German shepherd head
[Helmet] [Animal Head]
Progress
Status
Created 5 years ago
Updated 2 years ago
The author of this Creation has been Rewarded by the Trove Developers.
German shepherd head status has been set to Added
ActualPostCard 2 years ago
German shepherd head status has been set to Rewarded
ActualPostCard 2 years ago
German shepherd head status has been set to Accepted
ActualPostCard 2 years ago
German shepherd head status has been set to Approved
Ylva 5 years ago
German shepherd head status has been set to Needs Review
siixxx 5 years ago
German shepherd head status has been set to Active
Ylva 5 years ago
German shepherd head status has been set to Needs Review
siixxx 5 years ago
German shepherd head status has been set to Active
siixxx 5 years ago
German shepherd head status has been set to Draft
Etaew 5 years ago
German shepherd head status has been set to Active
Etaew 5 years ago
German shepherd head status has been set to Needs Review
siixxx 5 years ago
You must be logged in to add a comment.
Hello!
Seriously wow, this dog is just amazing! Very well done on the shape and colors, super realistic and yet still blocky :D
Few minor things that could use some adjustments though. From top to bottom, there are 4 voxels that look rather disconnected/separated from the rest of model/busy/spikey, they are highlighted in yellow on the image below. I think they could be safely removed without model losing any charm at all.
Next, for the nose and inside part of ears you are using very black color. Trove graphics stop reflecting light when color is below 10.10.10 rgb so those are not allowed. Please recolor them to some brighter shade. For nose, you could use metal material map to make it darker and 'wet' looking if you d wish. For ears, dont they have white-er fur? At least sometimes? Could be good to use that to avoid too much darkness.
Next, you have a (probably) miscolored voxel on the bottom right side of the jaw, on the left side it has different color.
Last, the back bottom of the helmet has random color shades on it (red circle). While its not visible while player stands, it flashes during some combat animations and with /sleep. Please unicolor that, dark brown you have on visible back should work just fine.
Also, it might be worth it to put eyes a bit further apart, but on the image that is just to illustrate how it could look, im not convinced its the best way, could aswell keep them as is :)
Changing status back to Active for a flash moment, hoping to see this one back on review soon!