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Commented on Glitterine Staff Staff creation
Ylva Creations Team
October,16 2021 16:31Hello again!
Sorry for the delay.
Staff definitely looks better, but material maps on your Troxel model still overlapping.
On the most left are current material maps, in the middle and on the right are variations of maps that would work. Please note that voxels that are mapped on Type as anything but default-white can only have default-red mapping on Specular. Other way around works too, if you have voxels that are mapped Iridescent (or metal, or anything else but default) can only be default white on Type. Hope it makes more sense with image.
Another thing, adding almost-transparent voxels to connect something and make it not-floating is not a way to go. My bad, i should ve mentioned it right away, i usually do.
Lastly, please keep screenshots updated :)
Changing status back to Active for now.