Faerie Flower Floors
[Dungeon (1 Star)] [Fae Forest]
Creation Files
The individual files uploaded for this creation.
Uploaded Files
#1020 Fae Forest Dungeon Portaal Naar De Baas.blueprint June 21, 2020 Download
#1017 Fae Forest Dungeon Portaal Naar De Baas.blueprint OLD June 21, 2020 Download
#1022 Fae Forest Dungeon Tweede Laag A.blueprint June 21, 2020 Download
#1014 Fae Forest Dungeon Tweede Laag A.blueprint OLD June 21, 2020 Download
#1021 Fae Forest Dungeon Tweede Laag B.blueprint June 21, 2020 Download
#1013 Fae Forest Dungeon Tweede Laag B.blueprint OLD June 21, 2020 Download
#1018 Fae Forest Dungeon Tweede Laag C.blueprint June 21, 2020 Download
#1015 Fae Forest Dungeon Tweede Laag C.blueprint OLD June 21, 2020 Download
#1019 Fae Forest Dungeon eerste test.blueprint June 21, 2020 Download
#1016 Fae Forest Dungeon eerste test.blueprint OLD June 21, 2020 Download
#1023 Hele Dungeon.dungeon June 21, 2020 Download
Faerie Flower Floors status has been set to Active
Ylva 5 years ago
Faerie Flower Floors status has been set to Needs Review
Thibochoco 5 years ago
![](https://trovesaurus.com/data/catalog/interactive_sign_trove_note.png)
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Hello!
Oh my, for a first dungeon ever this is a very solid and good looking design! Very well done on gameplay room variations too :) This is seriously a good start, but some more work needs to be done before i could approve it.
Quick feedback room by room:
Fae Forest Dungeon eerste test - looks good, but needs a variation. Also, for 1* dungeons you need to use GM Quest, not the chest with a crown, those are for 3* dungeons. About portals, to connect bottom room to top you need to be using
Minigame Teleporter (red), in game those have purple VFX and are always present in a dungeon.
GM Quest Teleporter and
GM Quest Teleporter Outside only spawn after the boss has been defeated and used to help players get out of the dungeon. [GM Quest Teleporter] must be placed in boss room, and the outside version is placed on the Outside of the dungeon, usually near the entrance or/and on top of the dungeon.
Fae Forest Dungeon Portaal Naar De Baas - same thing, looks good but needs a variation and Minigame Teleporter instead of
GM Quest Teleporter.
Fae Forest Dungeon Tweede Laag A - its best to avoid maze/labyrinth sort of layouts, those can be frustrating for players. Also, a two-wide corridors are very tight, if few monsters or an elite monster spawns there it will be very uncomfortable to fight them. Gong for a width of 3 voxels and shorter/simpler layout would be best :)
Fae Forest Dungeon Tweede Laag B - looking good! May be some traps or color variations for walls would spice it up a bit, but not mandatory.
Fae Forest Dungeon Tweede Laag C - good layout but needs much much much less spikes. Left side is how it is, right side is how it could work.
Overall - some decorations/natural decorations like fae grass or flowers could make the dungeon much more alive. Nothing too extreme though. There s such thing as voxel count, if it gets too high it takes longer for game to load the dungeon. Decorations and Traps have a lot of effect on that. You can keep an eye on it with /debugtext chat command in Metaforge. Green is good, orange is ok, and red voxel count is too high.
Going to set it to Active for now, but with just a bit more work this could be a very nice dungeon! Hoping to see it on review again :)