Crabcommander

[Hat] [Treasure Isles]

Draft
1 year ago

by Solidcraft Home Files

Hat for pirate
Info

Progress


Status

Created 1 year ago

Updated 1 year ago

Draft Creation

This Creation does not take up a Creation Slot, set it as Active if you have a free slot and wish to work on it again.

Activity

Crabcommander status has been set to Draft

Solidcraft 1 year ago

Crabcommander status has been set to Active

Solidcraft 1 year ago

Crabcommander status has been set to Draft

Solidcraft 1 year ago

Crabcommander status has been set to Active

Ylva 1 year ago

Crabcommander status has been set to Needs Review

Solidcraft 1 year ago

Comments and Likes Comments 8

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Crabcommander status has been set to Draft

Crabcommander status has been set to Active

Crabcommander status has been set to Draft

@Solidcraft

Thats the thing, you have to make a new Creation here on Trovesaurus to change its type.
If your slots are locked - set current Active creation to Draft.



Troxel doesnt have Lint and Export for Helmets unfortunately :(

@Solidcraft

Thanks for your feedback ! i start with trove creation, I will try one another model as soon as possible! Can you just explain me how you set it as an helmet ? I didn't find it in the list of choice in troxel

Crabcommander status has been set to Active

Hello!

I really like the idea of this one, crab wearing a pirate hat seems fun!

Unfortunately, the current design looks a bit too much like an existing helmet style - Pirrot Raiser's Tricorne. Im assuming that is intended so the helmet fits with both costumes + subnautic banner? I would not be able to Approve this one as is, but if you want to continue with this idea - there are multiple things that can be done to make it into a unique design of your own. 

Pirate hats come in multiple shapes and material variations. Picking one of those instead of the one that is used in tombraiser costume would be a good start. The crab you have on the helmet is really handsome, may be there could be other elements like that. 

Also, if you are making something to match existing colelctions/skins etc it is best to use same colors, shading, material maps etc. For example, if your crab shell meant to be identical in color and material maps to the Crab revenant costume it could be good to use the colors and material maps that costume has. Clicking on 'Open in Troxel' button will let you color pick (middle mount button), view maps (Render Modes) and so on in Troxel editor. https://trovesaurus.com/collections/skin/spirittank_crab/troxel 

Lastly, this creation is a Helmet and not a Hat. It is important to use a proper type when making a Creation as requirements and guidelines are different for every type. Hats can not have any blocks below the top of the head - they are placed on top of a hairstyle that player is wearing. Hats can also be used together with Face styles. Helmets on the other hand can cover full head and they completely remove all Hair and Face. 
There is also a difference in amount of Mastery - 1 for Hats, 10 for Helmets - and their location in collections. Hats can belong to biomes, Helmets are more special and belong to costumes/store/super stash categories.

So to sum that all up - the idea does seem fun but it does need to be a bit further from an existing style. If you wish to continue with this idea - please make a new Creation with proper Helmet type, upload a new model and set that to Review. Good luck!

Crabcommander status has been set to Needs Review