Arcane Starshot
[Bow] [Sundered Uplands]




In a universe beyond the reach of imagination, where stars dance in a cosmic symphony and worlds are woven by threads of magic, the legendary Arcane Starshot emerges. This bow is a masterpiece forged in the flames of the cosmos itself, its structure a harmonious combination of unknown metals and magical crystals of incomparable purity
Progress
Status
Created 12 months ago
Updated 10 months ago
The author of this Creation has been Rewarded by the Trove Developers.
Arcane Starshot status has been set to Added
Ylva 10 months ago
Arcane Starshot status has been set to Rewarded
ActualPostCard 10 months ago
Arcane Starshot status has been set to Accepted
ActualPostCard 10 months ago
Arcane Starshot status has been set to Approved
Ylva 11 months ago
Arcane Starshot status has been set to Needs Review
Tellador 11 months ago
Arcane_Starshot status has been set to Active
Ylva 11 months ago
Arcane_Starshot status has been set to Needs Review
Tellador 11 months ago

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Congratulations! Your creation has been added to Trove - Arcane Starshot !
It can be found in collections under Styles > Bows > Sundered Uplands.
Hello again!
The new version of bow looks great! Everything seems to be in order.
Approved!
P.S. Thank you for uploading the blueprint!
In case you would want to upload something else in the future - only the main blueprint is needed, the material maps get included in it if Qb to Blueprint is done right.
Also the blueprint name should follow a naming pattern of in-game files, a weapontype_weaponname[CreatorsName].blueprint
, so in this case - bow_arcane_starshot[PowerLesSuperX].blueprint
. Dont worry, i already renamed it.
Hello!
Very interesting bow design, it would fit nicely with the biome :)
A couple of things would need to be fixed before i could mark this as Approved:
1) Location for the Hand - currently it is obstructed by the white parts of the bow, so in game it clips with the hand model. Requirements for all bows is to have the 3x3x3 cube around the attachment point free - so a hand can fit.
This can easily be fixed by moving the parts just one voxel to the sides.
Also, it could be a good idea to add a tiny bit of shading to the bow - variations of yellow and white color just to spice up the design a tiny bit - but 2 colors can work just fine if you d prefer to keep it this way.
2) Material Maps - currently the model has Type mapping with Glowing Solid on White and Glowing Glass on Yellow. While Alpha mapping maps the whole bow with transparency.
The transparency should only be applied to voxels that are mapped with any sort of Glass on Type map, so:
Most left is the current mapping. Two columns on the right side could work. If you want to keep the White voxels as Glowing Solid - please map them with 255.255.255 white RGB on Alpha. If you want to make everything Transparent, please map the White voxels as any type of Glass on Type map.
Also, you can check for such technical errors if you click on Lint and Export button in Troxel. Select a type of your creation and hit it - if there are any technical errors they will be highlighted.
Im going to change the status of this creation to Active for now. Please set it back to Needs Review once you upload a new model :)