placeable_portal_event_sunshadow2_u1_item_name - Mysterious Portal (Uber (4))
  • $prefabs_placeable_portal_event_sunshadow2_u4_item_name - Mysterious Portal (Twilight (7))
  • $prefabs_placeable_portal_event_sunshadow2_u7_item_name - Mysterious Portal (Moonless Dark (10))
  • $prefabs_placeable_portal_event_sunshadow2_u9_item_name - Mysterious Portal (Uber Twilight (12))
  • $prefabs_placeable_tutorial_sign_hub_uberworlds_sign_title - Uber+ Worlds
  • $prefabs_placeable_tutorial_sign_hub_uberworlds_sign_content - You can craft additional portals that take you to higher rank worlds. Each rank up is harder and drops rarer rewards more often.
  • $gl.gathering.b.0.a.0.details - Reduces glide reduction in Sundered Uplands in Moonless Dark (10) difficulty. Grants a Balefire Dragon Egg Fragment when unlocked
  • $gl.gathering.b.0.a.0.a.details - Reduces glide reduction in Sundered Uplands in Mega Dark (13) and lower difficulties.
  • $prefabs_skins_tombraiser_amperium_skinset_name - Amperium Artificer
  • $Quest_GoldenThread_Event_top1_02_Description - Shadow Escalation 2/10: 'Trovian, the shadow fragments are singing. Can you hear them? Gather them to you and listen.'\n\nShadow Key Fragments can be obtained by completing dungeons in Uber and higher difficulty worlds.
  • $Quest_GoldenThread_Event_sunshadow3_01_Description - Awakening the Dawn 1/8: A letter has arrived that appears to be from the Suntouched Shimmerwing. It reads, 'Greetings, Trovian. Elysia has told me the time has come and so I have begun to spin a cocoon of pure light for myself. However, I need your help to complete my metamorphosis.' \n\nSunlight Bulbs grow in the Peaceful Hills biomes in Uber difficulty worlds and higher. Look for the giant sunflower tower to find them.
  • $Quest_GoldenThread_Event_sunshadow3_06_Description - Awakening the Dawn 6/8: Infinium is precious to the Sun Goddess. I grow stronger in its glow. Please mine Infinium Ore to strengthen my defenses and bring the light of Elysia.\n\nInfinium Ore is most commonly found in Uber difficulty Worlds such as the Fae Wilds and Candoria.
  • $Quest_GoldenThread_spring_event_01_Description - Song of Petallura 1/9: Greetings, Trovian. I am Petallura, the Draconic Herald of Nature. Nothing puts a spring in my step like fresh flowers. Would you help me ring in the spring by collecting Sunlight Bulbs? \n\nSunlight Bulbs grow in the Peaceful Hills biomes in Uber difficulty worlds and higher. Look for the giant sunflower tower to find them.
  • $Quest_GoldenThread_prelude_event_2018_07_Description - Rise of the Sunseeker 7/10: Your strength gives me hope, Trovian. We must get you to Geode.\n\nTo that end, we should make this ship as speedy as possible. I borrowed a book on 'portals' from one of the merchants, and from what I read, the ore used in those should help us speed up the long journey home. Would you mind mining some for me?\n\nInfinium can be mined in Adventure worlds starting in Cursed Vale and continuing into Uber difficulty worlds.
  • $Quest_GoldenThread_event_bakeoff_04_Description - Great Trovian Bake-off 4/9: At the fanciest Faerie cafes, you can find monte blancs topped with shaved Infinium flakes. You Trovians don't know what you're missing.\n\nInfinium can be mined in Adventure worlds starting in Cursed Vale and continuing into Uber difficulty worlds.
  • $Quest_GoldenThread_event_luxionismissing_02_Description - Luxion is Missing! 2/8: Hmm, I haven't found any obvious yet. Let's try gathering another thing Luxion loves - Infinium!\n\nInfinium can be mined in Adventure worlds starting in Cursed Vale and continuing into Uber difficulty worlds.
  • $Quest_GoldenThread_expertise_gems_02_Description - Hi Trovian, I'm Gemsly, Qubesly's cousin! Gems are my love and my curse and I would be honored if you let me teach you about them. You can find Gem Boxes by completing dungeons in any Uber difficulty or higher Adventure world. Go find a few so I can teach you a bit about how Gems work.
  • $Quest_GoldenThread_expertise_gems_13_Description - Head to the Drowned worlds for your next mission. Open the Atlas with [HK:Atlas]. Drowned worlds can be found off of the Candorian (Shade (5) difficulty) world. You can enter a world as soon as you reach the required power rank, so make sure to equip your gems! You will earn more adventure experience if you are within the suggested level range for the world.
  • $Quest_GoldenThread_expertise_gems_13_Description_controller - Head to the Drowned worlds for your next mission. The Atlas can be accessed from the menu [HK:NavigationMenu]. Drowned worlds can be found off of the Candorian (Shade (5) difficulty) world. You can enter a world as soon as you reach the required power rank, so make sure to equip your gems! You will earn more adventure experience if you are within the suggested level range for the world.
  • $Quest_GoldenThread_expertise_gems_14_Description - Now we are getting somewhere. I want you to go pick up some water gem boxes to earn dust to upgrade those gems! Water gem boxes can be earned by defeating mini bosses and dungeons in Drowned worlds. Start by opening the Atlas with [HK:Atlas]. Drowned worlds can be found off of the Candorian (Shade (5) difficulty) world.You can get around Drowned worlds faster using a boat.
  • $Quest_GoldenThread_expertise_gems_14_Description_controller - Now we are getting somewhere. I want you to go pick up some water gem boxes to earn dust to upgrade those gems! Water gem boxes can be earned by defeating mini bosses and dungeons in Drowned worlds. Start by opening the Atlas which can be accessed from the Menu [HK:NavigationMenu]. Drowned worlds can be found off of the Candorian (Shade (5) difficulty) world.You can get around Drowned worlds faster using a boat.
  • $Quest_GoldenThread_expertise_gems_17_Description - Pick up some air gem boxes to get dust to upgrade that new gem. You can find air gem boxes in the Cursed Skylands worlds, which can be found off of the Jurassic Jungle (Twilight (7) difficulty) world in the Atlas. If you aren't strong enough for the Cursed Skylands make sure you have equipped and powered up your gems. If you are still having trouble try getting better equipment or playing with friends.
  • $Quest_GoldenThread_expertise_gems_32_Description - Now that you have a stellar gem, you're going to want to find more gems and dust to ensure your gem is the best it can be. You can find fire gem boxes in the Igneous Island worlds, which can be found off of the Forbidden Spires (Nightfall (9) difficulty) world in the Atlas.
  • $Quest_GoldenThread_expertise_gems_36_Name - Take on Moonless Dark (10) difficulty (or above)
  • $Quest_GoldenThread_expertise_gems_36_Description - You are starting to seem pretty strong. Go clear out some more Dungeons for me in Moonless Dark (10) difficulty or harder worlds to prove yourself worthy of my dust.
  • $Quest_GoldenThread_expertise_gems_38_Description - Those last 30 Dungeons seemed fun. Take on another 30 to show me your real power! Remember, only Dungeons completed in Moonless Dark (10) difficulty or higher will count!
  • $Quest_GoldenThread_expertise_gems_39_Description - Shadow items used to be very rare and the best of the best. These days Shadow items are a bit more common. You can rarely find Shadow items as drops from Uber difficulty worlds and higher. You also can find other players to trade with for Shadow items by utilizing the trade chat in the social menu.
  • $Quest_GoldenThread_expertise_gems_40_Name - Complete an Pure Midnight (11) (or Higher!) Dungeon
  • $Quest_GoldenThread_expertise_gems_40_Description - In order to get to Pure Midnight (11) you will need Power Rank 5000! If you are not quite there yet make sure you are utilizing all your sources of Power Rank: Gear, Class Level, Flasks, Emblems, Subclass Level, Mastery, Dragons, and Gems. Once you get to Pure Midnight complete a dungeon to show me what you've got!
  • $Quest_GoldenThread_expertise_gems_41_Description - It's now time to use your Class Gem key to unlock your class's full potential! Open the Atlas [HK:Atlas] and then go to Shores of the Everdark, located off of Pure Midnight (11).
  • $Quest_GoldenThread_expertise_gems_41_Description_controller - It's now time to use your Class Gem key to unlock your class's full potential! Open the Atlas from the Menu [HK:NavigationMenu] and then go to Shores of the Everdark, located off of Pure Midnight (11).
  • $Quest_GoldenThread_expertise_gems_42_Description - It's now time to use your Class Gem key to unlock your class's full potential! Open the Atlas [HK:Atlas] and then go to Shores of the Everdark, located off of Pure Midnight (11).
  • $Quest_GoldenThread_expertise_gems_42_Description_controller - It's now time to use your Class Gem key to unlock your class's full potential! Open the Atlas from the Menu [HK:NavigationMenu] and then go to Shores of the Everdark, located off of Pure Midnight (11).
  • $quest_expertise_prestige_craftring_name - Craft a SIGNATORY Ringbox
  • $quest_expertise_prestige_craftring_description - Paragon Levels 3/6: Using Trovian Loops, Primal Loops, other materials, and a Ringcrafting skill of 300, you can now craft a Signatory ringbox for a Crystal ring! Craft one by visiting a Ringcrafting bench, such as the one in the Paragon's Palace below the Club House
  • $ZoneLevel_Uber_2 - Shade
  • $ZoneLevel_Uber_3 - Fallow
  • $ZoneLevel_Uber_4 - Twilight
  • $ZoneLevel_Uber_5 - Dusk
  • $ZoneLevel_Uber_6 - Nightfall
  • $ZoneLevel_Uber_7 - Moonless Dark
  • $ZoneLevel_Uber_8 - Pure Midnight
  • $ZoneLevel_Uber_9 - Uber Twilight
  • $ZoneLevel_Uber_10 - Mega Dark
  • $ZoneLevel_Uber_11 - Deep Fallow
  • $ZoneLevel_Uber_12 - Long Shade
  • $ZoneBanner_Title - {0} Difficulty ({1})
  • $PowerRankRequirementTooltipFormat - {0}\n\n{1}Power Rank {2} required.\nSuggested class level {3}.
  • $PowerRankRequirementUnfullfilledTooltipFormat - {0}\n\n{1}{2}\nSuggested class level {3}.