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Commented on Ice Tower Dungeon (1 Star) creation

Hello!

This is a pretty solid and functioning design for a dungeon, good job!

From a portals/mobs/quest spawn perspective everything is working perfectly, but a dungeon can not be just one blueprint. There need to be multiple rooms and each room should have at least one variation of itself - this would help to reduce the feeling repetitiveness from completing same dungeons over and over again.

Currently a path that player takes is straight through any of the side entrances, takes jump pads up, passes through corridors and uses a portal to get to a boss room, all in one blueprint.
You could separate that one blueprint into 3 pieces - main structure, inner corridors and boss room, like this for example:

top piece
A Main Structure (top piece) would be a thing that players see first - it needs to stand out from the surrounding terrain and look like something interesting/attracting attention.  May be some large icicles pointing out could work, or some sort of ancient runes, or pieces of viking ships or ruins - anything that would make it feel like a 'dungeon' rather than a 'pile of ice'. Please be sure to use some shading/coloring, plain colors rarely look good.

These Main Structures do not need to be completely different, but they need to be distinguishable from each other. 

While making these two rooms you need to keep in mind that both of them would need to have a sufficient space on the inside to accommodate both variations of gameplay rooms! In this case it would help to keep both gameplay rooms in the same 'box' of dimensions.
Also, having two rooms allows for two different ways to enter the structure, if you go this way make sure that both gameplay rooms work with both entrances.


middle piece
Now, Gameplay Rooms (middle piece) need to delay players just a little bit, and i think current room does it just fine but there needs to be more space, 3-tall corridors are very narrow and hard to navigate through, please make them at least 4 tall.

There also needs to be a second variation of this area - as an example players could take the stairs up and instead of 2 floors only have one floor they need to run through to reach the portal? A goal here is to make the walkthrough of the dungeon feel different from version 1.

bottom piece
Lastly, the Boss room (bottom piece) is connected to the rest of the dungeon via portal, so it can have absolutely any layout on the inside. Please make sure that two variations of this room provide different combat experience - for example current room has boss fight in a corner and lava around it, other version could have no lava and boss fight in a center of a room. 


To connect pieces together you need to use Plugs and Sockets, there work like puzzle pieces. Each blueprint can have one Plug but multiple sockets to plug in other blueprints, and then the .dungeon file puts them all together. This part of the Dungeon guide should help you figure out how it works > https://trovesaurus.com/page=3624/dungeoneering-101-chapter-4metaforge-plugs-and-sockets 

Also, its generally a good idea to aim for more texture on the walls/floors/etc. Decorations are nice, but we can only have a limited amount of them and a pattern on the floor makes the room appear much less empty.

I hope this all makes sense! Please feel free to respond here or send me a message if you need extra assistance with the plug-sockets.

Im going to change the status of this one to Active for now, change it back to Needs Review if you upload any changes. Hoping to see this one on review again!