blowedfire status has been set to Active
Ylva 8 months ago
blowedfire status has been set to Needs Review
abo_5bzah 8 months ago
blowedfire status has been set to Active
Ylva 8 months ago
blowedfire status has been set to Needs Review
abo_5bzah 8 months ago
blowedfire status has been set to Active
Ylva 8 months ago
blowedfire status has been set to Needs Review
abo_5bzah 8 months ago
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Hi again.
Im not quite sure what you want me to do with this sword? If there was a new version uploaded it would show in Troxel History or in the Files - at the moment it does not look like anything has changed since previous review.
Im not allowed to approve designs that have obvious issues - like that clipping on a shoulder.
If you dont mind the clipping and feel like sharing your creation with the world - you could always post your creation as a Mod - Cosmetics, this way other players will be able to see and use it in game.
Hi there!
I see you fixed corner-connected voxels already, good job :)
The sword design looks really good! I have to ask, is this meant to be a reference to some other existing sword design from a game or a movie?
There is a tiny issue with the shape of the sword, its visible on your screenshot - on Knight, the upper side of a hangguard is clipping with the shoulder piece. This could be fixed by shrinking the length of the blade a tiny bit and moving its model closer to the sharp end.
Also, the Sword category has the most styles. There are almost 1000 different melee weapons, but only ~500 spears, ~500 bows etc. Meaning it is much harder to get a sword Accepted in game, compared to other weapon styles.
Using some Material Maps and/or theming the sword for one of the biomes that have fewer styles could be a good thing. For example, the current color pallet is somewhat close to the Ashen side of the Sundered Uplands. https://trovesaurus.com/biome=40/sundered-uplands/modinfo
Material Maps in Trove are used to apply special qualities to voxels - with Material Maps you can make voxels glow, be transparent, shine like metal and so on.
https://trove.fandom.com/wiki/Trove_Wiki:Material_Map_Guide - please keep in mind that Maps can not overlap, the game can not render 'glowing metal', so if the same voxel is Mapped with Glowing on Type map and Metal on Specular - the game will pick ONE of these properties when a blueprint is generated.
Im going to change to status of this creation to Active for now so you could fix that clipping of the sword model and the shoulder. Any other changes are up to you.
Dont forget to change the status back to Needs Review once you upload changes.