Rainbow Beacon

[Dungeon (1 Star)] [Neon City]

Active
2 years ago

by SkyTheVirus Home Files Download ZIP

This is my first dungeon using the Chromatic color scheme for Neon City. Thought it could be something different you can find in Luminopolis or Neon City.

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Created 2 years ago

Updated 2 years ago

Active 2 years ago
This Creation is Active and is being worked on.
Activity

Rainbow Beacon status has been set to Active

Ylva 2 years ago

Rainbow Beacon status has been set to Needs Review

SkyTheVirus 2 years ago

Comments and Likes Comments 4

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liked this!

18mo

liked this!

2y

Ok, thank you for all the critiques. I'll get back to making changes to these.

I have been thinking about making some unique mobs that could go well with this theme.

Rainbow Beacon status has been set to Active

Oooh my, a dungeon! And it looks so beautiful! Seriously well done.

Overall design and visuals are just stunning, but it would need a bit more work on the 'engineering' part before i could approve it.

rainbowbeacon_base_01 - rainbowbeacon_base_06:

These have proper fake-air roof and exit portals!

However, they do not have any mobs at all. There should be 3-4 possible spawn points so a dungeon looks populated.

It could be good to add some small deco on the outside part. Both Neon city and Luminopolis use /wadd placeable/block/smalldeco/neon_tech_01 to 05. Those are glim 'plants' that add just a tiny bit of life.

Also, the depth of base layer seems to be just 1 at the moment, extending it down to be at least 3 could compensate for most terrain variations that happen in rather flat Neon City.

Last but not least for these pieces - variations. I can see they all differ in color, but its always best to provide more variety so a dungeon would feel less repetitive for players. For example:
- Base_01 stays as is
- Base_02 gets same fancy 'legs' as your turret egg-shell had instead of small chubby paws and entrance only from 1 side
- Base_03 could have no glass on top and entrances from all 4 sides
- Base_04 could open up those metal pointers to the sides and make players climb the tower a little bit before they drop down to enter it

and so on and so forth. It does not have to be a drastic change, just something that makes an entrance look different and makes players find different ways to enter the dungeon. Ofcourse they can always use bombs, but spending 2 secs on walking around or jumping up would likely be more efficient for most players.

rainbowbeacon_midroom_01 to rainbowbeacon_midroom_03:

These do have mobs, but since these are the only mob spawns throughout the dungeon - mobs will always spawn only here. This would be perfectly fine once you have more mob spawns in other parts of the dungeon.

Unfortunately it looks like the portals on these and in boss rooms are all wrong >_<

Minigame Teleporters - Red portals - connect to other Red Portals and are always present. You need to place one of these in each of your Mid Rooms (and one more in every boss room, if you want to connect your Mid to Boss through portals).

GM Quest Teleporter (purple) and GM Quest Teleporter Outside (blue) are tied to GM Quest item (or GM Boss Quest, or GM Master Quest) and only spawn once the boss spawned by GM X has been defeated. These connect to each other and should be located one at the boss (purple) and one on the outside (blue - you got these ones correct!).

These Mid rooms seem to only vary in Traps placed - these would need a bit more variety too. Quick way to achieve that could be:
- replacing some of the Vanishing block clusters with solid blocks
- turning all glass on top layer into solid blocks, forcing players to go through Vanishing or using bombs
- adding some walls so players have to enter through proper Vanishing blocks or force their way on the inside through glass (if you add solid walls - please also addjump pads so players without bombs could still get out and try again)

and so on. Same as with Entrance part, anything that makes players change their walkthrough path. Color variation could be good too, but is not necessary. 

Also, please keep an eye on amount of active Traps. Midroom_03 has both line turrets and lobbing turrets, which might be a bit too much for such a small space.

rainbowbeacon_bossroom_01 to rainbowbeacon_bossroom_03:

These ones are absolutely nailing the variations! They have varying room layout, different space available for boss fights and different traps :)

There do need to be some possible mob spawns in here too. 2-3 per boss room should be quite enough.

Portals in boss rooms would also need to be adjusted. Assuming Mid Rooms have Red (minigame teleporter) - every boss room should have 1 red to connect to Mid rooms and 1 purple (gm quest teleporter) to connect to the blue (gm quest teleporter outside) on top of the dungeon.

 

Overall - really well done! Design is beautiful and walk through the dungeon is easy and fun :) With just a bit more variety and few functional placeables here and there it would be an amazing addition to Neon City or Luminopolis! Would you have a preferred sub-biome for this one to spawn in?

Sorry for the wall of text, im always torn between saying too little and not explaining things well enough or saying too much and scaring creators away >_< 

Im changing of this one to Active for now, but really hoping to see it back on review!

Rainbow Beacon status has been set to Needs Review