Icy tomb
[Dungeon (1 Star)] [Permafrost]
Progress
Status
Created 2 years ago
Updated 1 year ago
The author of this Creation has been Rewarded by the Trove Developers.
Icy tomb status has been set to Added
Ylva 1 year ago
Icy tomb status has been set to Rewarded
ActualPostCard 2 years ago
Icy tomb status has been set to Accepted
ActualPostCard 2 years ago
Icy tomb status has been set to Approved
Ylva 2 years ago
Icy tomb status has been set to Needs Review
utta_ 2 years ago
Icy tomb status has been set to Active
Ylva 2 years ago
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Hello again :)
What a well-made dungeon! Seriously, good job.
Happy to Approve!
There is a Creation Contest running during the whole March - create a Cake dungeon room for the upcoming Sunfest event - check it out, may be you would like to participate :) https://trovesaurus.com/page=5256
Hello! Its a review :)
Wow, is this your first dungeon ever? You did such a good job on the layout, design and functionality!
There are a couple of small things that could be improved to make this dungeons tiny bit more delightful :)
- Amount of possible NPC spawn locations - it seems like there are only 5 possible spawn location in any given variation. This amount needs to be just a bit higher, especially in boss rooms that have plenty of space. When a 1-star dungeon spawns in game it will pick 5 locations to spawn a mob, but it doesnt mean that there can only be 5 'GM NPC' placed. About 10 is a good amount for a 1-star dungeon of this size.
- Spikes - there are way too many of them. Areas filled entirely with spikes should be avoided, they might look cool but large groups of them dont have a good impact on the dungeon gameplay. Half the amount would be just as unpleasant for players but a bit less hopeless. Imagine a group of players rushing through a dungeon during a biome hourly, with those narrow corridors and ice on the floor it would be challenging enough.
Could you please trim the amount of spikes in both lair_entrance_01 and lair_entrance_02?
- Entrances - currently it is pretty hard to tell if i am approaching a dungeon from a side that has an entrance or not, and which way should i go to reach it. Do you think something like glowing arch around the entrance (on both variations) or at least some eye-catching glowing deco would fit the design? If not, may be a bigger pile of snow on a roof side that is connected to an entrance would be noticeable enough.
Pro tip: if your Fake Air Roof and ground have slightly rounded shapes, the dungeon would look better when spawned in the biome because it wont cut out proper rectangles in the terrain and generate more natural-looking shapes.
Im going to change the status of this creation to Active for now - set it back to Review once you upload any updates. Hoping to see it again soon!