Faerie Flower Floors

[Dungeon (1 Star)] [Fae Forest]

Active
5 years ago

by Thibochoco Home Files Download ZIP

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The individual files uploaded for this creation.


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#1020 Fae Forest Dungeon Portaal Naar De Baas.blueprint June 21, 2020 Download

#1017 Fae Forest Dungeon Portaal Naar De Baas.blueprint OLD June 21, 2020 Download

#1022 Fae Forest Dungeon Tweede Laag A.blueprint June 21, 2020 Download

#1014 Fae Forest Dungeon Tweede Laag A.blueprint OLD June 21, 2020 Download

#1021 Fae Forest Dungeon Tweede Laag B.blueprint June 21, 2020 Download

#1013 Fae Forest Dungeon Tweede Laag B.blueprint OLD June 21, 2020 Download

#1018 Fae Forest Dungeon Tweede Laag C.blueprint June 21, 2020 Download

#1015 Fae Forest Dungeon Tweede Laag C.blueprint OLD June 21, 2020 Download

#1019 Fae Forest Dungeon eerste test.blueprint June 21, 2020 Download

#1016 Fae Forest Dungeon eerste test.blueprint OLD June 21, 2020 Download

#1023 Hele Dungeon.dungeon June 21, 2020 Download

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Status

Created 5 years ago

Updated 5 years ago

Active 5 years ago
This Creation is Active and is being worked on.
Activity

Faerie Flower Floors status has been set to Active

Ylva 5 years ago

Faerie Flower Floors status has been set to Needs Review

Thibochoco 5 years ago

Comments and Likes Comments 3

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Faerie Flower Floors status has been set to Active

Hello!

Oh my, for a first dungeon ever this is a very solid and good looking design! Very well done on gameplay room variations too :) This is seriously a good start, but some more work needs to be done before i could approve it.

Quick feedback room by room:

Fae Forest Dungeon eerste test - looks good, but needs a variation. Also, for 1* dungeons you need to use GM Quest, not the chest with a crown, those are for 3* dungeons. About portals, to connect bottom room to top you need to be using Minigame Teleporter  (red), in game those have purple VFX and are always present in a dungeon. GM Quest Teleporter and GM Quest Teleporter Outside only spawn after the boss has been defeated and used to help players get out of the dungeon. [GM Quest Teleporter] must be placed in boss room, and the outside version is placed on the Outside of the dungeon, usually near the entrance or/and on top of the dungeon.

Fae Forest Dungeon Portaal Naar De Baas - same thing, looks good but needs a variation and Minigame Teleporter instead of GM Quest Teleporter.

Fae Forest Dungeon Tweede Laag A - its best to avoid maze/labyrinth sort of layouts, those can be frustrating for players. Also, a two-wide corridors are very tight, if few monsters or an elite monster spawns there it will be very uncomfortable to fight them. Gong for a width of 3 voxels and shorter/simpler layout would be best :)

Fae Forest Dungeon Tweede Laag B - looking good! May be some traps or color variations for walls would spice it up a bit, but not mandatory.

Fae Forest Dungeon Tweede Laag C - good layout but needs much much much less spikes. Left side is how it is, right side is how it could work.

Overall - some decorations/natural decorations like fae grass or flowers could make the dungeon much more alive. Nothing too extreme though. There s such thing as voxel count, if it gets too high it takes longer for game to load the dungeon. Decorations and Traps have a lot of effect on that. You can keep an eye on it with /debugtext chat command in Metaforge. Green is good, orange is ok, and red voxel count is too high.

Going to set it to Active for now, but with just a bit more work this could be a very nice dungeon! Hoping to see it on review again :)

Faerie Flower Floors status has been set to Needs Review