Evacuation Zone
[Dungeon (1 Star)] [Geode Topside]











Some trovians went excavating geode topside caves and never returned. Medical evacuation team was dispatched to their last known position but we lost contact with them as well...
Progress
Status
Created 4 years ago
Updated 3 years ago
The author of this Creation has been Rewarded by the Trove Developers.
Evacuation Zone status has been set to Added
ActualPostCard 3 years ago
Evacuation Zone status has been set to Rewarded
ActualPostCard 3 years ago
Evacuation Zone status has been set to Accepted
ActualPostCard 3 years ago
Evacuation Zone status has been set to Approved
Ylva 4 years ago
Evacuation Zone status has been set to Needs Review
DizzyPhysics 4 years ago
Evacuation Zone status has been set to Active
Ylva 4 years ago
Evacuation Zone status has been set to Needs Review
DizzyPhysics 4 years ago

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Hello again!
Dungeon looks glorious, well done! Underground fog should be fine to use :)
Happy to approve!
Edit: Forgot to mention, please be sure that you are using same name on Trovesaurus website as you do in game, else Devs wont be able to send rewards to proper account, should they Accept your creation. If you happen to change name in-game please update it on the website aswell.
Hello, thanks for reviewing my creation and giving some helpful tips. Let me know if organics and vfx I used are fine. If not, I can remove them.
Changelog:
- Replaced purple portal with blue portal placed on the shuttle antenna
- Highlighted the hill path with less saturated block colors
- Added 2 more sockets for Tentacle/Crescent rock in the base
- Fixed boss quest positions to be centered in the caves.
- Added a decorative cave in the base of the hill.
- Added 3 vfx blocks for variant C of the bottom part https://trovesaurus.com/placeable/block/particles/env_placeable_geode_underground_fog_01
- Added bunch of smalldeco organics
• CandySprinkles
• Radiant Grass
• Frontier Stones
• Radiant Flower
• Undead Skull
- Added day drop decorative blocks to the top sections
Hello and welcome!
Such a thought-through dungeon, oh my! I am really fond of the gameplay and boss room assembling variety, very creative :)
Id like to suggest a couple of minor improvements.
First of all, the portals you are using are almost correct. Red connect to Red and make the purple-black portals that always stay available for use. Purple (gm quest teleporter) on the other hand connects to Blue (gm quest teleporter outside) and both only spawn after boss is dead. This means that in the Shuttle on top of the dungeon you should be using the blue portal.
It would be nice to highlight the path up the hill on Entrance part. The hill does look natural and so finding the right way might be challenging for some players. Having something to contrast with the solid rock could also improve visual impression. Quick example of path light-up just to show what i mean:
Having a bit more of natural formations on the bottom would be a really good thing too. At the moment top part of entrance with the shuttle has much more attraction compared to plain and barren bottom.
Some of the variations spawn a tentacle/crescent rock, may be allow more of them to spawn?
Last but not least - the position of GM Quest. In all your boss rooms it seems to be located pretty close to walls, if you move it closer to the middle of each room it would allow Cursed Skull quests spawn with less annoyance for players :) Star as possible example of GM Quest location.
All in all - this is a very nicely made dungeon, good job!
Im going to change status of this creation to Active for now, set it back to Review once you upload new version. Hoping to see it again soon!