goofy top hat

[Hat] [Peaceful Hills]

Added
1 year ago

by Andoshua Home Files Download ZIP

a top hat with a twist

Info

Progress


Status

Created 1 year ago

Updated 1 year ago

Rewarded 1 year ago
This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.
Added 1 year ago
This Creation has been added to the game!
Activity

goofy top hat status has been set to Added

Ylva 1 year ago

goofy top hat status has been set to Rewarded

ActualPostCard 1 year ago

goofy top hat status has been set to Accepted

ActualPostCard 1 year ago

goofy top hat status has been set to Approved

Ylva 1 year ago

goofy top hat status has been set to Needs Review

Andoshua 1 year ago

goofy top hat status has been set to Active

Ylva 1 year ago

More

goofy top hat status has been set to Needs Review

Andoshua 1 year ago

Comments and Likes Comments 10

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goofy top hat status has been set to Added

Congratulations! Your creation has been added to Trove - Flipped Fedora!

It can be found in collections under Styles > Hats > Highlands.

goofy top hat status has been set to Rewarded

goofy top hat status has been set to Accepted

goofy top hat status has been set to Approved

Hello!

Just like with your dungeon, wow, the version 2 is such a huge improvement!

The hat is looking really good, well done.

Approved!

For the possible future occasions - please be sure to include a Blueprint of your style. It needs to follow a naming pattern of styletype_stylename[CreatorsName].blueprint to match the naming of the in-game files. In your case this would be a hat_goofy_top_hat[Andoshua].blueprint . Dont worry, i ve made a blueprint from your latest Troxel link and uploaded it so i wont have to set the status back to Active just for it.

Another thing that you might want to use on styles are the Material Maps - they can add glow/metallic shine/transparency etc to the Trove models. For example, that golden buckle could be using a Metallic Specular map (it looks perfectly fine without!). You already used some glass on your dungeon, styles work exactly same way with the _a _s and _t qb files :)

goofy top hat status has been set to Needs Review

goofy top hat status has been set to Active

Hello! What a cute idea for a hat!

You might want to spend a bit more time on working on the model though, currently it is looking pretty simple. And by that i mean, instead of pure black color throughout the whole hat it could be good to have some sort of a ribbon and shading on the black parts. Something to make the color a bit less flat.

As an example of a hat with shading you could refer to the Top Hat, click on Model Viewer to see it in Troxel.

Something that goes for the flower, there is plenty of room to make it a tad bigger and add details/petals/leaves.

Another thing, from the screenshots it does look like the model is placed properly in game, but the model uploaded to Troxel does not have an Attachment Point - a pink block that tells the game where to place the model. Please make sure that there is one on your model. The Hat Creation Guide can help you to pinpoint a location of where the Attachment Point should be.

You can use a Lint and Export button to check your model in Troxel - open the editor, load your model in, chose a proper type and click the button - it will highlight all the technical issues if there are any.

Also, if you set your Field of View to smaller values you would be able to get screenshots from closer up. It is rather hard to see the hat from that far out.


Im going to change a status of this creation to Active for now, please be sure to upload some changes before sending it back to Review.

goofy top hat status has been set to Needs Review